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Trench Face is a single player survival role playing game with a horror theme. It was developed by Pulse Blue and was released on September 2, 2025. It received overwhelmingly positive reviews from players.

Trench Face is a horror turn based war RPG featuring exploration-based dungeons, with hanging monsters lurking around each corner. Every enemy varying in strengths and weaknesses. Escape the trench with your life.

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96%
Audience ScoreBased on 285 reviews
music41 positive mentions
grinding3 negative mentions

  • Exceptional atmosphere and immersive sound design combining WW1 trenches and horror elements with a fitting black metal soundtrack that enhances the mood.
  • Engaging combat system with limb targeting, ammo management, and skill-based quick-time events that reward strategic thinking and player skill without excessive RNG.
  • Good value for price with multiple classes, difficulty modes, and an expansion adding more content, lore, and challenge; praised for creativity, art style, and unique survival horror approach.
  • Navigation through trenches can be tedious and frustrating due to large, maze-like maps with little visual differentiation, causing players to get lost and backtrack extensively.
  • Combat difficulty and punishing mechanics sometimes feel unfair or unbalanced, with limited saves, resource scarcity, cumbersome stamina or movement, and occasional random misses impeding progression.
  • Lack of variety in enemies, repetitive environments, and somewhat minimal or vague storytelling limit replayability and narrative depth, leaving some players wanting more content and polish.
  • music
    79 mentions Positive Neutral Negative

    The music in the game is widely praised for its heavy metal and black metal-inspired soundtrack, which perfectly complements the dark, oppressive atmosphere and enhances the horror experience. Many users find the soundtrack engaging, memorable, and integral to the game's mood, with standout combat tracks and ambient themes that keep players immersed and on edge. While some note occasional mismatches in certain fights or repetition in ambience, overall the soundtrack is considered a high point, often described as "banging," unique, and compelling enough to be added to personal playlists.

    • “Amazing game with great atmosphere, a mysterious engaging plot, and a head-banging soundtrack which turns the nightmare into a heavy-metal demon-hunting adventure in the haunted trenches.”
    • “The music and atmosphere is great, especially from trench 3 and onwards.”
    • “The soundtrack and ambience are my favourite things about this game as it heavily complements the situation the main character is in.”
    • “I loved the store page and what little I had seen of the art and music, but it's just not it.”
    • “They also have good OST, although I feel like the metal music is slightly displaced in certain fights (as in it doesn't always fit well with the atmosphere of the game but the music is still good regardless).”
    • “Amazing game with a lovely (albeit lacking in variation) black metal soundtrack.”
  • gameplay
    64 mentions Positive Neutral Negative

    The gameplay is characterized by punishing, strategic combat with mechanics like limb targeting and resource management that create a tense survival horror experience. While some find it frustrating due to random elements, limited saves, and repetitive map design, many praise its solid, skill-based system, atmospheric tension, and unique gun mechanics. Overall, it offers a challenging but rewarding experience with room for mechanical expansion and refinement.

    • “Now one of my favorite indies and releases of 2025, Trench Face is a surreal journey through mud, guns, and trenches, with a combat system that, while it clearly takes inspiration from Fear & Hunger, in my opinion, completely blows it out of the water, thanks to its direct although fragmented 'show don't tell' narrative, actual strategic gameplay with a 'QTE' gimmick, and an actual skill-based and mind-based combat. It doesn't hold your hand but gives you countless tools and opportunities for survival, be it in combat or the overworld. No coin flips in this one; if you mess up here, it's because you messed up.”
    • “I love the overall design and feeling of the world and the things that inhabit it. The gameplay was surprisingly tense and balanced for an RPG Maker game, and seeing what the dev was able to pack into this very small, very inexpensive experience was lovely.”
    • “The gameplay actually makes you think, makes you devise strategies, and forces some decently harsh resource management.”
    • “Alongside that, the game features random misses and crits, which would be okay if it weren't for the fact the gameplay is already QTE based and extremely punishing, so there is just a random chance that you will miss your attack in a crucial moment, die, and just get sent back 20 minutes.”
    • “I had read other reviews call the combat punishing, but figured it would be integrated with the gameplay and feel meaningful in some way—I was wrong.”
    • “Try it and you will have fun, despite the initial bother. However, this review will continue being negative because of the main/key concepts of the gameplay shuffling as you play so you can never learn the enemies once they swap around without changing their skin... that's just silly.”
  • atmosphere
    53 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its oppressive, immersive, and tense horror ambiance, enhanced by a distinctive art style and a powerful heavy-metal soundtrack that uniquely blends dread with intense energy. Critics and players alike commend its ability to evoke unease and engagement, making the setting feel both claustrophobic and captivating, though some note that certain elements like maze-like level design and occasional music mismatches can affect focus. Overall, the atmosphere stands out as a major strength, deeply enhancing the horror experience.

    • “Amazing game with great atmosphere, a mysterious engaging plot, and a head-banging soundtrack which turns the nightmare into a heavy-metal demon-hunting adventure in the haunted trenches.”
    • “Trench 1 feels like a maze and that mixed with the sound design and fog makes for an oppressive and uncomfortable atmosphere that kept me on edge for the entirety of the short time I've played so far.”
    • “But I have to give it to the dev, they absolutely nailed the atmosphere and the music. It felt extremely lonely and uneasy. I legit felt so uneasy the entire playthrough and I always thought something was going to pop out any second.”
    • “I had high hopes for this game, but any horror and atmosphere that it has are ruined by the same frustrating elements that you can find in Fear and Hunger.”
    • “The horror/atmosphere/graphics: this game's atmosphere in both the incredibly raw and oppressive graphics.”
    • “I understand it's supposed to match the tone and atmosphere of the game, but no satisfying loop emerged from overcoming danger.”
  • graphics
    41 mentions Positive Neutral Negative

    The game’s graphics feature a unique, raw, and oppressive art style inspired by WW1 bio-horror that effectively creates a tense, atmospheric, and haunting experience. While some find the visuals minimalistic or rough around the edges, most agree the aesthetic choices brilliantly complement the eerie mood, enhancing immersion despite occasional navigation difficulties. Overall, the distinctive, dark, and metaphorical imagery combined with fitting sound design makes the graphics a standout aspect praised for their ability to evoke fear and intrigue.

    • “The art style is amazing, the aesthetic and vibes that you get while playing are simply phenomenal; you feel the anxiety of slowly walking through these short and claustrophobic environments. The character models remind me a lot of Hylics 1 if it were monochromatic.”
    • “Great use of sound design, and the graphics hit that sweet spot of being detailed enough that you know what you're looking at is horrific but not detailed enough so your mind fills in the blanks and ends up making it more horrifying.”
    • “The game is exceptionally fun; I cannot understate this point that its atmosphere and aesthetic is top notch. The trenches are extremely easy to get lost in and incredibly ill-defined, but the overall graphic design and soundtrack create an unforgettable experience.”
    • “In fact, I would go as far as to say if this game had better graphics or more detailed textures and level design, it would lose a significant amount of the tense and grotesque atmosphere that makes it so unique.”
    • “The atmosphere is really great, though both story and gameplay need some touch-ups to make it all more clear, and graphics could also use an overhaul to make areas and enemies more distinct from one another.”
    • “Somewhat rough around the edges, but I feel that only helps the game's aesthetic.”
  • story
    38 mentions Positive Neutral Negative

    The story is abstract, dark, and atmospheric, blending WWI horrors with bio-horror themes, but is often vague and minimal, relying heavily on scattered notes and interpretation. While some find it intriguing and thought-provoking with existential undertones, others feel it lacks depth, coherent narrative, and clear storytelling. Overall, it appeals to fans of experimental and ambiguous storytelling within a grim, immersive setting.

    • “Impressive storytelling with a minimal foundation, especially for the runtime.”
    • “Trench Face is decent, it has lots of creative merit: the story is very good; original and creative.”
    • “The story: it's simple on paper, yet complex in practice. This game has a very existential, inhumane, torturous story; it makes you feel weak, fatigued, like you just want it to end.”
    • “I get the idea of bio-horror mixed in with the suffocating aesthetic of WW1, but there is almost little to no storytelling aside from random notes you find throughout the game.”
    • “Story leaves a bit to be desired, as some elements are explicitly told to the player through notes, or are so vague you wonder why it was even there.”
    • “There isn't much to the story that actually makes me think about what any of it could mean because there isn't enough there to prompt me to.”
  • replayability
    9 mentions Positive Neutral Negative

    The game offers moderate replayability through multiple classes, difficulty modes, and unlockable content, with some players appreciating the added depth from expansions and endgame features. However, several reviewers note that overall replay value feels limited, especially given the short first playthrough and relatively easy difficulty.

    • “Has great replayability with multiple classes and two classes you unlock after beating the game, plus three difficulty modes to choose from.”
    • “High replayability value with the extra classes and the nonlinearity of the expansion.”
    • “The game is short, but does have multiple class and difficulty options, so there is a good amount of replayability.”
    • “The game doesn't have much replay value.”
    • “Overall, it's good at being spooky and mechanically solid, although a bit too easy and lacks replayability.”
    • “So far it doesn't have a whole lot of replayability (looking forward for the expansion), but as a one-time experience it's quick and enjoyable.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in the game is limited due to permanent enemy deaths, preventing farming and making progression feel tedious and occasionally frustrating. While some find the challenge acceptable, the lack of grinding options can lead to annoyance.

    • “It's not hard to avoid them, it's just really tedious and annoying.”
    • “Trench Face’s maps, on the other hand, felt tedious and frustrating.”
    • “A bit tedious and hard, but that's okay!”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is appreciated for its playful and quirky elements, such as amusing character effects and lighthearted moments like naming characters with unexpected results. Players find these funny touches add charm and entertainment without being overly serious.

    • “One of the two characters you unlock after beating the game also doesn't feel super different, but the other one does kinda break the game in a funny way.”
    • “It has funny gas mask guys, my people!”
    • “Named my guy 'bastbrd' because no backspace and it was funny.”
  • optimization
    1 mentions Positive Neutral Negative

    The optimization of the game integrates seamlessly with its overall experience, delivering impressive performance, particularly in the audio elements. However, there are minor critiques regarding the programmed drums, reflecting personal preferences rather than technical issues.

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6h Median play time
56h Average play time
3-160h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Trench Face is a survival role playing game with horror theme.

Trench Face is available on PC and Windows.

On average players spend around 56 hours playing Trench Face.

Trench Face was released on September 2, 2025.

Trench Face was developed by Pulse Blue.

Trench Face has received overwhelmingly positive reviews from players. Most players liked Trench Face for its music but disliked it for its replayability.

Trench Face is a single player game.

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