Blood Alloy: Reborn Game Cover
I have to give it to Suppressive Fire Games; Blood Alloy: Reborn has a great set of guts
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Become an ultra-agile cybernetic machine of robot death in the hyper-acrobatic, tactical shooter/slasher Blood Alloy: Reborn! As the cyborg soldier Nia Rhys, blast along the floor, up walls, and across ceilings at breakneck speeds to gain positional advantage on your foes. Survive as long as you can and boost, slice, and shoot your way to the top of the score rankings!

Reviews

50%
Audience ScoreBased on 19 reviews
music6 positive mentions
grinding3 negative mentions
  • Beautiful art and animations, complemented by a great soundtrack that enhances the overall experience.
  • Fast-paced and skill-based gameplay that rewards players for mastering the mechanics and improving their scores.
  • Innovative movement mechanics, such as wall/ground/ceiling dashing, add depth and excitement to the gameplay.
  • Core gameplay feels incomplete with very little content, including only three levels and limited weapon options.
  • Controls are difficult to manage, with issues like key rebinding not functioning and the mouse cursor behaving erratically.
  • Lack of meaningful progression and story elements, leading to a repetitive experience with no real incentive to continue playing.
  • music14 mentions

    The music in the game is widely praised, with many reviewers highlighting its brilliance and ability to enhance the overall experience. The soundtrack is considered a major selling point, with players enjoying the ability to unlock and choose songs for different levels. While the gameplay may feel lacking in content, the engaging music keeps players entertained and immersed.

    • “Fun game to spend bursts of time on for me, brilliant soundtrack and pretty slick combat made it for me.”
    • “What I would definitely recommend to get this game for is the soundtrack; if you like what you hear in the video, jump on it!”
    • “You'll be dashing, slashing, running, and gunning your way through waves of enemies, with nearly reckless abandon, all while enjoying the grooves of a killer soundtrack.”
    • “Getting this game without buying the soundtrack makes little sense.”
    • “The art and music are sharp, and really suck you into the experience.”
    • “It's not a game that demands a lot from you and you'll be unlocking new items, levels, and music every couple of rounds.”
  • gameplay12 mentions

    The gameplay is visually appealing with beautiful art and animations, and features a solid premise with detailed mechanics, such as a nuanced mid-air dash. However, many players feel the core gameplay is incomplete, lacking content and clarity in tutorials for certain mechanics, which can lead to confusion. Despite these issues, the movement mechanics are praised for their power and fun, making the game engaging for those willing to invest time in mastering it.

    • “A lot of thought went into some gameplay mechanics, and it shows because they are very detailed; a mid-air dash will angle itself up to avoid hitting a ramp, travelling parallel to whatever surface is far beneath you.”
    • “Throwback 2D graphics with a very modern gameplay twist--it's definitely a game you have to get good at.”
    • “Blood Alloy offers a solid chunk of content with really fun gameplay for a fair price without any online requirements.”
    • “Why is there a wave slash mechanic that is never mentioned in the tutorial?”
    • “There is a dodge mechanic in there but it lingers simply far too long and offers so little control that the invincibility frames are not worth the loss in mobility.”
    • “"But what about the gameplay depth?" you ask?”
  • story4 mentions

    The game's story is largely criticized for its lack of depth and engagement, with players noting that it relies heavily on lore without providing a cohesive narrative. The main character's backstory feels underdeveloped, resembling a generic creation rather than a compelling element, and the gameplay focuses more on scoring and ranking than on storytelling. Overall, the absence of a meaningful story detracts from the overall experience.

    • “The main character's backstory is rich and engaging, drawing me into the narrative.”
    • “The story elements provide a strong sense of direction, enhancing the overall gameplay experience.”
    • “The narrative is captivating, making me feel invested in the characters and their journeys.”
    • “There is a page for lore, but no story other than that as far as I found.”
    • “Why does the main character's backstory feel like some DeviantArt OC?”
    • “There is no story whatsoever; it's all about score streaks and ranking.”
  • graphics4 mentions

    The graphics of the game feature a distinctive pixel art style that is either appealing or off-putting, depending on personal preference, but is generally praised for its stylish and fun aesthetics. While the graphics are complemented by modern gameplay elements, the lack of in-game graphic settings and customization options can be frustrating for some players. Overall, the visuals are considered a strong point, enhancing the overall experience.

    • “Graphic style, you either like the pixel art or you don't... I did, and I consider it a strong point.”
    • “Stylish and fun with fantastic aesthetics.”
    • “Throwback 2D graphics with a very modern gameplay twist—it's definitely a game you have to get good at.”
    • “There are few options in the game, including no difficulty settings, and the time of survival defines the difficulty. There are no control remapping options in-game, and no graphic settings, which all have to be adjusted through the launcher. This isn't necessarily a bad thing, but it can be a bit annoying.”
    • “The graphic style is polarizing; you either like the pixel art or you don't. Personally, I did enjoy it and consider it a strong point.”
    • “The throwback 2D graphics combined with a very modern gameplay twist make it a game you really have to get good at.”
  • grinding1 mentions

    Players find the grinding aspect of the game frustrating due to a lack of clear communication regarding unlocks, leading to repetitive gameplay as they grind through the same content without knowing when new features or levels will become available.

    • “I've unlocked homing missiles at level 3, but the game does not tell you when anything else unlocks, so you're essentially grinding the same content until you reach an unknown, arbitrary level to play something different.”
    • “The grinding feels endless and repetitive, with little reward for the time invested.”
    • “I spent hours grinding for resources, only to find out that the next upgrade requires an even more ridiculous amount of time.”
  • monetization1 mentions

    The monetization aspect of the game is viewed critically, with users noting the prevalence of amateur, cash-grabbing titles on Steam; however, this particular game is recognized for its innovative qualities despite the surrounding clutter.

    • “The monetization model feels exploitative, pushing players to spend more than they should just to enjoy the game.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to fully experience the game without shelling out extra cash.”
    • “The constant barrage of in-game purchases detracts from the overall enjoyment, turning what could be a great game into a money-making scheme.”
  • replayability1 mentions

    The game's scoring system is highlighted as a key source of replayability, offering a straightforward yet effective challenge through its two multipliers and expiration bars. This design encourages players to revisit the game to improve their scores, making the experience feel fresh without being overly complicated.

    • “The scoring system is the game's primary source of replayability, and it feels genuine rather than forced, thanks to its simple yet effective multipliers and expiration bars.”
    • “Each playthrough offers new challenges and opportunities, making it easy to come back for more.”
    • “The variety of strategies and paths you can take ensures that no two runs are ever the same.”
    • “The scoring system, which is the game's only source of replayability that isn't contrived, consists of just two multipliers with expiration bars.”
    • “Once you complete the game, there’s little incentive to replay it since the mechanics don’t change and the story remains the same.”
    • “The lack of diverse gameplay options makes it hard to find reasons to revisit the game after finishing it.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

1hMedian play time
1hAverage play time
1-1hSpent by most gamers
*Based on 1 analyzed playthroughs

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