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Two Point Campus

Two Point Campus offers a rewarding and rich experience. It’s hard to find faults here without nitpicking negligible things like the odd repetition of a tannoy voice line, meaning that Two Point Campus really is the top of the class.
Two Point Campus Game Cover
87%Game Brain Score
gameplay, humor
grinding, stability
87% User Score Based on 2,741 reviews
Critic Score 83%Based on 46 reviews

Platforms

Mac OSNintendo SwitchPCPlaystation 4Playstation 5Steam DeckWindowsXbox OneXbox Series X|SCloudLinuxPlayStationXbox
Two Point Campus Game Cover

About

"Two Point Campus" is a single-player business strategy game with masterful gameplay, phenomenal visuals, and good music. Build your unique university, including outdoor environments and facilities, and offer quirky courses such as Knight School. However, be prepared for some grinding and dealing with bugs to create your dream educational campus.

Two Point Campus screenshot
Two Point Campus screenshot
Two Point Campus screenshot
Two Point Campus screenshot
Two Point Campus screenshot
Two Point Campus screenshot
Two Point Campus screenshot
Two Point Campus screenshot
Two Point Campus screenshot
Two Point Campus screenshot
Two Point Campus screenshot
+5

87%
Audience ScoreBased on 2,741 reviews
gameplay100 positive mentions
grinding36 negative mentions

  • Fun and addictive gameplay with a charming art style and humorous elements.
  • Offers a variety of courses and customization options, allowing for creative campus design.
  • Easier and more relaxed than Two Point Hospital, making it accessible for casual players.
  • Repetitive gameplay with a lack of challenge, leading to boredom over time.
  • Some bugs and AI pathing issues, causing students to get stuck and affecting gameplay.
  • Limited customization options and a clunky UI that can hinder the building experience.
  • gameplay
    354 mentions Positive Neutral Negative

    The gameplay in "Two Point Campus" is largely reminiscent of its predecessor, "Two Point Hospital," featuring familiar mechanics such as campus management and room building, but with new elements that enhance the experience. While many players appreciate the humor and engaging animations, some find the gameplay repetitive and lacking in depth, with a few clunky mechanics that can hinder enjoyment. Overall, it offers a fun and accessible management simulation, though it may not satisfy those seeking significant innovation or challenge.

    • “The gameplay itself is a huge improvement over the hospital one; there is just such a synergy between the college theme and the Two Point formula.”
    • “The gameplay is fun, engaging, and surprisingly diverse.”
    • “The mechanics are simple, it's humorous, and there's always something to do.”
    • “The gameplay is exactly the same too where you accept patients but unlike in 'hospital', there's no ways to actually manage the patients since this is a totally different system to that game.”
    • “The gameplay simply doesn't lend itself as well to a school as it does a hospital.”
    • “The gameplay loop is very short and repetitive.”
  • humor
    278 mentions Positive Neutral Negative

    The humor in "Two Point Campus" is widely praised for its quirky, whimsical charm, featuring hilarious animations, witty course names, and entertaining radio commentary that keeps players engaged and amused. Many reviewers highlight the game's ability to blend humor with management mechanics, creating a lighthearted atmosphere that enhances the overall gameplay experience. While some find the humor hit-or-miss, the majority appreciate its playful tone and clever satire of academic life, making it a delightful choice for fans of simulation games.

    • “And of course a big part of the gameplay is watching the hilarious and ridiculous animations that never fail to make me laugh!”
    • “The humor is great though, design is familiar and it plays well with only one or two occasions of a non-critical bug appearing even after 70 hours of gameplay.”
    • “It's a humorous and loving lampooning of academia and management.”
    • “Some of the radio broadcasts are just not funny, unfortunately.”
    • “The constant DJ babble is not funny and very distracting, but luckily you can just turn his volume to 0 and forget about him.”
  • graphics
    155 mentions Positive Neutral Negative

    The graphics in "Two Point Campus" are generally praised for their charming, cartoonish style and vibrant colors, reminiscent of its predecessor, "Two Point Hospital." While many players find the visuals delightful and well-designed, some critique the art style as goofy or lacking depth, leading to a mixed reception regarding immersion. Overall, the game features a visually appealing aesthetic that enhances its humorous and lighthearted gameplay, though performance issues can arise on higher settings.

    • “When I first fired up the game, I was quite charmed by the graphics and world-building they'd put in.”
    • “Charming art style: the game retains the same whimsical art style that fans loved in 'Two Point Hospital.' From the quirky character designs to the colorful campus buildings, everything feels like it belongs in a cartoonish, offbeat universe.”
    • “The graphics are colorful and really nice to look at.”
    • “The art style and color choices are visibly jarring and old looking.”
    • “The main problem for me is how the GUI and graphics are made.”
    • “It's the same engine, same UI, same art style, same genre.”
  • music
    108 mentions Positive Neutral Negative

    The music in the game is generally well-received, featuring a catchy and humorous soundtrack that enhances the gameplay experience, with amusing radio DJs providing entertaining commentary. However, many players note that the music can become repetitive over time, and some express a desire for more variety and the ability to add custom tracks. Overall, while the soundtrack is enjoyable and fits the game's quirky atmosphere, it falls short of the more diverse offerings found in its predecessor, Two Point Hospital.

    • “The soundtrack makes it feel very immersive.”
    • “Accompanying the charming visuals is a soundtrack that is nothing short of phenomenal.”
    • “The humor is once again on point, as is the similarly catchy but quite distinct soundtrack that accompanies the game.”
    • “The music could have used slightly more variety.”
    • “It absolutely feels a lot like I not only heard the same song or advertisement 10 times over before the game's end, but twice that.”
    • “My main gripe is the music... it is cheap and repetitive!”
  • story
    78 mentions Positive Neutral Negative

    The game's story is characterized by engaging, humorous elements that accompany various missions across unique campuses, each presenting its own challenges and scenarios. While some players appreciate the light narrative and the freedom to manage their campuses creatively, others find the story repetitive and the missions overly simplistic, often requiring tedious waiting periods to achieve goals. Overall, the narrative serves as a backdrop for gameplay, providing context but lacking depth and complexity.

    • “I find the storylines engaging.”
    • “The storyline, even though it relies on clichés, gets the job done building up the context for each campus while keeping the humor on another level.”
    • “If you play the story mode, each campus builds in difficulty so it is not overwhelming and yet gives you the freedom to be creative with your arrangements to keep your students and faculty happy and earning XP.”
    • “Every course sounds like something that wouldn't be out of place in a university advertisement, and every plot twist is nonsensical yet completely consistent with the rest of the plot.”
    • “However, after finishing half the missions, it feels pretty much the same; also, all the different needs of the students become tedious over time, especially relationships and clubs, which are the same four buildings you just spam all over the campus, and sometimes it's still not enough.”
    • “Here, you get told how to do everything through quests, and you just have to follow the game, sit tight, and watch the world's most boring movie.”
  • grinding
    41 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and repetitive, often leading to frustration with its gameplay loop and micromanagement requirements. Many reviews highlight the lack of engaging content and the need to repeatedly complete similar tasks, which detracts from the enjoyment. While some players appreciate the charm and humor reminiscent of its predecessor, "Two Point Hospital," they still note that the grind can feel excessive and detracts from the overall experience.

    • “Oddly addicting and fun, with goofy and chaotic visuals and endless opportunities to either make or break a campus (in the best way for us sadists!). The overall gameplay format is similar, but in a way that it's familiar and not tedious.”
    • “Pretty much a repeat of other players' reviews: boring game loop that you quickly regret starting a new map, limited interaction that often has you watching the game play itself with tedious challenges.”
    • “I do feel like progression in this game can be quite tedious, and sometimes you end up getting stuck on the level-up between two-star campus and three-star campus; a vicious cycle of waiting for the average grade-level or needs-level to hit a certain threshold until half of your campus graduates and you're back at square one again.”
    • “With the lack of workshop mod support, custom radio (as far as I could see), and the sheer tediousness involved in doing the same thing over and over again, I cannot recommend this unless you're very bored and have nothing better to do with your time or money.”
  • stability
    38 mentions Positive Neutral Negative

    The game's stability has been a significant concern for many players, with numerous reports of bugs and glitches affecting gameplay, particularly with item placement and AI behavior. While some users have experienced smooth performance, others find the game frustratingly unpolished and repetitive, leading to a lack of enjoyment. Overall, the game is described as still being quite buggy, even after a considerable amount of time since its release.

    • “The game ran smoothly throughout, no glitches, no getting stuck, just good gameplay.”
    • “Aside from one or two small issues, the game is wonderfully bug-free.”
    • “Runs great natively on Linux.”
    • “I don't think this is the developers' fault, but I downloaded a handful of mods through their integrated page, and many of them are temporarily buggy (for example, cannot move items, they appear merged with the last selected item, etc).”
    • “It is buggy as heck for being two years old... the interface is nowhere as smooth as Two Point Hospital... it is hard to get excited about playing when it has so many tedious bugs that make you redo trivial tasks.”
    • “I got the game on sale and I've gotten my money's worth in terms of playtime, but this game has been out for some time now and remains frustratingly buggy!”
  • optimization
    27 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players experiencing significant performance issues, particularly at higher graphics settings, while others report smooth gameplay even on max settings. Although there are concerns about lag when managing larger campuses, regular updates have improved performance and addressed initial bugs. Overall, while some users enjoy flawless performance, others highlight the need for further optimization to enhance the experience.

    • “Additionally, I was pleasantly surprised by its flawless performance, running smoothly at 60 frames per second on the Steam Deck with all settings maxed out.”
    • “Excellent management game with tons of variety and levels, great polish and optimization, and developers who communicate and are working on the bugs that did become known at launch.”
    • “There are a lot of improvements over Two Point Hospital with smoother graphics performance and a more relaxed take on the gameplay.”
    • “The graphics engine is horribly optimized compared to Two Point Hospital as well.”
    • “I had no performance issues of any kind, and my hardware could handle more characters and more demanding AI, but the artificial throttling and/or bugs ruin the experience.”
    • “Not optimized for available space; 50 staff and 170 students is the beginning of the lag.”
  • replayability
    12 mentions Positive Neutral Negative

    Overall, the game's replayability is viewed positively, with many players enjoying the sandbox mode and the ability to customize experiences, leading to varied gameplay. While some users feel the main campaign lacks replay value, others highlight the addictive nature and potential for extended play, especially with future expansions. The consensus suggests that the game offers significant replayability, particularly for those who appreciate building and strategy elements.

    • “Addictive, replayable, and brilliant!”
    • “Wonderfully replayable.”
    • “A sandbox mode has been included too, so there is a lot of replayability while you build your best campus ever.”
    • “You can certainly goof around in sandbox mode after going through the main campaign, but for me personally, this game doesn't have much replayability.”
    • “At the moment, there is no replay value for me - however, when an expansion comes out, I will likely buy it and play it.”
    • “Also not to mention it's only been two weeks and you're seeing people who have 100+ hours, so yeah, speaks to the replayability of this game (which it is a lot more than TPH).”
  • atmosphere
    11 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its quirky, humorous, and whimsical design, enhanced by entertaining radio DJs and melodic tunes that create an immersive experience. Players appreciate the balance of silliness and strategic depth, contributing to a cozy yet challenging environment. However, some users note that technical issues with student AI can detract from the overall enjoyment of the atmosphere in mid-game.

    • “The melodic tunes perfectly complement the whimsical atmosphere of the game, immersing players in a world of academia and absurdity.”
    • “The developers have mastered balancing silliness with strategic depth, creating a charming and challenging atmosphere.”
    • “I really enjoy the graphics style, music, and fun atmosphere of this game as well as the graduated challenges of each campus.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized for its excessive and repetitive advertisements, which detract from the overall experience and feel reminiscent of a poorly executed cash grab. Players express frustration over time-gated goals that mimic mobile game mechanics, yet lack the option for microtransactions to alleviate the wait. Overall, the monetization approach is viewed as a significant negative aspect of the game.

    • “It's like waiting for time-gated goals in a mobile game, but without any microtransactions to speed it along.”
    • “The monetization model is refreshing, as it allows players to enjoy the game without feeling pressured to spend money.”
    • “I appreciate that the game offers a fair balance between free content and optional purchases, making it enjoyable for everyone.”
    • “It absolutely feels a lot like I not only heard the same song or advertisement 10 times over before the game's end, but twice that.”
    • “This is hot garbage and an extremely poorly executed cash grab.”
    • “Tldr: it's like waiting for time-gated goals in a mobile game but with no microtransactions to speed it along.”
  • character development
    5 mentions Positive Neutral Negative

    Character development in the game is characterized by its whimsical and quirky designs that contribute to a playful atmosphere, appealing to fans of the art style from "Two Point Hospital." While some may find the character aesthetics off-putting, the overall charm and humor create an engaging experience that enhances the game's appeal.

    • “From the quirky character designs to the whimsical humor sprinkled throughout, the game exudes a warmth and playfulness that is impossible to resist.”
    • “The game retains the same whimsical art style that fans loved in 'Two Point Hospital.' Everything feels like it belongs in a cartoonish, offbeat universe.”
    • “The game features a bright and colorful art style with charming character designs and attention to detail in the environments and animations.”
    • “If you're typically an art snob like me, you might think you shouldn't buy this game because the character design is so uncanny and awful to look at.”
  • emotional
    4 mentions Positive Neutral Negative

    Players find the emotional aspect of "Two Point Campus" deeply engaging, as the character arcs and relatable experiences of students overcoming challenges create a heartfelt and rewarding gameplay experience. The blend of humor and warmth enhances the emotional connection, making successes feel personal and satisfying.

    • “Watching your students grow, form friendships, and overcome academic hurdles adds a heartfelt layer to the gameplay, making every success feel personal and rewarding.”
    • “If you're looking for a hilarious and heartwarming (in a very weird way) management sim, Two Point Campus delivers.”
    • “Just made me feel better when I finally beat it.”

Buy Two Point Campus

59h Median play time
127h Average play time
7-142h Spent by most gamers
*Based on 21 analyzed playthroughs

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