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Warhammer 40,000: Mechanicus

Warhammer 40,000: Mechanicus is a rare exception to the iconic tabletop game’s line-up of video game offerings. The combat is engaging, the visuals are striking and, most importantly, it’s a blast to play. Its attempts to diversify itself from other examples of the genre don’t always land, but it’s a solid RTS that’s as deeply addictive as it is ruthlessly entertaining.
Warhammer 40,000: Mechanicus Game Cover
88%Game Brain Score
gameplay, story
grinding, stability
92% User Score Based on 10,059 reviews
Critic Score 74%Based on 2 reviews

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Warhammer 40,000: Mechanicus Game Cover

About

Warhammer 40,000: Mechanicus is a single player tactical role playing game with a science fiction theme. It was developed by Bulwark Studios and was released on November 15, 2018. It received mostly positive reviews from critics and very positive reviews from players.

Warhammer 40,000: Mechanicus is a turn-based strategy game that puts you in charge of the Adeptus Mechanicus, an elite army of the Imperium, on a mission to explore a recently discovered Necron planet. The game offers a unique blend of religious and technological themes, with an emphasis on customization and strategy. The Omnissiah Edition includes bonus content such as a soundtrack, digital artbook, and a short story.

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92%
Audience ScoreBased on 10,059 reviews
gameplay1.6k positive mentions
grinding116 negative mentions

  • The game features engaging turn-based tactical combat with unique mechanics, a compelling atmosphere, and deep customization options for tech-priests.
  • The soundtrack is widely praised for its atmospheric qualities, enhancing the overall gameplay and narrative experience.
  • The game is a well-crafted experience with no predatory microtransactions, showcasing the developers' passion for the Warhammer 40,000 universe.
  • Many players find the gameplay repetitive and lacking in strategic depth as the campaign progresses, with missions becoming overly simplistic.
  • The game suffers from various bugs and performance issues, with mixed feedback on stability and optimization across different systems.
  • Character development is minimal, with many characters feeling one-dimensional and lacking depth, leading to a sense of stagnation in the narrative.
  • gameplay
    4,805 mentions Positive Neutral Negative

    The gameplay of *Warhammer 40,000: Mechanicus* is characterized by its turn-based tactical combat, which shares similarities with the *XCOM* series but introduces unique mechanics such as a shared resource system called cognition points that governs actions. While the game offers a compelling atmosphere and deep customization options for tech-priests, many players find the gameplay repetitive and lacking in strategic depth as the campaign progresses, with some missions feeling overly simplistic or easy once players become familiar with the mechanics. Overall, it is praised for its engaging narrative and immersive sound design, making it a worthwhile experience for fans of the *Warhammer 40,000* universe, particularly those interested in the Adeptus Mechanicus faction.

    • “The gameplay is fun and engaging, the race against the doomsday clock adds great tension, and the soundtrack is phenomenal.”
    • “Mechanicus is a solid game in a flimsy genre. It manages to do very well in every area: graphics, effects, gameplay, sound/music, and story.”
    • “The gameplay is simple yet engaging, with combat encounters lasting 5–10 minutes, making it easy to play in short bursts.”
    • “The gameplay is slow.”
    • “The gameplay is barebones — you click through rooms, get three action choices, then move to the next room, three choices again, and on the marked room you get a slow battle.”
    • “The heavy reliance on cognition points, the lack of cover mechanics, and the overall sameness of encounters make battles blur together.”
  • story
    3,909 mentions Positive Neutral Negative

    The story in *Warhammer 40,000: Mechanicus* is generally described as straightforward and somewhat predictable, focusing on the Adeptus Mechanicus's exploration of a Necron tomb world. While the narrative is delivered primarily through text and lacks significant plot twists, it is enriched by well-written dialogue and character interactions that reflect the faction's lore and philosophy. Players appreciate the engaging atmosphere and the choices made during missions, which can impact the overall experience, but many note that the missions can become repetitive over time, with a limited variety of objectives.

    • “The story follows the faction of Adeptus Mechanicus, the tech-priests of Mars, who are responsible for studying and manufacturing technology for the Imperium of Mankind.”
    • “The narrative in Warhammer 40,000: Mechanicus is rich and compelling, presented through a mix of dialogue, codex entries, and mission briefings.”
    • “The writing respects the source material’s complex mythology while making it accessible for newcomers, striking a balance between lore-heavy exposition and engaging storytelling.”
    • “The story is alright, but somewhat forgettable, with my main issue being that despite what the missions seem to accomplish - based on the dialogues, there is no mechanical change in the game to show that progress.”
    • “The game does a poor job explaining the actual consequences of rushing missions versus taking your time.”
    • “The missions get extremely boring. This just makes it a boring... really boring as I'm basically doing the same frikkin fight 2-3 times each mission.”
  • music
    2,724 mentions Positive Neutral Negative

    The music in "Warhammer 40,000: Mechanicus" has received widespread acclaim for its atmospheric and immersive qualities, blending gothic organ sounds with electronic elements to create a unique auditory experience that perfectly complements the game's dark themes. Many players highlight the soundtrack as a standout feature, often describing it as one of the best in gaming, with tracks that enhance the overall gameplay and narrative. However, some critiques mention that the limited number of tracks can lead to repetitiveness over extended play sessions, yet the overall consensus remains that the music significantly elevates the game's appeal.

    • “The music is great, really fits this specific 40k atmosphere.”
    • “The soundtrack is one of the best I've ever heard.”
    • “The soundtrack alone is worth its own praise; it’s haunting, mechanical, and completely immersive.”
    • “The soundtrack is limited and underwhelming.”
    • “No, all they ever talk about with this stupid game, is the fucking music, even though, there's only like, 2 good music tracks, from a very, very small soundtrack list.”
    • “The music and sound design, the level design, the character banter, unit customization, the quick intuitive ui in combat, it's all perfect.”
  • graphics
    952 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players praising the atmospheric art style that effectively captures the grimdark essence of the Warhammer 40k universe. While some noted that the visuals are not cutting-edge and can be simplistic or repetitive, they still found them to be visually appealing and fitting for the game's theme. Overall, the combination of solid graphics, immersive sound design, and a compelling aesthetic contributes to a rich gaming experience, despite some technical limitations and occasional graphical bugs.

    • “The art style, music, and gameplay all mold together perfectly to create a dark, atmospheric experience that feels truly Warhammer 40k.”
    • “The graphics are stunning, capturing the grimdark essence of the Warhammer universe perfectly.”
    • “The visuals are excellent, the music is epic, the gameplay and tactics are good as well!”
    • “Graphics are outdated and boring.”
    • “The graphics are simplistic and the identification icons are inanimate 2D illustrations.”
    • “The graphics are pretty mediocre; you'll realize after a while that there's only a finite number of maps and each mission loads one of the maps, so sometimes you'll often see the same map multiple times.”
  • atmosphere
    853 mentions Positive Neutral Negative

    The atmosphere of "Warhammer 40,000: Mechanicus" is widely praised for its immersive and richly detailed representation of the 40k universe, enhanced by a haunting soundtrack and atmospheric sound design. Reviewers highlight the game's ability to evoke the grimdark aesthetic of the Adeptus Mechanicus and Necron lore, with many noting that the music and voice acting significantly contribute to the overall experience. While some critiques mention gameplay issues, the consensus is that the game's atmosphere is its standout feature, making it a must-play for fans of the franchise.

    • “The art style, music, and gameplay all mold together perfectly to create a dark, atmospheric experience that feels truly Warhammer 40k.”
    • “The atmosphere is perfect; the gameplay is fun and challenging with rogue-like elements to make each playthrough feel different, and the soundtrack makes my knees weak.”
    • “The atmosphere, lore, and soundtrack are fantastic and immerse you in the world; this was my first Warhammer 40k game, and it made me love the setting.”
    • “It's a shame, because the concept and atmosphere are solid.”
    • “The atmosphere of the graphics is enveloping, detailed tombs with the green color being predominantly the main choice, enjoy the architecture of the necrons and their 60 million year old perilous world.”
    • “The atmosphere in this game scared me worse than Amnesia.”
  • replayability
    266 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag, with many players noting a decent amount of replay value due to various difficulty levels, character customization, and different build options. However, some reviewers express concerns about limited replayability stemming from a relatively linear progression and the inability to experience all content in a single playthrough. While some players find the game engaging enough for multiple runs, others feel it lacks the depth and challenge to warrant extensive replay.

    • “Replayability is also good because after I finished the game I feel like I want to make another run on higher difficulty where I would like to try different builds and make different choices now when I understand the game better.”
    • “The game has a lot of replayability as the missions are varied, the maps are random, you can't see all the content in a single playthrough and your playstyle is highly customizable.”
    • “Game has great replayability; I've already completed it twice but there are different scenarios, tactics, and loadouts out there for you to try.”
    • “The game has more replay value than I had originally thought.”
    • “Overall though, a very solid little tactics game with some decent replayability.”
    • “This issue makes the game less replayable for sure.”
  • grinding
    124 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized, with many players finding the combat and mission structure tedious and repetitive. While some enjoy the initial learning curve and character progression, the overwhelming sentiment is that the gameplay becomes a slog, particularly in the late game, where players often feel overpowered and the challenge diminishes. Overall, the grinding experience detracts from the enjoyment, making it feel more like a chore than a rewarding gameplay loop.

    • “The gameplay is fun and strategic but isn't too tedious and is simple enough to get a grip on very quickly.”
    • “It's basically a not grindy SRPG with great atmosphere and great tech unlocks a la X-COM.”
    • “And I accepted the mission as soon as I got it, so no grinding involved.”
    • “What should have been a stylish, atmospheric 40k experience instead feels like a small, grindy tactics game with a timer constantly breathing down your neck.”
    • “Despite being pleased that I had played this game for its standout moments, it's a very long, grindy, and simple game which I'm glad that I'm done with.”
    • “The execution of this particular one was just... too much grinding and overly long levels.”
  • humor
    115 mentions Positive Neutral Negative

    The humor in the game is characterized by a blend of dark, deadpan wit and absurdity, effectively capturing the grim yet comedic essence of the Warhammer 40k universe. Players appreciate the clever dialogue and character interactions, which often lead to unexpected moments of hilarity amidst the serious themes of the game. While the gameplay may become easy over time, the humorous writing and quirky characterizations, particularly of the tech-priests, provide a delightful contrast that enhances the overall experience.

    • “The game also has a subtle but great sense of humor; it never tries too hard to make you laugh, but it's just clever and not forced. It's clear the characters are taking things seriously, which leads to some of them being funny by their mannerisms and the way they talk.”
    • “The writing for the characters fits their role perfectly and is often quite humorous, with clever banter that reflects the personality of each forge world they come from.”
    • “The dialogue and characters can be grim, charming, funny, charismatic, or morose when needed, showcasing a range of humor that adds depth to the experience.”
    • “The bonuses and penalties you encounter during battles are purely based on luck, which isn't funny at all.”
    • “The humor attempts in the game fall flat and often feel forced.”
    • “I expected a lot more laughs, but the jokes just didn't land.”
  • stability
    94 mentions Positive Neutral Negative

    The stability of the game has received mixed feedback from users. While some players report a relatively bug-free experience, others highlight persistent issues such as game-breaking bugs, visual glitches, and UI problems that can disrupt gameplay. Overall, many agree that while the game is playable, it still suffers from various minor bugs that detract from the overall experience.

    • “I've had no noticeable software issues so far, and it runs great on my laptop!”
    • “Pretty much bug free for me through an entire run through 40+ missions including the DLC, with the only hiccup being some of the later battles took a long time to save mid-battle and were doing some serious HD thrashing.”
    • “Fresh, fun tactical combat system, close to bug free at launch.”
    • “There is a game-breaking bug after the tutorial where the game freezes 100% of the time.”
    • “Still way too many bugs and glitches after all this time.”
    • “Currently very buggy and you'll frequently end up having to restart the game to progress, so make sure to save often.”
  • optimization
    81 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players noting significant performance issues, including stuttering, lag, and high resource consumption, particularly on lower-end systems. While some users report smooth gameplay and good performance on specific hardware configurations, others describe it as feeling like an unoptimized port with limited graphical settings and occasional bugs. Overall, the game appears to require further optimization to enhance the user experience across a wider range of systems.

    • “For someone who likes tactics, AdMech, optimization, and lore: this game is one of the best 40k games out at the moment.”
    • “The optimization is impressive, with no noticeable lag or frame drops, on low-to-mid settings with 60fps consistently.”
    • “Optimized very well, fun and addictive gameplay loop, amazing art direction and soundscape, friendly for newbies to 40k (but has a huge amount of lore for veterans), and awesome dialogue between characters.”
    • “The game also seems to be badly optimized.”
    • “Feels like an unoptimized port from console to PC.”
    • “The game is just outright unoptimized, and again unpolished, seeming like nothing has really changed from when they first revealed gameplay of it to days after release, things that should have been fixed for launch.”
  • monetization
    43 mentions Positive Neutral Negative

    The monetization aspect of this game is highly praised, with reviewers emphasizing that it is not a cash grab like many other Warhammer titles. Players appreciate the absence of microtransactions and the developers' commitment to quality, noting that the game feels like a genuine labor of love rather than a quick profit scheme. Overall, it stands out as a well-crafted experience in a landscape often filled with low-effort, monetization-driven games.

    • “Good writing, excellent music, and most importantly no predatory microtransactions.”
    • “The devs are extremely passionate about delivering a compelling atmosphere and aesthetic, and they're one of the few modern devs that have been given free reign to develop a 40k project on their own terms without a publisher pushing for DLC, loot crates, or microtransactions.”
    • “The game itself is in a complete state and no sign of microtransactions in sight, which is refreshing for a game under the 40k IP.”
    • “To have a sense of pride and care about subject matter in gaming is a very rare thing these days with triple-A studios churning out bland and generic garbage with thousands of microtransactions to drain your wallet.”
    • “With the game being out for over a year with only 1 DLC, it's obvious that this game was made for a quick cash grab on Warhammer fans.”
    • “They often have low production values and feel like quick cash grabs riding on the Warhammer 40k coattails.”
  • emotional
    32 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a range of responses, from joy and satisfaction to frustration and detachment, particularly due to the characters' mechanical nature and the game's repetitive structure. Players appreciate the heartfelt pursuit of wisdom and the immersive ambiance that evokes a sense of belonging to the Adeptus Mechanicus, despite some feeling disconnected from the story due to the protagonists' bigotry. Overall, the game successfully engages players' emotions through its gameplay mechanics and sound design, even as it grapples with the challenge of portraying emotional depth in a world dominated by cyborgs.

    • “Faustinius is a magus; of course, he should not risk the remains of his flesh against the alien menace. With his emotions contained, but not expunged, he can make callous but necessary commands while being emotionally cognizant enough to read the morale and mood of his less favored servants.”
    • “Their pursuit of wisdom is heartfelt, their devotion to preserving knowledge is personal, and their reverence for tradition is admirable and exemplary.”
    • “This game made me feel so good; thank you for the journey you offered me =)”
    • “The story is boring and the repetitive fights take place in disconnected rooms that are so artistically uninspired they don't even feel handcrafted.”
  • character development
    29 mentions Positive Neutral Negative

    Character development in the game is a mixed bag; while the character designs and dialogue are praised for their quality and creativity, many reviewers note a lack of depth and progression in character arcs, with some characters feeling one-dimensional. Although there are unique systems for character development and customization, the overall narrative and character growth are often described as minimal, leading to a sense of stagnation as players progress. The game excels in atmosphere and tactical gameplay, but it falls short in delivering a compelling character-driven story.

    • “In short: the character designs, the 2D art, and the cutscenes are immaculate; they are beautiful.”
    • “The writing for me is also a standout, with some really fleshed-out dialogue and character development even though the characters are just portraits.”
    • “Feels like the 40k universe, dialogue is entertaining, gameplay is tactical, and character development makes you feel powerful.”
    • “The text conversations between the characters are pretty fun at first, but the characters are very one-note and there isn't anything like character development or much of a story.”
    • “Great game at its core, but gameplay is poorly balanced and it gets progressively easier the more you play, even at the highest difficulty, and story/character development is barely there at all.”
    • “It lacks in the character development department, as the units you control don't have personalities at all.”
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19h Median play time
32h Average play time
7-40h Spent by most gamers
*Based on 58 analyzed playthroughs
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Frequently Asked Questions

Warhammer 40,000: Mechanicus is a tactical role playing game with science fiction theme.

Warhammer 40,000: Mechanicus is available on Nintendo Switch, PlayStation 4, Steam Deck, iPhone and others.

On average players spend around 32 hours playing Warhammer 40,000: Mechanicus.

Warhammer 40,000: Mechanicus was released on November 15, 2018.

Warhammer 40,000: Mechanicus was developed by Bulwark Studios.

Warhammer 40,000: Mechanicus has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

Warhammer 40,000: Mechanicus is a single player game.

Similar games include Warhammer 40,000: Chaos Gate - Daemonhunters, SteamWorld Heist, King Arthur: Knight's Tale, Showgunners, TROUBLESHOOTER: Abandoned Children and others.