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Afterimage

Afterimage is a vibrant and vast Metroidvania adventure that rewards you the more you dig into it. A must play for fans of the genre.
Afterimage Game Cover
77%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, stability
82% User Score Based on 2,058 reviews
Critic Score 72%Based on 18 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
Afterimage Game Cover

About Afterimage

Afterimage is a single player open world hack and slash game with a anime theme. It was developed by Aurogon Shanghai and was released on April 24, 2023. It received mostly positive reviews from critics and positive reviews from players.

Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping storyline set in the ruins of a fantasy world. Years after the cataclysm called “The Razing” nearly brought an end to the human civilization, an amnesiac girl named Renee awakens among the ruins of the city’s capital. To recover her lost memories, sh…

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Games Like Afterimage

Looking for games like Afterimage? Here are top open world hack and slash recommendations with a anime focus, selected from player-similarity data — start with Vigil: The Longest Night, The Last Faith or Voidwrought.

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Reviews

82%Audience ScoreBased on 2,058 reviews
story206 positive mentions
grinding82 negative mentions

  • Beautiful hand-drawn art and vibrant, varied environments that make exploration engaging and rewarding.
  • Smooth and satisfying combat with six distinct weapon types and skill variety, allowing for diverse playstyles.
  • Huge, non-linear map with multiple paths, secrets, and side quests encouraging extensive exploration and replayability.
  • Excessively large and sometimes confusing maps leading to tedious backtracking and navigation frustrations.
  • Combat lacks depth due to absence of i-frames/dodge invulnerability making some fights feel like button mashing and tanking damage.
  • Story and dialogue are convoluted, with poor English localization and minimal guidance on progression, making narrative hard to follow and sometimes annoying.
  • story

    1,344 mentions Positive Neutral Negative
    15% positive mentions, 74% neutral mentions, 11% negative mentions

    The story in this metroidvania is complex, heavily lore-driven, and delivered in a cryptic, soulslike fashion primarily through scattered text, environmental clues, and minimal direct exposition. Many players find it confusing, disjointed, and difficult to follow due to poor translation, vague quest directions, and the nonlinear progression that allows story beats to be encountered out of order. While some appreciate the depth and eventual payoff after exploring multiple endings and side quests, others find the narrative obtuse, lacking coherence and emotional impact, making the story a weak point compared to the game’s strong visuals and gameplay.

    • “The most difficult part of the game is the NPC quest lines. The quest system could be a bit more revealing about what the next objective is but everything else is fine with it.”
    • “The story is included in the purchase at no additional cost! The story itself is hard to follow—something about a world tree and a cycle of rebirth—but the worldbuilding and atmosphere carry it. The main story thread is clear enough, the background is somewhat vague, and a lot of it comes from documents in the world or item descriptions.”
    • “Rather than offering a straightforward narrative, Afterimage presents a layered and sometimes cryptic story told through environmental clues, scattered lore, and subtle character interactions. While this method of storytelling may frustrate players seeking clarity, it invites curiosity and fosters a sense of wonder for those willing to dig deeper.”
    • “The game's story is extremely convoluted, told in many piecemeal fragments spread throughout the game before culminating in large plot dumps towards the end, but because of how the story is told in combination with the rough translation, it's extremely difficult to follow and understand any more than the bare basics of what's going on in the story.”
    • “Cons: bugs, clunky UI, abysmal storytelling with a good chunk of explanations being reserved for new game+ (which is further exacerbated by weird level design choices that allow you to consume the barely explained story in a wrong order and confuse you even further + a complete lack of a journal), trivial combat difficulty (which might be a plus if you are looking for a more chill metroidvania experience).”
    • “Add on top an obtusely communicated story with unbeknownst character names being dropped constantly like we should recognise them; I was constantly asking myself the full suite of who, why, where, what, and when should I have known/cared about any of this?”
  • gameplay

    538 mentions Positive Neutral Negative
    37% positive mentions, 57% neutral mentions, 6% negative mentions

    The gameplay in Afterimage offers a solid, smooth, and responsive metroidvania experience with fluid combat, precise movement, and a variety of weapons and abilities that keep it engaging. While many praise its mechanics and satisfying combat, others note a lack of depth, polish, and innovation, with some bosses feeling easy or repetitive and certain mechanics underexplained or awkward. Overall, it is enjoyable for fans of the genre, especially those valuing exploration and customization, though it may feel overwhelmed by map size and diluted by inconsistent challenge or unclear guidance.

    • “Afterimage is a beautifully crafted metroidvania that excels in both art and gameplay.”
    • “The gameplay feels smooth and satisfying, with six weapon types, each with distinct movesets and fighting styles, alongside many unique enemies and bosses.”
    • “The movement speed feels great, the gameplay is smooth, and the combat is satisfying and responsive.”
    • “It feels like it tried to blend RPG mechanics with Metroidvania mechanics, which is a good concept, but the devs did not think about how to make those mechanics mesh, which made the lack of polish more visible.”
    • “Very early on it's apparent that Afterimage lacks the kind of polish one would expect from playtesting; combat feels just a little too spongy for normal enemies, Renee barely takes any damage and the amount of healing mechanics completely offsets any feeling of risk/reward, enemies are designed to be jumped or dashed through but that ability is locked behind an endgame leveling skill tree that, frankly, doesn't feel like it ever needed to exist.”
    • “I feel like this game had too many chefs in the kitchen as it has the leveling and gear system from Castlevania: Symphony of the Night/Bloodstained: Ritual of the Night, with the skill tree of pointless small numbers of many other games (I'm looking at you Vigil: The Longest Night and The Vagrant), the badge system and indirect storytelling of Hollow Knight, the incredibly obnoxious hidden walls mechanic from the Ori games and all of its upgrades (double jump, triple jump, super jump, enemy bouncing, swimming, wall climbing, ripoff shade cloak, slide dashing and swimming) seem unoriginal and boring; all of this adds up to make a large but empty world with an identity crisis. Underneath the surface there does lie a good game, unfortunately it is buried by the dev's choice to take great aspects from other very successful Metroidvanias and ruin them by mashing them together without understanding what made those mechanics work.”
  • graphics

    449 mentions Positive Neutral Negative
    65% positive mentions, 33% neutral mentions, 2% negative mentions

    The game features stunning hand-drawn, anime-inspired graphics with vibrant, richly detailed environments and a large, diverse map that many find visually captivating and immersive. While the art style is generally praised for its beauty and uniqueness, some note inconsistencies in character and portrait designs, occasional stiff animations, and layering issues that can impact gameplay clarity. Overall, visuals are a standout aspect, often considered the game’s strongest selling point, enhancing the exploration and atmosphere despite minor aesthetic hiccups.

    • “The hand-drawn art style is absolutely stunning, with vibrant environments and a level of visual detail that makes every area feel alive and worth exploring.”
    • “From ethereal sceneries to haunting locations, the game’s strong art style gave each of the different locations a distinct feel while still being mesmerizingly pretty.”
    • “One of the biggest strengths of "afterimage" is its phenomenal 2d graphics, which amaze with their detail and vibrant colors, creating an unforgettable atmosphere.”
    • “What also really puzzles me is how Renee and the other playable character are both drawn in a different art style, both sprite-wise and in their portraits, compared to the rest of the game.”
    • “The issue is that the portrait art is in 3 different art styles. Art styles that one artist would not combine.”
    • “Sometimes the scenery is so gorgeous and beautiful, other times the art feels so cheap and cartoony, and the art style is inconsistent.”
  • music

    427 mentions Positive Neutral Negative
    60% positive mentions, 36% neutral mentions, 4% negative mentions

    The music in the game is generally praised for its beautiful, atmospheric, and fitting soundtrack that enhances the exploration and complements the stunning visuals. Many users find it relaxing, memorable, and integral to the game's immersive world, though some note it can be repetitive, occasionally generic, or less impactful during combat. Overall, the soundtrack is considered a strong point, often elevating the experience even when other aspects receive mixed reviews.

    • “The music is memorable, ranging from relaxing exploration music, to epic cinematic scores, to blood pumping battle music.”
    • “Afterimage is a visually stunning metroidvania with a beautiful art style and an excellent soundtrack.”
    • “The evocative soundtrack of Afterimage enhances the game's atmosphere, immersing players in its richly detailed world.”
    • “The music is a snooze fest. Each area has one version of music—whether you’re fighting or just walking around, it’s the same slow, gloomy, or just plain boring tune.”
    • “Music: 1/5 absolutely the worst music I've experienced for this genre of game.”
    • “The soundtrack is so boring, that I can't feel attached to the game.”
  • grinding

    90 mentions Positive Neutral Negative
    2% positive mentions, 7% neutral mentions, 91% negative mentions

    Grinding in the game is frequently described as tedious and time-consuming, largely due to large map sizes, repetitive backtracking, and inefficient fast-travel options. While level grinding is sometimes necessary for challenging bosses or 100% completion, many find the exploration and equipment management more frustrating than engaging. However, some players enjoy the grind as part of the challenge and appreciate the depth of content and combat variety it offers.

    • “It genuinely is really fun, it's not tedious unless you go for the 100%, and thinking about the game with that intent will ruin it.”
    • “No grinding.”
    • “Most of the time you're traversing the same paths over and over again to collect things, so you have to choose between resting immediately at any new checkpoint you find (thus respawning enemies and making the tedious slog worse) or accidentally forgetting to come back later and rest (thus not having a fast-travel location).”
    • “Not only is this frustrating but killing enemies is a tedious grind because whether they are above or below your level, enemies only give you 1/30th of your required XP.”
    • “The most efficient way will still take you forever; I spent 2-3 hours just farming money towards the end.”
  • atmosphere

    47 mentions Positive Neutral Negative
    72% positive mentions, 22% neutral mentions, 6% negative mentions

    Afterimage is widely praised for its stunning, hand-drawn art style and beautifully varied biomes that create a rich, immersive atmosphere. The soundtrack, while generally described as atmospheric and soothing rather than epic, complements the visuals effectively and enhances the game's mood. Overall, the game's captivating worldbuilding, detailed environments, and evocative music combine to deliver a deeply engaging and memorable atmospheric experience.

    • “Exploring the map was addictive, and the regions are absolutely gorgeous — hand-drawn, atmospheric, and full of visual soul.”
    • “One of the biggest strengths of Afterimage is its phenomenal 2D graphics, which amaze with their detail and vibrant colors, creating an unforgettable atmosphere.”
    • “The evocative soundtrack of Afterimage enhances the game's atmosphere, immersing players in its richly detailed world.”
    • “The story itself is hard to follow—something about a world tree and a cycle of rebirth—but the worldbuilding and atmosphere carry it.”
    • “Worth it for the visuals and atmosphere, but be ready to get lost — a lot.”
    • “The general atmosphere, while no Hollow Knight, is still efficient and varied.”
  • emotional

    33 mentions Positive Neutral Negative
    94% positive mentions, 0% neutral mentions, 6% negative mentions

    Players have mixed emotional responses to the game; many praise its touching soundtrack, beautiful art, and intriguing story that evoke investment and occasional heartbreak, while others find the lore-heavy narrative confusing and less emotionally engaging. The game's challenging mechanics, including damaging enemies on contact, sometimes disrupt immersion and emotional connection. Overall, despite some narrative and gameplay frustrations, it delivers moments of genuine emotional depth reminiscent of classic metroidvanias.

    • “It made me curious, emotionally invested, and hungry to uncover every secret hidden in the world.”
    • “Beautiful soundtrack, fantastic art direction, and heart-wrenching lore.”
    • “All in all, this game made me feel things I have not felt since I played Hollow Knight, and that is always a feeling that I strive to find again in games.”
    • “Lack of proper translations, boring story, unrefined.”
    • “Boring story and quests that are slow to progress.”
  • stability

    21 mentions Positive Neutral Negative
    19% positive mentions, 0% neutral mentions, 81% negative mentions

    The game generally offers stable performance with consistent frame rates and smooth controls, running well even on the Steam Deck. However, it does have occasional bugs and glitches, such as NPC issues, freeze-related hit reactions, and rare quest problems that sometimes require restarting the game. Despite these minor issues, it remains mostly bug-free and playable without major crashes.

    • “It also runs great on the Steam Deck, which is another plus.”
    • “It seems well made, it's mostly bug free, there's a lot of that wuxia manga style, which isn't something I've seen in this genre before.”
    • “Beautiful to look at and runs great on the Deck.”
    • “The combat felt a bit clunky and it certainly has some glitches that prevented me from making progress on several occasions.”
    • “Also buggy, followed a quest, looked it up online, but NPC character was nowhere to be found.”
    • “A lot of the quests you receive are vague or straight up buggy, but it seems to be resolved with just simply restarting the game.”
  • optimization

    18 mentions Positive Neutral Negative
    22% positive mentions, 61% neutral mentions, 17% negative mentions

    Optimization reviews are mixed: while the game runs smoothly and well-optimized on high-end PCs and devices like the Steam Deck, users report significant performance issues on platforms like the Switch, including stuttering and overheating. The game's fluid controls and technical performance are praised, but some find it poorly optimized in menus or for certain languages, impacting overall experience.

    • “No performance issues running on max settings at 3440x1440 ultrawide.”
    • “Well optimized game with fluid and smooth responsive action control (very tight control).”
    • “It runs incredible and is optimized very well.”
    • “Well, after careful observation, the game is really badly optimized: in the normal menu without anything running, my laptop with a high-end system was really heating up.”
    • “I bought it first for Switch, and the experience was quite uncomfortable due to a lot of stuttering.”
    • “Played 60+ hours on Switch, and the performance was quite undesirable.”
  • character development

    16 mentions Positive Neutral Negative
    56% positive mentions, 25% neutral mentions, 19% negative mentions

    Character development in the game is praised for its intricate subsystems, customization options, and rewarding progression that complement the combat and playstyle variety. While the hand-drawn character designs and artwork are generally acclaimed for their beauty and detail, some reviews note inconsistencies and superficiality in story-driven development and character integration. Overall, character design is a strong visual element, though narrative depth and cohesion occasionally fall short.

    • “If you have the patience though, you’ll be rewarded for your efforts, because apart from the aforementioned issue it’s a glorious game – the world and atmosphere are gorgeous, the player has vast options for character development that fits their playstyle best and the mechanics allow for very tight and satisfying gameplay.”
    • “Combat, loot and character development are great as well.”
    • “The character development subsystems are quite intricate for the genre as well.”
    • “This is how 80% of bosses are if you take character development seriously and max out at every possible moment.”
    • “In artwork, character design has a face but the developers don't use it in the final product.”
    • “Just another metroidvania with a main character design that doesn't fit well in this environment.”
  • replayability

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    The game offers notable replayability through multiple endings, new game+ modes, and varied weapons, appealing especially to players who enjoy repeated playthroughs. However, some find its length and lack of clear guidance diminish the desire to replay. Overall, replay value is generally above average but may vary based on individual preferences.

    • “The game encourages replayability, with New Game+ options and hidden endings that reward multiple playthroughs.”
    • “So yes, replayability is a massive perk in this game for those who love multiple playthroughs.”
    • “Deep replayability, huge map, and fun mechanics.”
    • “It kinda kills the replayability factor.”
    • “This definitely lowers the bar for replay value the most.”
    • “The replay value of the game is low to mediocre.”
  • humor

    10 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is highlighted by a genuinely funny sidekick and charming dialogue that adds charm despite some frustrating puzzle elements. Players appreciate the developers' enthusiasm and playful touches, such as humorous character interactions and amusing game design choices, which contribute to a lighthearted and entertaining experience.

    • “The sidekick is genuinely funny and helped keep things moving.”
    • “I swear, I tried to jump on some things that were just pretty background art more than once, with hilarious (and slightly frustrating) results.”
    • “Since I don't know where I am right now and how much I progressed, I can recommend this game purely because a certain 'snail' talk funny 'mui... mui-mui'.”
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Play Times

33h Median play time
31h Average play time
24-50h Spent by most gamers
*Based on 27 analyzed playthroughs
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Frequently Asked Questions

Afterimage is a open world hack and slash game with anime theme. Common tags for Afterimage include indie, trading, exploration, metroidvania, souls-like and others.

Afterimage is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 31 hours playing Afterimage.

Afterimage was released on April 24, 2023.

Afterimage was developed by Aurogon Shanghai.

Afterimage has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Afterimage for its story but disliked it for its grinding.

Afterimage is a single player game.

Similar games include Vigil: The Longest Night, The Last Faith, Voidwrought, Asterigos Curse of the Stars, Vernal Edge and others.