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DEATH PENALTY Game Cover

About DEATH PENALTY

DEATH PENALTY is a single player tactical role playing game with horror, fantasy and dark fantasy themes. It was developed by HACKJOB and was released on September 15, 2026. It received positive reviews from players.

You are sentenced to death... Slither your way through an impenetrable fortress crawling with devils faster, stronger, and more cunning than any human. By sheer luck you've slipped through the cracks, but discovery means certain death. How long are you going to delay the inevitable?

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Games Like DEATH PENALTY

Looking for games like DEATH PENALTY? Here are top tactical role playing recommendations with a horror, fantasy and dark fantasy focus, selected from player-similarity data — start with Hellslave, Album Corvus or RetroSpace.

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Reviews

86%Audience ScoreBased on 49 reviews
atmosphere8 positive mentions
music3 negative mentions

  • Unique and atmospheric art style that enhances the grimdark horror experience.
  • Engaging and challenging combat system that rewards learning enemy patterns and using items strategically.
  • Deep, rewarding gameplay with high difficulty and requiring experimentation; successful runs feel satisfying.
  • Combat becomes unbalanced once overpowered, making the game too easy later on.
  • Poor or lacking story delivery and world-building, with minimal narrative integration into gameplay.
  • Content includes offensive stereotypes and political jokes that break immersion and upset players.
  • story

    20 mentions Positive Neutral Negative
    15% positive mentions, 70% neutral mentions, 15% negative mentions

    Reviews indicate that the game's story is largely fragmented and overshadowed by gameplay, with many finding it vague, inconsistent, or obscured by shock elements. While some appreciate the atmosphere and lore hints, overall the narrative feels underdeveloped or secondary to the action, making it challenging for players to engage deeply with the plot.

    • “You don't know who you are and what your backstory is, so you also have to figure this out throughout your adventure.”
    • “Death isn't the immediate end—the story seems to change every time you fall in battle.”
    • “The game's atmosphere is also pretty spot on and at times it startled me which doesn't happen too often, so that was nice. Also, the whole game feels way more engaged story-wise than most other RPG Maker games, which is also pretty nice.”
    • “The story isn't significant to the gameplay at all, which also frustrates me - you have a great story ready to be told and it just never is.”
    • “The game starts out hinting about some lore but there's basically nothing, it's more of a sightseeing tour/rollercoaster rather than a story.”
    • “Story is almost non-existent, it's basically Funger except they traded the beautifully crafted narrative and atmosphere, with a Doom-style beat 'em up with limb severing mechanics, and the atmosphere is just comprised of loud screaming and screeching sounds.”
  • gameplay

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    The gameplay is tense, challenging, and rewarding as players learn mechanics and effectively use items, heavily inspired by Fear and Hunger with limb-severing combat. However, the story feels disconnected from gameplay and the lack of in-game headers or clear guidance can be frustrating. Repetitive visual effects and a noisy atmosphere may also detract from the experience for some.

    • “Once you get rolling, start figuring things out, and start using items effectively, the gameplay is very satisfying.”
    • “Its a very tense game that actually is rewarding the better you get at it and understand the game's mechanics and what things generally do.”
    • “The gameplay is heavily inspired by Fear and Hunger with all the limb cutting and stuff, which was a a pretty nice treat for me.”
    • “There is a very annoying gameplay element where if you're in hell or in the overworld, your screen turns red to a mid degree. It's okay the first couple of times but by the 5th hour in, it's annoying.”
    • “The story isn't significant to the gameplay at all, which also frustrates me—you have a great story ready to be told and it just never is.”
    • “Story is almost non-existent; it's basically Fear and Hunger except they traded the beautifully crafted narrative and atmosphere for a Doom-style beat 'em up with limb severing mechanics, and the atmosphere is just comprised of loud screaming and screeching sounds.”
  • atmosphere

    9 mentions Positive Neutral Negative
    89% positive mentions, 11% neutral mentions, 0% negative mentions

    The game's atmosphere is generally praised for its unique art style, chilling sound design, and intense, sometimes startling tone that effectively conveys a hellish, eerie environment. However, some find the sound effects overdramatic, and several note a lack of strong storytelling, which affects the overall immersion despite the compelling mood. Overall, the atmosphere succeeds in creating tension and engagement, especially for fans of horror and dark themes.

    • “The majority of the monsters are interesting and well-drawn, and at first glance, the game's atmosphere is good.”
    • “For what it is, the art style of the game is really unique as well as perfectly fitting the atmosphere, followed by chilling sound design.”
    • “Ever wanted a very atmospheric game about diving into what is, in many aspects, hell?”
  • graphics

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The graphics receive high praise for their unique and fitting art style, particularly emphasizing the grimdark and biblical horror themes that enhance the game's foreboding atmosphere. While some minor inconsistencies and overdramatic elements slightly detract from immersion, the overall artwork, combined with chilling sound design, creates a distinct and memorable horror experience.

    • “The art style is very unique and perfectly fits the atmosphere, making the game an almost one-of-a-kind experience alongside the foreboding music and sound design.”
    • “The art was a major selling point, with a style full of subtle references that enhances the game's mood.”
    • “The art style is unique and contributes to the feeling of hopelessness, especially with its biblical horror themes.”
    • “For a grimdark game, it feels like some assets are out of place; some enemy faces look like they're from creepypastas, which ruins the immersion for me despite loving the art style.”
    • “Some of the sounds and jumpscares are too much for my taste and feel kind of overdramatic, so you can't really take it seriously despite the unique art style.”
    • “While the art style is unique and fitting, certain elements seem inconsistent and detract from the overall atmosphere.”
  • music

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The music is generally praised for its foreboding and atmospheric qualities, contributing significantly to the game's unique horror experience, though some find the soundtrack unmemorable or excessively harsh at times. Overall, it enhances the mood but could benefit from more variety and clearer direction.

    • “I think that even if it follows a similar formula to another game and uses elements of other media (such as SCP), I cannot deny that the art style, alongside the incredibly foreboding music and sound design, makes this an almost one-of-a-kind experience you can't really get from any other horror game unless you dig deep.”
    • “The art was also a pretty big selling point for me; I really like the art style, subtle references, and the music.”
    • “Both Fear & Hunger games have creepy yet charming soundtracks, whereas this game relies on stereotypically creepy sounds for ambiance.”
    • “But if things just made a little bit more sense, there was less loud earrape music, and you were given even a slight goal or an idea of what to do, it likely would be way better.”
    • “The music is loud and overwhelming at times, detracting from the overall experience.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is quirky and occasionally offbeat, featuring culturally specific jokes and playful stereotypes that some may find amusing while others might see as sour or insensitive. Overall, the humor leans on subtle, tongue-in-cheek elements woven into game details and dialogue.

    • “The library card has the icon of the flag of Israel, which is funny, but it leads you to the one merchant in the entire game, who has a golem to protect them, and he also has a huge nose.”
    • “The pink crystal just says 'maybe it's for girls?' which I did find kinda funny.”
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Frequently Asked Questions

DEATH PENALTY is a tactical role playing game with horror, fantasy and dark fantasy themes. Common tags for DEATH PENALTY include turn-based, indie, magic, metroidvania, souls-like and others.

DEATH PENALTY is available on PC and Windows.

DEATH PENALTY was released on September 15, 2026.

DEATH PENALTY was developed by HACKJOB.

DEATH PENALTY has received positive reviews from players. Most players liked DEATH PENALTY for its atmosphere but disliked it for its story.

DEATH PENALTY is a single player game.

Similar games include Hellslave, Album Corvus, RetroSpace, Lunacid, Zorbus and others.