- May 9, 2024
- Funnymanguy
- 10h median play time
ANIMAL WELL
Platforms
About
"Animal Well" is a puzzle-focused game set in a detailed, nonlinear world filled with lively creatures and secrets. The game emphasizes exploration, with items that have multiple uses and environmental interactions. Tension and suspense are prioritized over action, and players must assess their own safety in this disempowering yet clever world. The main game is just the beginning, with hidden puzzles potentially being discovered for years to come.
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gameplay
1,019 mentions Positive Neutral NegativeThe gameplay of "Animal Well" is characterized by its innovative mechanics and rewarding exploration, offering a blend of puzzle-solving and platforming within a metroidvania framework. Players appreciate the depth of the mechanics, which often require experimentation and creative thinking, although some find the lack of guidance and occasional frustrating mechanics to be off-putting. Overall, the game is praised for its engaging gameplay loop, beautiful visuals, and the satisfaction derived from discovering new tools and their applications throughout the game.
“The gameplay is engaging and deep, with little handholding, encouraging exploration.”
“The mechanics blend well with this mood.”
“The gameplay feels really tight and responsive - the artstyle is unique and weirdly nostalgic.”
“The gameplay starts out very simple and accessible, then builds on itself in creative and intuitive ways.”
“Being unable to remap the keys would get a downvote on its own, but the annoying mechanics (jumping onto ephemeral erratically moving bubbles is hardly fun; with the keys given it's a chore at best), the unclear graphics, and lack of direction makes solving each puzzle a relief rather than feeling like something was accomplished.”
“The puzzles are obvious and easy; any difficulty the game might have is achieved artificially through extremely punishing mechanics (accidentally press a wrong button, instead of losing one life, crows attack you until you lose all five, there's no way to escape it, and then you get sent miles back and need to trek back to where you died).”