SolForge
- July 25, 2016
- Stone Blade Entertainment
SolForge is a free-to-play, multiplayer fantasy turn-based strategy game designed by the creators of Magic: The Gathering and Ascension. Players build their own decks, level up cards for increased power, and can challenge friends or battle the computer in various modes. With hundreds of cards and leveling mechanics, SolForge offers strategic and tactical depth for both new and experienced players.
Reviews
- The game features unique mechanics and card leveling that provide depth and strategic gameplay.
- Daily rewards and generous pack distribution allow players to build their collections without spending money.
- The art and design of the cards are praised for their quality and creativity.
- The game has been criticized for being pay-to-win, with players who spend money gaining significant advantages.
- Recent updates have led to a slow and unresponsive client, making gameplay frustrating.
- The player base has dwindled, leading to a lack of matchmaking and a feeling of abandonment for the game.
- gameplay26 mentions
- 38 % positive mentions
- 50 % neutral mentions
- 12 % negative mentions
The gameplay of this free-to-play collectible card game is characterized by engaging and dynamic battle mechanics, a unique ranking system for cards, and a relatively quick learning curve. However, players have noted issues with the user interface, a reliance on luck, and a pay-to-win model that detracts from the overall experience. Despite these drawbacks, the game offers a casual playstyle suitable for short sessions, making it appealing for those looking to unwind without deep investment.
“The mechanics and cards make this game a blast to play.”
“The battle mechanics are what makes this game - engaging, evolving, and dynamic.”
“Overall, for players like me who may not want to spend hours every day figuring out the next meta-defining deck, combining generous rewards and simple gameplay makes Solforge a good 30 minutes-a-day to destress type of game.”
“Gameplay feels slow and clunky due to the new UI.”
“My only mechanics complaint is the sheer reliance on RNGesus.”
“I remember learning the mechanics in maybe 15 minutes after playing the tutorials and a game or two - something not even remotely possible for more complex games like Magic: The Gathering.”
- grinding6 mentions
- 50 % positive mentions
- -17 % neutral mentions
- 67 % negative mentions
Reviews indicate that while "Path of Exile" offers a rewarding experience for those willing to invest significant time in grinding, the process can be lengthy and may deter some players. However, the game provides daily rewards that make collecting currency and cards less tedious, adding a layer of accessibility to the grind. Overall, patience is essential for enjoying the game, but some reviewers find it hard to recommend due to the extensive grinding required.
“The daily rewards for collecting currency and cards are enjoyable and not tedious or overbearing.”
“The system of earning free currency through daily rewards makes grinding feel rewarding rather than a chore.”
“I appreciate how the daily rewards for currency and cards keep the grinding experience engaging and fun.”
“If you're very patient and don't mind grinding for years, there is a good game hidden underneath all these problems, but I can't recommend this.”
- story4 mentions
- 0 % positive mentions
- 75 % neutral mentions
- 25 % negative mentions
The story of Solforge is ongoing, but players have noted that the design of daily quests, which can only be completed against real opponents, poses significant challenges for newer players, making it difficult for them to engage fully with the game's narrative.
“Making daily quests only doable against real opponents also made it virtually impossible for newer players to complete their dailies.”
- monetization2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The monetization strategy includes significant downloadable content (DLC), a focus on collectibles, and the presence of microtransactions, which may impact the overall player experience.
“The game offers substantial DLC content that enhances the overall experience without feeling exploitative.”
“I appreciate the variety of collectibles available, which adds depth to the gameplay and encourages exploration.”
“The microtransactions are optional and do not hinder progress, allowing players to enjoy the game fully without spending extra.”
“The game is riddled with microtransactions that feel exploitative and detract from the overall experience.”
“The big DLC packs are overpriced and don't offer enough value for the money spent.”
“Collectibles are locked behind paywalls, making it frustrating for players who want to enjoy the game without spending extra.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The iPad version of the game is generally perceived as having fewer bugs compared to other platforms, though users note that stability issues still persist to some extent.
“The iPad version seems to be a lot less buggy (but not much).”
- replayability2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Players find the starter decks functional but recommend purchasing additional packs to enhance replayability through custom deck creation. Engaging with the game daily and winning matches allows players to earn silver, which can be used to acquire new cards and improve their decks, further encouraging repeated play.
“The starter decks are playable, but I would strongly advise you to buy some packs (you can use silver, which you can get from logging in daily and from winning matches) and get a custom deck going.”
“The starter decks are playable, but I would strongly advise you to buy some packs (you can use silver which you can get from logging on daily and from winning matches) and get a custom deck going.”