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DragonLoop Game Cover

About

DragonLoop is a single player role playing game with drama and anime themes. It was developed by 小阮 and was released on June 17, 2025. It received positive reviews from players.

Play as Xi as she tries to navigate a five-day time loop and figure out what happened to her memories. Together with her companion, Ouro, travel through a true metroidvania world where time changes the terrain in subtle ways. Escape the loop through exploration and battle. Change Xi’s fate and learn the truth of the Dragon Loop!   Turn Bosses into Summonable Spirits Defeat a wide range of in…

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90%
Audience ScoreBased on 58 reviews
gameplay23 positive mentions
music5 negative mentions

  • Unique and innovative time loop mechanic that adds depth to exploration and progression.
  • Creative and diverse set of movement and combat abilities allowing for interesting sequence breaks and varied playstyles.
  • Engaging and rewarding exploration with a large interconnected map, multiple endings, and satisfying progression system.
  • Boss fights can be frustrating due to large hitboxes, fast attacks, and some difficulty spikes.
  • Sound design is lacking, with missing sound effects and repetitive or bland music impacting immersion.
  • English translation and story presentation are rough and occasionally confusing, hindering narrative experience.
  • gameplay
    59 mentions Positive Neutral Negative

    The gameplay of this metroidvania stands out for its innovative and well-executed time loop mechanic, which adds a unique puzzle-solving layer to exploration and progression. Players appreciate the thoughtful integration of abilities, map design, and combat, creating a mechanically deep and rewarding experience that challenges planning and experimentation. Although it may require some initial acclimation, the gameplay is generally regarded as refreshing, fun, and distinctive within the genre.

    • “From the outset, Dragonloop makes it clear that progress is measured as much in knowledge and planning as it is in mechanical upgrades, rewarding players who pay attention to patterns, timing, and narrative clues scattered throughout its beautifully illustrated environments.”
    • “Very creative movement abilities, great map with tons of secrets, and an addictive time-loop mechanic that's simple to understand and adds a fun puzzle layer to the exploration.”
    • “The way this time-loop mechanic intertwines with map design and ability progression is nothing short of utter brilliance.”
    • “Took me a while to understand the actual mechanic of the 5 days loop and you have to plan your route around that.”
    • “The time loop mechanic is definitely the main appeal here and it may have some people bounce off it the same way it happened with Ultros.”
    • “At first I didn't really vibe with the gameplay itself, but the premise made me push through and I'm so happy it did, because when I got used to the gameplay it felt really great.”
  • story
    24 mentions Positive Neutral Negative

    The story in Dragonloop features a unique time loop narrative centered on the protagonist Xi, unfolding subtly through exploration rather than heavy exposition, which some players find rewarding yet others find confusing or lacking depth. While the time travel concept adds an interesting gameplay layer, critiques note the story is somewhat basic, occasionally hard to follow, and hampered by inconsistent translation and localization. Overall, the story has charm and atmospheric appeal but may not satisfy those seeking a strongly developed or clearly presented narrative.

    • “The story centers on Xi, a young heroine who awakens trapped within a repeating five-day cycle, her memories fragmented and the world around her subtly unstable.”
    • “Rather than presenting its narrative through long exposition, Dragonloop unfolds its story through exploration, environmental changes, and encounters that gain new meaning across loops.”
    • “This subtle storytelling approach rewards patience and attentiveness, inviting players to engage deeply with the world rather than rushing through it.”
    • “The challenge ramped up pretty quickly and was satisfying throughout, my only major complaints are that there wasn't really enough story to fill the runtime (a little over 20 hours) and the sound design plus OST were a bit bland.”
    • “Finally then there's the story which, while occasionally having some well-written dialogues, was still quite hard to follow.”
    • “As you progress through various stories and quests, you add 'notes' that I can't actually find anywhere in the notes part of the inventory, mentioning progress on individual side quests or events, or a character database or anything. It takes a somewhat confusing to learn system—this 4D map exploration—and keeps it more obfuscated than it needs to be. Using a notepad to mark down things taken in various areas with various characters on various days and possibly associated branching time paths is advisable.”
  • music
    20 mentions Positive Neutral Negative

    The music in the game receives mixed feedback, with some players finding it repetitive, simplistic, and bland, often described as MIDI-like, while others appreciate certain tracks and hope for an official soundtrack release. Issues such as lack of variety, poor looping, and limited sound effects are noted, though some feel the music grows on them over time. Overall, the soundtrack leaves room for improvement but is paired with generally positive visual and gameplay elements.

    • “I absolutely adore the soundtrack, and hope that an OST is available.”
    • “Devs, if you are listening, this game was worth more money. I love your game, I love the art and music and I'm gonna miss Xi and Ouro.”
    • “There's also been fixes to the soundtrack so that it loops more properly.”
    • “The soundtrack is godawful and the translation is mainly carried by the fact you as the player should already know somewhat similar systems from games this took inspiration from (Hollow Knight), but other than that, this seems to be a really nice and fun metroidvania with a good amount of content.”
    • “It plays alright, but the repetitive music loop that seems to play through the whole game is horrendous.”
    • “Music that doesn't loop and it feels grating to listen to for a longer period of time (area music).”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics feature a charming, hand-drawn art style that blends colorful fantasy and soft anime influences, creating a vibrant and lively world. While generally praised for its cute and light-hearted aesthetic, some inconsistencies in asset styles were noted. Overall, the visuals contribute significantly to the game's unique identity and appeal.

    • “The game has a hand-drawn, colorful, and light-hearted aesthetic which is also reflected in the dialogues, where subtle humor is very present.”
    • “While the art style is sometimes a bit messy, with a few assets having a different style altogether, it still forms a mostly coherent world that feels vibrant and alive.”
    • “The artwork and performance are complete, as is the map and controls.”
    • “Visually, Dragonloop stands out through its hand-drawn art style, which blends fantasy motifs with soft anime influences.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere in the game is generally praised for its clarity, expressive animations, and a refreshing contrast to typical dark metroidvania settings, offering a rich and memorable experience for those who appreciate narrative discovery. However, some users find the writing, music, and overall vibes less remarkable, noting a lack of standout elements in these areas.

    • “For players who value atmosphere, narrative discovery, and systems that reward curiosity over brute force, Dragonloop offers a rich and memorable adventure that lingers long after its cycles have been broken.”
    • “Animations are expressive without being flashy, and the overall presentation prioritizes atmosphere and clarity over excess detail.”
    • “While the story may be hard to grasp and the translation occasionally stumbles, the game excels in atmosphere, mechanical depth, and replayability.”
    • “Solid gameplay, atmosphere is lacking.”
    • “To start with the weak points, there's nothing special about the writing (at least when translated to English), music, sound effects, and vibes/atmosphere.”
    • “I enjoyed this choice because it's in a strong contrast with the usual dark atmosphere of metroidvania games.”
  • optimization
    3 mentions Positive Neutral Negative

    The game runs smoothly with stable performance and rare bugs, ensuring a generally seamless experience. Its optimization supports complete artwork, map, and controls without major issues. Additionally, a built-in performance system tracks and gradually improves player grades.

    • “No dealbreaker though and neither was performance as the game ran smoothly, didn't crash, and only bugged out on me once after a minigame, making me fall out of bounds.”
    • “The artwork and performance is complete, as is the map and controls.”
    • “However, there’s a performance system that slowly increases your grade.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding in the game is made tedious due to the time loop mechanic combined with limited fast travel options, leading to slow and repetitive traversal. This aspect detracts from the overall experience despite the mechanic's originality.

  • humor
    2 mentions Positive Neutral Negative

    The game's humor is characterized by subtle, light-hearted wit that complements its colorful, hand-drawn aesthetic, contributing to an engaging and amusing story.

    • “The game has a hand-drawn, colorful, and light-hearted aesthetic which is also reflected in the dialogues, where subtle humor is very present.”
    • “Humorous story.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers tremendous replayability, driven by its varied progression options and deep mechanics. Despite some narrative and translation challenges, its atmospheric and engaging gameplay encourages multiple playthroughs.

    • “On a final note in this regard is that this game has tremendous replayability due to how you can progress through it.”
    • “While the story may be hard to grasp and the translation occasionally stumbles, the game excels in atmosphere, mechanical depth, and replayability.”
  • emotional
    1 mentions Positive Neutral Negative

    The game's emotional impact arises gradually through narrative beats and the player's ability to connect different elements across multiple loops, rather than relying on dramatic cutscenes. This subtle storytelling approach fosters a deeper, more reflective emotional experience.

    • “Narrative beats unfold gradually, and emotional impact often comes from connecting disparate elements across multiple loops rather than from dramatic cutscenes.”
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19h Median play time
19h Average play time
19-19h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

DragonLoop is a role playing game with drama and anime themes.

DragonLoop is available on PC and Windows.

On average players spend around 19 hours playing DragonLoop.

DragonLoop was released on June 17, 2025.

DragonLoop was developed by 小阮.

DragonLoop has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its music.

DragonLoop is a single player game.

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