- September 20, 2016
- Dreadbit
- 4h median play time
Seraph
Platforms
About
"Seraph" is a skill-based, acrobatic combat platformer where players help an angel, Seraph, escape a demon-infested prison while bound to a human vessel. Key features include gun-fu combat, dynamic difficulty scaling, and procedurally generated levels designed for high replayability. Experience pretty visuals, a sensational soundtrack, and some grinding as you craft new weapons, Miracles, and items in your battle against dark magic.
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- Fun side-scrolling action with fluid controls and engaging gameplay.
- Dynamic difficulty scaling that adjusts based on player performance, keeping the challenge fresh.
- Visually appealing with a unique art style and an interesting story premise.
- Repetitive level design with limited enemy variety, leading to a lack of long-term engagement.
- Final boss difficulty spike that feels unbalanced compared to the rest of the game.
- Grinding for upgrades can feel tedious and may detract from the overall enjoyment.
gameplay
314 mentions Positive Neutral NegativeThe gameplay is characterized by fast-paced, fluid mechanics that emphasize movement and dodging over aiming, creating an engaging core loop that many players find addictive. While the game offers a variety of upgrades and challenges, some players note that it can become repetitive and grindy, particularly at higher difficulties. Overall, the solid controls and enjoyable mechanics make it a standout experience, despite some criticisms regarding content variety and progression systems.
“Movement feels good and it lends itself well to a core gameplay loop that's just incredibly fun.”
“The gameplay is fantastic for what it is.”
“The campaign is ok, but the daily challenges and survival mode are endless fun, combine this to a fast and fluid gameplay and you got yourself an amazing package.”
“However, there are some flaws in the gameplay that you’ll encounter at higher difficulties, which may lead you to enjoy the game the most at mid difficulty.”
“There are some good things about the gameplay, but it was kind of boring for me, just moving through the samey corridors while holding down the trigger and trying to dodge the multitude of demons coming for you (in higher difficulties).”
“Unfortunately, a lack of interesting content and procedural variety, coupled with an MMO level of nearly imperceptible progression tied to a percentage chance enemy drop farming mechanic, ultimately make the game a chore instead of an adrenaline rush.”