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Conglomerate 451

If Eye of the Beholder had merged with Syndicate while watching Bladerunner... you would get Conglomerate 451.
Conglomerate 451 Game Cover
60%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, stability
61% User Score Based on 149 reviews
Critic Score 59%Based on 6 reviews

Platforms

Nintendo SwitchLinuxPCMac OSPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
Conglomerate 451 Game Cover

About

Conglomerate 451 is a single player tactical role playing game with science fiction and erotic themes. It was developed by RuneHeads and was released on February 20, 2020. It received neutral reviews from critics and mostly positive reviews from players.

Conglomerate 451 is a grid-based, dungeon crawling first-person RPG with roguelike elements set in a cyberpunk world. You are the CEO of a Special Agency, instructed by the Senate of Conglomerate city to restore the order in sector 451, where corrupted corporations have established their turfs. Thanks to the last constitutional decree, you are allowed to create human clones. Build your own team, …

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61%Audience ScoreBased on 149 reviews
story11 positive mentions
grinding12 negative mentions

  • Strong cyberpunk atmosphere with detailed art, lighting, and design that creates an immersive environment.
  • In-depth squad customization and management system including cloning, skill upgrades, implants, and equipment mods.
  • Engaging turn-based combat with tactical elements such as hacking, targeting body parts, and varied skill synergies.
  • Repetitive and limited mission variety with mostly procedurally generated maps that become visually and mechanically similar over time.
  • Combat and gameplay can feel slow, unbalanced, or lacking impact; some classes and skills are underpowered or redundant.
  • Technical issues including crashes, inability to save during missions, clunky UI, confusing mechanics, poor explanations, and suboptimal controls.
  • story

    195 mentions Positive Neutral Negative

    The story in this cyberpunk-themed dungeon crawler is minimal and largely serves as a backdrop for the gameplay rather than driving a compelling narrative, with many missions feeling repetitive and procedurally generated without much variety or character-driven elements. While the 75-week story mode introduces a focused timeframe and some worldbuilding, the lack of diverse mission objectives, limited plot depth, and generic cyberpunk setting result in a largely unoriginal and uninspiring narrative experience.

    • “The story mode for this game lasts 75 weeks. Each week is a procedurally generated map, with one of three missions. Completing or failing missions advances time in week-based increments. In story mode, you have 75 weeks to complete the game before events result in failure, creating a sense of time pressure. The imposed time limit of 75 weeks will keep the story more focused than star crawlers' 'here's infinity missions you can do between plot sections' approach, while the 'endless' mode does away with the plot and lets you clean up conglomerate forever in a state of perpetual war.”
    • “Story mode offers some plot, albeit one more concerned with worldbuilding and lore exposition than a personal or character-driven narrative. There is a background pre-story which I won’t spoil, and to find out about it you must find and unlock (hack) memories of the past. It's understated and, honestly, the story is not really that original, but it sets the scene well, and the whole sequence is executed perfectly.”
    • “The games story line is actually pretty decent for the genre but when you tie in the atmosphere and the audio, it kind of brings it to life.”
    • “The story is minimal, the dungeons are randomly generated repetitive crap, the quests are generic "fetch x" or "kill y" quests and the combat is boring and repetitive.”
    • “You see, while conglomerate city ultimately will offer four districts, and the first (and probably others) of these has three distinct areas to explore, each inhabited by a specific gang, the world is so empty and non-interactive that every mission feels exactly the same as every other.”
    • “Firstly, the more complex branches of skill tree are so insurmountably difficult to access because it requires such a tedious amount of grinding the same levels over and over again, the game feels like a more boring version of diablo at launch wherein people would spend hours repeating the same story mission, except with far less action.”
  • gameplay

    74 mentions Positive Neutral Negative

    Gameplay in Conglomerate 451 offers a mix of turn-based combat, squad management, and resource customization with some neat cyberpunk-themed mechanics, but many players find it repetitive, clunky, and poorly explained. While the visuals and setting are praised, combat lacks depth and variety, and the interface and mechanics sometimes hinder engagement. Overall, it appeals to fans of the genre but may struggle to hold broader interest due to its monotonous and unpolished gameplay loop.

    • “Currently playing Conglomerate 451, a cyberpunk dungeon crawler with management squad mechanics. Only 1 hour in, it's pretty good – the characters' abilities for hacking, implants, weapons, etc. are quite neat, with cool aesthetics.”
    • “A large number of game mechanics provide noticeable variety in gameplay, starting with the selection of operatives in your squad and ending with tuning microchips to enhance equipment and implants.”
    • “It's a visually glorious looking, albeit lackluster dungeon crawler; gameplay is undeniably first-person dungeon crawler style and in that regard, it's pretty good, with UI and scenes between missions having a strong XCOM feeling that is really enjoyable.”
    • “It doesn't do much of anything original or thoughtfully implemented in the setting -- basically generic cyberpunk that's been done thousands of times -- or gameplay -- simplistic dungeon crawler on missions, cheap copy more or less of XCOM in the between-mission home base sections -- or world -- completely uninteresting grid maps that seem procedurally generated with no thought for interesting areas to explore.”
    • “It also has a bunch of poorly explained character and equipment upgrade mechanics that are pretty confusing.”
    • “First of all, there is no manual (manual link on Steam doesn't go to a manual) and no in-game help to tell you about many gameplay mechanics.”
  • graphics

    44 mentions Positive Neutral Negative

    The game features impressive and well-crafted cyberpunk graphics with distinct themed zones and detailed environments powered by the Unreal Engine, enhancing immersion and atmosphere. However, visuals can feel repetitive and suffer from occasional glitches and suboptimal optimization, sometimes straining hardware performance. While the aesthetic is generally praised, it is often undermined by clunky interfaces and lackluster gameplay.

    • “Starting my first mission I was wowed by the graphics and sound: easily the most impressive I've seen and heard in a dungeon crawler.”
    • “Once through them you enter your target mission zone via elevator, and enter one of several brilliantly detailed and featured areas; the graphics here are genuinely high quality, and the enemies are well designed and in keeping with the theme.”
    • “The graphics powered by the Unreal Engine make this game good-looking overall, which gives the developers a lot of leeway for satisfying displays and animations to facilitate my enjoyment of the game.”
    • “Graphics are poorly optimized and it runs badly even with settings all the way down.”
    • “And can kill your graphics card!”
    • “The graphics are acceptable - not beautiful or highly detailed but reasonable - I'm running everything at max on a GTX1080.”
  • music

    33 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising its cyberpunk-inspired synthwave soundtrack for enhancing the atmosphere and immersion, while others find it repetitive, occasionally inappropriate during combat, or less memorable. Some players appreciate the fitting and updated soundtrack that complements the setting, but a few wish for more mechanical or varied sounds to reduce monotony. Overall, the soundtrack is often seen as a strong point, though sound effects and audio variety have room for improvement.

    • “Soundtrack is a real killer here, great synthwave tunes befitting the atmosphere!”
    • “The music, similarly, works well, and the menus in the corp screens where you manage your merry little band of misfits along with the combat beats are solid, well delivered and make sure you're always "in the environment", whilst the sound effects themselves vary a bit in quality this is forgivable on account of the soundtrack being really good.”
    • “The music is stellar - a heavy synth beat like Front 242 and others from that era.”
    • “The music is repetitive and forgettable, making the overall sound design mediocre at best.”
    • “There's only occasional music, and it's mostly ambient rather than upbeat synthwave, detracting from the expected energy.”
    • “The music during combat specifically felt inappropriately energetic and aggressive.”
  • atmosphere

    22 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its deep, immersive cyberpunk setting, supported by strong texture work, lighting, design, and a fitting synthwave soundtrack. While the visuals and environments effectively create mood, some note occasional animation issues and a lack of interactive elements that slightly diminish immersion. Overall, the combination of audio and environmental design successfully brings the dystopian world to life and keeps players engaged.

    • “The atmosphere is so deep and immersive that I don't want to quit the game after a mission (or more).”
    • “Excellent transmitted cyberpunk atmosphere, great design of locations and characters.”
    • “And the ever-present rain and great music soundtrack follow you everywhere, filling the atmosphere with a top-notch sound space.”
    • “The atmosphere is cyberpunk enough overall, but the music is repetitive and environments are pretty but lifeless: no NPCs besides enemies and merchants, almost nothing that you see is interactable.”
    • “- atmosphere”
    • “+ atmosphere”
  • grinding

    13 mentions Positive Neutral Negative

    Grinding in the game is a mixed experience: it can be engaging for fans of repetitive farming due to varied and well-designed environments, but gameplay often becomes tedious due to slow combat, limited tactical depth, and unclear item comparisons. Progression requires significant grinding, especially to unlock advanced skills, which some find monotonous and restrictive to creative playstyles. However, the inclusion of an endless mode and randomly generated maps helps mitigate extreme repetitiveness.

    • “It's not tedious at all like the ones you see in Warframe, nor do they serve as a roadblock for player progression.”
    • “You have no clue of what they offer besides their level without checking them one by one, which promises long tedious sessions of going back and forth to compare.”
    • “Firstly, the more complex branches of the skill tree are so insurmountably difficult to access because it requires such a tedious amount of grinding the same levels over and over again; the game feels like a more boring version of Diablo at launch wherein people would spend hours repeating the same story mission, except with far less action.”
    • “I soon found it nearly impossible for me to get anywhere on the skill tree without carefully grinding my way through base-level enemies which I could easily one-shot.”
  • optimization

    4 mentions Positive Neutral Negative

    Optimization reviews are mixed, with some users experiencing poor graphics performance even on low settings, while others report no performance issues and smooth scaling to their native resolution. Overall, the game runs well on certain systems but may struggle on others, affecting price-performance value.

    • “I never encountered performance issues or bugs.”
    • “I didn’t have any performance issues and it scaled perfectly to my native resolution.”
    • “If you get the game for less than the basic price of twenty, the price-performance ratio will improve a lot depending on the money you save.”
    • “Graphics are poorly optimized and the game runs badly even with settings all the way down.”
  • humor

    3 mentions Positive Neutral Negative

    The humor in the game starts off amusing but quickly becomes repetitive and irritating due to a limited variety of lines and overused broken English. Many users found it poorly executed, lacking true comedic value, and sometimes featuring inappropriate emotional reactions that detract from the experience.

    • “It is funny, well-done art, etc. I enjoyed playing the first half.”
  • stability

    3 mentions Positive Neutral Negative

    The game's stability is mixed, with some noticeable bugs and glitches that detract from the experience, though they are not overly disruptive. Despite these issues, recent updates have improved gameplay options and overall polish.

    • “The game offers some nice graphics, although some ugly glitches here and there, it is pleasant all the same.”
    • “I get that glitches are supposed to be unpleasant but perhaps sacrificing realism for the sake of fewer nails-across-the-blackboard effects would have been a better choice.”
    • “Was way too buggy in a rather short amount of time.”
  • character development

    2 mentions Positive Neutral Negative

    Character development is influenced by randomized equipment that adds variety to character design, though finding desired items can be time-consuming.

  • monetization

    2 mentions Positive Neutral Negative

    Users appreciate that the game’s monetization feels genuine and not exploitative, avoiding the typical pitfalls of desperate cash grabs or indie titles relying solely on engine branding. The positive impression is bolstered by quality elements like the soundtrack and overall presentation.

  • replayability

    1 mentions Positive Neutral Negative

    Replayability is limited, as players quickly learn optimal strategies during the first playthrough, reducing the incentive to replay.

    • “Replay value is limited by what you learn about optimizing from your first playthrough.”
  • emotional

    1 mentions Positive Neutral Negative

    Users find the emotional aspect poorly executed, criticizing its repetitive and unvaried expressions, lack of humor, and inappropriate or mistimed emotional reactions. Overall, it fails to evoke the intended emotional engagement.

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Conglomerate 451 is a tactical role playing game with science fiction and erotic themes.

Conglomerate 451 is available on Nintendo Switch, PC, Mac OS, PlayStation 4 and others.

On average players spend around 2 hours playing Conglomerate 451.

Conglomerate 451 was released on February 20, 2020.

Conglomerate 451 was developed by RuneHeads.

Conglomerate 451 has received neutral reviews from players and neutral reviews from critics. Most players liked Conglomerate 451 for its story but disliked it for its grinding.

Conglomerate 451 is a single player game.

Similar games include StarCrawlers, Deep Sky Derelicts, Robothorium, Urtuk: The Desolation, Halfway and others.