Blades of the Righteous
- March 7, 2016
- Coldwild Games
- 42h median play time
![Blades of the Righteous Game Cover](https://img.gamebrain.co/games/230/blades_of_the_righteous_coldwild_2016_24_xl.jpg)
Defend your kingdom against the dark forces! Micromanage your army, train soldiers and defeat the enemy in turn-based battles.
Reviews
- The game offers surprisingly deep gameplay for its low price, combining resource management with turn-based combat.
- Players have reported enjoying the strategic elements and the variety of units and skills available, leading to a good amount of replayability.
- Despite its flaws, many find the game fun and engaging, with a satisfying 'one more turn' addictiveness.
- The game suffers from a clumsy UI and lacks intuitive guidance, making it difficult for players to understand mechanics and strategies.
- Combat can feel unbalanced and frustrating due to random unit placement and enemy mechanics that seem unfair, leading to tedious gameplay.
- Many players feel the game is unfinished, with bugs and a lack of polish that detracts from the overall experience.
- story5 mentions
- 0 % positive mentions
- 40 % neutral mentions
- 60 % negative mentions
The story is criticized for being underdeveloped and simplistic, primarily revolving around a generic conflict of good versus evil. Players find the narrative lacking depth, with repetitive gameplay mechanics that fail to engage, making it feel more like a class project than a polished game. While side missions offer some variety, the overall experience is deemed unsatisfactory and unoriginal.
“Anyhow, it was on sale for about 2 dollars, and if you see this on sale for again for that much maybe pick it up, but it is clearly not finished... from the story to the UI, this looks like a class project at Digipen or whatever.”
“It certainly doesn't have an intuitive UI, nor a workable story other than: 'They're the bad guys, kill the bad guys because you're the good guys.' I only put around 20-30 minutes in and had enough.”
“One way to prolong the experience is to delve into side missions - these are pretty straightforward and there is a repetitive element to them, but as the events of the game and spawning enemies are random, each mission plays out differently.”
- graphics5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The graphics of the game are described as simplistic yet appealing, featuring generic characters and simple animations. While the unit models are praised for their quality, the overall visual presentation is considered basic, and fullscreen mode requires adjustments for optimal display.
“The graphics - again, simplistic and nice.”
“The battle theme is quite cool, and the graphical models for units are awesome.”
“This is a small, relatively simple (but still surprisingly deep) turn-based hex-grid strategy game with somewhat generic characters, simple graphics, and simple animations.”
“Fullscreen mode is a no-go until the graphics settings are tweaked for different screen sizes.”
- music3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's music features a standout metal track and another less impressive track that aligns better with the game's visuals, but overall, the soundtrack is limited and lacks variety.
“The in-game music consists of one really nice metal track and one less appealing track that fits the game's graphics significantly better, and that's it for music.”
“The in-game music consists of one really nice metal track and one less appealing track that fits the game's graphics significantly better, and that's it for music.”
“The in-game music consists of one really nice metal track and one less appealing track that fits the game's graphics significantly better, and that's it for music.”
- gameplay2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
Gameplay features straightforward turn-based mechanics divided into strategic resource management and unit upgrades. However, players note that difficulty is artificially inflated by inconsistent rules between the player and enemies, leading to frustration.
“The game mechanics are pretty straightforward and turn-based, featuring two separate parts: the strategic aspect where you collect resources to spend on upgrades for your kingdom, and the recruitment and upgrading of new units.”
“The difficulty is artificially boosted by really weird mechanics; you just don't play with the same rules as the enemies.”
“The game mechanics are pretty straightforward and turn-based, but the gameplay feels disjointed due to the separation of the strategic part where you collect resources and the tactical part of recruiting and upgrading units.”
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game offers significant replayability, allowing players to experiment with different team compositions and unit development strategies. Many users express a desire to replay the game multiple times, particularly to tackle higher difficulty levels and explore various gameplay approaches.
“For me personally, the game has a fair amount of replayability. After completing it twice, I am still eager to start a new playthrough, try various team setups, develop units in a different way, and maybe finally beat it on the hardest difficulty.”
“You can lead up to 8 units in your team, so it has some kind of replay value.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be boring and tedious, often exacerbated by unfair battle mechanics that make the experience feel frustrating.
“It's boring and tedious, especially with how unfair the battles are.”
“The grinding feels endless and lacks any real reward.”
“I find myself doing the same tasks over and over, and it just isn't fun anymore.”