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Don't Die, Collect Loot

Don't Die, Collect Loot Game Cover
92%Game Brain Score
gameplay, replayability
graphics, grinding
92% User Score Based on 132 reviews

Platforms

PCWindows
Don't Die, Collect Loot Game Cover

About

Don't Die, Collect Loot is a single player casual hack and slash game with a fantasy theme. It was developed by Dan Marchand and was released on September 19, 2025. It received very positive reviews from players.

ROADMAP About the GameWhat is Don't Die, Collect Loot? Apart from not dying and collecting loot, it's an arcade roguelite RPG mixed with bullet hells, dedicated to letting you realize the ultimate power fantasy: Become the most powerful being in the world - and then grow even more powerful, with no limits on just how mighty your chosen hero can become. Fight your way through infinite retro wo…

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92%
Audience ScoreBased on 132 reviews
gameplay10 positive mentions
grinding3 negative mentions

  • Addictive and satisfying gameplay loop combining bullet hell, ARPG loot, and roguelike progression.
  • Deep and meaningful loot, crafting, and build customization systems with substantial progression and character builds.
  • Highly responsive and dedicated solo developer actively updating and engaging with community, improving bugs and quality of life.
  • Visual clutter and poor clarity during combat can make it difficult to track enemy attacks and projectiles.
  • Some UI and inventory management issues, including lack of tutorials and confusing interface elements.
  • Early Access bugs, balance issues, and unfinished content can affect gameplay experience and progression.
  • gameplay
    30 mentions Positive Neutral Negative

    The gameplay offers a satisfying and addictive ARPG experience combining auto-scrolling shoot-'em-up mechanics with deep loot and skill customization reminiscent of games like Diablo and Path of Exile. While generally simple and approachable, it provides meaningful build variety and a solid progression loop that keeps players engaged and eager for more runs, despite some early bugs and limited area variety. Fans of loot-based roguelites and fast-paced action will find the gameplay particularly appealing.

    • “I'm a huge ARPG nerd and this one is clearly a passion project, perfectly melding the addictive vampire survivor-style gameplay with meaningful loot and skill upgrades.”
    • “Permanent Path of Exile-style loot mixed with auto-scrolling roguelike gameplay and Diablo 2 style skill trees.”
    • “Core gameplay loop feels satisfying, with a simple control scheme that makes it easy to engage, paired with satisfying movement and apparent depth in character building.”
    • “The UI and the gameplay are terribly bad, in my honest opinion.”
    • “As mentioned, the game has bugs, and chances are high you’ll notice them — they might even affect your gameplay or build.”
    • “There's only two areas so far and it's not that different mechanically; avoid obstacles and monsters, move forward.”
  • graphics
    9 mentions Positive Neutral Negative

    The graphics feature a clean, colorful pixel-art style that remains clear even during intense action, contributing to a modern retro aesthetic. While the visuals are generally polished and charming with cute sprites, some ability effects can clutter the screen and obscure projectiles. Overall, the graphics are well-received for their clarity and nostalgic appeal, though a few visual elements may occasionally hinder gameplay visibility.

    • “The environments, presented in clean pixel-art style, remain readable even as the action intensifies.”
    • “The graphics are clean with very cute sprites and the music is also great - the game is super polished for being a solo dev effort!”
    • “Super fun indie game that scratches a bunch of itches at the same time - roguelike, arpg, rpg, all wrapped up in a colorful modern retro aesthetic.”
    • “I find it mostly boring because the visuals are lacking, even with ability graphics 25% opaque it can be hard to see incoming projectiles.”
    • “I see no way of fixing this, thus some of the visuals you'll rarely ever see.”
    • “Old school graphics.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding in the game is engaging and enjoyable, especially for players who appreciate loot-based games and theory crafting. The distinct classes and fun builds make the repetitive gameplay rewarding rather than tedious. Overall, grinding is well-designed and adds to the game's appeal.

    • “It feels like it was made for people who enjoy the ADHD-addled gameplay of PoE and Diablo where you wipe screens with one button, but don't enjoy grinding for hours to get to that point.”
    • “Builds are fun, classes are distinct, grinding is fun.”
    • “If you like loot-based games, theory crafting, and grinding, it is easily worth the asking price.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers exceptional replayability with a highly addictive loop of survival, exploration, and loot, catering well to both casual and extended play sessions. Its tight mechanics contribute to near-infinite replay value, providing excellent overall value.

    • “This endlessly replayable title rewards both casual sessions and marathon runs with an addictive loop of survival, exploration, and, of course, mountains of loot.”
    • “Gameplay: 9/10 – tight mechanics and near-infinite replay value.”
    • “Great value for the amount of replay value.”
  • optimization
    2 mentions Positive Neutral Negative

    The game receives ongoing updates that enhance performance through optimization, alongside balance adjustments and quality-of-life improvements, resulting in a smoother and more refined experience.

    • “Ongoing updates address balance tweaks, performance optimizations, and quality-of-life improvements.”
  • story
    2 mentions Positive Neutral Negative

    The story is currently incomplete, allowing progression only up to a certain point before it halts. However, early endgame elements have been introduced to hint at future content. Additionally, story/tutorial unlocks become redundant once another character or class has completed them.

    • “The content right now isn’t finished — you can progress through the story to a certain point, and then it stops — but the dev has already added the first touches of the endgame to show what to expect.”
    • “The content right now isn’t finished — you can progress through the story to a certain point, and then it stops — but the developer has already added the first touches of the endgame to show what to expect.”
    • “The story/tutorial unlocks are not needed after another character/class does it.”
  • music
    2 mentions Positive Neutral Negative

    The music features a charming and well-crafted soundtrack that complements the game's clean graphics and cute sprites, enhancing the overall polished experience.

    • “Charming soundtrack!”
    • “The graphics are clean with very cute sprites and the music is also great - the game is super polished for being a solo dev effort!”
  • emotional
    1 mentions Positive Neutral Negative

    Users note that stress and low emotional energy can impact their ability to engage with games, highlighting the importance of games that offer emotional relief or support during difficult times.

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10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Don't Die, Collect Loot is a casual hack and slash game with fantasy theme.

Don't Die, Collect Loot is available on PC and Windows.

On average players spend around 10 hours playing Don't Die, Collect Loot.

Don't Die, Collect Loot was released on September 19, 2025.

Don't Die, Collect Loot was developed by Dan Marchand.

Don't Die, Collect Loot has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Don't Die, Collect Loot is a single player game.

Similar games include Dwarven Realms, Tiny Rogues, Rogue: Genesia, Tower of Babel: Survivors of Chaos, Reality Break and others.