Cards and Castles 2
- November 1, 2021
- Red Team Games
- 2h median play time
"Cards and Castles 2" is a strategy card game where players build and command their own castle, recruiting units and casting spells to defeat opponents. With a variety of cards to collect and different heroes to choose from, players can develop unique strategies and engage in both PvE and PvP battles. The game features improved graphics and new mechanics compared to its predecessor.
Reviews
- The game features creative card design and strategic unit positioning, making it engaging and fun.
- It offers a generous card earning model, allowing players to build competitive decks without spending money.
- The campaign is challenging yet fair, providing a satisfying experience with a variety of units and mechanics.
- The game suffers from a lack of tutorials and explanations for mechanics, making it difficult for new players to understand.
- There are significant issues with bugs and performance, including loading errors that prevent gameplay.
- The RNG mechanics can lead to frustrating outcomes, as they heavily influence gameplay and deck-building.
- gameplay22 mentions
- 14 % positive mentions
- 73 % neutral mentions
- 14 % negative mentions
The gameplay is characterized by a balance of simplicity in core mechanics and depth in strategic deckbuilding, enhanced by a more complex board layout. While some players appreciate the innovative changes, such as diagonal combat and evolving meta, others express frustration with the lack of tutorials and the presence of RNG mechanics like card stealing, which can lead to unpredictable outcomes. Overall, the game offers a rewarding experience for those who invest time in understanding its mechanics, with no microtransactions adding to its appeal.
“With the added complexity of the board, it still manages to stay simple in core mechanics and yet has lots of room for strategic deckbuilding and gameplay.”
“Although the gameplay mechanics are not exact, it's nice to spice them up a bit with the diagonal combat.”
“Very satisfying rewarding experience for understanding in-depth game mechanics.”
“They changed too much about the original game's mechanics.”
“I still hate RNG mechanics like 'steal', which allows you to steal cards from your opponent's deck. It's a cool concept, but I really dislike it since you can be lucky and rob your opponent of their win condition or be unlucky and get cards that are useless for you.”
“There is no tutorial or mechanic explanations.”
- story4 mentions
- 0 % positive mentions
- 75 % neutral mentions
- 25 % negative mentions
The story aspect of the game is considered typical for collectible card games (CCGs), with some players feeling that it could have been better integrated or adapted from other formats. However, the game is praised for its generous initial offering of card packs and quests, which enhances the overall experience.
“It's not the same, and if you port the entirety of the story into C&C, you'd have done better, in my opinion.”
- monetization2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The monetization model is praised for allowing players to access all content without the need for microtransactions, enhancing the overall gaming experience.
“You can enjoy the game fully without spending a dime on microtransactions.”
“The game allows you to unlock everything through gameplay, making microtransactions unnecessary.”
“It's refreshing to see a game where you can access all content without the pressure of microtransactions.”