- February 20, 2020
- RuneHeads
- 2h median play time
Conglomerate 451
If Eye of the Beholder had merged with Syndicate while watching Bladerunner... you would get Conglomerate 451.
Platforms
About
Conglomerate 451 is a single player tactical role playing game with science fiction and erotic themes. It was developed by RuneHeads and was released on February 20, 2020. It received neutral reviews from critics and mostly positive reviews from players.
Conglomerate 451 is a grid-based, dungeon crawling first-person RPG with roguelike elements set in a cyberpunk world. You are the CEO of a Special Agency, instructed by the Senate of Conglomerate city to restore the order in sector 451, where corrupted corporations have established their turfs. Thanks to the last constitutional decree, you are allowed to create human clones. Build your own team, …











- Strong cyberpunk atmosphere with detailed art, lighting, and design that creates an immersive environment.
- In-depth squad customization and management system including cloning, skill upgrades, implants, and equipment mods.
- Engaging turn-based combat with tactical elements such as hacking, targeting body parts, and varied skill synergies.
- Repetitive and limited mission variety with mostly procedurally generated maps that become visually and mechanically similar over time.
- Combat and gameplay can feel slow, unbalanced, or lacking impact; some classes and skills are underpowered or redundant.
- Technical issues including crashes, inability to save during missions, clunky UI, confusing mechanics, poor explanations, and suboptimal controls.
story
195 mentions Positive Neutral NegativeThe story in this cyberpunk-themed dungeon crawler is minimal and largely serves as a backdrop for the gameplay rather than driving a compelling narrative, with many missions feeling repetitive and procedurally generated without much variety or character-driven elements. While the 75-week story mode introduces a focused timeframe and some worldbuilding, the lack of diverse mission objectives, limited plot depth, and generic cyberpunk setting result in a largely unoriginal and uninspiring narrative experience.
“The story mode for this game lasts 75 weeks. Each week is a procedurally generated map, with one of three missions. Completing or failing missions advances time in week-based increments. In story mode, you have 75 weeks to complete the game before events result in failure, creating a sense of time pressure. The imposed time limit of 75 weeks will keep the story more focused than star crawlers' 'here's infinity missions you can do between plot sections' approach, while the 'endless' mode does away with the plot and lets you clean up conglomerate forever in a state of perpetual war.”
“Story mode offers some plot, albeit one more concerned with worldbuilding and lore exposition than a personal or character-driven narrative. There is a background pre-story which I won’t spoil, and to find out about it you must find and unlock (hack) memories of the past. It's understated and, honestly, the story is not really that original, but it sets the scene well, and the whole sequence is executed perfectly.”
“The games story line is actually pretty decent for the genre but when you tie in the atmosphere and the audio, it kind of brings it to life.”
“The story is minimal, the dungeons are randomly generated repetitive crap, the quests are generic "fetch x" or "kill y" quests and the combat is boring and repetitive.”
“You see, while conglomerate city ultimately will offer four districts, and the first (and probably others) of these has three distinct areas to explore, each inhabited by a specific gang, the world is so empty and non-interactive that every mission feels exactly the same as every other.”
“Firstly, the more complex branches of skill tree are so insurmountably difficult to access because it requires such a tedious amount of grinding the same levels over and over again, the game feels like a more boring version of diablo at launch wherein people would spend hours repeating the same story mission, except with far less action.”
Conglomerate 451
Which sums up my feelings toward the entire game in fact. It’s not that it’s broken or even bad, it just isn’t very fun. A game like this that is essentially all systems, with an inherently thinner veil of context dressing up those systems, needs to nail that X factor that makes it tactile and addictive to play. In over twenty hours of playing the game, the only feelings of reward came from things explicitly labeled rewards – experience points, loot, character promotions, various unlocks. Things that every game of this type has, often in addition to the game being satisfying to play at the core.
50%Conglomerate 451 review
Despite a nice aesthetic in the missions and a handful of interesting concepts, Conglomerate 451 just doesn’t do quite enough to stand out and be noticed.
60%Conglomerate 451 Review
Some less than optimal choices prevent Conglomerate 451 from being a truly amazing experience.
20%
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Frequently Asked Questions
Conglomerate 451 is a tactical role playing game with science fiction and erotic themes.
Conglomerate 451 is available on Nintendo Switch, PC, Mac OS, PlayStation 4 and others.
On average players spend around 2 hours playing Conglomerate 451.
Conglomerate 451 was released on February 20, 2020.
Conglomerate 451 was developed by RuneHeads.
Conglomerate 451 has received neutral reviews from players and neutral reviews from critics. Most players liked Conglomerate 451 for its story but disliked it for its grinding.
Conglomerate 451 is a single player game.
Similar games include StarCrawlers, Deep Sky Derelicts, Robothorium, Urtuk: The Desolation, Halfway and others.









