- February 20, 2020
- RuneHeads
- 2h median play time
Conglomerate 451
If Eye of the Beholder had merged with Syndicate while watching Bladerunner... you would get Conglomerate 451.
Platforms
About
Conglomerate 451 is a first-person RPG with strategic team management, set in a gridded, cyberpunk world. As CEO of a Special Agency, build your own team of cloned agents, manipulate their DNA, and equip them with advanced weapons and cyberlimbs. Manage resources, research technology, and engage in tactical combat to eradicate crime and restore order in a corrupted sector. The game features a pain and trauma system, and encourages strategic manipulation of agent abilities through interchangeable cyber implants.
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- The game features a well-executed cyberpunk atmosphere with impressive visuals and a strong soundtrack.
- Gameplay allows for varied approaches through team customization, skills, and weapons, providing a fun and engaging experience.
- The hacking mechanics and cloning system add depth to the gameplay, making it enjoyable for fans of dungeon crawlers.
- The missions can feel repetitive, with limited enemy variety and a lack of engaging content beyond basic objectives.
- Combat can be unbalanced, with certain classes overshadowing others, leading to a lack of strategic depth.
- The user interface and controls can be clunky, making navigation and combat less intuitive.
story
193 mentions Positive Neutral NegativeThe game's story is minimal and largely generic, set in a cyberpunk world where players manage a corporation sending cloned agents on repetitive missions. While there are elements of worldbuilding and lore, the narrative lacks depth and originality, often feeling like a series of standard "fetch" or "kill" quests within procedurally generated environments. Overall, the story serves more as a backdrop for gameplay rather than a compelling narrative experience.
“The story mode for this game lasts 75 weeks, creating a sense of time pressure as you complete missions to take down the main corporations.”
“The game's storyline is actually pretty decent for the genre, and when you tie in the atmosphere and the audio, it kind of brings it to life.”
“It's understated and, honestly, the story is not really that original, but it sets the scene well, and the whole sequence is executed perfectly.”
“The story is minimal, the dungeons are randomly generated repetitive crap, the quests are generic 'fetch x' or 'kill y' quests and the combat is boring and repetitive.”
“There's little variety to the missions themselves, charging you with either shooting a specific dude or getting a specific item, and generally requiring the same amount of exploration and combat.”
“Sadly, I came to realize over the next few hours of play, that that first mission had showed me what I'd be doing over and over, with very little change, for as long as I wanted to play.”
Conglomerate 451
Which sums up my feelings toward the entire game in fact. It’s not that it’s broken or even bad, it just isn’t very fun. A game like this that is essentially all systems, with an inherently thinner veil of context dressing up those systems, needs to nail that X factor that makes it tactile and addictive to play. In over twenty hours of playing the game, the only feelings of reward came from things explicitly labeled rewards – experience points, loot, character promotions, various unlocks. Things that every game of this type has, often in addition to the game being satisfying to play at the core.
50%Conglomerate 451 review
Despite a nice aesthetic in the missions and a handful of interesting concepts, Conglomerate 451 just doesn’t do quite enough to stand out and be noticed.
60%Conglomerate 451 Review
Some less than optimal choices prevent Conglomerate 451 from being a truly amazing experience.
20%