Conglomerate 451
- February 20, 2020
- RuneHeads
- 2h median play time
If Eye of the Beholder had merged with Syndicate while watching Bladerunner... you would get Conglomerate 451.
Conglomerate 451 is a first-person RPG with strategic team management, set in a gridded, cyberpunk world. As CEO of a Special Agency, build your own team of cloned agents, manipulate their DNA, and equip them with advanced weapons and cyberlimbs. Manage resources, research technology, and engage in tactical combat to eradicate crime and restore order in a corrupted sector. The game features a pain and trauma system, and encourages strategic manipulation of agent abilities through interchangeable cyber implants.
Reviews
- The game features a well-executed cyberpunk atmosphere with impressive visuals and a strong soundtrack.
- Gameplay allows for varied approaches through team customization, skills, and weapons, providing a fun and engaging experience.
- The hacking mechanics and cloning system add depth to the gameplay, making it enjoyable for fans of dungeon crawlers.
- The missions can feel repetitive, with limited enemy variety and a lack of engaging content beyond basic objectives.
- Combat can be unbalanced, with certain classes overshadowing others, leading to a lack of strategic depth.
- The user interface and controls can be clunky, making navigation and combat less intuitive.
- story193 mentions
- 5 % positive mentions
- 91 % neutral mentions
- 4 % negative mentions
The game's story is minimal and largely generic, set in a cyberpunk world where players manage a corporation sending cloned agents on repetitive missions. While there are elements of worldbuilding and lore, the narrative lacks depth and originality, often feeling like a series of standard "fetch" or "kill" quests within procedurally generated environments. Overall, the story serves more as a backdrop for gameplay rather than a compelling narrative experience.
“The story mode for this game lasts 75 weeks, creating a sense of time pressure as you complete missions to take down the main corporations.”
“The game's storyline is actually pretty decent for the genre, and when you tie in the atmosphere and the audio, it kind of brings it to life.”
“It's understated and, honestly, the story is not really that original, but it sets the scene well, and the whole sequence is executed perfectly.”
“The story is minimal, the dungeons are randomly generated repetitive crap, the quests are generic 'fetch x' or 'kill y' quests and the combat is boring and repetitive.”
“There's little variety to the missions themselves, charging you with either shooting a specific dude or getting a specific item, and generally requiring the same amount of exploration and combat.”
“Sadly, I came to realize over the next few hours of play, that that first mission had showed me what I'd be doing over and over, with very little change, for as long as I wanted to play.”
- gameplay72 mentions
- 18 % positive mentions
- 72 % neutral mentions
- 10 % negative mentions
The gameplay of "Conglomerate 451" has received mixed reviews, with many players noting its repetitive and monotonous nature, despite some interesting mechanics and a visually appealing cyberpunk aesthetic. While the turn-based combat and squad management elements are straightforward, they lack depth and variety, leading to a tedious experience over time. Additionally, poorly explained mechanics and a clunky interface detract from the overall enjoyment, although some players appreciate the addictive "just one more turn" loop and the potential for future improvements.
“The cyberpunk setting is very well done, the graphics, as well as the general gameplay, the characters and everything else about it, offers good entertainment for cyberpunk fans.”
“There are a large number of game mechanics, making a noticeable variety in the gameplay, starting with the selection of operatives in your squad and ending with the tuning of microchips to enhance equipment and implants.”
“Gameplay isn't bad and is quite standard for this genre.”
“Beyond this, gameplay is monotonous.”
“It also has a bunch of poorly explained character and equipment upgrade mechanics that are pretty confusing.”
“With little variety or tactical depth to combat, the gameplay starts to congeal into a tedious mush only a few hours in.”
- graphics43 mentions
- 47 % positive mentions
- 47 % neutral mentions
- 7 % negative mentions
The graphics of the game have received mixed reviews, with many praising the vibrant cyberpunk aesthetic and high-quality visuals powered by the Unreal Engine. However, some users noted issues with optimization, glitches, and a lack of detail in certain areas, leading to a perception that while the graphics are impressive, they are undermined by repetitive gameplay and other shortcomings. Overall, the visuals are generally considered a strong point, but they are not enough to compensate for the game's other flaws.
“The graphics powered by the Unreal Engine make this game good-looking overall, which gives the developers a lot of leeway for satisfying displays and animations to facilitate my enjoyment of the game.”
“This game has beautiful, colorful cyberpunk-style graphics and a great soundtrack.”
“Starting my first mission, I was wowed by the graphics and sound: easily the most impressive I've seen and heard in a dungeon crawler.”
“The graphics are poorly optimized and it runs badly with settings all the way down.”
“Some very good ideas and nice cyberpunk graphics held up by a sometimes clunky interface and a repetitive gameplay loop.”
“The theme, core visuals, and game mechanics structure are all sound, but in execution it fails to be a fun game.”
- music33 mentions
- 45 % positive mentions
- 45 % neutral mentions
- 9 % negative mentions
The music in the game receives mixed reviews, with some praising the atmospheric and fitting synthwave soundtrack that enhances the cyberpunk setting, while others criticize it for being repetitive and forgettable. Many players appreciate the sound design during combat, although some found it overly energetic or aggressive. Overall, while the soundtrack has its fans, it appears to lack variety and depth, leading to a somewhat monotonous experience for some players.
“I've enjoyed all I've heard from the soundtrack so far, and it all fits the general atmosphere and setting the game is trying to provide.”
“Soundtrack is a real killer here, great synthwave tunes befitting the atmosphere!”
“The music is stellar - a heavy synth beat like Front 242 and others from that era.”
“There's only occasionally music, and it's mostly ambient rather than upbeat synthwave.”
“The interface is rough and not enjoyable to use, the sound design is C+ at best, the music is repetitive and forgettable.”
“The music, during combat specifically, felt inappropriately energetic and aggressive.”
- atmosphere22 mentions
- 64 % positive mentions
- 23 % neutral mentions
- 14 % negative mentions
The atmosphere of the game is widely praised for its immersive and beautifully crafted cyberpunk environment, enhanced by strong texture work, lighting, and a fitting synthwave soundtrack. While the overall design and ambiance are compelling, some players note issues with low-resolution models and a lack of interactivity in the environments, which can detract from the experience. Despite these criticisms, the game's atmosphere remains a standout feature, contributing significantly to player engagement and enjoyment.
“But I am more of an immersion player and I actually stop and look up and down and all around to take in the beautiful cyberpunk atmosphere.”
“The atmosphere is so deep and immersive that I don't want to quit the game after a mission (or more)...”
“Conglomerate 451 surprised me with its immersive atmosphere and nicely programmed code.”
“The atmosphere is cyberpunk enough overall, but the music is repetitive and environments are pretty but lifeless: no NPCs besides enemies and merchants, almost nothing that you see is interactable.”
“The game's storyline is actually pretty decent for the genre, but when you tie in the atmosphere and the audio, it kind of brings it to life.”
“I've enjoyed all I've heard from the soundtrack so far and it all fits the general atmosphere and setting the game is trying to provide.”
- grinding13 mentions
- 8 % positive mentions
- 0 % neutral mentions
- 92 % negative mentions
The grinding aspect of the game is polarizing; while some players find enjoyment in the repetitive farming and resource gathering, others criticize the tediousness of combat and the messy UI. Many reviews highlight the lack of variety and tactical depth, leading to a monotonous experience after a few hours, although the art design and randomly generated maps provide some visual appeal. Overall, the grind can feel necessary for progression, but it often detracts from the overall enjoyment of the game.
“It's not tedious at all like the ones you see in Warframe, nor do they serve as a roadblock for player progression.”
“It can be fun, but you should be into a grindy game experience with no climax or storytelling.”
“With little variety or tactical depth to combat, the gameplay starts to congeal into a tedious mush only a few hours in.”
“Firstly, the more complex branches of the skill tree are so insurmountably difficult to access because it requires such a tedious amount of grinding the same levels over and over again; the game feels like a more boring version of Diablo at launch wherein people would spend hours repeating the same story mission, except with far less action.”
- optimization4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The optimization of the game is inconsistent, with some users reporting poor graphics performance even on low settings, while others experience smooth gameplay without any issues. Overall, the game's performance may vary significantly depending on individual hardware, but it tends to improve in value when purchased at a discount.
“If you get the game for less than the basic price of twenty, the price-performance ratio will improve significantly depending on the money you save.”
“I didn’t have any performance issues, and it scaled perfectly to my native resolution.”
“Graphics are poorly optimized, and it runs badly even with settings all the way down.”
“If you get the game for less than the basic price of twenty, the price-performance ratio will improve a lot depending on the money you save.”
“I never encountered performance issues or bugs.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game initially appears amusing, supported by well-crafted art, but quickly becomes repetitive and irritating due to limited variety and overused lines. Many players find the humor falls flat, with instances of broken English and mismatched emotional responses further detracting from the experience. Overall, the comedic elements fail to maintain engagement throughout the gameplay.
“It is funny, well-done art, etc. I enjoyed playing the first half.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game features appealing graphics but suffers from noticeable glitches and bugs that detract from the overall experience. While it offers a variety of gameplay options, the stability issues may hinder enjoyment for some players.
“I get that glitches are supposed to be unpleasant, but perhaps sacrificing realism for the sake of fewer nails-on-a-chalkboard effects would have been a better choice.”
“Was way too buggy... it has, in a rather short amount of time, exploded with goodness, but the stability issues really detract from the experience.”
“The game offers some nice graphics, although there are some ugly glitches here and there that affect overall stability.”
- character development2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
Character development is enhanced by randomized equipment designs, which add unique elements to each character. However, this randomness can lead to varying experiences in finding desired items, potentially affecting player satisfaction.
“The character designs are incredibly detailed and unique, allowing for a personal touch in how each character looks.”
“The equipment adds an interesting element to your character design, though it's randomized, which can make the process of finding the perfect items a bit of a challenge.”
“Character designs are lackluster and fail to offer meaningful customization.”
“Equipment adds a bit of variety to your character design, but it's randomized, making it frustrating to find the items you actually want.”
- monetization2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The monetization of the game is perceived positively, as it does not come across as a cash grab and maintains a level of credibility, distinguishing itself from typical indie titles that rely heavily on engine reputation. Players feel that the game offers a genuine experience rather than prioritizing profit.
“This game feels like a blatant cash grab, with excessive monetization tactics that detract from the overall experience.”
“The in-game purchases are so aggressive that it ruins the enjoyment of playing, making it feel more like a chore than a game.”
“I was disappointed to find that progress is heavily gated behind paywalls, which makes it frustrating to enjoy the game without spending extra money.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Reviewers note that the game's replayability is somewhat restricted, as players often exhaust the potential for optimization during their initial playthrough, which diminishes the incentive to replay.
“The replay value is immense, as each playthrough reveals new strategies and outcomes.”
“Every time I play, I discover something new, making each run feel fresh and exciting.”
“The game encourages experimentation, ensuring that no two playthroughs are ever the same.”
“Replay value is limited by what you learn about optimizing from your first playthrough.”
“Once you've completed the game, there's little incentive to go back and experience it again.”
“The lack of meaningful choices means that subsequent playthroughs feel repetitive and uninspired.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game has been criticized for its lack of variety and humor, with users noting that it often features inappropriate emotional reactions that feel out of place. Additionally, the use of broken English and repetitive dialogue detracts from the overall emotional impact.
Critic Reviews
Conglomerate 451
Which sums up my feelings toward the entire game in fact. It’s not that it’s broken or even bad, it just isn’t very fun. A game like this that is essentially all systems, with an inherently thinner veil of context dressing up those systems, needs to nail that X factor that makes it tactile and addictive to play. In over twenty hours of playing the game, the only feelings of reward came from things explicitly labeled rewards – experience points, loot, character promotions, various unlocks. Things that every game of this type has, often in addition to the game being satisfying to play at the core.
50%Conglomerate 451 review
Despite a nice aesthetic in the missions and a handful of interesting concepts, Conglomerate 451 just doesn’t do quite enough to stand out and be noticed.
60%Conglomerate 451 Review
Some less than optimal choices prevent Conglomerate 451 from being a truly amazing experience.
20%