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Chroma: Bloom And Blight Game Cover

About

Chroma: Bloom And Blight is a single player and multiplayer casual strategy game with a comedy theme. It was developed by Clarity Games and was released on January 28, 2021. It received mostly positive reviews from players.

Chroma: Bloom and Blight is a lore-rich card game set in the whimsical lands of Arholt, designed for both new and veteran players to create their own stories. It features free access to all cards and game modes without requiring purchases or grind. The game blends engaging progression with competitive play, supported by cosmetic sales to maintain its live service nature.

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78%
Audience ScoreBased on 386 reviews
gameplay59 positive mentions
stability11 negative mentions

  • All cards are free, allowing players to experiment with any deck without financial barriers.
  • The game features unique mechanics, such as a mana system that allows players to customize their mana curve and a three-act structure that adds depth to gameplay.
  • The artwork and lore are well-developed, creating an engaging atmosphere and a rich world for players to explore.
  • The game suffers from a lack of polish, with a clunky UI and performance issues that can hinder the overall experience.
  • There is no comprehensive tutorial, making it difficult for new players to understand the mechanics and strategies of the game.
  • The matchmaking and server stability are problematic, leading to long wait times and connection issues during gameplay.
  • gameplay
    146 mentions Positive Neutral Negative

    The gameplay is a blend of familiar digital card game mechanics, drawing inspiration from titles like Magic: The Gathering and Hearthstone, while introducing unique elements such as a three-act match structure and innovative mana systems. Players appreciate the depth and variety in deckbuilding options, though many express frustration with the lack of clear tutorials and UI issues that hinder understanding of the mechanics. Overall, while the gameplay shows promise and creativity, it requires further refinement and stability to fully engage players.

    • “The gameplay involves managing resources and utilizing hero abilities across a three-act match structure, offering a familiar experience within the digital card game format.”
    • “Great game with great mechanics and tons of deckbuilding options.”
    • “The gameplay is deep and nuanced, and competition is fierce.”
    • “Honestly, the gameplay could be fantastic, but the lack of gameplay options and lack of proper server stability would alone be enough to fully cripple this game's appeal.”
    • “Phases aren't explained, the resource mechanics are not explained, even the attacking and stance mechanics of cards is not explained whatsoever, there are stages to the 'story' (the match?) where my cards were taken off the field and then put back down, without even a tooltip telling me what happened... that's without even talking about mechanics on specific cards.”
    • “Some mechanics are complicated and the explanations are lacking for the sake of feeling complicated and obscure, the UI is hard to understand here and there and the history bar on the left of the game thing sucks, as a new player I expect to be able to tell exactly all the moves my enemy made, but no, it's like 'here's what's been happening in the game, but not really.'”
  • graphics
    38 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the beautiful and diverse artwork that enhances the overall experience. However, some users note that the animations and user interface feel unfinished, indicating room for improvement. While the game is visually appealing, especially for a free-to-play title, it faces criticism for performance issues on lower-spec computers and a somewhat overwhelming aesthetic.

    • “The art style is gorgeous and the idea that all the cards are available from the start is really fresh.”
    • “A great game, full of amazing decks and stunning artwork.”
    • “The artwork is incredible, animation is awesome, and the soundtrack....the soundtrack!”
    • “I've enjoyed plenty of card games and it's the first time I want to stop playing because the card art style is just ugly.”
    • “I do have to say though that there is a lot of room for improvement basically in every aspect of the game, especially on the visuals.”
    • “Additionally, it has an extremely specific 'cutesy' aesthetic which should be a customization or deckbuilding option but instead it permeates everything and is overbearing, making the game unpleasant for some.”
  • story
    26 mentions Positive Neutral Negative

    The game's story and lore are praised for their depth and integration into gameplay, with many players appreciating the unique terminology and artistic design that enhance the narrative experience. However, some users find the use of unconventional terms overwhelming and suggest that clearer explanations of mechanics would improve engagement. Overall, while the storytelling aspect is compelling and immersive, there are calls for additional modes and polish to fully realize its potential.

    • “I especially love how the storytelling element is present in every little detail, be it card text, the artistic design of the layout, or the overall feel of the game.”
    • “The story and the lore is also very intriguing.”
    • “The game features a rich lore and storytelling theme to drive the worldbuilding.”
    • “Additionally, the game makes no effort to use layman's terms; there is a unique word for a lot of in-game mechanics such as dawn, dusk, page, story, ashes, etc. You quickly get overwhelmed with new terms to learn.”
    • “Phases aren't explained, the resource mechanics are not explained, even the attacking and stance mechanics of cards are not explained whatsoever. There are stages to the 'story' (the match?) where my cards were taken off the field and then put back down, without even a tooltip telling me what happened... that's without even talking about mechanics on specific cards.”
    • “Would recommend this not as a game but as a story/lore application for writing inspiration.”
  • optimization
    15 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with many users reporting performance issues, particularly at the main menu and during gameplay. While some players have noted improvements and appreciate the game's potential, they emphasize the need for further optimization, especially for lower-spec computers and mobile versions. Overall, the game is seen as promising but still requires significant work to enhance its performance and user interface.

    • “There's obviously still some optimizations that need to be made, such as improving performance at the main menu, but this is still a very good game.”
    • “The wide variety of characters to choose from allows you to experiment with different play styles, and most importantly, not every character has been optimized yet, so there is still a lot of room to explore!”
    • “There's been some early balance, UI, and optimization changes that have tightened things up a bit already.”
    • “There's obviously still some optimizations that need to be made, such as improving performance at the main menu and such, but this is still a very good game.”
    • “The user interface is a little buggy sometimes, I've struggled to cast spells, and the game isn't very optimized right now.”
    • “Many people complain about performance issues, which is not surprising considering it's a small indie team with limited resources.”
  • monetization
    11 mentions Positive Neutral Negative

    The monetization model of the game is largely praised for being fair and user-friendly, focusing solely on cosmetic purchases rather than pay-to-win mechanics. Players appreciate that all cards are available from the start, with microtransactions limited to alternate-art and full-art cards, making it a truly free-to-play experience. While some users feel that better deals or bundles could enhance the monetization appeal, the overall sentiment is positive, highlighting the game's unique approach to card accessibility.

    • “The monetization system allows you to buy full-art cards or alternate-art cards with gold, which you can purchase with real money or earn through a 'battle-pass' system.”
    • “A cosmetics-based monetization is so much more user-friendly than the usual business model.”
    • “I enjoyed the novelty of a game where the cards are all playable immediately and the only microtransactions are cosmetic.”
    • “As mentioned, this isn't really free as the game is infested with mobile app store-like microtransactions.”
    • “The monetization system is - you can buy full-art cards or alternate-art cards with gold, which you purchase with real money or earn through a 'battle-pass' system.”
    • “It's not especially enticing monetization, and I'd wager people would be more willing to spend if they felt they were getting better deals or bundles, but ultimately the game is free.”
  • stability
    11 mentions Positive Neutral Negative

    The game's stability is currently a significant issue, with numerous bugs and glitches affecting gameplay, including broken interactions and unclear card mechanics. Players report frequent lag, unresponsive user interface elements, and a lack of optimization, making the experience frustrating and unenjoyable. While the development team is communicative about their efforts to address these problems, the overall consensus is that the game is not in a playable state at this time.

    • “No point playing right now, it's extremely buggy. There are lots of cards doing things different from their text, and many broken interactions. It's evident that the end effects are not supposed to be what happened, and the queue is filled with people exploiting these buggy interactions to get free wins, making the game really not fun.”
    • “Every 3 games, I lose 2 to someone exploiting buggy interactions.”
    • “The game also seems to be running on duct tape and prayers; things are slow, buggy, and unresponsive.”
  • grinding
    4 mentions Positive Neutral Negative

    Players appreciate that the game eliminates the need for grinding to acquire cards, which contrasts favorably with other online card games that often rely on gacha mechanics. This design choice encourages strategic play and rewards skill over time investment, though some feel it may reduce the incentive for prolonged gameplay. Overall, the absence of grinding is seen as a positive aspect that enhances the gaming experience.

    • “The game doesn't require grinding for any cards, so even though the experience is theoretically superior to other online card games that are often just glorified gacha games, players seem less incentivized to spend extended amounts of time playing the game.”
    • “Having the basic layout stretch to the very corners of the screen instead of revolving around its center and having to drag all sorts of things from one end to another is just tedious.”
    • “It has complexity, and with the free cards, I feel like it rewards good strategy rather than grinding events for cards, or worse, paying for them.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its beauty and harmonious graphics and sounds, creating an immersive experience. However, some users feel that it lacks originality and can be too generic, which detracts from the overall atmosphere. Additionally, the slow pace of gameplay is noted as a factor that may hinder the atmospheric engagement for some players.

    • “It's really atmospheric and beautiful!”
    • “Nice game with really nice graphics and sounds that create an absolutely harmonic atmosphere.”
    • “The atmosphere is immersive and captivating, drawing you into the game's world.”
    • “That seems lazy and ruins the atmosphere of the game, in my opinion.”
    • “Low amount of time played is based on this game not being different enough from existing games, with the atmosphere being too generic for my taste and the matches being too slow, which, to be frank, applies to most existing card games.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is highly praised for its soothing quality and ability to enhance the overall experience, complementing the stunning artwork and animations. Players appreciate the soundtrack so much that they often leave the game running just to enjoy the music.

    • “The artwork is incredible, the animation is awesome, and the soundtrack... the soundtrack!”
    • “Not just the cards, which there are a lot, but also mana and mana-curve, color matchups and shenanigans, hero matchups and shenanigans, all this with a nice soundtrack too!”
    • “Left the game running the other day just to listen to some nice soothing music.”
  • humor
    3 mentions Positive Neutral Negative

    Users find humor in the game's unexpected mechanics, such as the brokenness of seemingly innocuous cards and the AI's occasional failure to connect. However, the lack of feedback during gameplay can lead to confusion for viewers, detracting from the overall experience. While some moments are amusing, the repetitive nature of the game can lead to boredom.

    • “It's funny that the most unsuspecting cards are the most broken.”
    • “The lack of feedback leads to a funny issue - streaming or video of this game is extremely confusing since there's no feedback for those watching the game.”
    • “I find it hilarious that occasionally the AI won't even connect while I'm just running the same decks against it.”
  • replayability
    3 mentions Positive Neutral Negative

    Players appreciate the high replayability of the game, largely attributed to the diverse hero selection available during deckbuilding, which allows for varied gameplay experiences each time.

    • “Hero selection during deckbuilding is a stellar way of providing replayability and diversity of experience.”
    • “Each playthrough feels unique thanks to the variety of strategies and character combinations available.”
    • “The random events and different paths keep the game fresh, encouraging multiple runs to explore all possibilities.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by a supportive and wholesome community, which enhances the overall experience. Players find that, despite its flaws, the game offers a thoughtful and entertaining journey that resonates on a deeper level.

    • “The Discord community has been shockingly wholesome and supportive so far.”
    • “If you're willing to put in the effort and look past its flaws, Chroma delivers a thoughtful, wholesome, and entertaining experience that's definitely worth a spot on your drive.”
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4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Chroma: Bloom And Blight is a casual strategy game with comedy theme.

Chroma: Bloom And Blight is available on PC and Windows.

On average players spend around 4 hours playing Chroma: Bloom And Blight.

Chroma: Bloom And Blight was released on January 28, 2021.

Chroma: Bloom And Blight was developed by Clarity Games.

Chroma: Bloom And Blight has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Chroma: Bloom And Blight is a single player game with multiplayer support.

Similar games include Mythgard, Faeria, Shardbound: Forge Your Path, Master Your Strategy, Infinity Wars: Animated Trading Card Game, DC Dual Force and others.