Cards and Castles 2
- November 1, 2021
- Red Team Games
- 2h median play time
"Cards and Castles 2" is a strategy card game where players build and command their own castle, recruiting units and casting spells to defeat opponents. With a variety of cards to collect and different heroes to choose from, players can develop unique strategies and engage in both PvE and PvP battles. The game features improved graphics and new mechanics compared to its predecessor.
Reviews
- Creative card design and strategic gameplay with unit positioning.
- Generous card earning model allows players to build competitive decks quickly.
- Fun campaign with challenging gameplay and a variety of units and strategies.
- High reliance on RNG can lead to frustrating outcomes.
- Lack of tutorials and unclear mechanics make the game difficult to understand.
- Technical issues and bugs have affected gameplay experience for some players.
- gameplay11 mentions
- 9 % positive mentions
- 91 % neutral mentions
- 0 % negative mentions
The gameplay is characterized by a balance of simplicity in core mechanics and depth in strategic deckbuilding, enhanced by a complex board and evolving meta. While some players appreciate the innovative changes, such as diagonal combat and the absence of microtransactions, others express frustration with RNG elements and a lack of tutorials for new mechanics. Overall, the game offers a rewarding experience for those willing to delve into its intricacies.
“With the added complexity of the board, it still manages to stay simple in core mechanics and yet has lots of room for strategic deckbuilding and gameplay.”
“Although the gameplay mechanics are not exact, it's nice to spice them up a bit with the diagonal combat.”
“Very satisfying rewarding experience for understanding in-depth game mechanics.”
“They changed too much about the original game's mechanics.”
“I still hate RNG mechanics like 'steal', which allows you to steal cards from your opponent's deck. It's a cool concept, but I really dislike it since you can be lucky and rob your opponent of their win condition or be unlucky and get cards that are useless for you.”
“- No tutorial or mechanic explanations.”
- story2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story in the game is considered typical for collectible card games, with a generous initial offering of card packs and quests. However, some users feel that the narrative could have been better integrated or adapted from other sources, suggesting that it lacks originality.
“It's not the same, and if you port the entirety of the story into C&C, you'd have done better, in my opinion.”
- monetization1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Players appreciate the monetization model, highlighting that the game allows access to all content without the need for microtransactions, enhancing the overall experience.
“You can enjoy the game fully without spending a dime on microtransactions.”
“The monetization model is fair, allowing players to access all content without feeling pressured to spend money.”
“I appreciate that the game offers a complete experience without requiring any purchases.”
“It's frustrating that you can't enjoy the game fully without spending extra money on microtransactions.”
“The monetization model feels exploitative, making it hard to progress without paying.”
“I wish the game didn't rely so heavily on microtransactions; it ruins the experience.”