Distant Worlds 2 Game Cover

Distant Worlds 2 is a 4X space strategy game that offers a vast, procedurally generated universe to explore. Players can manage their space empires, engage in real-time tactical battles, and interact with intelligent alien races. With a focus on empire management and automated tasking, it provides a unique and in-depth gameplay experience for hardcore strategy fans.

  • PC
  • Windows

Reviews

70%
Audience ScoreBased on 1,844 reviews
gameplay75 positive mentions
optimization47 negative mentions
  • The game offers a deep and immersive experience with a fully simulated economy and detailed ship design.
  • Players can choose to automate as much or as little of the game as they want, allowing for a tailored gameplay experience.
  • The developers are actively working on updates and improvements, showing commitment to enhancing the game over time.
  • The game suffers from a steep learning curve and a confusing UI, making it difficult for new players to grasp the mechanics.
  • Frequent crashes and performance issues, especially in late-game scenarios, hinder the overall experience.
  • Many players feel that the game was released in an unfinished state, lacking content and polish compared to its predecessor.
  • gameplay367 mentions

    The gameplay of Distant Worlds 2 is characterized by a complex blend of automation and deep mechanics, allowing players to engage as much or as little as they desire. However, many users report significant issues with bugs, unclear mechanics, and a reliance on automation that can detract from the strategic experience. While the game offers a rich array of features and customization options, it is often criticized for its lack of polish and the need for further development to fully realize its potential.

    • “It's really good, the automation options allow you to do as much or as little as you want; you can even center yourself in a single aspect and let the automation handle the other mechanics.”
    • “Distant Worlds 2 is epic 4X gameplay that you can either sit back and make just the odd choice or do everything and anything.”
    • “The depth of mechanics, customization, and setting of automation has made it a breeze even for a first-timer in this franchise to pick up the core gameplay and roll with it.”
    • “Basically, the whole gameplay is screwed as you need to constantly dodge existing bugs and AI automation 'features'.”
    • “The gameplay is watered down.”
    • “The game is unfinished; much of the core game mechanics are still buggy and shallow, and the general vibe and control of the previous game seem to have been thrown out the window for now in the name of pumping out more race DLC.”
  • optimization237 mentions

    The optimization of the game has received mixed reviews, with many players experiencing significant performance issues, particularly in late-game scenarios where frame rates drop and crashes occur frequently. While some users report improvements following recent patches, others still find the game poorly optimized, especially on older hardware. Overall, while there are signs of progress, many players recommend waiting for further updates to address the ongoing performance concerns.

    • “The game is also extremely well optimized; I had an empire with over 250 planets, a population of 2.5 trillion, and over 2000 warships which made up over 200 fleets and was still getting 70+ fps in massive fleet battle scenes.”
    • “I was initially nervous about buying the game due to negative reviews regarding performance, but I have had zero problems in this area.”
    • “The developers have been working tirelessly putting out patches, squashing bugs, and improving performance.”
    • “The performance issues at late game when the simulation is big just makes it completely unfun, even when choosing a smaller galaxy.”
    • “A year after release and the game is still a hot mess, with terrible performance and bugs aplenty, features that don't work or work poorly.”
    • “The game is practically unplayable due to performance issues (RTX 3080, AMD 3800X, 64 GB RAM).”
  • graphics205 mentions

    The graphics in the game have received mixed reviews, with many players noting that while there are improvements over previous titles, they still feel outdated and lack polish. Some appreciate the scale and atmosphere, but criticize the ship designs and user interface for being underwhelming and inconsistent. Overall, while the graphics are deemed acceptable by some, they are often overshadowed by performance issues and a desire for more modern visual fidelity.

    • “The graphics are good, not amazing, but the sense of scale is quite astonishing.”
    • “The visuals especially are a serious upgrade, and that was my one gripe with Distant Worlds: Universe, so my congratulations to Code Force, you nailed it.”
    • “Game runs smoothly even in the biggest galaxy after 6 hours of continuous play with max AI and independent worlds at 4x speed, I loved DW1 and the newer graphics of DW2 make it quite a bit more enjoyable.”
    • “The ship graphics for sure could use a boost - as a space conquest game, part of the fun should be seeing your beautiful fleets drop out of warp and open fire, but the dated ship graphics really undermine it.”
    • “The graphics are low, but likely a necessity for the complexity.”
    • “The performance despite the sub-par graphics is shameful.”
  • music101 mentions

    The music in the game has received overwhelmingly negative feedback, with many players describing it as bland, repetitive, and even unbearable. Several reviewers recommend turning off the in-game music and opting for external soundtracks instead, as the current audio experience is often seen as a significant detractor from gameplay. Overall, the soundtrack fails to create an engaging atmosphere, leaving players disappointed compared to previous titles in the series.

    • “The music is okay in some ways, but very bland and forgettable.”
    • “I hope that upcoming patches will improve the playability and performance and possibly a new complete music score will be integrated; the current one is just terrible.”
    • “The graphics and music are very nice, and the UI layout is sensible and easy to grasp.”
    • “The music is unbearably grim and repetitive.”
    • “The music is confusingly bad; I turned it off almost immediately.”
    • “The entire OST is somehow a combination of 'generic sci-fi' and 'nails on a chalkboard'.”
  • stability97 mentions

    The game's stability has been a significant concern among users, with many reporting pervasive bugs, crashes, and performance issues since its launch. While developers have made strides in addressing these problems, the game remains notably unstable, with frequent freezes and glitches that can disrupt gameplay. Overall, while some players see potential and improvements, many still find it too buggy and incomplete to recommend at this time.

    • “Runs great with recommended settings.”
    • “But I have played several hours and I'm finding the graphics to be acceptable, the game to be bug free, and the game mechanics to be excellent.”
    • “Surprisingly bug free, had 1 crash now in 16 hours, that was it.”
    • “The game is very buggy; it worked fine for the first few hours, and after that, it constantly crashes.”
    • “This game is a buggy mess that feels like it needs another year or two in early access to fix critical issues and fill in the areas it falls short of the previous entry.”
    • “The bugs in this game are pervasive and nearly game-ruining at times, and I've spent a lot of time troubleshooting and had to make a lot of forum posts asking 'bug or am I stupid?' and the answer was usually 'bug'.”
  • story96 mentions

    The game's story is generally considered interesting but lacking in depth, with players expressing a desire for more substantial narrative elements and unique storylines for each race. While there are multiple short storylines and quests tied to different factions, many reviewers feel that the storytelling could benefit from additional content and polish to enhance immersion and replayability. Comparisons to other games like Stellaris highlight a preference for a more dynamic storytelling approach, where player actions contribute to the narrative rather than simply following a pre-defined script.

    • “With an optional story mode that will have you explore the mystery of the great cataclysm which shattered the old galaxy.”
    • “You feel immersed in the story, rather than simply being an observer of a story.”
    • “Each playable race also has a fairly expansive storyline.”
    • “For the seven races I tried, the storylines are pretty interchangeable and the different walls of text don't make them feel different at all.”
    • “It's true that it does need continuous polishing and I do hope to see more content including additional unique properties and research for the races, and more flavor to the galaxy and each race's quest line and origin story.”
    • “Feature-wise, most improvements have just been in technical details - barely anything that helps the game tell a better story.”
  • grinding34 mentions

    The reviews highlight that while the game offers depth and complexity, the grinding aspect is marred by tedious micromanagement and a clunky user interface. Players often feel overwhelmed by the choice between relying on automation—which can lead to poor decisions—or engaging in repetitive manual tasks that detract from the strategic experience. Overall, the automation features are appreciated, but the execution leaves many feeling that the gameplay can quickly become tedious and frustrating.

    • “You'll need a second life for grinding.”
    • “Could be fun...the UI and lack of quality of life makes this game very tedious.”
    • “In short, you get punished with dumb decisions if you turn the automation on and drowned with tedious minutiae if you turn the automation off, neither option providing a good gameplay experience.”
    • “The game is so tedious and complex that virtually every aspect of the game has to be put under 'managed AI control' otherwise you quickly get bogged down trying to manage insignificant details, on a galactic scale.”
  • replayability21 mentions

    Overall, the game is praised for its high replayability due to its flexible setup, diverse races, and unique mechanics, despite some initial technical issues and a clunky UI. While many players find the replay value to be significant, some express concerns about the limited number of playable races and the potential for gameplay staleness over time. Future updates promising additional content may enhance replayability further.

    • “The options and flexibility of the setup make for great replayability.”
    • “This game allows for endless replayability.”
    • “Very high replayability.”
    • “There are quite a few races in-game, however just 6 are playable.”
    • “Not only does this burn any hope of replayability, it also diminishes how much the player cares about their civilization.”
    • “1.) this is the big one: there's not a whole lot of replayability.”
  • humor8 mentions

    Players find humor in various gameplay quirks, such as the inconsistent coordinate system when selecting ships and the chaotic nature of battles after loading saves. The ability to rule in absentia is also noted as amusing, while some bugs add a layer of humor despite their frustration. Overall, the game's comedic elements stem from its quirky mechanics and unexpected moments.

    • “You can rule in absentia in this game, and that is hilarious.”
    • “- Loading a save game then immediately clicking on an ongoing battle, everyone will be jumbled up together then disperse to shoot; I just find it funny haha.”
    • “The first person view is quite funny to watch, and the trailing camera is too near.”
  • atmosphere8 mentions

    The game's atmosphere is praised for its impressive scale and beautiful graphics, creating an immersive experience that feels distinct from typical 4X strategy games. However, some players express disappointment with the in-game music and ambience, suggesting that external soundtracks enhance the overall atmosphere. Visual details, such as city lights and dynamic weather effects, contribute positively to the game's atmospheric quality.

    • “I think what distinguishes this game is its scale and atmospheric depth.”
    • “Beautiful graphics, atmospheric, and it doesn't feel like a typical 4X strategy game.”
    • “I mean, you can see the lights from cities on continents on the dark side of colonized planets, and you can see the atmosphere; you can even see clouds forming, dissipating, and morphing around.”
    • “That frigate you just put all guns and shields on and let your crew nearly die every second because the atmosphere control in the ship is the worst of all, probably made 120 years ago...but hey, your guns are top of the line.”
    • “I downloaded this game the instant it became available, but I'm a little disappointed by the atmosphere not being like it was in DW and DWU; the music and ambience in those games were godly.”
    • “First of all, you should turn off the in-game music and listen to the Stellaris soundtrack to create at least some atmosphere.”
  • monetization3 mentions

    The monetization strategy of the game has been criticized as a cash grab, with users expressing frustration over the reliance on DLCs and the lack of substantial improvements despite a long development period. Many feel that the game is essentially a rehash of previous versions, and the absence of an early access classification raises concerns about the quality and transparency of the release.

    • “It's a cash grab with a new look, but it's the same old game.”
    • “The fact that this game is not classified as an early access release is a poor testing run by the devs at best, and incredibly misleading advertising at worst.”
    • “The first game took 10 years to finish; this game needs 8 more years and less DLC cash grab attitude from the developer. Fix the game before using development time for cash grabs!”
  • emotional1 mentions

    Players appreciate the emotional aspect of the game for instilling a sense of cleverness, which contributes to a warm and enjoyable experience.

    • “Honestly, it made me feel clever, and that's a warm, fuzzy feeling that we can all enjoy from time to time :)”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Distant Worlds 2

Play time

18hMedian play time
62hAverage play time
5-64hSpent by most gamers
*Based on 34 analyzed playthroughs

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