- July 25, 2016
- Stone Blade Entertainment
SolForge
Platforms
About
SolForge is a free-to-play, multiplayer fantasy turn-based strategy game designed by the creators of Magic: The Gathering and Ascension. Players build their own decks, level up cards for increased power, and can challenge friends or battle the computer in various modes. With hundreds of cards and leveling mechanics, SolForge offers strategic and tactical depth for both new and experienced players.






- The game features unique mechanics and card leveling that provide depth and strategic gameplay.
- Daily rewards and generous pack distribution allow players to build their collections without spending money.
- The art and design of the cards are praised for their quality and creativity.
- The game has been criticized for being pay-to-win, with players who spend money gaining significant advantages.
- Recent updates have led to a slow and unresponsive client, making gameplay frustrating.
- The player base has dwindled, leading to a lack of matchmaking and a feeling of abandonment for the game.
gameplay
26 mentions Positive Neutral NegativeThe gameplay of this free-to-play collectible card game is characterized by engaging and dynamic battle mechanics, a unique ranking system for cards, and a relatively quick learning curve. However, players have noted issues with the user interface, a reliance on luck, and a pay-to-win model that detracts from the overall experience. Despite these drawbacks, the game offers a casual playstyle suitable for short sessions, making it appealing for those looking to unwind without deep investment.
“The mechanics and cards make this game a blast to play.”
“The battle mechanics are what makes this game - engaging, evolving, and dynamic.”
“Overall, for players like me who may not want to spend hours every day figuring out the next meta-defining deck, combining generous rewards and simple gameplay makes Solforge a good 30 minutes-a-day to destress type of game.”
“Gameplay feels slow and clunky due to the new UI.”
“My only mechanics complaint is the sheer reliance on RNGesus.”
“I remember learning the mechanics in maybe 15 minutes after playing the tutorials and a game or two - something not even remotely possible for more complex games like Magic: The Gathering.”