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Hand of the Gods

8IGN Logo Muy bueno Un juego de cartas coleccionables con altísimas dosis de personalización en lo que a mazos se refiere y con un funcionamiento táctico. Por Jose A. Rodríguez
Hand of the Gods Game Cover
57%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:story, monetization
52% User Score Based on 446 reviews
Critic Score 80%Based on 1 reviews

Platforms

Xbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Hand of the Gods Game Cover

About

Hand of the Gods is a single player and multiplayer tactical turn-based strategy game with a fantasy theme. It was developed by Hi-Rez Studios and was released on February 20, 2018. It received mostly positive reviews from critics and neutral reviews from players.

Command the Gods, strategically position your forces, and unleash divine powers to defeat your foes in the new turn-based strategy CCG from the makers of SMITE and Paladins!

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52%Audience ScoreBased on 446 reviews
gameplay30 positive mentions
story3 negative mentions

  • Unique blend of collectible card game and strategic tactics on a board increases depth and engagement.
  • Free-to-play friendly with decent earning potential of currency and card packs without spending money.
  • Distinct pantheon leaders and deck archetypes offer diverse playstyles and strategies.
  • Severe balance issues causing snowballing and favoring pay-to-win players who can buy powerful cards.
  • Low player base results in long matchmaking times and unfair matches against much higher ranked opponents.
  • UI problems, lack of tutorial depth, and frequent bugs degrade new player experience and game polish.
  • gameplay

    77 mentions Positive Neutral Negative

    The gameplay offers a unique blend of collectible card strategy with tactical, grid-based mechanics, providing an engaging and strategic experience that distinguishes it from typical card games. However, players frequently note significant balance issues, problematic and sometimes broken mechanics, a steep pay-to-progress model, and a clunky, occasionally frustrating user interface. Despite these drawbacks, the game’s strategic depth, variety of god powers, and visually appealing presentation receive consistent praise, suggesting strong potential if content and balance improvements are made.

    • “Developed by Hi-Rez Studios, this unique blend of card-based gameplay and strategic tactics offers an engaging and immersive experience for fans of collectible card games and tactical warfare.”
    • “1- The fact that you have actual gods and units moving on the board makes the gameplay challenging and much more fun than any regular card game.”
    • “At this point in time, a shallow free-to-play CCG that mixes things up with a tactical isometric/top-down grid-based playing field; this is a pretty cool addition to the genre that I think only a Magic: The Gathering game or two (as well as Duelyst) have done in the past and it does add an extra level of mechanical engagement and player involvement to the game.”
    • “Unfair matches, horrible rule mechanics, frustrating gameplay where explosions happen, everything dies and there is nothing you can do to defend against it.”
    • “Gameplay - the generic formula, no innovation or new ideas at all.”
    • “Yeah, played 3 hours, and I can tell you this much, mechanics (some not all) are being abused, balance is poor at best even if it is beta; common now, you surely have enough data that you (hi-rez) can start rebalancing cards.”
  • graphics

    33 mentions Positive Neutral Negative

    The game's graphics receive mixed reviews, with many praising the beautiful artwork, animations, and mythology-inspired visuals that enhance the gameplay experience, while others criticize issues like generic or placeholder art, occasional clipping in 3D models, and uninspired design elements. Overall, the visuals are considered decent and well-optimized for a card game, though not top-tier or highly distinctive.

    • “A large number of cards and battlefields, great graphics, sound, and well optimized.”
    • “Graphics are excellent, it really makes a difference to be able to actually see the battles taking place.”
    • “The graphics are fantastic, my only hope is that the main menu gets some distinct personality, because as of this writing it looks exactly like Overwatch.”
    • “Hand of the Gods has awful voice acting, lame special effects, unenlightened graphics, a terrible menu system, and overall is just a Duelyst rip-off.”
    • “Something that really stands out when you actually zoom in on the artwork is how horrifically awful the 3D models are with disgusting dirty colors and clipping all over the seams of the models.”
    • “Graphics are generic and uninspired.”
  • story

    19 mentions Positive Neutral Negative

    The story in this game is noted as an unusual choice for a primarily PvP card game, with a premise involving a war between gods, but it remains underdeveloped and largely overshadowed by gameplay issues. Players find the quest system tied to story progression and card acquisition frustrating due to its limited and repetitive nature, making it difficult to earn new cards without spending real money. Overall, the story and quest aspects feel incomplete, reflecting the game's early beta status.

    • “Hand of the Gods starts off with a strange storyline, in which Zeus has met with disaster and a war between gods of different pantheons unfolds.”
    • “Nice game.. ggwp.. I like it.. good story.”
    • “I'm sure the complete game will elaborate, but it's an odd choice to include such a story when it's almost exclusively a PvP card game.”
    • “-after finishing any tutorial mission, the game will not progress, forcing me to completely close and restart the game.”
    • “Daily quests are a bit too much (for instance play 30 gods of certain faction, which cannot be done even in 4 games and this is only for half of the pack).”
  • monetization

    8 mentions Positive Neutral Negative

    The monetization of the game is widely perceived as a cash grab, with many microtransactions and a resemblance to other popular card games, giving an impression of low effort to capitalize on the digital CCG trend. However, some note that playtime rewards and rare card drop rates are more generous than usual, offering an honest return for time invested.

    • “Monetization and grinding: playtime alone will give you an honest deal of rewards, and rare card drop rates seem way higher than in most CCGs.”
    • “There are plenty of microtransactions if you're into that kind of thing, and since it has a MOBA partner, players can invest money into tournaments if they get good enough at the game to try those.”
    • “Has potential, very similar to Hearthstone and Shadowverse with a bit of tactics involved. I like the idea but get the feeling this is just a clone meant to cash grab.”
    • “All joking aside, my first impression of Hand of the Gods was a Duelyst and Hearthstone fuse made hastily as a cash grab.”
    • “This really just looks like another bland cash grab with the gimmick of moving your pieces around the game board to attack.”
  • grinding

    7 mentions Positive Neutral Negative

    Grinding is a significant aspect of the game, typical for its genre, with extended play required to progress or obtain rare cards. While some find the grind tedious and quick to lead to burnout, others see it as a motivating factor providing steady rewards through playtime. The inclusion of monetization allows players to bypass some grinding, but free-to-play progress remains feasible with patience.

    • “Might just be the format of the game genre, lots of grinding and complete blowouts with insane cards you've never seen before.”
    • “After 3 days of grinding I was done with this game.”
    • “The game is very grindy but that's to be expected since it's a free to play card game; if you want the best decks from the start you gotta use your wallet.”
  • optimization

    7 mentions Positive Neutral Negative

    The game generally performs well with good optimization and impressive graphics, especially for early access, though some users report issues with large file size and occasional bugs. While casual play runs smoothly, there are concerns about balance and optimization in ranked play, possibly requiring paid decks for better performance. Overall, optimization is viewed positively but with room for improvement.

    • “A large number of cards and battlefields, great graphics, sound, and well optimized.”
    • “Pretty good for early access—only need some bug fixing and optimization, and more content needs to be added.”
    • “Great optimization.”
    • “Optimization is horrible and the game has a very large size for a card game.”
    • “Pretty good for early access; only needs some bug fixing and optimization, and more content needs to be added.”
    • “You still have to pony up cash for an optimized deck.”
  • music

    5 mentions Positive Neutral Negative

    The game's music is generally regarded as unremarkable and lacking originality, with some users finding it uninspiring and disconnected from the gameplay. Additionally, several players reported issues with the music and sound effects not being audible during play.

    • “The game has nice music and graphics, featuring a quite rare idea based on mythology.”
    • “The music is unremarkable, and the voice acting is just mediocre.”
    • “When I play, I can't hear music from the game, including background music and sound effects.”
    • “Music is completely unremarkable, and the voice acting is just meh.”
    • “When I play, I can't hear any music from this game; not only the background music but also the sound effects are missing.”
    • “When I play, I can't hear any music from this game; not only the background music but also the sound effects are missing.”
  • stability

    4 mentions Positive Neutral Negative

    The game's stability is problematic, with frequent bugs and resource issues causing matchmaking and gameplay delays. These technical problems significantly hinder the overall experience, especially in multiplayer modes, detracting from both competitive and single-player enjoyment.

    • “Spent 20 minutes troubleshooting why I can't find a match against the game itself.”
    • “This service is buggy and jacks your resources apparently with broken semaphore code.”
    • “I can handle glitches and lag and I can handle a lot of PvP, I play Spellstone for god's sakes, but this takes waiting to a whole other level and removes all single player fun in my opinion.”
  • humor

    1 mentions Positive Neutral Negative

    The game's humor is enhanced by amusing voice acting, which, despite not being flawless, contributes to a fun and engaging atmosphere.

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9h Median play time
8h Average play time
5-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Hand of the Gods is a tactical turn-based strategy game with fantasy theme.

Hand of the Gods is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 8 hours playing Hand of the Gods.

Hand of the Gods was released on February 20, 2018.

Hand of the Gods was developed by Hi-Rez Studios.

Hand of the Gods has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Hand of the Gods for its gameplay but disliked it for its story.

Hand of the Gods is a single player game with multiplayer support.

Similar games include Shardbound: Forge Your Path, Master Your Strategy, Battle Babes, Mighty Wars, Warmongers, Dobro Goranku and others.