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Blood Alloy: Reborn Game Cover

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Blood Alloy: Reborn is a single player action game. It was developed by SuppressiveFireGames and was released on June 23, 2016. It received mostly positive reviews from players.

Jetpacks. Guns. Swords. Endless robotic death.Render the robot swarms unto wreckage and shrapnel in the hyper-acrobatic tactical shooter/slasher Blood Alloy: Reborn! As the cyborg soldier Nia Rhys, you'll hit subsonic speeds thanks to the BLade Assisted Surface Traversal (BLAST) system. Blast along the floor, up walls, and across ceilings at breakneck speeds to gain positional advantage on your fo…

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62%
Audience ScoreBased on 37 reviews
music12 positive mentions
story3 negative mentions

  • Fast-paced, stylish, and satisfying combat with fluid and dynamic movement mechanics including wall and ceiling dashing.
  • Beautiful pixel art graphics and animations paired with a killer cyberpunk-inspired soundtrack that enhances the overall experience.
  • Strong core gameplay loop focused on score attack challenging players to improve skills and combos with a good progression and equipment unlock system.
  • Very limited content with only three levels and minimal enemy variety, making the gameplay feel repetitive quickly and lacking replayability.
  • Control scheme and aiming system are awkward, including requiring individual clicks for shooting and restrictive aiming directions, which hinders the fast-paced gameplay.
  • Numerous bugs, inconsistent design choices, and lack of polish, including no proper tutorial, unintuitive UI, unresponsive menus, poor health regeneration mechanics, and lack of key rebinding.
  • music
    27 mentions Positive Neutral Negative

    The music in the game is widely praised for its cyberpunk-inspired, atmospheric soundtrack reminiscent of classics like Blade Runner and Akira, greatly enhancing the overall experience. It features unlockable tracks tied to gameplay progression, adding replay value, though some feel the soundtrack might be better bundled with the game given its high quality. Overall, the compelling music combined with strong visuals stands out as a key highlight despite limited content.

    • “Blood Alloy: Reborn is a 2D adventure that combines the elements of an old school game with a unique artistic tone along with a killer cyberpunk musical score.”
    • “You'll be dashing, slashing, running, and gunning your way through waves of enemies, with nearly reckless abandon, all while enjoying the grooves of a killer soundtrack.”
    • “Both the soundtrack and sound effects in the game are good, fitting well with the game and more songs are unlocked through gaining experience points.”
    • “For a small indie game with a lack of content, you can’t help but think maybe that OST should have been included with the main game.”
    • “The musical score is an all-too-familiar tune that reminds gamers of cyberpunk classics like Blade Runner and Akira.”
    • “One other side effect is that the music and sound effects all drop down in volume while you're low on health (presumably for a certain 'danger will robinson!' kind of ambience to emphasize your impending doom).”
  • gameplay
    21 mentions Positive Neutral Negative

    The gameplay of Blood Alloy: Reborn is detailed and mechanically well-crafted, featuring a mix of run & gun, hack & slash, and RPG elements with nuanced movement mechanics like mid-air dashes. However, it feels somewhat incomplete due to limited content, unclear tutorials, and occasional balancing issues. Despite this, the gameplay is engaging and rewarding, especially for those who enjoy skill-based progression and stylish, retro-inspired action.

    • “A lot of thought went into some gameplay mechanics, and it shows because they are very detailed; a mid-air dash will angle itself up to avoid hitting a ramp, traveling parallel to whatever surface is far beneath you.”
    • “The gameplay combines the style of a run & gun with that of the hack & slash genre while adding elements of an RPG.”
    • “The movement mechanics feel powerful, and add a lot of fun just traversing the map.”
    • “Why is there a wave slash mechanic that is never mentioned in the tutorial?”
    • “There is a dodge mechanic in there but it lingers simply far too long and offers so little control that the i-frames are not worth the loss in mobility.”
    • “Gameplay wise it is a mixed bag.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics are praised for their pleasing pixel art style, which effectively complements the game's aesthetic and gameplay. Though not overly complex, the visuals are stylish, satisfying, and contribute significantly to the overall experience, despite limited in-game graphic settings.

    • “Let's start with the game’s visuals, one of its stronger points.”
    • “Ba:r opts for a pixel art style that serves the game well; it not only fits with the idea of the game, but also looks pretty good.”
    • “With the mix of great pixel art graphics, pumping soundtrack, and great combat, I cannot recommend this enough personally.”
    • “-Few options in game (no difficulty settings, time of survival defines the difficulty, no control remap in game, no graphic settings... all done through the launcher which isn't necessarily a bad thing but a bit annoying)”
    • “-Graphic style, you like the pixel art or you don't... I did and place it as a strong point”
    • “Bar opts for a pixel art style that serves the game well; it not only fits with the idea of the game, but it also looks pretty good.”
  • story
    8 mentions Positive Neutral Negative

    The story aspect is largely criticized for being minimal or nearly non-existent, with little to no narrative direction or meaningful character backstory. Players note a lack of clear plot development, lore integration, or motivation, making the game feel more focused on gameplay mechanics and scoring than on storytelling.

    • “The game shows me an upgrades menu, but gives me no idea of how to unlock them and this story continues.”
    • “No dynamic enemies demanding my ninja skills attention or story elements giving me some loose sense of direction to cling to.”
    • “There is a page for lore, but no story other than that as far as I found.”
    • “You get a brief glimpse at a plot when completing training mode, but nothing to give you any idea of what the hell is going on.”
    • “-No story whatsoever, it's all about score streak and ranking.”
  • replayability
    4 mentions Positive Neutral Negative

    The game's replayability is limited, relying mainly on a simplistic scoring system with just two expiring multipliers. Control issues, especially during high enemy encounters, further detract from the experience, making the game less engaging for repeated playthroughs.

    • “Why is the scoring system, the game's one source of replayability that isn't contrived, just 2 multipliers with expiration bars?”
    • “Hell, maybe I’d even be satisfied with it if there was a high amount of replayability but there isn’t.”
    • “I’ll talk more about its lack of replayability as I discuss other parts of the game but a score attack game without replayability isn’t a great prospect.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding in the game is marked by repetitive content and a lack of clear indicators for unlock milestones, leading to a tedious experience as players must progress through unknown levels to access new features.

    • “I've unlocked homing missiles at level 3, but the game does not tell you when anything else unlocks, so you're essentially grinding the same content until you reach an unknown, arbitrary level to play something different.”
    • “It's tough but the levels feel grindy with a feeling of repetitiveness.”
  • monetization
    1 mentions Positive Neutral Negative

    Users acknowledge the game as a better alternative to many cash-grabbing titles on Steam, noting it has a spark of ingenuity despite the crowded market of amateur monetized games.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is largely unintentional, stemming from glitches like the menu bug that allows players to use all items without fully leveling up, creating an amusing and unexpected experience.

  • emotional
    1 mentions Positive Neutral Negative

    Users found the game's camera movement occasionally caused motion sickness, an uncommon issue for a 2D game, but appreciate that the developers plan to address and fix this problem.

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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Blood Alloy: Reborn is a action game.

Blood Alloy: Reborn is available on Windows and Xbox.

On average players spend around 1 hours playing Blood Alloy: Reborn.

Blood Alloy: Reborn was released on June 23, 2016.

Blood Alloy: Reborn was developed by SuppressiveFireGames.

Blood Alloy: Reborn has received mostly positive reviews from players. Most players liked this game for its music but disliked it for its story.

Blood Alloy: Reborn is a single player game.

Similar games include Blood Alloy: Reborn, Destropolis, Nation Red, Hellrifters, IKARUS and others.