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Eclipse Breaker Game Cover

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Eclipse Breaker is a single player role playing game. It was developed by Jorge Rodriguez and was released on November 7, 2025. It received very positive reviews from players.

Eclipse Breaker is a timing‑driven action roguelike that asks you to dodge, parry, and counter in real‑time combat while forging ever‑shifting builds from the divine powers you collect.In the demo, you can check out a curated slice of Eclipse Breaker as you conquer three elemental zone types, topple three big bosses, recruit two spirit companions, and snatch over a dozen upgrades that hint at the …

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94%
Audience ScoreBased on 31 reviews
gameplay7 positive mentions
optimization3 negative mentions

  • The game features a unique blend of real-time and turn-based combat, providing an engaging and satisfying gameplay experience that encourages experimentation with different builds.
  • Eclipse Breaker offers a nostalgic aesthetic and a compelling story that resonates with players, reminiscent of classic JRPGs while incorporating modern roguelike elements.
  • The procedurally generated dungeons and diverse enemy encounters ensure high replayability, with each run feeling fresh and rewarding as players unlock new abilities and upgrades.
  • The early stages of each run can feel tedious and slow, with basic builds that may lead to frustrating gameplay until more powerful upgrades are acquired.
  • The game's RNG can significantly impact the enjoyment of runs, as players may find themselves stuck with weak abilities or combinations that hinder progress.
  • Some players have noted issues with the game's polish, including bugs, unresponsive controls, and a lack of variety in enemy types and music, which can detract from the overall experience.
  • gameplay
    15 mentions Positive Neutral Negative

    The gameplay is praised for its addictive roguelike mechanics, unique combat systems, and engaging skill combinations that encourage mastery and experimentation. Players appreciate the blend of beautiful artwork and a quirky narrative, although some note minor bugs and balancing issues. Overall, the gameplay is described as fun, innovative, and capable of providing hours of entertainment.

    • “Making this game a roguelike was an incredibly smart idea, giving it this addictive gameplay loop where as you keep playing you unlock more and more of the story of Ember and her crew's past, which is a great story that kinda explains... 'what would happen if the game kept going while your main character had to wait for you to load back in.'”
    • “A refreshing approach to combat mechanics.”
    • “An incredibly unique gameplay structure (real-time turn-based) with an amazing and very original setting.”
    • “A quirky, yet fun, take on what happened to all those games I stopped playing. It has its bugs (like not being able to use controller keys in the menu), but that could just be me. The balancing could probably be better, but overall, it's a fun little romp with surprisingly well thought out gameplay.”
    • “Gameplay very good 67/10; sadly, no storyline. If there is one, I don't see it. It would be cool if there was a little option for a story, like a video of how we got here and why.”
    • “Eclipse Breaker has an element of timing and positioning not seen in its action-combat predecessors, which tend to emphasize pure build power or raw mechanical skill.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of the game are characterized by a nostalgic retro aesthetic reminiscent of PlayStation 1 titles, which some players find charming and well-integrated with the gameplay and narrative. While the visuals are generally praised for their beauty and smooth animations, opinions vary on the coherence of the HUD and UI design. Overall, the art style enhances the addictive gameplay and adds depth to the game's meta-narrative.

    • “Really addictive gameplay and beautiful artwork.”
    • “The retro-style graphics aren't just eye-candy either, the game's story and meta-narrative are a lot of fun, playing off of the idea that you're just returning to a game you abandoned 25 years ago.”
    • “Seriously, it's pretty and enjoyable, and if it's a problem the screenshots are really not representative of how the graphics feel: it's buttery smooth, well animated, no jank.”
    • “Tough bosses, nostalgic visuals and music, unforgiving enemies, odd story dialogues... is this a PlayStation 1 game?”
    • “Despite its direct inspiration from classic JRPGs, the HUD/UI/menus are dreary in sound and visuals do not cohere.”
    • “The biggest problem I can imagine people having issues with is the 'PS1' graphics it presents.”
  • story
    10 mentions Positive Neutral Negative

    The game's story is praised for its depth and engaging narrative, which unfolds as players progress through the roguelike gameplay, revealing the backstory of Ember and her crew. Reviewers appreciate the blend of meta-narrative and humor, likening the experience to revisiting a long-abandoned game, while some express a desire for a more explicit storyline presentation. Overall, the story is considered strong, complemented by well-crafted dialogue and emotional moments.

    • “Making this game a roguelike was an incredibly smart idea, giving it this addictive gameplay loop where as you keep playing you unlock more and more of the story of Ember and her crew's past, which is a great story that kinda explains... 'what would happen if the game kept going while your main character had to wait for you to load back in.'”
    • “The retro-style graphics aren't just eye-candy either; the game's story and meta-narrative are a lot of fun, playing off the idea that you're just returning to a game you abandoned 25 years ago.”
    • “Actually a very strong story, combined with great dialogue, a continual in-game and meta humor, and emotional beats.”
    • “Tough bosses, nostalgic visuals and music, unforgiving enemies, odd story dialogues... is this a PlayStation 1 game?”
    • “Gameplay very good 67/10, sadly no storyline. If there is, I don't see it. It would be cool if there was a little option for like a story and it would be like a video of how we got here and why.”
    • “Story?”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is generally praised for being solid and enjoyable, contributing positively to the overall experience, though some reviewers feel it lacks the variety and impact of standout titles like Hades. While it enhances the gameplay and complements the action, there are calls for more diversity in the soundtrack to match the game's engaging combat and visuals. Overall, the music is a highlight, adding to the nostalgic and immersive atmosphere.

    • “As an action RPG roguelike, it hits every single spot you need it to hit: tight controls, fun progression, fun characters/dialogue, hard bosses, solid music; it has just about everything you'd enjoy.”
    • “Each fight kept me wanting more and more, and to top it all off, it has a killer soundtrack!”
    • “The combat had me in a flow state in minutes; I love the music and art design (the running animation was made with love and detail, clearly!) and just about everything else I've encountered so far, too.”
    • “I wish there was a bit more variety with the enemies, music, and stages.”
    • “Tough bosses, nostalgic visuals and music, unforgiving enemies, odd story dialogues... is this a PlayStation 1 game?”
    • “Also, the music ??!!”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with users reporting minor glitches, such as a camera control issue, shortly after release. However, the development team's responsiveness to performance concerns has been praised, with promises of timely fixes in upcoming patches.

    • “I encountered one minor camera/control glitch four days post-release, but it was not a real issue as it happened after I beat the encounter.”
    • “The development team is incredibly responsive; I reported a performance issue in the Discord, and they assured me it would be fixed in the next patch as soon as possible.”
    • “Four days post-release, I encountered a minor camera/control glitch where the camera was locked to my character. Luckily, it happened after I beat the encounter, so it wasn't a major issue.”
    • “The optimization is lacking; the game frequently stutters and lags during intense moments, making it hard to enjoy the experience.”
    • “I expected better performance from this game. The frame rate drops significantly in certain areas, which really detracts from the overall gameplay.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers high replayability due to its procedurally generated dungeons, ensuring that each playthrough feels unique and fresh. Additionally, the structure and upgrade system contribute to a consistently engaging experience across multiple runs.

    • “The game possesses a highly replayable structure, so new runs still feel fresh along with the upgrades.”
    • “The game possesses a pretty replayable structure, so new runs still feel fresh, along with the upgrades.”
    • “On top of that, the game features procedurally generated dungeons, giving it effectively endless replayability.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the initial biomes tedious due to basic builds, leading to a grind-heavy experience. While some suggest that boss rushes could alleviate this, many still enjoy the grinding aspect despite its repetitiveness.

    • “The first two biomes are so tedious because your build is so basic.”
    • “Boss rush is probably where you should solve this, but I just enjoy grinding my face into it.”
  • emotional
    2 mentions Positive Neutral Negative

    The game features a compelling story enriched by strong dialogue and a blend of in-game and meta humor, which together create impactful emotional moments that resonate with players. These emotional beats are distinct and contribute significantly to the overall experience, enhancing the narrative depth.

    • “Actually a very strong story, combined with great dialogue, continual in-game and meta humor, and emotional beats.”
    • “Emotional beats are different, not necessarily weaker.”
  • humor
    2 mentions Positive Neutral Negative

    The game features a compelling story enriched by sharp dialogue and a blend of in-game and meta humor, creating an engaging experience. Players appreciate how the humor complements the graphics and gameplay, enhancing the overall narrative.

    • “Actually a very strong story, combined with great dialogue, continual in-game and meta humor, and emotional beats.”
    • “The graphics, the gameplay, and the humorous storyline all come together well.”
  • character development
    1 mentions Positive Neutral Negative

    Reviewers appreciate the solid story and commend the art direction and character design, indicating that these elements contribute positively to character development.

    • “The story is solid; I'm personally a huge fan of the art direction and character design.”
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Frequently Asked Questions

Eclipse Breaker is a role playing game.

Eclipse Breaker is available on PC, Windows, Xbox and PlayStation.

Eclipse Breaker was released on November 7, 2025.

Eclipse Breaker was developed by Jorge Rodriguez.

Eclipse Breaker has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Eclipse Breaker is a single player game.

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