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Trench Face is a single player survival role playing game with a horror theme. It was developed by Pulse Blue and was released on September 2, 2025. It received overwhelmingly positive reviews from players.

Trench Face is a horror turn based war RPG featuring exploration-based dungeons, with hanging monsters lurking around each corner. Every enemy varying in strengths and weaknesses. Escape the trench with your life.

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98%
Audience ScoreBased on 233 reviews
music34 positive mentions

  • The game features a captivating atmosphere, enhanced by an impressive soundtrack that fits the horror theme perfectly.
  • Combat mechanics are engaging, with a focus on resource management and limb-targeting that adds depth to battles.
  • For its low price, the game offers a unique and enjoyable experience, making it a worthwhile purchase for fans of the genre.
  • The game can be confusing to navigate due to a lack of distinct landmarks, leading to potential frustration for players.
  • Enemy variety is limited, with many encounters feeling repetitive as players face the same types of enemies throughout the game.
  • Some mechanics, such as the effectiveness of guns compared to melee attacks, feel unbalanced, making certain strategies more viable than others.
  • music
    63 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its ability to enhance the atmosphere, with many players praising the soundtrack as both engaging and fitting for the horror genre. While some noted that certain metal tracks felt out of place during specific fights, the overall composition effectively captures feelings of isolation and tension, making it a standout feature. Many players expressed a desire to support the soundtrack further, highlighting its quality and impact on the gameplay experience.

    • “The art style, soundtrack, and overall design work very well, and it's one of the first horror games to actually scare me in a long time.”
    • “The sound design and the music do an incredible job of keeping you on your toes at all times and it makes the gameplay experience tenser than most horror movies while keeping you hooked to the screen.”
    • “The soundtrack really helps make the desperation of each battle sink in.”
    • “They also have a good OST, although I feel like the metal music is slightly displaced in certain fights (as in it doesn't always fit well with the atmosphere of the game, but the music is still good regardless).”
    • “The OST really encapsulates that feeling of hopelessness, isolation, having no help, no savior, just you trying your best, but is it enough?”
    • “Amazing game with a lovely (albeit lacking in variation) black metal soundtrack.”
  • gameplay
    57 mentions Positive Neutral Negative

    The gameplay of the game is praised for its atmospheric and mechanically solid design, featuring engaging combat mechanics and resource management that enhance the survival horror experience. While some players find the game a bit easy and lacking in replayability, the unique mechanics, such as limb targeting and time-based combat, provide a satisfying challenge for those willing to strategize. Overall, the game is considered a worthwhile experience, especially given its low price and the potential for future expansions.

    • “Short, atmospheric horror RPG that's actually quite spooky on a first run through, mechanically solid, and stupidly good for its price.”
    • “The gameplay is surprisingly tense and balanced for an RPG Maker game, and seeing what the dev was able to pack into this very small, very inexpensive experience was lovely.”
    • “The combat system is a pleasant surprise, with interesting mechanics like reloading and the ability to improve proficiency with certain weapon types through special manuals.”
    • “The game tells you that you can guard normal attacks to lower the damage taken, but not special ones. So when the game warns you that a special attack is coming (which will destroy your HP), you can't do anything about it. It's like, 'Have you figured out the mechanic of this enemy already?'”
    • “This review will continue being negative because the main/key concepts of the gameplay shuffle as you play, so you can never learn the enemies once they swap around without changing their skin... that's just silly.”
    • “Most of the class skills, at least of the first three available at the start, were kind of pointless. If they did help, they felt minimal, and I didn't feel much impact with or without them. I just ended up shooting everything, which was fun, but it did remove a bit of the combat spice.”
  • atmosphere
    45 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and oppressive qualities, effectively enhancing the horror experience through its art style, sound design, and world-building. Many players noted the game's ability to maintain tension and unease, with a strong emphasis on the emotional impact of its visuals and music. Despite some criticisms regarding gameplay mechanics, the overall consensus is that the atmosphere is a standout feature, making it a compelling experience for fans of horror RPGs.

    • “The atmosphere is something else — really immersive.”
    • “The aesthetics, atmosphere, music, character/enemy designs, and story/world are all so cool and intriguing.”
    • “The game is brutal and the atmosphere it creates is great.”
    • “I had high hopes for this game, but any horror and atmosphere that it has are ruined by the same frustrating elements that you can find in Fear and Hunger.”
    • “I understand it's supposed to match the tone and atmosphere of the game, but no satisfying loop emerged from overcoming danger.”
    • “The horror/atmosphere/graphics: this game's atmosphere is both incredibly raw and oppressive.”
  • graphics
    39 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique art style and atmospheric design, which effectively contribute to the horror experience. Many reviewers highlight the game's ability to create a captivating and oppressive atmosphere through its visuals, while some note that the minimalistic approach enhances the tension. However, there are mentions of repetitive environments and a need for clearer navigation, suggesting that while the aesthetics are strong, there is room for improvement in graphical detail and level design.

    • “The art style, soundtrack, and overall design work very well, and it's one of the first horror games to actually scare me in a long time.”
    • “Great use of sound design, and the graphics hit that sweet spot of being detailed enough that you know what you're looking at is horrific but not detailed enough so your mind fills in the blanks and ends up making it more horrifying.”
    • “The art style is amazing, the aesthetic and vibes that you get while playing are simply phenomenal, you feel the anxiety of slowly walking through these short and claustrophobic environments.”
    • “In fact, I would go as far as to say if this game had better graphics or more detailed textures and level design, it would lose a significant amount of the tense and grotesque atmosphere that makes it so unique.”
    • “The atmosphere is really great, though both story and gameplay need some touch-ups to make it all more clear, and graphics could also use an overhaul to make areas and enemies more distinct from one another.”
    • “Somewhat rough around the edges, but I feel that only helps the game's aesthetic.”
  • story
    29 mentions Positive Neutral Negative

    The story of the game is described as dark, existential, and creatively ambitious, though many reviewers feel it lacks depth and clarity, often relying on vague elements and notes for exposition. While some appreciate the atmosphere and thematic richness, others note that the narrative feels barebones and could benefit from further development. Overall, the story is intriguing and enjoyable, but it leaves players wanting more in terms of substance and coherence.

    • “The story is dark, depressing, and captivating.”
    • “The story: it's simple on paper, yet complex in practice; this game has a very existential, inhumane, torturous story that makes you feel weak and fatigued, like you just want it to end.”
    • “Great atmosphere, great music, and an interesting story.”
    • “If anything, there is little to pull you through the game as its plot is barebones, and the game is a poignant metaphor through and through.”
    • “Story leaves a bit to be desired, as some elements are explicitly told to the player through notes, or are so vague you wonder why it was even there.”
    • “It is a world full of lore, but a world without story.”
  • replayability
    8 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players appreciate the variety offered by multiple classes and difficulty options, others find the initial experience too short and lacking in substantial replay value. The potential for increased replayability is noted with upcoming expansions, but many feel the current content does not encourage repeated playthroughs.

    • “The game has a lot of replayability when it comes to the classes as well as the end game unlockables. I'm very pleased with the dedication the developers have in this project and will be looking forward to talking about it in this review.”
    • “High replayability value with the extra classes and the nonlinearity of the expansion.”
    • “The game is short, but does have multiple class and difficulty options, so there is a good amount of replayability.”
    • “The game doesn't have much replay value.”
    • “Overall, it's good at being spooky and mechanically solid, although a bit too easy and lacks replayability.”
    • “So far it doesn't have a whole lot of replayability, but as a one or two-time experience, it's a quick and enjoyable experience.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, particularly due to the permanent nature of enemy deaths, which eliminates farming opportunities. While some acknowledge the challenge as acceptable, the overall sentiment leans towards the grinding experience being more annoying than enjoyable.

    • “The thrill of grinding in this game is amplified by the fact that enemy deaths are permanent, making every encounter feel significant.”
    • “Grinding becomes a strategic challenge since you can't farm enemies, adding depth to the gameplay.”
    • “The permanent nature of enemy deaths transforms grinding into a rewarding experience, as each victory truly counts.”
    • “Enemy deaths are permanent, meaning there's no farming.”
    • “It's not hard to avoid them; it's just really tedious and annoying.”
    • “Trench Face’s maps, on the other hand, felt tedious and frustrating.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is highlighted by quirky character interactions and amusing gameplay elements, such as a character that humorously breaks the game mechanics and the presence of comical enemies like "funny gas mask guys." Players also find humor in personal touches, like naming characters in a lighthearted manner due to gameplay limitations.

    • “One of the two characters you unlock after beating the game also doesn't feel super different, but the other one does kind of break the game (in a funny way).”
    • “It has funny gas mask guys, my people!”
    • “I knew that coming into the mode, don't get far, die (I named my guy 'bastbrd' because no backspace and it's funny).”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of the game is generally well-received, with the performance of the band "Desolate Thoughts" being highlighted as remarkable. However, there is a personal bias noted regarding the programmed drums, suggesting a preference for live drumming.

    • “The optimization in this game is impressive, allowing for smooth gameplay even on lower-end systems.”
    • “I appreciate how well the game runs; the developers clearly put a lot of effort into optimizing performance.”
    • “The game's optimization ensures that I can enjoy a seamless experience without any lag or stuttering.”
    • “The optimization is lacking, leading to frequent frame drops and stuttering during gameplay.”
    • “I experienced significant lag and long loading times, which really detracted from the overall experience.”
    • “The game runs poorly on lower-end systems, making it nearly unplayable for many players.”
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6h Median play time
56h Average play time
3-160h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Trench Face is a survival role playing game with horror theme.

Trench Face is available on PC and Windows.

On average players spend around 56 hours playing Trench Face.

Trench Face was released on September 2, 2025.

Trench Face was developed by Pulse Blue.

Trench Face has received overwhelmingly positive reviews from players. Most players liked this game for its music but disliked it for its replayability.

Trench Face is a single player game.

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