Go Mecha Ball
- January 25, 2024
- Whale Peak Games
- 3h median play time
Go Mecha Ball is a fast paced, fantastic twin stick Roguelike, and as long as you don't mind a lack of items early on you'll have a great time with it.
"Go Mecha Ball" is an action-packed twin-stick shooter with arcade roguelite elements, where you can battle enemies as a mech or roll and bump into them as a ball. Explore four diverse worlds filled with unique enemies and obstacles, and arm yourself with a versatile arsenal of over 25 destructive tools. Enhance your mechs with a vast array of upgrades to create a personalized combat experience, and enjoy the dynamic 3D platforms and neon-lit realms. Join the Discord server for more information.
Reviews
- The movement and shooting mechanics are incredibly fluid and satisfying, making the gameplay feel great.
- The game features a unique blend of pinball mechanics and twin-stick shooting, providing a fun and chaotic experience.
- Visually appealing with a vibrant art style and engaging sound design that enhances the overall arcade feel.
- The game suffers from a lack of variety in level design and enemy types, leading to repetitive gameplay.
- Many upgrades and weapons feel redundant, with limited strategic depth in character builds and abilities.
- There are performance issues, particularly on the Steam Deck, with frame drops and bugs that can disrupt gameplay.
- gameplay200 mentions
- 50 % positive mentions
- 49 % neutral mentions
- 2 % negative mentions
The gameplay is characterized by tight controls and fluid mechanics, offering a fun and engaging experience, particularly with its unique pinball-inspired elements. However, many players note a lack of variety and depth in the roguelike aspects, leading to a somewhat repetitive experience over time. Despite these criticisms, the core mechanics and kinetic feel of the gameplay are praised, making it enjoyable for both casual and seasoned gamers.
“The gameplay is genuinely enthralling and it quickly turns into a real heart racer as you struggle to keep up a combo, micromanage a couple dozen enemies on screen at once, play along with the in-game mechanics that ensure you a steady flow of ammo and coins, and play to the strengths of your build.”
“The action is fast, enemy and player actions are very readable and easy to understand, and the pure flow of the gameplay is spectacular.”
“It's an absolute blast to play, with some of the best gameplay I've experienced in a roguelike.”
“The only redeeming quality is the pinball concept, which mechanically is severely underdeveloped.”
“There's no addictive gameplay loop.”
“Unfortunately any and all possibilities for more mechanical depth or nuance are sent to the drain within a few hours of play.”
- music94 mentions
- 30 % positive mentions
- 59 % neutral mentions
- 12 % negative mentions
The music in the game has received mixed reviews, with some players finding it chaotic and overwhelming, often blending indistinguishably with sound effects. While a portion of the audience appreciates the dynamic and energetic soundtrack that enhances the gameplay experience, others criticize it as abrasive or poorly mixed, detracting from the overall enjoyment. Ultimately, the soundtrack's effectiveness seems to depend on personal taste, with some players loving its intensity while others find it off-putting.
“The soundtrack is abrasive, clever, and well made.”
“All of the music, sound, and visual design work so well with the gameplay to create an incredibly immersive experience.”
“The bright colors and thumping soundtrack help to elevate the experience.”
“The audio seems designed to induce stress and is just as overwhelming as the visuals, and the music is kind of odd in and of itself and is not my thing.”
“The music is incredibly busy and when played on top of the hectic sound effects, it becomes very crowded and thick.”
“It is not possible to differentiate the music from the sound effects, and I was pretty disturbed about what I listened to after a while.”
- graphics61 mentions
- 59 % positive mentions
- 36 % neutral mentions
- 5 % negative mentions
The graphics in the game are widely praised for their vibrant art style, fluid animations, and overall polish, contributing to an engaging visual experience. However, some players find the visuals to be overly noisy, which can detract from gameplay clarity. Despite mixed feelings about the audio design, the combination of stunning graphics and dynamic movement is frequently highlighted as a standout feature.
“The graphics are gorgeous and the animations are on point too.”
“10/10 for great graphics, fluid movement and combat, and just because I think the dev did a great job executing their vision for this game.”
“The graphics are amazing and I haven't experienced any stutters or frame drops.”
“The visuals are noisy and only make it harder to tell what's going on.”
“Art style looks neat, but also just amounts to visual noise.”
“The music doesn’t match the visuals and gameplay.”
- optimization24 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The game's optimization has received mixed reviews, with some players experiencing significant frame drops and stuttering, particularly on the Steam Deck, where performance can fluctuate between 40-60 fps. While many appreciate the overall polish and smooth gameplay, especially in earlier levels, there are notable bugs and optimization issues that detract from the experience, particularly in later stages. Despite these concerns, some users report improvements over time, suggesting ongoing development efforts.
“Every aspect of this game is incredibly well thought out and polished/optimized to an extremely high degree that everything just works, feels incredibly buttery smooth and just has me having more fun every time I start a new run.”
“If you prefer roguelikes where performance is more important than persistent upgrades or RNG, you'll probably like the balance here.”
“Awesome performance.”
“However, the game is horribly optimized - regardless of your hardware (I have an i7-7820X and 3080 Ti), the game will drop massive frames beyond a certain level.”
“Until these optimization problems are fixed, it's not worth spending money on.”
“It does have quite a few bugs that need fixing and the performance on the Steam Deck isn't great (can get it to locked 45 fps most of the time but still stutters a bit), but other than that the game itself feels very polished and it seems like they are going to add more content as well.”
- story12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The game's story is criticized for being minimal and poorly presented, primarily through simplistic slideshow sequences that fail to engage players. Many reviewers express a desire for a more developed narrative and additional gameplay modes that could enhance the overall experience. Overall, the story feels undercooked and lacks a clear goal, leaving players wanting more depth and variety.
“I am a huge indie game fan and a sucker for unique storylines.”
“I do have a few nitpicks about it: I wish there was a bit more story to it beyond the little slideshows we get at the beginning and end of the game.”
“The story is ridiculous, but it doesn't matter.”
“All you have to do to understand how undercooked this game is would be to watch the idiotic slideshow intro story.”
“There isn't really a story or goal to be seen in the first run.”
“I do have a few nitpicks about it: I wish there was a bit more story to it beyond the little slideshows we get at the beginning and end of the game, as well as some more level variety that doesn't include maps that feel bigger than they should be with areas that are a bit of a chore to get to, like some of the desert zones.”
- replayability8 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The game offers a solid foundation and enjoyable gameplay, but its replayability is somewhat limited compared to other roguelikes that feature more diverse enemy types and game-changing elements. While each playthrough consists of the same levels, players find a surprising amount of replay value, leading to an overall positive reception regarding replayability.
“Overall great replayability and an amazing game!”
“Pretty good replay value.”
“Great foundation and gameplay, but right now it doesn't have that much replay value compared to other roguelikes that have far more variables like enemy types and game-changing items/modifiers.”
“Each playthrough is the same set of levels, but there's a surprising amount of replayability.”
- stability7 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game offers enjoyable gameplay but is marred by numerous bugs and glitches, leading to a frustrating experience for some players. Issues such as a persistent upgrade UI have caused players to frequently exit the game, indicating a need for improved stability. Overall, while the game is fun, its stability issues detract from the overall experience.
“Made me alt + F4 twice in the hour that I played it due to the buggy upgrade UI in the hub area that won't go away otherwise.”
“The gameplay is enjoyable and feels fluid, but there are too many frustrating bugs and glitches that get in the way.”
“This game is really good, but it can be a bit buggy.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and a cheap tactic to compel them to switch between modes, detracting from the overall enjoyment.
“This is there as a cheap way to force you to switch between the two modes, but honestly, it makes the game feel extra tedious.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is not prominently highlighted in the provided text, which focuses more on gameplay mechanics rather than emotional engagement. Players may find a sense of empowerment and satisfaction in mastering aerial combat, but the emotional depth appears to be minimal based on this description.