DUELYST II is a free, fair, competitive tactics game. Build your collection of beautifully animated pixel art cards and put your skills to the test on the ranked ladder.
Position your units on the battlefield and destroy the enemy General to claim victory in strategic turn-based combat.
Construct a deck from hundreds of unique cards - use minions, spells, and artifacts to discover new strategie…
Duelyst II offers a unique blend of tactical gameplay and card mechanics, making it a refreshing experience for fans of both genres.
The game features beautiful pixel art and animations, enhancing the overall aesthetic and enjoyment.
The developers are responsive to community feedback, making adjustments to the game based on player input, which shows their commitment to improving the experience.
The monetization model is heavily criticized for being predatory, with high costs for card packs and a slow progression system for free-to-play players.
Many players feel that the removal of unique general abilities has diminished the strategic depth and variety of gameplay.
The matchmaking system is often unbalanced, leading to new players facing off against more experienced opponents with better cards, which can be frustrating.
gameplay
221 mentions Positive Neutral Negative
38%
57%
5%
The gameplay of Duelyst II is a blend of tactical grid-based strategy and collectible card mechanics, praised for its depth and unique mechanics, such as the "draw 2" and "replace" systems. However, many players express disappointment over balance issues, the removal of beloved mechanics from the original game, and a perceived lack of engaging content, leading to a mixed reception regarding its overall fun factor. While the art and strategic elements are well-received, concerns about monetization and gameplay stagnation persist, suggesting that while the core gameplay remains solid, it may not fully meet the expectations of long-time fans.
“Incredible art style and engaging gameplay with hundreds of units and super unique factions.”
“The gameplay of a card game mixed with the grid-based strategic placement, movement, and attacks makes for the best kind of collectible card game I've ever experienced.”
“The gameplay is deep and dynamic, the deckbuilding is solid and decently balanced, and the price point to play competitively is very low.”
“But for some reason, the new devs managed to break elements, causing some regression in the actual gameplay and concept.”
“The main problem with the game for me is that despite being a strategy game with a board and unit movement in theory, those aspects in a lot of gameplay scenarios are completely thrown out of the window due to effects that allow you (or your opponent) to rather easily wipe whole boards, destroy any unit, spawn mobs in virtually any square you want, deal massive direct damage to enemy face, and so on.”
“Its missing some of the prior mechanics (general 'bloodborn' abilities) that made it unique, fun, and actually build-around able and stripped most of the commander and deck identity mechanics out.”
monetization
127 mentions Positive Neutral Negative
6%
74%
20%
The monetization model in Duelyst II has drawn significant criticism for being aggressive and reminiscent of predatory practices, with many players feeling it prioritizes profit over player experience. Despite some improvements and promises of a more player-friendly approach, the system still relies heavily on microtransactions and card packs, making it difficult for free-to-play users to progress without substantial time investment or spending money. Overall, the community expresses concern that the current monetization could hinder the game's longevity and enjoyment.
“The monetization isn't terrible, but it's not amazing either.”
“Another consistent complaint I hear is the monetization practices of this game, which I do have a few gripes, but honestly, this game gives you a ton of stuff for free for just simply playing the game (like a real game should).”
“Great game if it were not for the predatory monetization.”
“The monetization is a literal joke.”
“The predatory microtransactions will gate players off from being able to build even mediocre decks, making the PvP a frustrating experience which swings between genuinely fair matches to playing against players who have pumped money into their deck.”
“The monetization in itself is rather similar to the original Duelyst from what I remember, but I'd say that the emote packs and similar aren't nearly worth the price asked for.”
graphics
67 mentions Positive Neutral Negative
58%
38%
4%
The graphics of the game are a mixed bag, with many praising its charming pixel art style, beautiful animations, and unique aesthetic that enhances gameplay. However, some users criticize the inconsistent graphic styles and blockiness at higher resolutions. Overall, the visuals are often highlighted as a standout feature, contributing to the game's appeal despite some technical drawbacks.
“Incredible art style and engaging gameplay with hundreds of units and super unique factions.”
“The visuals are probably the strongest part of Duelyst.”
“The game features beautiful hand-drawn artwork, which gives the game a unique and visually stunning aesthetic.”
“The downside is that it is a horrible looking mismatch of different graphic styles and that the turns are punishingly short.”
“- very ugly graphics”
“Some basic tutorials should be added like deck-building (min deck size required etc) and while the pixel graphics are fine, at least on 1440p they can appear a bit too blocky especially in contrast to.”
music
54 mentions Positive Neutral Negative
50%
44%
6%
The music in the game has received mixed reviews, with many praising its beauty and integration into the overall aesthetic, while others express disappointment over the absence of the original soundtrack. Some players appreciate the new tracks, describing them as catchy and fitting, while others find them inconsistent or overly distracting during gameplay. Overall, the inclusion of the legacy soundtrack as an option has been well-received, allowing players to choose their preferred musical experience.
“Duelyst is a turn-based, deckbuilding PvP game with amazing style, intuitiveness, and music.”
“The music is amazing.”
“Gorgeous presentation from the music, backgrounds, animations of the units etc. the team has done a great job so far in reviving this game to former glory and promising a brighter future for the game!”
“More importantly, I really, really miss the music from the original.”
“That, along with the lore and gameplay really sold me on the original, so with the gameplay changed and the music gone, it just wasn't the same for me anymore and I ended up not playing much.”
“The new music is really hit or miss, landing on miss more than not.”
story
37 mentions Positive Neutral Negative
14%
78%
8%
The game lacks a substantial story, with players expressing a desire for a dedicated story mode to enhance the experience. While the artwork conveys some character and thematic elements, the focus remains heavily on online play and daily quests, which are often criticized for being grindy and offering minimal rewards. Overall, the absence of a compelling narrative detracts from the game's potential depth and engagement.
“The artwork is not only pleasing to the eye but also helps to convey the game's story and characters in a compelling way.”
“Progression is spot on, you're encouraged to do solo quests to learn and earn gold which can be used to buy orbs that contain new cards.”
“There's no story.”
“A story mode would definitely help to flesh them out, but that probably won't happen.”
“Unfun and grindy daily quests with lackluster rewards and not even their in real money shop works properly.”
grinding
29 mentions Positive Neutral Negative
10%
97%
The grinding aspect of the game has received mixed reviews, with many players finding it excessively tedious, especially for free-to-play (F2P) users who face high resource costs and a lack of meaningful rewards. While some appreciate the game's core mechanics and suggest that casual play can mitigate the grind, the overall sentiment leans towards frustration with the monetization model and the time investment required to obtain cards. Players express a desire for a more balanced system that doesn't heavily favor those willing to spend money.
“Small, but loyal community: join and play! Unlike other card games, this isn't as grindy as bigger titles.”
“The grind in this game feels rewarding and engaging, making every effort worthwhile.”
“I appreciate how the grinding mechanics are balanced; it encourages progression without feeling tedious.”
“I can't play the actual game because I can't get cards without endless grinding.”
“The resource costs for high rarity cards are obscene for free-to-play players, and cosmetics provide further incentive to whale on this game to get ahead, making the honest grinders hate the very existence of this game, its unfair grinding system, and its horrendous region balancing.”
“Broken matchmaker, snail's pace progression, on top of a very grindy crafting system, with minimal reward for your time spent playing. In short, unless you are into that sort of thing, I would not recommend it.”
stability
5 mentions Positive Neutral Negative
100%
The game's stability is heavily criticized, with users reporting numerous glitches, frequent disconnections during matches, and an overall buggy experience. While the core gameplay is appreciated, the technical issues significantly detract from the enjoyment, making it barely playable at launch.
“Barely playable, has a lot of glitches such as in-game text not found as well as randomly kicking you out of a game in the middle of a duel.”
“Overall very buggy and disappointing, I loved the Duelyst games but not in this condition.”
“It's buggy as hell now and really showing its age with the unchanged UI.”
emotional
5 mentions Positive Neutral Negative
100%
Players express a deep emotional connection to the game, highlighting feelings of heartbreak when stepping away and returning to find changes. The community is described as wholesome, fostering positive interactions, while features like the legacy option and the ability to tip opponents add a heartwarming touch to the competitive experience. Overall, the game encourages mature emotional regulation, allowing players to find joy even in loss.
“After playing the original for so long, and having to step away from gaming only to come back and find it gone was heartbreaking.”
“The legacy option is just so heartwarming.”
“Also, you can tip people with your gold after you beat them; the ultimate bad manners but also wholesome.”
humor
3 mentions Positive Neutral Negative
100%
The humor in the game is noted to be inconsistent, with many players finding the removal of previously funny and chaotic cards disappointing. While some factions have amusingly weak gimmicks, the overall lack of strategic synergy and effective removal options detracts from the comedic potential.
“Very funny”
replayability
1 mentions Positive Neutral Negative
100%
While the game has improved in playability, users still express concerns about its outdated monetization system, suggesting that it may not be worth spending money on despite its potential for replayability.
optimization
1 mentions Positive Neutral Negative
300%
100%
Users express a desire for improved optimization, indicating that current performance issues need addressing before they can provide a more favorable review.
“I hope they improve the optimization in future updates; I'll update my review once that happens.”
“The game runs smoothly after the latest optimization patch, making for a much better experience.”
“I appreciate the developers' efforts in optimizing the game; it has significantly improved performance.”
“Hoping they get it better optimized and will update my review when that happens.”