SolForge
- July 25, 2016
- Stone Blade Entertainment
SolForge is a free-to-play, multiplayer fantasy turn-based strategy game designed by the creators of Magic: The Gathering and Ascension. Players build their own decks, level up cards for increased power, and can challenge friends or battle the computer in various modes. With hundreds of cards and leveling mechanics, SolForge offers strategic and tactical depth for both new and experienced players.
Reviews
- The game features unique mechanics and card leveling that provide depth and strategic gameplay.
- Generous daily rewards and a free-to-play model allow players to earn cards without spending money.
- The art and design of the cards are praised for their quality and creativity.
- The game has become pay-to-win, making it difficult for free players to compete against those who spend money.
- Recent updates have led to a slow and unresponsive client, diminishing the overall gameplay experience.
- The player base has dwindled significantly, leading to matchmaking issues and a lack of diverse decks.
- gameplay13 mentions
- 38 % positive mentions
- 38 % neutral mentions
- 23 % negative mentions
The gameplay is characterized by engaging and dynamic mechanics, including unique card systems and a ranking-up feature that enhances weaker cards over time. However, players have noted issues with a slow and clunky user interface, an overreliance on luck, and a pay-to-win structure that detracts from the overall experience. Despite these drawbacks, the game offers a relatively simple and rewarding experience suitable for casual play.
“The mechanics and cards make this game a blast to play.”
“The battle mechanics are what makes this game - engaging, evolving, and dynamic.”
“Overall, for players like me who may not want to spend hours every day figuring out the next meta-defining deck, combining generous rewards and simple gameplay makes Solforge a good 30 minutes-a-day to destress type of game.”
“Gameplay feels slow and clunky due to the new UI.”
“My only mechanics complaint is the sheer reliance on RNG.”
“Wouldn't recommend it in its current state, not due to gameplay but due to the current state of the client and UI.”
- grinding3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
Reviews indicate that while "Path of Exile" offers rewarding daily rewards and free currency that alleviate some grinding, the overall experience can be tedious and requires significant patience. Despite the potential for a great game beneath the grind, many users find it hard to recommend due to the extensive time investment needed.
“The daily rewards system makes grinding for currency and cards enjoyable rather than tedious.”
“I love how the game balances grinding with rewarding daily incentives that keep me engaged.”
“Collecting currency and cards feels rewarding, and the grind never feels overwhelming.”
“If you're very patient and don't mind grinding for years, there is a good game hidden underneath all these problems, but I can't recommend this.”
- story2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The story of Solforge is ongoing, but players note that the daily quests, which require competing against real opponents, can be challenging for newcomers, making it difficult for them to progress in the narrative.
“The story feels disjointed and lacks a coherent narrative, making it hard to stay engaged.”
“The character development is shallow, leaving players with little emotional investment in the plot.”
“The pacing of the story is inconsistent, with some parts dragging on while others feel rushed.”
- monetization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The monetization strategy includes significant downloadable content (DLC), a focus on collectibles, and the presence of microtransactions, which may impact the overall player experience.
“The game offers a variety of big DLC packs that enhance the overall experience without feeling forced.”
“I appreciate the collectible items available for purchase; they add a fun layer to the gameplay without being necessary to enjoy the game.”
“The microtransactions are optional and don't disrupt the balance of the game, allowing players to enjoy it fully without spending extra.”
“The game is riddled with microtransactions that feel exploitative and detract from the overall experience.”
“The big DLC packs are overpriced and don't offer enough content to justify the cost.”
“Collectibles are locked behind paywalls, making it frustrating for players who want to enjoy the game fully without spending extra money.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, users report that the iPad version of the game exhibits slightly better stability, with fewer bugs compared to other platforms, though issues still persist.
“The iPad version seems to be a lot less buggy (but not much).”
- replayability1 mentions
- 300 % positive mentions
- -300 % neutral mentions
- 100 % negative mentions
Players note that while the starter decks are functional, enhancing replayability significantly requires purchasing additional packs to create custom decks, which can be obtained through daily logins and match victories.
“The starter decks are playable, but I would strongly advise you to buy some packs (you can use silver, which you can earn from logging in daily and winning matches) to create a custom deck.”
“The variety of strategies and deck combinations keeps the game fresh and encourages multiple playthroughs.”
“Each match feels different due to the diverse card interactions and player choices, making you want to come back for more.”
“The starter decks are playable, but I would strongly advise you to buy some packs (you can use silver, which you can get from logging in daily and from winning matches) and get a custom deck going.”