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Surviving the Aftermath

70%Game Brain Score
gameplay, story
grinding, optimization
70% User Score Based on 4,838 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation

About

"Surviving the Aftermath" is a post-apocalyptic city-builder game. Rebuild your shelter, manage resources, and protect your colonists from threats such as raiders and environmental disasters. Plan and build your colony's infrastructure, including housing, food production, and technology research, to ensure your survival in a harsh world.

Surviving the Aftermath screenshot
Surviving the Aftermath screenshot
Surviving the Aftermath screenshot
Surviving the Aftermath screenshot
Surviving the Aftermath screenshot
Surviving the Aftermath screenshot
Surviving the Aftermath screenshot
Surviving the Aftermath screenshot
Surviving the Aftermath screenshot
Surviving the Aftermath screenshot
Surviving the Aftermath screenshot
+19
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70%
Audience ScoreBased on 4,838 reviews
gameplay198 positive mentions
grinding176 negative mentions

  • Engaging gameplay with a mix of city building and survival mechanics.
  • Challenging resource management that keeps players on their toes.
  • Interesting world map exploration and specialist mechanics add depth to the game.
  • Poorly optimized with performance issues, even on high-end systems.
  • Lack of meaningful replayability and depth in late-game content.
  • Bugs and AI issues lead to frustrating gameplay experiences.
  • gameplay
    788 mentions Positive Neutral Negative

    The gameplay of "Surviving the Aftermath" is a mixed bag, with players noting both engaging mechanics and significant frustrations. While the game features a compelling city-building and survival experience with a unique world map system, many users criticize its slow pacing, lack of clear tutorials, and numerous bugs that hinder enjoyment. Overall, the game offers a rich but often tedious experience, requiring players to navigate complex mechanics that can feel repetitive and poorly explained.

    • “It has a 'world map' system that's pretty cool, and the main questline goes in some pretty interesting ways that integrate nicely with the gameplay.”
    • “This game offers a rich and engaging experience that combines challenging mechanics with a compelling storyline, allowing players to truly immerse themselves in a post-apocalyptic world.”
    • “The gameplay feels smooth and well balanced, you've got the space to grow and move right from the get-go, rather than being constrained by the domes of Mars, and what's more, the game is extremely modular with its difficulty, allowing you to tweak several individual settings before you begin for your perfect experience.”
    • “The only reason most of my citizens died is because this game failed to explain its most basic mechanics. Seriously, what do I do with the heating? I’m sorry, this game gets a 2/10 for me.”
    • “Bleak gameplay elongated by repetitive loops, and a lot of them is pointless and brain-dead grind.”
    • “It basically becomes a repetitive grind fest with the only challenge being figuring out the game mechanics and working around the jank which dominates the game and the way the game calculates things.”
  • story
    644 mentions Positive Neutral Negative

    The story in the game is often described as lacking depth and engagement, with many players noting that the main quest feels tedious and repetitive, leading to a sense of boredom as they progress. While some appreciate the emergent storylines and side quests that add variety, others criticize the overall narrative for being underdeveloped and not compelling enough to maintain interest throughout the gameplay. The reliance on specialists and the slow pacing of the main quest contribute to a feeling of artificial prolongation, making it difficult for players to stay invested in the storyline.

    • “This game offers a rich and engaging experience that combines challenging mechanics with a compelling storyline, allowing players to truly immerse themselves in a post-apocalyptic world.”
    • “The story unfolds in a way that is both intriguing and immersive, pulling you deeper into the game's world with every mission and objective completed.”
    • “The story offers a well-balanced main quest and a lot of side quests that add variety and more fun.”
    • “There’s not a lot of story going on here.”
    • “The game started off strong with some story elements, but quickly forgot about telling any sort of interesting story.”
    • “The main campaign isn't even a story.”
  • graphics
    332 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the aesthetic and detail, while others criticize the dated visuals and performance issues. Many note that the graphics do not meet current standards, leading to a lack of variety in building designs and overall immersion. Overall, while the graphics can be enjoyable, they are often seen as a weak point in the game's experience, especially given the performance demands they impose.

    • “What sells me on a game is the random events that pop up in the game and cut scenes, along with nice visual graphics.”
    • “The graphics are nice, the catastrophes pose interesting issues, and the ability to recruit specialists spices things up.”
    • “The graphics are great, performance is inexplicably terrible, and the music is pretty good too.”
    • “For a game from 2021, it looks graphically bad even on high settings.”
    • “Also, there is no variation in the buildings which makes the settlement look graphically dated; it also makes the settlement forgettable as it starts to sprawl, basically just repeats of the same 10 buildings over and over again... lastly, the graphics are unpleasant.”
    • “The graphics are awful, and the setting is boring.”
  • grinding
    178 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and repetitive, particularly in the mid to late game where players often feel overwhelmed by micromanagement and bottlenecks. Many reviewers noted that while the initial gameplay can be engaging, it quickly devolves into a monotonous cycle of resource management and exploration that lacks meaningful challenges or rewards. Overall, the game's mechanics contribute to a sense of frustration, making it feel more like a chore than an enjoyable experience.

    • “The main loop of expanding the colony, harvesting nearby resources with specialists, and advancing tech is fun and not tedious even though it's a bit repetitive.”
    • “The story and exploration mechanics are interesting at first, but balancing between real-time city-building mode and turn-based exploration mode quickly gets very tedious.”
    • “I did find the endgame to be a bit tedious - once you've researched all the things and have more resources than you know what to do with, there's really nothing left to do but wait for those bunker counters to slowly creep upwards.”
    • “The overworld is a tedious mess and I did not enjoy any of it, despite it being vital to progressing in the game.”
  • replayability
    130 mentions Positive Neutral Negative

    Overall, the game's replayability is a contentious topic among players, with many expressing disappointment in its limited value after completing the main quests. While some appreciate the potential for varied playthroughs through customization and difficulty settings, others find the late game uninteresting and lacking in content, leading to a consensus that replayability is generally low. A few players note that the game can be enjoyable for a limited number of runs, but ultimately, it does not sustain long-term engagement compared to other titles in the genre.

    • “It adds a layer of depth and replayability, making each playthrough unique.”
    • “This post-apocalyptic sim city has kept me hooked for the last two weeks and I foresee myself doing multiple playthroughs and trying different approaches to the game, so it has great replay value.”
    • “I loved the replayability of Surviving Mars that came with different commanders, different equipment, and - most of all - the multitude of scenarios that I could play through.”
    • “Almost complete lack of replayability, uninteresting late game except for achievement hunting.”
    • “Once you have seen most of it, you will find it to have a rather low replay value.”
    • “There is also the issue of no replayability once you've beaten the main quest, defeated all the enemy outposts, built every building, got all the achievements, collected every last resource, made outposts for every repeat resource, filled out all specialist slots, finished the tech tree and seen every disaster, at least unless you're going to play a harder difficulty.”
  • optimization
    106 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with many players reporting significant performance issues, including low and inconsistent frame rates, especially during late-game scenarios. Despite some positive aspects like graphics and content, the overall experience is marred by bugs and a lack of polish, leading to frustration and a lack of replayability. Many reviewers express hope for future improvements, but currently, the game's optimization is considered inadequate.

    • “Optimization is also good.”
    • “I stuck it out and at the end of the day the only thing good about the game I would say are the graphics, the optimization letting my computer handle a few hundred colonists, and the narratives that pop up on the screen.”
    • “Graphics/optimization - beautiful game, no way around it.”
    • “The game is poorly optimized right now.”
    • “Gameplay aside, the game is sadly really bad performance-wise.”
    • “First and foremost: the game is not optimized at all... every 5-10 minutes the music will start clipping over itself and everything will slowly freeze until you pause for 20 seconds and then it works fine again after catching up with itself.”
  • music
    94 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its excellent soundtracks and atmospheric qualities that enhance the gameplay experience, while others find it repetitive and annoying after extended play. Many appreciate the variety of radio stations and the ability to change music settings, but some have noted performance issues that affect the audio experience. Overall, while the music contributes positively to the game's ambiance, opinions vary widely on its quality and impact.

    • “I think the soundtracks were the best part of this game.”
    • “Excellent soundtracks, implemented like radio channels in the game.”
    • “An extensive economy shared between both keeps the game grounded, while the euphoric music keeps it jubilant.”
    • “You just chill at 3x speed, watching little NPCs run around... if it weren't for the musical accompaniment, disasters, and random events, I wouldn't have endured this tediousness.”
    • “- there's an option to select a 'radio' but the radio is only one song looped so it's super lame listening to the same thing all game.”
    • “It's like the most depressing elevator music I've ever heard.”
  • stability
    92 mentions Positive Neutral Negative

    The stability of the game has been widely criticized, with many users reporting frequent bugs, glitches, and crashes that significantly hinder gameplay. While some players note improvements in performance and reduced bugs over time, the overall consensus is that the game remains a frustratingly unstable experience, particularly in the late game. Many recommend waiting for further updates and fixes before fully engaging with the game.

    • “It's not buggy and never crashes, and the gameplay menus are awesome. The developers are constantly improving and updating things.”
    • “It looks great, runs great, and is very entertaining at times.”
    • “The game is not playable after 2 hours of gameplay; survivors and buildings become buggy as hell, people die of starvation with tons of food in storage, vital workshops are not producing even if every requirement is respected, resources such as medkits/pills are not used when you have too many survivors...”
    • “Right now the game is a buggy mess.”
    • “The game has potential, but at the moment it is a buggy frustrating mess.”
  • atmosphere
    40 mentions Positive Neutral Negative

    The game's atmosphere is frequently praised for its immersive and unique post-apocalyptic setting, effectively conveying a sense of desperation and survival. While some players note that it lacks the polish and sophistication of similar titles like Frostpunk, many appreciate the graphics and music that enhance the overall experience. However, there are criticisms regarding certain design choices that detract from the atmosphere, such as repetitive character designs and an empty world map.

    • “This game is a good survival city builder with a pretty unique atmosphere.”
    • “It has just the right variety of resources to manage and stuff to build to keep you occupied throughout, and it does convey that desperate post-apocalyptic atmosphere well enough to make you actually care, and want to rebuild a tiny bit of the lost civilization for your survivors.”
    • “The graphics and music are cool too, very atmospheric for the post-apocalyptic world, sucking you right in.”
    • “Nothing about this art direction creates an atmosphere of 'a bunch of survivors scraping by in a hostile world'.”
    • “It didn't add to the atmosphere of the game.”
    • “Positive things are graphics, possibility to build so many different buildings and I really like this post-apocalyptic atmosphere, what I don't like is the music; it is really bad. Also, no mini map, the world map feels empty, many characters look the same, and I can't interact with storage like deleting something.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is described as both hilarious and engaging, with players finding amusement in absurd scenarios such as children glowing from radiation and the ability to sell pollution to other towns. The game's darkly comedic take on a post-apocalyptic setting, combined with the incompetence of the colonists, adds to its charm, although some reviewers note that the story lacks depth and can be offensive. Overall, the humor is a standout feature, making the early to mid-game experience entertaining.

    • “The story is relatively interesting and some of the events in the game are genuinely hilarious and engaging.”
    • “I found it hilarious that you can sell off your pollution to the other towns just like any other commodity.”
    • “+ your colonists are hilariously stupid and lacking in knowledge; the meta-story is clearly that somehow, the people who need labels like 'desiccant, do not eat' or 'do not try to stop chainsaw with hands or genitals while engine is running' survived several years past the apocalypse and founded a colony...”
  • monetization
    10 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn significant criticism, with users labeling it a "greedy cash grab" that heavily relies on a Paradox DLC template, pushing out numerous paid expansions while the base game remains plagued with bugs and crashes. Players express disappointment over intrusive practices, such as data collection and unwanted software installations, which contribute to a perception of the game as low-quality and exploitative. Overall, many reviewers advise against spending money on the game due to its monetization tactics and lack of polish.

    • “Would be a good game if it didn't fall right into Paradox's monetization scheme.”
    • “Just another Paradox cash grab, low quality unfun game for a quick buck.”
    • “I've always loved Paradox games but I'm deeply disappointed that they would half-assedly re-skin an indie game for a cash grab.”
  • emotional
    10 mentions Positive Neutral Negative

    Players report a strong emotional impact from the game, with experiences ranging from heartbreak over the consequences of poor decisions to dark humor in the absurdity of survival scenarios. The narratives and character stories evoke deep feelings, though some players express frustration with the game's mechanics, suggesting that these issues detract from the overall emotional experience.

    • “Given its brutal nature, even on the easier difficulties, making bad choices can lead to the ruin of your town, which made me cry.”
    • “The stories are nice, and some of the little tales of the survivors are heart-breaking.”
    • “It was really funny having children run around glowing green from radiation and infected with a virus, then watching them go to sleep on the ground touching other dead bodies before dying.”
  • character development
    4 mentions Positive Neutral Negative

    Reviews indicate that character development is lacking due to the absence of a compelling narrative, growth, and risk, which are essential for players to connect with characters on an individual level. Critics suggest that without meaningful differentiation between characters and a story to engage with, they feel static and uninteresting, akin to mere game elements rather than unique individuals. For effective character development, a model similar to that of XCOM is recommended, emphasizing the need for depth and evolution in character arcs.

    • “If you want us to care about the characters at an individual level, then there really needs to be a narrative, there needs to be growth, there needs to be risk. Reference XCOM for character development if the goal is character development without a story. If specialists really don’t matter, then don’t make them any different than colonists with extra benefits. As they are now, they are just elements of a non-existent story, and they are a constant that never change, and that is boring.”
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17h Median play time
21h Average play time
7-30h Spent by most gamers
*Based on 86 analyzed playthroughs
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