- October 17, 2024
- Abylight Barcelona
- 7h median play time
Citadelum
Citadelum brings city building to the next level, and although some ideas feel a bit like busywork, at the base of it all is an exceptional sim experience.
Platforms
About
Citadelum is a single player economy city builder game with economy and historical themes. It was developed by Abylight Barcelona and was released on October 17, 2024. It received mostly positive reviews from critics and positive reviews from players.
Build your settlement. Gather and refine resources from forests and quarries, breed animals, grow vegetables, fish and make wine, so you can keep your population healthy and fed. Improve your buildings and ensure water supply with aqueducts. Welcome citizens to your village as artisans, farmers, carpenters... or train them to join your legions in different units. Towers and walls will protect your…











- Strong nostalgia factor, successfully evokes classic city builders like Caesar III, Pharaoh, and Zeus with modern graphics and UI improvements.
- Well-polished core gameplay with detailed resource management, layered production chains, and engaging city-building mechanics.
- Active developer support with frequent updates and free DLCs, including a mission editor and community-created content that extend replayability.
- Lacks depth and variety in campaign missions, which tend to become repetitive with similar city layouts and objectives across maps.
- Simplified and sometimes underwhelming combat and divine systems that add little challenge and can feel like busywork rather than meaningful gameplay.
- Optimization issues and UI shortcomings, including limited zoom levels, lack of clear information on some mechanics, and occasional glitches, reduce overall experience.
- story101 mentions Positive Neutral Negative
The story in the game is generally seen as weak or minimal, with many players feeling that the campaign lacks a cohesive or engaging narrative and instead consists of repetitive, similar missions without meaningful progression. While some missions tie into a thematic rise of the Roman empire, the overall experience is described as repetitive, with limited variety and little incentive beyond basic mission completion. Players often find the missions disconnected, lacking depth and challenge, making the campaign feel like a series of efficiency puzzles rather than a compelling story-driven journey.
“Citadelum comes with a 10 mission campaign provided by the developers, following along with the rise of the Roman Empire.”
“The game has a great story line with plenty of action-packed maps and challenges.”
“The missions increase in difficulty and it's fun to build up your city every mission, each time going just a little bigger than the last.”
“You have the sandbox, and the missions, and I really don't know why the missions are there. It would have been way better if the missions were something you could do inside the sandbox, and the sandbox was the main gameplay, because doing the missions implies doing the city over and over again, and it's not like it changes a lot; it's just really building the same city over and over again with different final objectives. At the same time, on the sandbox, you hit a really big wall at the end and there's really not much to do. You have a lot of resources, citizens are happy, but it lacks something, like something I can do when I'm on endgame that keeps me going.”
“The campaign is presented very rudimentary and boring; after half the second tutorial mission, I went to sandbox. The game-play is rudimentary, and after just a few missions, you'll unlock all the features, losing any sense of progression or challenge. In contrast to games like Caesar III, where each mission offers a real incentive to continue, this title lacks engaging challenges in its campaign.”
“The campaign is just a series of disjointed missions; combat is disconnected from your settlement, and the game devolves into more of an efficiency puzzle than a city-builder. City design is pretty much the same from mission to mission, and you'll do pretty much the exact same sequence of actions to achieve the exact same results with only a small amount of variation. Every single mission is start a whole city from the beginning.”
Citadelum
The addictive aspect of the original Impressions Games titles—the intricacy of managing resources and trading—feels irrelevant in Citadelum. The game notably lacks excitement in governing the population, logistics, production, and diplomacy.
60%Citadelum (PC)
Citadelum brings city building to the next level, and although some ideas feel a bit like busywork, at the base of it all is an exceptional sim experience.
80%Citadelum – Nintendo Switch 2
80%
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Frequently Asked Questions
Citadelum is a economy city builder game with economy and historical themes.
Citadelum is available on Nintendo Switch, Xbox Series X|S, PC, Steam Deck and others.
On average players spend around 13 hours playing Citadelum.
Citadelum was released on October 17, 2024.
Citadelum was developed by Abylight Barcelona.
Citadelum has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Citadelum for its story but disliked it for its optimization.
Citadelum is a single player game.
Similar games include Nebuchadnezzar, Pioneers of Pagonia, Grand Ages: Rome, Lethis: Path of Progress, Settlement Survival and others.






