Bobo the Cat Game Cover

The neighbours are often annoyed by naughty cat Bobo. One day they decide to get rid of him. Little Bobo wakes up far away and all alone. Will he find a way back home?

  • PC
  • Steam Deck
  • Windows
  • Play​Station
  • Super Nintendo
  • Xbox

Reviews

76%
Audience ScoreBased on 42 reviews
gameplay4 positive mentions
graphics3 negative mentions
  • Bobo The Cat offers a unique and refreshing take on the metroidvania genre, with thoughtful level design and a variety of creative mechanics that keep gameplay engaging.
  • The game features a satisfying progression system where each new ability opens up new exploration opportunities, rewarding players for their curiosity and skill.
  • Despite its initial slow start, the game evolves into a captivating experience with a mix of charming aesthetics and challenging platforming that many players find rewarding.
  • The game can feel janky at times, with awkward jumping mechanics and a slow start that may frustrate players before they unlock essential abilities.
  • Some players have noted that the art style and music can be off-putting, with visuals described as ugly and ambient music that may feel dissonant or poorly timed.
  • The difficulty curve can be steep, especially early on, leading to potential frustration for new players who may struggle with the precise platforming required.
  • gameplay14 mentions

    The gameplay is characterized by a mix of intense mechanical challenges and moments of relaxation, with a refreshing take on platforming mechanics. While some players initially struggle with limited abilities, such as the inability to jump, the game gradually introduces a variety of engaging mechanics that enhance the experience, contributing to a metroidvania feel. However, the execution can be inconsistent, with some players finding the difficulty spikes frustrating and the overall polish lacking.

    • “The pacing and tone are meticulously laid out, with intense mechanical challenges broken up with rewarding catharsis and moments of peaceful relaxation.”
    • “There are actually quite a large number of mechanics so far (and I'm probably not even 1/3 of the way through the game), but none of them feel superfluous, and all of them have some kind of important application in the game world that contributes to the metroidvania feel, or 'marioid' as the author calls it.”
    • “The first third of the game is very fun and filled with creative mechanics and interesting levels, but the point where the game went from 'great' to 'amazing' for me was around 7 hours in.”
    • “So ignored that and tried to give it a try to the mechanics... not gonna lie, the first 15 minutes made me rage quit and uninstall, not because it was hard, but because I couldn't jump and was in a section of the map where I had to shoot barrels and got so bored. I can't believe that this is a platformer where you couldn't jump. I came to the download page to read the comments and discovered that you can unlock it, so I downloaded the game and played again. I'm into 1 hour of gameplay, now I can crawl and climb, and even did the cannon/thanks scene, and yet I can't jump... I want to like the game because I guess maybe later it becomes better, but I can't. At least it's a free game, but I prefer to be playing something else.”
    • “Bobo the cat has too many gameplay styles, and ends up being incredibly unpolished as a result.”
    • “Jumping right to Meat Boy difficulty is always a mistake, and it's especially frustrating to deal with here because the gameplay is awful.”
  • graphics6 mentions

    The graphics of the game receive mixed reviews, with some players appreciating the trippy and charming aesthetics, while others criticize the art style as ugly and unappealing. The visuals are noted for their thoughtful design and unique areas, but opinions vary on whether the pixel art enhances or detracts from the overall experience. Overall, the art style is seen as a key element that influences the game's perceived value.

    • “This is a lovely game, with lots of areas, a few power-ups I haven't seen before, and always thoughtful aesthetics.”
    • “The art is cute and charming at first, but I enjoyed [spoiler]the darker and more striking aesthetic[/spoiler] as things progressed.”
    • “Well, the visuals... the art style of the game is ugly. I bet it would look better if the sprites were standard size pixel or if it wasn't pixel art at all.”
    • “The art style is the only thing that kinda justifies the price tag, but honestly playing this game still feels like stealing.”
    • “The visuals are trippy, the jumping is awkward (when you finally get this ability [spoiler]almost an hour in[/spoiler]), and the music is very ambient and oftentimes even dissonant...”
  • music6 mentions

    The music in the game is described as ambient and occasionally dissonant, contributing to a unique atmosphere that aligns with the game's visuals. However, some players noted issues with timing and polish, suggesting that while the music enhances the experience, it may lack refinement in certain areas. Overall, it effectively complements the game's environments despite its rough edges.

    • “The music matches the areas well, creating the appropriate atmosphere.”
    • “The visuals are trippy, the jumping is awkward, and the music is very ambient and oftentimes even dissonant.”
    • “The music can be dissonant and strangely timed in a way that sounds unintentional.”
    • “The audio... the background music in some scenes got muted.”
    • “The visuals are trippy, the jumping is awkward (when you finally get this ability [spoiler]almost an hour in[/spoiler]), and the music is very ambient and oftentimes even dissonant.”
  • atmosphere2 mentions

    The atmosphere of the game is described as increasingly unsettling, particularly in the latter half, evoking a survival horror feel reminiscent of encounters in Metroid Fusion. Additionally, the music effectively complements the environments, enhancing the overall immersive experience.

    • “The music complements the areas perfectly, creating the appropriate atmosphere.”
    • “Halfway through the game, the atmosphere became really unsettling, almost resembling a survival horror experience, similar to the SA-X encounters in Metroid Fusion.”
  • emotional2 mentions

    Players find the emotional aspect of the game to be somewhat punishing, as regaining lost lives requires significant effort compared to other platformers like Mario or Metroid, which offer more forgiving healing mechanics. This can lead to frustration and a heightened sense of challenge, impacting the overall emotional experience.

  • story2 mentions

    The story is initially straightforward but shows significant potential as it evolves, taking an unexpected otherworldly turn that deepens player engagement with the game's world.

    • “It's just a simple story, but I see a lot of potential here.”
    • “It's just a simple story, but I see a lot of potential here, though.”
    • “The story starts out rather simple, but takes an otherworldly turn later on, drawing the player more into the world.”
  • grinding1 mentions

    Players find that while some boss encounters can be tedious, they are ultimately engaging and have a certain charm that keeps them invested.

    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged.”
    • “I find myself doing the same tasks over and over just to level up, which becomes incredibly boring.”
    • “The amount of time required to grind for resources is frustrating and takes away from the enjoyment of the game.”
  • humor1 mentions

    The humor in the game is highlighted through its creative level design and the first boss encounter, suggesting a playful and intriguing approach that leaves players eager to see how it unfolds.

    • “There's a pretty interesting sense of humor in the level design (and first boss); I'm curious to see where the game goes.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

1hMedian play time
1hAverage play time
1-1hSpent by most gamers
*Based on 1 analyzed playthroughs

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