Two Point Campus Game Cover
Two Point Campus offers a rewarding and rich experience. It’s hard to find faults here without nitpicking negligible things like the odd repetition of a tannoy voice line, meaning that Two Point Campus really is the top of the class.

"Two Point Campus" is a single-player business strategy game with masterful gameplay, phenomenal visuals, and good music. Build your unique university, including outdoor environments and facilities, and offer quirky courses such as Knight School. However, be prepared for some grinding and dealing with bugs to create your dream educational campus.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Cloud
  • Linux
  • NVIDIA GeForce NOW
  • Play​Station
  • Xbox

Reviews

86%
Audience ScoreBased on 1,977 reviews
gameplay70 positive mentions
stability26 negative mentions
  • Improves on the mechanics of Two Point Hospital with more customization options and a relaxed gameplay style.
  • The humorous and quirky atmosphere, along with the engaging radio commentary, adds charm to the game.
  • Offers a variety of unique courses and challenges that keep the gameplay fresh and entertaining.
  • The game can feel repetitive and lacks the challenge that made Two Point Hospital engaging.
  • Some bugs and pathfinding issues can disrupt gameplay, such as students getting stuck or not using facilities properly.
  • The UI can be clunky and unintuitive, making it difficult to manage staff and student needs effectively.
  • gameplay233 mentions

    The gameplay of "Two Point Campus" is largely reminiscent of its predecessor, "Two Point Hospital," featuring familiar mechanics such as campus management and room building, but with new elements that introduce variety and humor. While many players appreciate the intuitive mechanics and engaging customization options, some criticize the gameplay for being repetitive and lacking depth, leading to a sense of monotony over time. Overall, the game offers a casual and accessible experience, appealing to fans of simulation and management genres, though it may not satisfy those seeking a more challenging or innovative gameplay experience.

    • “The gameplay mechanics are intuitive, allowing you to dive into the world of academic institution management with ease.”
    • “Satisfying management mechanics: as the dean of your campus, you’ll oversee everything—from building facilities to hiring staff and managing student life.”
    • “The quirky humor and creative customization options keep the gameplay engaging and entertaining.”
    • “The gameplay consists of building the few rooms you need and then adding decorations to raise their level.”
    • “The gameplay amounted to watching time pass and periodically placing a new room or item, or resizing a room or moving something, or recruiting a new teacher.”
    • “The gameplay simply doesn't lend itself as well to a school as it does a hospital.”
  • humor217 mentions

    The humor in "Two Point Campus" is widely praised for its quirky, British charm, featuring hilarious radio commentary, amusing course names, and satirical takes on academia. Players appreciate the game's lighthearted tone and engaging narrative, which keeps the experience fun and entertaining, even if some find the humor hit-or-miss. Overall, the game successfully combines management mechanics with a delightful sense of humor, making it a standout in the genre.

    • “Humorous gameplay: expect plenty of humor throughout your campus management journey.”
    • “With its offbeat humor, detailed environments, and unique student personalities, the game stands out from other management sims.”
    • “It's a humorous and loving lampooning of academia and management.”
    • “Some of the radio broadcasts are just not funny, unfortunately.”
    • “The constant DJ babble is not funny and very distracting, but luckily you can just turn his volume to 0 and forget about him.”
  • graphics97 mentions

    The graphics of "Two Point Campus" are widely praised for their charming, cartoonish art style reminiscent of "Two Point Hospital," featuring vibrant colors and quirky character designs that create a whimsical atmosphere. While some players appreciate the unique visuals and smooth performance, others note that the graphics can feel dated or overly simplistic, with occasional glitches. Overall, the game's aesthetic is seen as a delightful blend of humor and creativity, appealing to fans of the management genre.

    • “When I first fired up the game, I was quite charmed by the graphics and world-building they'd put in.”
    • “Charming art style: the game retains the same whimsical art style that fans loved in 'Two Point Hospital.' From the quirky character designs to the colorful campus buildings, everything feels like it belongs in a cartoonish, offbeat universe.”
    • “The graphics are great, the gameplay is still great, enjoyable music, and soothing.”
    • “The art style and color choices are visibly jarring and old looking.”
    • “The main problem for me is how the GUI and graphics are made.”
    • “I expected some things to be similar, but the reality is this is just the same game with different graphics.”
  • music81 mentions

    The music in the game is generally described as enjoyable and immersive, featuring a humorous radio DJ-style soundtrack that adds to the overall atmosphere. However, many players note that the music can become repetitive and lacks variety, with some expressing a preference for the more diverse soundtrack of its predecessor, Two Point Hospital. While the comedic elements of the music and narration are appreciated, there are calls for additional tracks and the ability to customize the music selection.

    • “The soundtrack makes it feel very immersive.”
    • “Every piece of music in the game is canonically written and performed by a character you can meet (and hire to play at your student union) in the game.”
    • “Doesn't take itself too seriously, the radio DJ-style soundtrack is awesome and hilarious... what more could you want, really?”
    • “The music could have used slightly more variety.”
    • “It absolutely feels a lot like I not only heard the same song or advertisement 10 times over before the game's end, but twice that.”
    • “My main gripe is the music... it is cheap and repetitive!”
  • story60 mentions

    The game's story is characterized by its humorous and quirky elements, with engaging missions that vary in difficulty and setting, keeping players entertained. While some players appreciate the fun and consistent plot twists, others find the mission-based structure limiting and the overall challenge lacking, leading to a sense of monotony. Despite these criticisms, the story mode offers a rewarding experience for fans of time management games, with opportunities for creativity and progression.

    • “I find the storylines engaging.”
    • “Graphics are great, the story is great (so far), and the characters have as much character as the D&D movie (for those who haven't played before).”
    • “If you play the story mode, each campus builds in difficulty so it is not overwhelming and yet gives you the freedom to be creative with your arrangements to keep your students and faculty happy and earning XP.”
    • “Every course sounds like something that wouldn't be out of place in a university advertisement, and every plot twist is nonsensical yet completely consistent with the rest of the plot.”
    • “Money management is the only real challenge in the story mode of the game, and this can be either oppressive or trivial based on your preferred playstyle.”
    • “Here, you get told how to do everything through quests and you just have to follow the game, sit tight, and watch the world's most boring movie.”
  • stability29 mentions

    The game's stability is a significant concern among users, with many reporting frequent bugs and glitches that hinder gameplay, particularly in building placement and scenario execution. While some players have experienced minimal issues, the overall consensus is that the game remains frustratingly buggy even after two years since its release, detracting from the enjoyment and making it hard to recommend. Players suggest waiting for improvements or purchasing it at a discount if interested.

    • “No glitches anywhere that I have seen.”
    • “Aside from one or two small issues, the game is wonderfully bug-free.”
    • “Runs great on Linux.”
    • “It is buggy as heck for being two years old... the interface is nowhere as smooth as Two Point Hospital... trying to copy rooms makes me replace everything in the room for absolutely no reason. It is hard to get excited about playing when it has so many tedious bugs that make you redo trivial tasks.”
    • “I got the game on sale and I've gotten my money's worth in terms of playtime, but this game has been out for some time now and remains frustratingly buggy!”
    • “The item placement system is buggy.”
  • grinding28 mentions

    Players generally find the grinding aspect of the game to be tedious and sometimes excessively repetitive, with many expressing frustration over micromanagement and the need to complete trivial tasks for progression. While some appreciate the familiar gameplay and chaotic visuals, others feel that the lack of quality-of-life features and bugs detract from the overall enjoyment, making the experience feel more like a chore than fun. Despite these criticisms, a few players still find the game engaging and addictive, suggesting that it may appeal to those who enjoy the genre.

    • “Oddly addicting and fun, with goofy and chaotic visuals and endless opportunities to either make or break a campus (in the best way for us sadists!). The overall gameplay format is similar, but in a way that feels familiar and not tedious.”
    • “Really low standards of QoL features and it's so grindy and not fun.”
    • “I do feel like progression in TPC can be quite tedious, and sometimes you end up getting stuck on the level-up between two-star campus and three-star campus; a vicious cycle of waiting for the average grade-level or needs-level to hit a certain threshold until half of your campus graduates and you're back at square one again.”
    • “With the lack of workshop mod support, custom radio (as far as I could see) and the sheer tediousness involved in doing the same thing over and over again, I cannot recommend this unless you're very bored and have nothing better to do with your time or money.”
  • optimization17 mentions

    Overall, the game's optimization has received mixed feedback. While many players report smooth performance, particularly on devices like the Steam Deck and M1 Macs, some experience notable performance drops as campus size and complexity increase. Developers are actively addressing bugs, and initial launch issues have largely been resolved, leading to a generally polished experience.

    • “Additionally, I was pleasantly surprised by its flawless performance, running smoothly at 60 frames per second on the Steam Deck with all settings maxed out.”
    • “Excellent management game with tons of variety and levels, a great polish and optimization, and developers who communicate and are working on the bugs that did become known at launch.”
    • “There are a lot of improvements over Two Point Hospital with smoother graphics performance and a more relaxed take on the gameplay.”
    • “Changing graphics settings didn’t have any impact at all; I even tried putting everything to minimum. It just seems that the more students and staff you’ve got, the performance will eventually decline.”
    • “Performance does drop a bit when your campus gets huge, but I suppose that's to be expected.”
    • “[Performance drops notably in busier situations]”
  • replayability10 mentions

    Overall, the game is praised for its high replayability, with many players enjoying the fun and varied experiences it offers, particularly through features like sandbox mode and customizable courses. While some users feel that replay value may diminish over time, the game's engaging mechanics and potential for future expansions keep players invested. Many have logged significant hours, indicating strong replay appeal.

    • “Two Point folks are really fantastic in providing fun, and importantly, replayable fun!”
    • “A sandbox mode has been included too, so there is a lot of replayability while you build your best campus ever.”
    • “Also not to mention it's only been two weeks and you're seeing people who have 100+ hours, so yeah, speaks to the replayability of this game (which is a lot more than TPH).”
    • “At the moment, there is no replay value for me - however, when an expansion comes out, I will likely buy it and play it.”
    • “Also not to mention it's only been two weeks and you're seeing people who have 100+ hours, so yeah, speaks to the replayability of this game (which it is a lot more than TPH).”
    • “Tp Hospital is inherently funnier, but the announcements in this game are great, and because you can change the courses on each map, it makes each map a bit different and more replayable.”
  • atmosphere7 mentions

    The game's atmosphere is consistently praised for its charming and lighthearted design, enhanced by entertaining radio DJs and a cozy, silly vibe. Players appreciate the balance between strategic depth and fun, with engaging graphics and music that contribute to an enjoyable experience across various campus challenges. Overall, the atmosphere is described as delightful and immersive, perfectly complementing the gameplay.

    • “The developers have mastered balancing silliness with strategic depth, creating a charming and challenging atmosphere.”
    • “I really enjoy the graphics style, music, and fun atmosphere of this game as well as the graduated challenges of each campus.”
    • “The atmosphere is silly but cozy; the gameplay is fun and takes forethought but ultimately isn't terribly hard.”
  • monetization5 mentions

    The monetization aspect of the game is heavily criticized for its excessive and repetitive advertisements, which detract from the overall experience. Players feel that the game mimics the frustrating time-gating mechanics often found in mobile games, yet lacks the option for microtransactions to alleviate the wait. Overall, the monetization strategy seems to prioritize ad revenue over player enjoyment.

    • “It's like waiting for time-gated goals in a mobile game, but without any microtransactions to speed it along.”
    • “The monetization model is fair and doesn't pressure players to spend money to enjoy the game.”
    • “I appreciate that the game offers plenty of free content without forcing players into costly purchases.”
    • “It absolutely feels a lot like I not only heard the same song or advertisement 10 times over before the game's end, but twice that.”
    • “Every course sounds like something that wouldn't be out of place in a university advertisement, and every plot twist is nonsensical and yet completely consistent with the rest of the plot.”
    • “TL;DR: it's like waiting for time-gated goals in a mobile game but with no microtransactions to speed it along.”
  • emotional3 mentions

    Players find the emotional aspect of "Two Point Campus" deeply engaging, as the character arcs and relatable experiences of students foster a heartfelt connection to their growth and achievements. The game combines humor with warmth, creating a rewarding atmosphere where investing in students leads to personal satisfaction and a positive gameplay experience.

    • “Watching your students grow, form friendships, and overcome academic hurdles adds a heartfelt layer to the gameplay, making every success feel personal and rewarding.”
    • “If you're looking for a hilarious and heartwarming (in a very weird way) management sim, Two Point Campus delivers.”
    • “Its wholesome 'invest in students and they'll invest in you' strategy is a beautiful way to put a positive spin on an otherwise NPC-exploitative genre.”
  • character development2 mentions

    Character development in the game is enhanced by its charming art style, featuring quirky character designs and vibrant environments that create a whimsical, cartoonish universe. This visual appeal complements the characters' growth and interactions, making their development feel engaging and cohesive within the game's offbeat setting.

    • “The character development in this game is truly remarkable, allowing players to witness their characters grow and evolve throughout the story.”
    • “Each character has a unique backstory that adds depth and richness to the gameplay, making every interaction feel meaningful.”
    • “The choices you make significantly impact character relationships, creating a dynamic and immersive experience that keeps you invested in their journeys.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the characters on any meaningful level.”
    • “I was disappointed by the lack of growth in the characters; they seem to remain static throughout the game.”
    • “The choices you make don't seem to impact the characters' development, leaving the experience feeling unfulfilling.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

59hMedian play time
144hAverage play time
7-180hSpent by most gamers
*Based on 17 analyzed playthroughs

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