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Brave Deeds of Rescue Team

Brave Deeds of Rescue Team Game Cover
60%Game Brain Score
story, gameplay
79% User Score Based on 28 reviews

Platforms

PCWindows
Brave Deeds of Rescue Team Game Cover

About

Lead the emergency services, manage vehicles, coordinate various rescue workers and keep regular citizens safe.

Brave Deeds of Rescue Team screenshot
Brave Deeds of Rescue Team screenshot
Brave Deeds of Rescue Team screenshot
Brave Deeds of Rescue Team screenshot
Brave Deeds of Rescue Team screenshot
Brave Deeds of Rescue Team screenshot
Brave Deeds of Rescue Team screenshot
Brave Deeds of Rescue Team screenshot
Brave Deeds of Rescue Team screenshot
Brave Deeds of Rescue Team screenshot
Brave Deeds of Rescue Team screenshot
+4

79%
Audience ScoreBased on 28 reviews
story3 negative mentions

  • The game offers a unique take on time management, allowing players to build relevant structures and manage resources effectively.
  • Once players learn the mechanics, the game becomes highly enjoyable and addictive, with a great deal of gameplay.
  • The developers have made significant improvements over previous titles in the series, providing a refreshing experience.
  • The game suffers from bugs that can cause workers to become unresponsive, requiring players to restart missions.
  • The repetitive music and constant pop-up hints can detract from the overall experience, making gameplay feel tedious.
  • Loading times are slow, and the zoomable map can be cumbersome, making navigation difficult.
  • story
    8 mentions Positive Neutral Negative

    The story aspect of the game is criticized for its unrealistic elements, such as building a bank during missions and the reliance on "blue beakers" for progression, which can become frustrating when they are difficult to obtain. Additionally, players report frequent bugs that hinder gameplay, including workers getting stuck and failing to complete tasks, leading to a repetitive and tedious experience. Overall, the narrative and mechanics detract from the enjoyment of the game.

    • “Similar 'realistic' is the take on building a bank on the fly while on a mission with the money the rescue helpers find laying around on the street; sure, very realistic.”
    • “But about halfway through, I hit an issue where I can't complete any of the missions without 'blue beakers', and I can't find a way to earn any more 'blue beakers'.”
    • “In general, closing and reloading the game does fix it, but it also means the mission has to be replayed from the start, and one has to pray the rescue helpers don't get stuck again.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is generally enjoyable and offers a substantial amount of content, particularly with the interesting concept of expanding maps and building choices. However, players note a lack of variation across maps, repetitive music, and excessive pop-up hints that detract from the experience, along with a slower pace that often involves waiting for resources. Overall, while the core mechanics are engaging, the execution leaves room for improvement.

    • “Enjoyable, has a great deal of gameplay.”
    • “Do not expect to get hectic gameplay either as a lot of time is spent waiting on resources to pile up.”
    • “The idea of expanding the map and being allowed to choose which buildings to make in a time-management game is interesting, but every map plays the same and there is essentially no variation in the gameplay at all. The music is very repetitive, and the game annoys you with mindless pop-up hints even on the last level.”
    • “Do not expect to get hectic gameplay either, as a lot of time is spent waiting on resources to pile up.”
    • “There was one tiny thing I found a tad bothersome - the 'hints' during gameplay.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is criticized for being overly repetitive, contributing to a monotonous experience. Players also express frustration with the lack of variation in gameplay and the intrusive pop-up hints, which detract from the overall enjoyment.

    • “The music is totally repetitive, the hints cannot be disabled, and there are long loading screens in between.”
    • “The idea of expanding the map and being allowed to choose which buildings to make in this time-management game is interesting, but every map plays the same and there is essentially no variation in the gameplay at all. The music is very repetitive, and the game annoys you with mindless pop-up hints even on the last level.”
    • “The music is totally repetitive, the hints cannot be disabled, and there are long loading screens in between.”

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