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Conglomerate 451

If Eye of the Beholder had merged with Syndicate while watching Bladerunner... you would get Conglomerate 451.
Conglomerate 451 Game Cover
62%Game Brain Score
story, gameplay
grinding, stability
65% User Score Based on 93 reviews
Critic Score 59%Based on 6 reviews

Platforms

LinuxPCMac OSSteam DeckWindows
Conglomerate 451 Game Cover

About

Conglomerate 451 is a single player role playing game with a science fiction theme. It was developed by RuneHeads and was released on February 20, 2020. It received neutral reviews from critics and mostly positive reviews from players.

Conglomerate 451 is a grid-based, dungeon crawling first-person RPG with roguelike elements set in a cyberpunk world. You are the CEO of a Special Agency, instructed by the Senate of Conglomerate city to restore the order in sector 451, where corrupted corporations have established their turfs. Thanks to the last constitutional decree, you are allowed to create human clones. Build your own team, …

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65%
Audience ScoreBased on 93 reviews
story7 positive mentions
grinding7 negative mentions

  • The game features a unique blend of cyberpunk aesthetics and dungeon crawling mechanics, providing an engaging atmosphere.
  • There are numerous customization options for characters and gameplay, allowing players to experiment with different strategies and builds.
  • The turn-based combat system is enjoyable, with a variety of skills and abilities that can be combined for tactical advantages.
  • The controls are clunky and can be frustrating, especially for players accustomed to more intuitive setups in similar games.
  • Gameplay can become repetitive quickly, with limited enemy variety and mission types leading to a lack of long-term engagement.
  • The game suffers from a lack of polish, with issues such as poor UI design, confusing mechanics, and unbalanced difficulty affecting the overall experience.
  • story
    112 mentions Positive Neutral Negative

    The game's story is largely minimal and standard for a cyberpunk setting, focusing more on worldbuilding than character-driven narratives. Players engage in repetitive missions with generic objectives, and while there are some plot elements and lore to uncover, the overall experience can feel monotonous due to the lack of significant narrative depth and the inability to save during missions. Despite these shortcomings, the game offers a structured progression through a 75-week timeline, which adds a sense of urgency to the gameplay.

    • “Highly recommended, loved the story.”
    • “The game's storyline is actually pretty decent for the genre, but when you tie in the atmosphere and the audio, it kind of brings it to life.”
    • “Story mode offers some plot, albeit one more concerned with worldbuilding and lore exposition than a personal or character-driven narrative.”
    • “The story is minimal, the dungeons are randomly generated repetitive crap, the quests are generic 'fetch x' or 'kill y' quests and the combat is boring and repetitive.”
    • “Since there's so very little plot (and the plot missions are basically just normal missions) you'll see all the content in the game early.”
    • “The game isn't a lot of story, it's just a lot of combat.”
  • gameplay
    38 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players noting its repetitive nature and lack of clarity in mechanics, particularly regarding character and equipment upgrades. While some appreciate the addictive "just one more turn" loop and the depth of skill trees, others find the overall experience monotonous and marred by bugs and unbalanced difficulty. The game's aesthetics and core concepts are praised, but the execution often fails to deliver a consistently enjoyable experience.

    • “The mechanics are straightforward enough, but offer quite a bit of depth in terms of skill and research trees.”
    • “A large number of game mechanics, making a noticeable variety in the gameplay, starting with the selection of operatives in your squad and ending with the tuning of microchips to enhance equipment and implants.”
    • “Its two major selling points (for me) are the addictive gameplay, and the fact that the developers are listening to the community and improving the game constantly.”
    • “Beyond this, gameplay is monotonous.”
    • “It also has a bunch of poorly explained character and equipment upgrade mechanics that are pretty confusing.”
    • “But the core gameplay just is not fun.”
  • graphics
    27 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the vibrant cyberpunk aesthetic and detailed environments, while others note issues like glitches and a clunky interface. Although the visuals are often described as high quality and thematically consistent across different zones, some players feel that they are undermined by repetitive gameplay and lack of engaging mechanics. Overall, the graphics are considered a strong point, but they are not enough to compensate for the game's shortcomings in other areas.

    • “Love the graphics, the story, everything!”
    • “This game has beautiful colorful cyberpunk style graphics and a great soundtrack.”
    • “Once through them you enter your target mission zone via elevator, and enter one of several brilliantly detailed and featured areas; the graphics here are genuinely high quality, and the enemies are well designed and in keeping with the theme.”
    • “Some very good ideas and nice cyberpunk graphics held up by a sometimes clunky interface and a repetitive gameplay loop.”
    • “The theme, core visuals, and game mechanics structure are all sound, but in execution it fails to be a fun game.”
    • “Also, it turns out the endings are brief text walls, which was disappointing considering the beginning had some graphical sequences to introduce things.”
  • music
    19 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its immersive and fitting soundtrack that enhances the atmosphere, particularly in combat and menu navigation. However, others criticize it as repetitive and uninteresting, with some feeling it detracts from the experience, especially when it feels mismatched to the game's themes. Overall, while there are standout moments and a solid soundtrack for some, many players find the music lacking in variety and engagement.

    • “This game has beautiful colorful cyberpunk style graphics and a great soundtrack.”
    • “A cyberpunk version of Legend of Grimrock but with turn-based combat and with stellar music and graphics.”
    • “The music is stellar - a heavy synth beat like Front 242 and others from that era.”
    • “Making matters worse, the music, writing, and aesthetic are bad.”
    • “The interface is rough and not enjoyable to use, the sound design is C+ at best, the music is repetitive and forgettable, the equipment/upgrades are uninteresting and forgettable... that's pretty much my problem with this game.”
    • “The music, during combat specifically, felt inappropriately energetic and aggressive.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its deep immersion and strong cyberpunk aesthetic, characterized by impressive texture work, art, and lighting that enhance the overall experience. While some users note minor issues with animations and model quality, the compelling design of locations and characters, along with effective audio, contribute to a captivating and engaging environment that keeps players invested. Overall, the atmosphere is described as richly atmospheric and integral to the game's appeal.

    • “But I am more of an immersion player and I actually stop and look up and down and all around to take in the beautiful cyberpunk atmosphere.”
    • “The atmosphere is so deep and immersive that I don't want to quit the game after a mission (or more)...”
    • “Excellent transmitted cyberpunk atmosphere, great design of locations and characters.”
    • “The game's story line is actually pretty decent for the genre, but when you tie in the atmosphere and the audio, it kind of brings it to life.”
  • grinding
    7 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat tedious, particularly due to slow combat and a messy UI. However, the introduction of new features and randomly generated maps helps alleviate some repetitiveness, making the farming experience enjoyable for those who appreciate grind-heavy gameplay, despite the lack of a strong narrative or climax. Overall, while grinding is present, the engaging environments and ongoing updates keep it from becoming overly monotonous.

    • “Combat is slow and tedious with range weapons that have a range shorter than a baseball bat.”
    • “The game is a tiny bit grindy as you farm the resources needed to upgrade labs and tech, but I believe the maps are randomly generated, so it's not crazy repetitive.”
    • “It can be fun, but you should be into a grindy game experience with no climax or storytelling.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is marred by noticeable glitches and bugs, which detract from the overall experience despite its appealing graphics and gameplay features. While players appreciate the variety in squad-building and mission options, the presence of these technical issues suggests a need for improvement in stability.

    • “I get that glitches are supposed to be unpleasant, but perhaps sacrificing realism for the sake of fewer nails-on-a-chalkboard effects would have been a better choice.”
    • “Was way too buggy... it has, in a rather short amount of time, exploded with goodness, but the stability issues really detract from the experience.”
    • “The game offers some nice graphics, although there are some ugly glitches here and there that affect overall stability.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is described as inconsistent, with some players finding it funny and well-executed, while others criticize it for relying on broken English, repetitive jokes, and a lack of variety. Additionally, some users feel that the emotional responses in the game are misplaced, detracting from the overall comedic experience.

    • “It is funny, well-done art, etc. I enjoyed playing the first half.”
  • replayability
    1 mentions Positive Neutral Negative

    Players note that the game's replayability is somewhat restricted, as insights gained during the initial playthrough significantly influence subsequent attempts, reducing the novelty and challenge.

    • “The replay value is immense, as each playthrough reveals new strategies and outcomes.”
    • “Every time I play, I discover something new, making each run feel fresh and exciting.”
    • “The game encourages experimentation, ensuring that no two playthroughs are ever the same.”
    • “Replay value is limited by what you learn about optimizing from your first playthrough.”
    • “Once you've experienced the story, there's little incentive to go through it again.”
    • “The lack of meaningful choices makes subsequent playthroughs feel repetitive and dull.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is influenced by equipment that enhances design, though the randomized nature of item acquisition can lead to varying experiences in finding desired gear.

    • “The character development feels shallow and lacks meaningful progression, making it hard to connect with the characters.”
    • “I was disappointed by the limited choices in character customization, which made my character feel generic and unoriginal.”
    • “The story arcs for the characters are predictable and fail to provide any real depth or emotional engagement.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game has been criticized for its lack of variety and coherence, with users noting that it often features inappropriate emotional reactions that feel out of place. Additionally, the dialogue is described as repetitive and poorly constructed, detracting from any potential emotional impact. Overall, the emotional experience is seen as ineffective and unengaging.

  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of the game appears to be positively influenced by its engaging soundtrack, which aligns well with the advertising trailer, enticing players to give the game a chance.

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Conglomerate 451 is a role playing game with science fiction theme.

Conglomerate 451 is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 2 hours playing Conglomerate 451.

Conglomerate 451 was released on February 20, 2020.

Conglomerate 451 was developed by RuneHeads.

Conglomerate 451 has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Conglomerate 451 is a single player game.

Similar games include StarCrawlers, Deep Sky Derelicts, Robothorium, Tower of Time, Urtuk: The Desolation and others.