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About Chrono CCG

Chrono CCG is a single player and multiplayer tactical turn-based strategy game with post-apocalyptic and science fiction themes. It was developed by Infinite or Bust Games Inc. and was released on June 23, 2026. It received mostly positive reviews from players.

Chrono CCG is an indie card battler where rival syndicates clash across unraveling timelines, fighting to rewrite history. Construct your deck around powerful Divers, watch your agents ascend to their Immortalized forms mid-match, and Shift time itself on the battlefield to tip the scales in your favor. Built by community leaders of the digital CCG genre rallying together, taking the lessons of t…

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Games Like Chrono CCG

Looking for games like Chrono CCG? Here are top tactical turn-based strategy recommendations with a post-apocalyptic and science fiction focus, selected from player-similarity data — start with Elestrals Clash!, Shardbound: Forge Your Path, Master Your Strategy or Chroma: Bloom And Blight.

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Reviews

61%Audience ScoreBased on 237 reviews
gameplay53 positive mentions
monetization8 negative mentions

  • Strong core gameplay inspired by Legends of Runeterra with unique and deep mechanics like timeline manipulation, divers, and all units having level-up conditions.
  • Active and responsive developer team dedicated to fixing bugs, balancing the game, and improving player experience based on community feedback.
  • Fair and accessible free-to-play progression with daily free packs, quests, and battle passes allowing players to build competitive decks without mandatory spending.
  • The game is currently very buggy and unpolished, with frequent crashes, freezes, UI glitches, and game-breaking bugs that hinder gameplay experience.
  • Lack of tutorial or onboarding makes new player experience difficult and confusing, especially given the game's complexity and number of keywords.
  • Monetization is aggressive and potentially pay-to-win, with high prices on starter decks and packs, limited free content, and grindy progression that frustrates new and free-to-play players.
  • gameplay

    120 mentions Positive Neutral Negative
    44% positive mentions, 52% neutral mentions, 4% negative mentions

    The gameplay is praised for its strong foundations, engaging mechanics, and meaningful decision-making, notably building upon and enhancing the core systems from Legends of Runeterra with unique features like the timeline and immortalization mechanics. While the game is deep and rewarding strategically, it suffers from bugs, complexity, a steep learning curve, and a lack of polish typical of its early access state. Overall, fans of digital card games find the gameplay promising and fun, with great potential once balance and user experience issues are addressed.

    • “The core mechanics of this game are mimicked nicely, and on top additional unique features have been added.”
    • “The timeline mechanic alone makes this a card game a very unique experience, that gives players plenty of things to think about during a match.”
    • “It takes that foundation and pushes beyond it with fresh mechanics like diver and timelines, both of which feel fantastic in practice and give the game its own identity.”
    • “Slow gameplay, matches take way too much time, unfinished state, overly complex for no good reason, a lot of bugs.”
    • “It has some neat ideas, but the cards are hard to read, some of the mechanics playing out don't make sense because game clarity is lacking sometimes.”
    • “This game needs a tutorial, mostly for core game mechanics (timelines, how abilities work, etc.), but would also be nice for keywords. There's a lot of reading when starting and this will turn away many players who just don't understand what's happening. No, just linking YouTube videos in-game doesn't count; to truly understand mechanics, you need to see them in action.”
  • monetization

    33 mentions Positive Neutral Negative
    9% positive mentions, 67% neutral mentions, 24% negative mentions

    The monetization in this early access game is widely criticized for being aggressive, expensive, and poorly implemented, with players citing exorbitant prices, numerous microtransactions, and lack of player-friendly systems. Despite being in beta, the monetization feels overly greedy and buggy, detracting from the overall experience and raising concerns about its impact on the game's future success. Some acknowledge potential but urge a rework of the monetization approach to better support and grow the player base.

    • “After a couple of games, the monetization is quite a bit better than others make you believe.”
    • “On the other hand, I don't really get the criticism regarding aggressive monetization.”
    • “Current monetization is a bit weird but I think the current reviews do it an injustice.”
    • “Terrible monetization, zero player agency from the start, and the client is a buggy mess.”
    • “As others have said, it's buggy, and I mean really bad bugs where your cards just don't do damage, or it charges you for wildcards but doesn't give them to you etc. It cannot hide behind the beta shield as they have like 8 different types of monetization from the get-go.”
    • “But it's early access, you can't expect the game to not have bugs, they are still working on it? Forget that—120$ for precons, a 10$ battle pass, 20$ to get double daily packs for a month (???????) and a monetization system that wants me to skip meals to pay for this buggy mess.”
  • stability

    28 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from pervasive and severe stability issues, including frequent freezes, bugs that affect gameplay mechanics, and numerous client errors that disrupt the player experience. Despite being in early access, these problems are significant and frequent enough to hinder progress and enjoyment, compounded by frustrating monetization elements. Overall, while the game shows potential, its current buggy and unstable state substantially undermines its playability.

    • “I have had so many games where I have to force close the client because all the cards disappear, the game freezes, I suddenly lose the ability to play any cards or spells... the list goes on.”
    • “As others have said, it's buggy, and I mean really bad bugs where your cards just don't do damage, or it charges you for wildcards but doesn't give them to you etc. It cannot hide behind the beta shield as they have like 8 different types of monetization from the get go.”
    • “After struggling with the login in screen, I'm met with a buggy mess that has the audacity of having a battle pass; while entering the store makes an unclosable error message and I can't claim any packs.”
  • graphics

    15 mentions Positive Neutral Negative
    20% positive mentions, 60% neutral mentions, 20% negative mentions

    The game's graphics feature a unique and diverse art style blending various themes like cyberpunk and steampunk, with full card art appreciated by many players. However, visual quality is inconsistent, with some rough, unpolished elements, graphical glitches, and lag issues noted, likely due to it being an early effort from a small studio. Despite these flaws, the art shows promise and potential, especially as the final artwork is human-created, which appeals to fans of traditional artistry.

    • “The art style is also unique.”
    • “The game’s visual presentation combines elements of science fiction, alternate history, cyberpunk aesthetics, steampunk influences, and post-apocalyptic imagery.”
    • “I love the artwork - thanks devs for the full card art on every card!”
    • “However, the visuals are not good.”
    • “Some of the graphics are rough right now but it is the first game of a small studio.”
    • “It seems like the game is having graphical lag issues.”
  • story

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    Players appreciate the game's time-travel-themed story and artistic direction, which enrich gameplay and set the stage for future expansions. However, many desire more in-depth backstory and lore to better connect with their decks and the game world. Additionally, some frustrations arise from resource tracking issues and disliked quest designs that detract from the overall narrative engagement.

    • “Please add more backstory/lore to help players feel more invested in and connected to their decks and the game's content.”
    • “This story is more than background flavor; it directly influences gameplay through systems that allow players to alter the course of events during matches.”
    • “The diverse artistic direction complements the time-travel premise and provides a strong foundation for future card expansions and storytelling opportunities.”
    • “Please add more backstory and lore to help players feel more invested in and connected to their decks and the game's content.”
    • “"Win" quests are horrible - full stop.”
    • “Within a couple days I realized it's better to just hit my quest goals, dump out, and re-queue.”
  • music

    6 mentions Positive Neutral Negative
    50% positive mentions, 33% neutral mentions, 17% negative mentions

    The music is consistently praised as catchy and high-quality, often highlighted as one of the game's strongest aspects. While some users find it very enjoyable and integral to the experience, a few note it isn't as strong compared to other presentation elements. Overall, the soundtrack receives enthusiastic and positive remarks.

    • “Between deep mechanics, distinct, identity-driven factions, and a catchy soundtrack (the significance of which is not to be underestimated), there's a lot to like here.”
    • “First of all... insanely good music, 20/10 now...”
    • “Also, I like the music.”
    • “The obvious downsides are the presentation, art, theme, and music are clearly not as strong (granted Runeterra was 10/10 in these areas).”
  • optimization

    4 mentions Positive Neutral Negative
    50% positive mentions, -25% neutral mentions, 75% negative mentions

    The game's optimization is currently poor and problematic, with frequent failures and unpolished performance. While some players are willing to overlook these issues during early access, others find it a significant drawback affecting the overall experience.

    • “If you can handle unoptimized things, and like joining in early, this game is for you.”
    • “Sure, it is not yet properly optimized, but let's just give them some time.”
    • “If you can handle unoptimized things, and like joining in early; this game is for you.”
    • “This isn't a game “inspired” by lor: it’s a cheap, poorly optimized, and soulless clone.”
    • “First time starting, optimization failed.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is light and subtle, with a nostalgic charm that adds to the enjoyment. While the characters may be unfamiliar, the game's art and deckbuilding offer an amusing and satisfying experience.

    • “It is funny, many arts are amazing in my opinion and deckbuilding feels good even with the few cards the game gives to you at the start (the free daily pack helps getting some new cards early).”
    • “It is a bit funny looking because the characters are unknown but a perfect game to reminisce.”
  • replayability

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Replayability is significantly improved with the addition of multiple starter decks and bug fixes, enhancing the early game experience. Future planned features like sealed modes, tournament systems, and expanded drafting options promise to further deepen gameplay and boost replay value.

    • “Planned additions such as sealed modes, tournament systems, expanded drafting options, and best-of-three competitive ladders indicate a roadmap aimed at increasing both depth and replay value.”
    • “The card inspection bug is fixed and we went from one starter deck to three, making the game a fair bit more playable at the start.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely seen as tedious and slow due to prolonged animations, making progression feel laborious. Players express a desire for less time-consuming gameplay or options to advance without extensive grinding or additional payments.

    • “The gameplay itself is fine at best, but all of the animations are very slow and it just feels tedious to play.”
    • “If they make it so you can actually play the game without paying or grinding for days, I'll probably come back.”
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Play Times

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Chrono CCG is a tactical turn-based strategy game with post-apocalyptic and science fiction themes. Common tags for Chrono CCG include turn-based, indie, trading, cyberpunk, deckbuilding and others.

Chrono CCG is available on PC and Windows.

On average players spend around 3 hours playing Chrono CCG.

Chrono CCG was released on June 23, 2026.

Chrono CCG was developed by Infinite or Bust Games Inc..

Chrono CCG has received mostly positive reviews from players. Most players liked Chrono CCG for its gameplay but disliked it for its monetization.

Chrono CCG is a single player game with multiplayer support.

Similar games include Elestrals Clash!, Shardbound: Forge Your Path, Master Your Strategy, Chroma: Bloom And Blight, The Lost Glitches, Duelyst II and others.