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Lords of the Fallen

Lords of the Fallen sets a new benchmark for all Soulslikes out there. It masters what we love about the genre, and adds to it in many ways. It won't get better than this for a while.
Lords of the Fallen Game Cover
72%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:optimization, grinding
73% User Score Based on 27,032 reviews
Critic Score 71%Based on 59 reviews

Platforms

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Lords of the Fallen Game Cover

About

Lords of the Fallen is a single player and multiplayer open world hack and slash game with fantasy, medieval, historical and dark fantasy themes. It was developed by CI Games and was released on October 13, 2023. It received mostly positive reviews from both critics and players.

Buy Lords of the Fallen on PlayStation Store. An epic, dark fantasy action-RPG set in a vast world of shadow and chaos.

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73%Audience ScoreBased on 27,032 reviews
gameplay2.4k positive mentions
optimization1.1k negative mentions

  • The game features a richly crafted dark fantasy world with impressive Unreal Engine 5 visuals, atmospheric level design, and a haunting soundtrack that enhances immersion.
  • Innovative gameplay mechanics like the dual-realm Umbral system add depth to exploration and combat, offering a unique twist to souls-like gameplay.
  • Strong replayability is provided through multiple endings, build and class options, extensive in-game modifiers, optional quests, and new game+ modes.
  • Quest design is highly criticized for being cryptic, easily missable, and prone to fail without external guides, negatively impacting immersion and progression.
  • The game launched with severe technical problems including performance issues, bugs, crashes, and optimization flaws which still affect some players despite patches.
  • Grinding and farming mechanics are seen as tedious and monotonous, detracting from the gameplay experience due to repetitive enemy encounters and poor pacing.
  • gameplay

    6,775 mentions Positive Neutral Negative

    The gameplay in Lords of the Fallen blends familiar souls-like mechanics with unique innovations, notably the dual-world "umbral" mechanic that adds depth to exploration and combat, though it can feel overwhelming or tedious at times. Combat is generally fluid and satisfying with solid parry and wither mechanics, but some find it clunky, repetitive, or less polished compared to other souls-like games, and enemy variety is limited. Despite technical and design flaws, continuous updates have improved the experience, making it appealing for fans seeking a challenging yet more forgiving souls-like with intriguing mechanics and atmospheric worldbuilding.

    • “The dual-realm mechanic is brilliant, letting you shift between the living world and the umbral to uncover secrets, solve challenges, and face even deadlier enemies.”
    • “The umbral mechanic is super cool, and you won’t find it anywhere else.”
    • “Gameplay is very smooth and fun, the world is aesthetically amazing.”
    • “Gameplay felt like trudging through mud.”
    • “Clunky gameplay, bad graphics, bad controls.”
    • “The gameplay feels stiff and floaty at the same time.”
  • optimization

    4,808 mentions Positive Neutral Negative

    "Lords of the Fallen" launched with severe performance issues, including stuttering, FPS drops, and crashes, which greatly hampered the experience for many players across platforms. However, the developer has been actively releasing frequent patches and optimizations that have significantly improved stability and performance over time, making the game largely playable on mid-to-high-end hardware now. Despite these improvements, some players still report occasional stutters and frame drops in demanding areas, and the game remains poorly optimized for lower-end systems and certain platforms like Steam Deck.

    • “The 2.0 update in particular makes it worth revisiting, as the free friends pass, combined with overhauled optimization, gameplay tweaks, and combat improvements, genuinely elevate the experience.”
    • “The devs have patched the game super fast so most of the performance issues are gone.”
    • “The performance issues at launch have ironically masked the game's real problems. However, with the latest patch, all of these issues have been resolved, and I have no complaints about the performance.”
    • “I still have to leave a negative review because of the horrible performance problems and the amount of bugs I encountered while playing the game.”
    • “Game runs so bad, with a lot of stuttering and fps drops in some areas (which isn't from my own PC, even my friend on PS5 gets this), some bosses are bugged and don't give me the remembrance for them, they keep using the same enemies over and over, the map is a maze, and a couple of areas just won't load properly, forcing a restart.”
    • “Look, if you have an unoptimized UE5 slop of a game that can't keep a stable 60 fps (mind you, in a soulslike game) unless you have one of the newest rigs, maybe don't lie about the recommended settings or claim your game runs well on a Steam Deck.”
  • graphics

    3,760 mentions Positive Neutral Negative

    "Lords of the Fallen" boasts stunning, often breathtaking visuals powered by Unreal Engine 5, with a dark fantasy aesthetic that draws strong comparisons to Soulsborne titles. The game features detailed environments, rich art direction, and impressive character and boss designs, effectively immersing players in its grim, gothic world. However, despite its graphical prowess, the game suffers from occasional performance issues, stuttering, optimization flaws, and graphical glitches that can impact the smoothness of gameplay, especially on lower-end hardware.

    • “The Unreal Engine 5 visuals are striking, with environments that drip atmosphere and a lighting system that makes every cathedral and cavern feel alive.”
    • “The visuals are stunning, with beautiful, oppressive environments, detailed armors, and spot on atmospheric effects like rain and lighting that enhance immersion.”
    • “Lords of the Fallen (2023) really nails it with its stunning visuals and detailed world design.”
    • “Runs like ♥♥♥♥ on graphic settings that look worse than Dark Souls 2, another poorly optimised DLSS AI slop.”
    • “The graphics absolutely tanked after the first real area and the game looked like a 2013 indie game.”
    • “It's just constant stuttering pausing randomly and crashing; I have an Nvidia graphics card 4060 and I can play Elden Ring and every Dark Souls game perfectly fine; this game is just terrible!”
  • story

    3,155 mentions Positive Neutral Negative

    The story in Lords of the Fallen is generally appreciated for its dark fantasy themes, gothic atmosphere, and intriguing world-building, offering multiple endings and layered lore largely conveyed through environmental storytelling and item descriptions. However, many players find the narrative delivery overly vague and confusing, with quests that are obscure, easily missable, and prone to fail without external guides, which hampers immersion and progression. While the story has its fans and adds depth to the experience, its complexity and poor quest design often frustrate players, making a clear understanding and full appreciation of the narrative challenging without outside help.

    • “Lords of the Fallen is made with lots of love in regards to world design and story building and creativity regarding the boss fights, from which most of them are a little too easy in my opinion.”
    • “The lore is 10/10, I love the story, and while playing through the game, I would seek out lore snippets on the net, which piqued curiosity about the original game, and the original 1.0 release, as well as massive interest and impatience for the sequel.”
    • “However, the game isn’t merely a pale, uninspired imitation (as was the case with the first Lords of the Fallen in 2014); rather than simply drawing on the from software titles, it adds its own elements in a very convincing way: exploring the game world is fantastic, not only because the game areas are very well-constructed, but because there are two parallel dimensions (each with its own peculiarities) that overlap and through which the protagonist moves thanks to a special lantern, making exploration gripping and tense; although the setting draws on themes of the Christian church, the inquisition, demons and the clash between good and evil, it manages to deliver a solid narrative, interesting characters, well-crafted quests and a more accessible experience than from software’s titles (don’t expect to be led by the hand, though – it won’t happen; you’re on your own in a harsh world that wants to kill you).”
    • “The quest design in this game is garbage. It is very easy to fail quests, sometimes by logical or unavoidable actions like opening doors or taking elevators, which leads to locking out quest rewards and endings.”
    • “The quests are very cryptic and easy to break or fail, often requiring external guides to complete. You can miss entire quest lines or endings due to obscure triggers and a lack of clear in-game directions.”
    • “Lots of quests have absurd fail conditions and vague progressions, with zero warnings. It's frustrating that the game punishes players for normal exploration or advancing the story naturally, forcing multiple playthroughs or constant wiki usage.”
  • grinding

    956 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and monotonous, with players often facing repetitive enemy encounters, frustrating farming requirements for weapons, armor, and progression materials, and cumbersome mechanics like constant world-switching via the umbral lamp. While some appreciate the faster leveling through umbral farming and find aspects of the grind manageable, many highlight that enemy density, poor pacing, and cumbersome checkpoint systems make grinding feel like a chore rather than an enjoyable challenge. Overall, the grinding experience detracts from the gameplay, turning what could be rewarding progression into a repetitive and sometimes frustrating slog.

    • “No farming for most consumables.”
    • “No farming cryptic items, no summoning rituals, no weird zone restrictions, no “oops you beat a boss now go home” nonsense.”
    • “- Skip mobs if not farming, can always travel anywhere to farm.”
    • “The main reason for the 6 is the farming mechanics, even with all the updates, it's like the game wants to make you do the same thing over and over again even if you don't want to.”
    • “Getting to the bosses has to be the worst part though; you are forced to run through a trillion of the exact same enemies to get anywhere, it is some of the most tedious stuff imaginable.”
    • “Farming weapons & armors: absolutely horrendous and awful! I got 15 pieces of the same armor pieces over and over again and I didn't get a single piece of the other part of the same armor set for about 1 hour, and that was with two item discovery effects stacked on top of one another (15% + 15% = 30%). Wasting more than 35 hours farming these weapons and armors from enemies; this is the price I paid wanting to complete all the achievements.”
  • atmosphere

    925 mentions Positive Neutral Negative

    Lords of the Fallen (2023) is widely praised for its rich, immersive, and distinctly dark fantasy atmosphere, featuring stunning Unreal Engine 5 visuals, intricate level design, and a haunting soundtrack that draws players deeply into its gothic, grim, and foreboding world. The dual-realm (Umbral) mechanic enhances the eerie ambience and exploration, making the environment feel alive and unique, with detailed environments and oppressive lighting that many compare favorably to classic Soulsborne titles. Despite some technical issues and repetitive enemy variety, the atmosphere is commonly regarded as the game's standout strength, effectively crafting a tense, brooding, and captivating experience that rewards player immersion and exploration.

    • “Lords of the Fallen nails the atmosphere with incredible visuals, haunting music, and a unique dual-realm mechanic that keeps you on edge.”
    • “The game excels at building a thick, gripping atmosphere supported by excellent level design.”
    • “From the very beginning, the game pulls you into its dark, atmospheric world, filled with stunning visuals and a hauntingly beautiful environment that constantly invites exploration.”
    • “Desync issues of doors being closed for one person and open for the other, being stuck in place during attack combos, way too many random crashes for such an old game, music and sound bugs especially during boss fights which kill the atmosphere.”
    • “The atmosphere is not really there, at least for me, due to the absence of exploration music and the environments feeling repetitive and 'been there, done that.'”
    • “I had to pretty much force myself into playing the game hoping it would get better, but the game basically offers the best it has in the starting couple hours and then drags out what little it has in terms of enemies and bosses over and over until the end; the game is kind of deceiving in a way that the visuals and atmosphere hook you up and encourage you to play but then the gameplay doesn't really match the cool atmosphere, leading to frustration.”
  • stability

    905 mentions Positive Neutral Negative

    "Lords of the Fallen" launched as a highly buggy and unstable game with frequent crashes, freezes, and numerous glitches affecting single-player and especially co-op modes. Despite continuous patches improving stability and performance, many multiplayer and progression bugs persist, causing frustration and limiting enjoyment. While performance runs well on high-end PCs and some platforms post-update, ongoing technical issues and glitches continue to detract from the overall experience.

    • “The developers have patched this game for every single day since its release and it works like a charm and is not buggy at all anymore.”
    • “Tech issues have largely been resolved through the last week and a half of patches and the game largely runs great now, at least at 1440p on an RTX 3070ti and a 5 year old processor.”
    • “I've had zero issues, no glitches, and no lag on a middling PC.”
    • “Game is buggy as hell even years later.”
    • “For a game that was released 3 years ago the bugs and glitches were miserable (my level was reset, some bosses had trouble showing up, and sometimes the doors would just remain closed and I had to reset the game and each time a new late-game terrain loaded I'd crash). For such a price tag the state left me disappointed.”
    • “Co-op itself is definitely buggy, but still works. However, seamless shared progress co-op is a cool addition but it's still really buggy, causing issues like essential items despawning without cooperators receiving copies.”
  • music

    669 mentions Positive Neutral Negative

    The music in the game is generally praised for its dark, atmospheric, and fitting soundtrack that enhances the overall ambiance and emotional impact, especially during exploration and boss fights. However, many players find the soundtrack forgettable, lacking memorable themes, particularly for bosses, and sometimes plagued by technical issues like music cutting out mid-battle, which detracts from immersion. Despite these shortcomings, the sound design and atmospheric audio contribute positively to the game's immersive dark fantasy experience.

    • “The soundtrack is peak and I bought the deluxe edition specifically for the music.”
    • “The music absolutely sounds incredible, and the voice acting is not that bad.”
    • “The boss fights are fun with solid telegraphing and great music.”
    • “The music is pretty forgettable and sometimes it's just gone. I will enter a boss arena with music and then it just never comes back.”
    • “Music is forgettable, I went through the entire game and not one OST stuck in my mind.”
    • “Bosses are hit or miss, and the music often stops mid-battle or doesn't match the fight, which breaks immersion.”
  • replayability

    204 mentions Positive Neutral Negative

    The game boasts high replayability through multiple endings, a wealth of build and class options, and numerous in-game modifiers such as randomized loot, enemy placements, and challenge modes. Its replay value is further enhanced by new game+ modes, secrets, optional quests, and boss rush features, encouraging varied playstyles and exploration across multiple playthroughs. While some note limited enemy variety and occasional design flaws, the overall consensus highlights its engaging, deep, and customizable experiences that keep players coming back.

    • “While playing you can unlock classes and the game has a lot of replay value (3 paths of play to be precise to see all endings).”
    • “There's a ton of run modifiers available in the base game (iron-man mode, randomized enemies, pre-leveled weapon pick-ups, increased enemy density, and a lot more), which is an awesome way to add replayability for a game about as long as a souls entry.”
    • “It is of course not as good as FromSoft's souls titles, but it is quite close: the worldbuilding and level designs are magnificent, the lore is deep enough, items and enemies are interesting enough to find and collect all, there are tons of secrets, optional quests and content to explore, the challenge is present and the replayability is abundant.”
    • “Not to mention the lack of replayability with how much it forces you to go into one or the other completely. You get overpowered items from the start and are forced to use them because they are considered "meta," making finding new items such as weapons and armor sets pretty much a disappointing aspect all around.”
    • “Ng+ completely lacks the replayability that this genre is known for.”
    • “There are multiple endings and a lot of achievements but there isn't really much replay value in my opinion, since the exploration aspect is gone after knowing most of the areas.”
  • humor

    177 mentions Positive Neutral Negative

    The game's humor is marked by a mix of intentional comedic elements, such as silly enemy ragdolls, exaggerated animations, and quirky weapon effects, alongside unintentional laughs stemming from numerous bugs, glitches, and janky mechanics. Many players find amusement in the chaotic enemy placements, odd AI behaviors, and the game's sometimes absurd design choices, though this humor can wear thin when frustration arises from repetitive or unfair challenges. Overall, while the humor adds charm and occasional levity to the experience, it is often tied to technical flaws and uneven balancing that both amuse and annoy players.

    • “Honestly for what it costs now it's genuinely a great bang for your buck type of game, the spartan kick is funny, the alternate execution you get for not instantly killing something looks sick, yeah sometimes it's jank, like sometimes the serpent crossbow guy gets sent into the ether due to goofy ragdolling calculations but honestly it has its own kind of charm.”
    • “Having watched one of the "normal" endings I decided to go to attempt the secret ending (with a guide) and that tone was simply hilarious.”
    • “Absolutely hilarious to one shot a boss after being bullied.”
    • “There's so much potential here, it's not funny!”
    • “Especially towards the end of the game, I just kept running through because it is too annoying, unfair, and not funny at all.”
    • “Not funny at all.”
  • emotional

    86 mentions Positive Neutral Negative

    The emotional reception of the game is deeply mixed: some players find it haunting, soulful, and capable of evoking genuine emotional responses through its music and story moments, while others criticize it for emotional flatness, forgettable characters, anticlimactic boss fights, and a disconnected narrative that fails to engage. Despite occasional touching moments and nostalgic familiarity reminiscent of classic soulslikes, many feel the game’s emotional impact is undermined by clunky controls, tedious design, and technical issues, leading some to avoid revisiting it altogether.

    • “I was sad when I beat Elden Ring, so I use this game as emotional support and it's actually doing great for my mental health.”
    • “Nearly every moment feels handcrafted to deliver impact, whether emotional or exciting.”
    • “From the soundtrack, through the story development onto the very credits, this game was soulful, got intensely emotional, and definitely became an example to follow up, especially when it comes to development.”
    • “The art team doesn't deserve such a mess of a game, which is filled with bugs, boring bosses, poor level design, a boring story, clunky combat, tons of problems with coop, bad colliders all over the place, crashes, and many other negative aspects that make me wonder what their QA process was (if any at all).”
    • “It's just ultimately weighed down by really tedious level design, boring story, and a combat system that doesn't feel quite snappy and responsive enough.”
    • “It's still enjoyable and it has some cool moments but I would have a hard time recalling any part of the convoluted and ultimately boring story or any of the characters.”
  • monetization

    86 mentions Positive Neutral Negative

    The game's monetization is widely criticized for heavy reliance on intrusive in-game enemy ads, deceptive advertising—particularly around "seamless co-op" features—and its feel as a cash grab, despite lacking microtransactions. Many players express disappointment over repetitive ad-filled boss fights, misleading marketing, and the sense that substantial budget was funneled into advertising rather than game quality or polish.

    • “No microtransactions or must-have DLCs.”
    • “In a time where some gaming studios are trying to push the cost of games to outrageously high prices and fill all new releases with additional microtransactions, it is now more important than ever to support developers like this who are doing anything but taking advantage of their consumers.”
    • “Constant updates from the developers, and no microtransactions.”
    • “After viewing the state of the game, I have come to the conclusion that this is a long term cash grab from the developers, who share very poor mental beliefs.”
    • “If it's on sale still don't get this game bro, it's basically a cash grab.”
    • “Huge 'buy the deluxe edition, your purchases are our advertising real estate' banner added to main menu.”
  • character development

    65 mentions Positive Neutral Negative

    Character development in the game receives mixed feedback, with many praising the high-quality, detailed, and atmospheric character designs, customization options, and flexibility in playstyles. However, some criticize the character development as trivial or limited, particularly noting underwhelming female character design and a lack of depth or motivation in story progression. Overall, the art direction and visual character design are consistently highlighted as strong points that enhance immersion.

    • “The character development is actually flexible and gives a bunch of options, so it is possible to play the game as a mage or a ranged character.”
    • “The character designs are super flavorful and the progression is very seamless.”
    • “However, where 'Lords of the Fallen 2' truly shines is in its narrative and character development.”
    • “Character development is trivial; there's nothing to think about, and there are no builds.”
    • “The story doesn't interest me, the character development doesn't motivate me to keep playing, and the combat isn't challenging, which is a further demotivation.”
    • “Character design is very limited and all the female character design options look horrendous.”
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19h Median play time
43h Average play time
15h Main story
45h Completionist
6-50h Spent by most gamers
*Based on 269 analyzed playthroughs
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Lords of the Fallen is a open world hack and slash game with fantasy, medieval, historical and dark fantasy themes.

Lords of the Fallen is available on PlayStation 5, PlayStation 4, Steam Deck, Windows and others.

The main story can be completed in around 15 hours, while the entire game is estimated to take about 45 hours to finish. On average players spend around 43 hours playing Lords of the Fallen.

Lords of the Fallen was released on October 13, 2023.

Lords of the Fallen was developed by CI Games.

Lords of the Fallen has received mostly positive reviews from both players and critics. Most players liked Lords of the Fallen for its gameplay but disliked it for its optimization.

Lords of the Fallen is a single player game with multiplayer and local co-op support.

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