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About Don't Die, Collect Loot

Don't Die, Collect Loot is a single player casual hack and slash game with a fantasy theme. It was developed by Dan Marchand and was released on September 19, 2025. It received very positive reviews from players.

ROADMAP About the GameWhat is Don't Die, Collect Loot? Apart from not dying and collecting loot, it's an arcade roguelite RPG mixed with bullet hells, dedicated to letting you realize the ultimate power fantasy: Become the most powerful being in the world - and then grow even more powerful, with no limits on just how mighty your chosen hero can become. Fight your way through infinite retro wo…

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Games Like Don't Die, Collect Loot

Looking for games like Don't Die, Collect Loot? Here are top casual hack and slash recommendations with a fantasy focus, selected from player-similarity data — start with Tower of Babel: Survivors of Chaos, Dwarven Realms or Soulstone Survivors.

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Reviews

92%Audience ScoreBased on 146 reviews
gameplay14 positive mentions
grinding8 negative mentions

  • Highly addictive and satisfying gameplay loop with fast-paced bullet-hell and loot collection that appeals to fans of ARPGs and roguelikes.
  • Deep build customization with multiple characters, unique skill trees, and intricate gear crafting allowing diverse and powerful builds.
  • Strong solo developer support with frequent updates, rapid bug fixes, and active community engagement enhancing game quality and longevity.
  • Visual clutter and UI issues make it difficult to track enemy projectiles and manage inventory effectively, sometimes impacting gameplay clarity.
  • Some balance problems and randomness in loot drops can lead to frustrating grind loops and uneven challenge progression.
  • Content is still limited with short campaigns and repetitive levels, leaving players desiring more variety and finished endgame features.
  • gameplay

    43 mentions Positive Neutral Negative
    33% positive mentions, 60% neutral mentions, 7% negative mentions

    The gameplay offers a solid and addictive core loop combining autoscrolling shoot-'em-up action with deep ARPG-style loot and skill mechanics, appealing especially to fans of Vampire Survivors and Diablo-like build crafting. While some find it repetitive or overly casual, many appreciate its satisfying movement, meaningful character progression, and potential for discovery in later stages. Early access bugs and simplicity are balanced by engaging mechanics and strong replay value.

    • “I'm a huge ARPG nerd and this one is clearly a passion project, perfectly melding addictive survivors gameplay with meaningful loot and skill upgrades.”
    • “Fresh mechanics: recent patches reworked major skills and added new classes, making character creation deep from the start.”
    • “Core gameplay loop feels satisfying, with a simple control scheme that makes it easy to engage with satisfying movement and lots of depth in character building.”
    • “The survivors-type leveling upgrades are minor stat boosts that make no difference to the gameplay.”
    • “The gameplay itself is quite boring.”
    • “The gameplay amounts to pressing the A and D keys to stay on the path and avoid projectiles.”
  • graphics

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The graphics feature a clean, colorful pixel-art style that is visually appealing and readable even during intense action, with charming, cute sprites and a modern retro aesthetic. While some users find the visuals somewhat basic or occasionally cluttered due to skill effects, overall the presentation is polished and complements the gameplay well.

    • “The environments, presented in clean pixel-art style, remain readable even as the action intensifies.”
    • “The graphics are clean with very cute sprites and the music is also great - the game is super polished for being a solo dev effort!”
    • “Nice graphics, nothing insane but nice to look at.”
    • “I find it mostly boring because the visuals are lacking. Even with ability graphics 25% opaque, it can be hard to see incoming projectiles, and most of the time, like with most RPGs, stuff dies instantly if under your level until you get to the spot where they can take a couple hits; then it's not long until they start one-shotting you.”
    • “When you use your skills, they'll take up the visuals on the screen, cluttering the view.”
    • “I see no way of fixing this, thus some of the visuals you'll rarely ever see.”
  • grinding

    8 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in this game is a core and enjoyable part of the experience, offering a satisfying loop of leveling, gear improvement, and skill upgrades that keeps players engaged. With distinct classes and fun builds, the grinding feels rewarding rather than tedious, catering well to fans of loot-based, theory-crafting games like Path of Exile and Diablo.

    • “It's all just grinding gear to make numbers go up because skills are very limited.”
    • “The formula here is pretty simple: do a few runs, level up, spend skill points, more runs, better gear, get faster, more crits, more AoE, bigger numbers, more runs, auto-cast abilities so you can focus on avoiding baddies and hazards, bigger numbers, more damage, more AoE, more skills, find uniques that complement a different build, respec and see if you like it, keep grinding, and do it all again.”
    • “It feels like it was made for people who enjoy the ADHD-addled gameplay of PoE and Diablo where you wipe screens with one button, but don't enjoy grinding for hours to get to that point.”
  • replayability

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The game offers high replayability through four distinct characters, each with unique skill trees, providing extensive build variety. Its addictive loop of survival, exploration, and loot ensures both casual and marathon play sessions remain engaging. Overall, the tight mechanics contribute to near-infinite replay value and excellent long-term enjoyment.

    • “Four characters each with 3 unique skill trees enable a lot of build variety and replayability.”
    • “This endlessly replayable title rewards both casual sessions and marathon runs with an addictive loop of survival, exploration, and, of course, mountains of loot.”
    • “Gameplay: 9/10 – tight mechanics and near-infinite replay value.”
  • music

    3 mentions Positive Neutral Negative
    67% positive mentions, 33% neutral mentions, 0% negative mentions

    The music features a charming and polished soundtrack praised for its quality, though some users find it repetitively repetitive. Overall, it complements the game's cute and clean aesthetic well.

    • “Charming soundtrack!”
    • “The graphics are clean with very cute sprites, and the music is also great—the game is super polished for being a solo dev effort!”
  • story

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The story is delivered through subtle, fragmented lore and currently remains incomplete, halting at a certain progression point. However, early endgame elements have been introduced to hint at future developments. Additionally, story and tutorial unlocks are shared across characters, so they don't need to be repeated.

    • “Understated lore: the story is told through small, fragmented bits.”
    • “The content right now isn’t finished — you can progress through the story to a certain point, and then it stops — but the dev has already added the first touches of the endgame to show what to expect.”
    • “The story/tutorial unlocks are not needed after another character/class does it.”
  • optimization

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game receives regular updates focused on improving optimization, balancing gameplay, and enhancing quality of life, resulting in a smoother and more polished experience.

    • “Ongoing updates address balance tweaks, performance optimizations, and quality-of-life improvements.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users express that high stress levels have impacted their emotional capacity, leaving them feeling too drained to engage with games.

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Play Times

10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Don't Die, Collect Loot is a casual hack and slash game with fantasy theme. Common tags for Don't Die, Collect Loot include indie, roguelite, pixel graphics, bullet hell, loot and others.

Don't Die, Collect Loot is available on PC and Windows.

On average players spend around 10 hours playing Don't Die, Collect Loot.

Don't Die, Collect Loot was released on September 19, 2025.

Don't Die, Collect Loot was developed by Dan Marchand.

Don't Die, Collect Loot has received very positive reviews from players. Most players liked Don't Die, Collect Loot for its gameplay but disliked it for its graphics.

Don't Die, Collect Loot is a single player game.

Similar games include Tower of Babel: Survivors of Chaos, Dwarven Realms, Soulstone Survivors, Tiny Rogues, Halls of Torment and others.