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About BLACK SOULS II

BLACK SOULS II is a single player open world role playing game with horror, fantasy, dark fantasy and erotic themes. It was developed by Eeny, meeny, miny, moe? and was released on November 28, 2025. It received overwhelmingly positive reviews from players.

Despair. Fear, Madness, once again. An original work based on "Alice in Wonderland" and "Through the Looking-Glass." Dark Fairy Tale Fantasy x Psychological Horror RPG focusing on the themes of "Exploration of a Mad World" and "Life or Death Combat against Demonbeasts". ※Includes content from all 3 DLCs. ●Introduction In this work, you'll meet 45 Heroin…

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Reviews

97%Audience ScoreBased on 902 reviews
story69 positive mentions
grinding15 negative mentions

  • Deep, unique story and world-building that blends dark fairy tales, Lovecraftian horror, and psychological themes.
  • Strategic and challenging turn-based combat with weapon swapping and build variety, rewarding experimentation and careful planning.
  • Extensive replay value with multiple endings, sanity-influenced routes, hidden secrets, and a vast cast of characters, encouraging exploration and multiple playthroughs.
  • The game includes disturbing adult content that can be off-putting, though optional and can be disabled.
  • Steep difficulty spike in the final DLC which can be frustrating and may require grinding or guides.
  • Base game is incomplete without an official patch which must be downloaded separately, and early progression/navigation may be confusing without external guidance.
  • story

    231 mentions Positive Neutral Negative
    30% positive mentions, 69% neutral mentions, 1% negative mentions

    The story of Black Souls II is widely praised for its deep, dark fantasy narrative that intricately weaves themes of obsession, madness, and twisted love, enhanced by exceptional world-building and complex characters. It employs a layered, often disturbing storytelling style with multiple endings and hidden secrets that encourage exploration and multiple playthroughs, leaving a lasting, emotional impact on players. While some find its explicit content and nonlinear delivery challenging, most agree it elevates the game into a uniquely compelling and unforgettable experience.

    • “The story in this game is definitely not your typical run of the mill RPG game; it is very well written and dives deep into complex themes very early on, handling them with surprising nuance and encouraging the player to think for themselves and interpret its ideas in their own way.”
    • “Black Souls 2 is one of the best games I've ever played because the world-building, atmosphere, and storytelling hit on a completely different level. The mystery, darkness, and emotion pull you in slowly until you realize you’re fully attached to the characters, and when the ending comes, it hits with a heavy, sad feeling that stays in your chest. It's the kind of bittersweet finale that makes you think about the journey long after you finish, which is exactly why I personally consider it one of the best games I’ve ever experienced.”
    • “The crowning achievement is the story, which will never really feel complete until you comb over its content way too many times or discuss it with a group of people. BS2's entire plot is a jigsaw puzzle spread across the entire game world, sometimes across several timelines, and sometimes in the Lovecraftian madness that is the Sen0 perspective.”
    • “God awful storytelling too, that just feels like all the poor never ending convoluted storytelling in bad TV shows like Lost where the hope the generic story told a million times about fairy tales gone bad is somehow better because of the vagueness in telling and by using probably the worst storytelling delivery method for this kind of piecemeal mess... RPG Maker.”
    • “Story is pretty alright; it is extremely nonsensical if you aren't familiar with Cthulhu mythos, Alice in Wonderland, or Black Souls 1.”
    • “I played the game for the story but now I'm gatekept from the third DLC because of, like usual for an RPG Maker game, its bad combat balance.”
  • gameplay

    113 mentions Positive Neutral Negative
    29% positive mentions, 66% neutral mentions, 5% negative mentions

    The gameplay of Black Souls II is widely praised for its strategic depth, refined combat mechanics, and complex systems like the sanity (sen) meter that enhance both narrative and exploration. While some find the grind and repetitive elements tedious, many highlight the game's challenging bosses, varied builds, and meaningful progression as strong improvements over its predecessor. Overall, it blends Souls-like difficulty with turn-based RPG elements effectively, providing a rewarding experience for players who engage deeply with its mechanics.

    • “The base game was amazing, new combat mechanics, sen meter, and also the new progression point system. It adds a lot of new ways for you to plan around your runs compared to BS1.”
    • “Black Souls 2 is one of the most mechanically ambitious and interesting RPG Maker games I've ever played, with impressive depth to the combat system, a huge variety of possible builds and weapon options, and some legitimately genius boss design (especially in the post-main game DLC 3 content).”
    • “Mechanically, there are interesting additions too. Half of your skills come from the weapons you've found instead of your spell books, and swapping weapons doesn't spend a turn, allowing a very cool feeling of chaining insane deadly combos from the crumbs and scraps you've gathered around your playthrough, making your playthrough unique to you and letting you explore off of a limited pool of cards, yet still manage to pry out something that works.”
    • “I do not recommend these games for the sole fact that I don't think anyone should experience the long, boring, mind-numbing gameplay of the games.”
    • “The RPG mechanics are flawed when the puzzle is impossible to solve without a grind.”
    • “Bringing this back to what I said earlier, this drags out the playtime with a spike in difficulty that makes all the many cracks of the generic gameplay rear their ugly heads until you just want to smash your head against a wall.”
  • music

    52 mentions Positive Neutral Negative
    40% positive mentions, 54% neutral mentions, 6% negative mentions

    The music in the game is widely praised for its high quality, emotional impact, and fitting atmosphere, often considered on par with or exceeding the first installment’s soundtrack. While many tracks are new and well-used royalty-free compositions, some changes due to copyright issues in the Steam version led fans to prefer restoring the original OST for a more authentic experience. Overall, the soundtrack is a standout feature, enhancing the game's story and mood significantly.

    • “The sound design and original soundtrack are immaculate, possibly among the best I’ve ever experienced in a game.”
    • “I ended up deeply attached to the characters, and even now hearing the game’s music gives me chills as I’m taken back to specific moments and emotions from the game.”
    • “Musically this game has some of the best tracks you'll ever hear, which is incredible given that 99% of this soundtrack is royalty free stuff you can find on YouTube.”
    • “The environments rely heavily on standard RPG Maker assets (with original character art and CGs), the music is sourced from licensed libraries rather than being original, and combat can feel quite simple for much of the experience, only really evolving in Black Souls II’s DLCs 2 and 3 and encouraging more strategic play and heavy stat grinding.”
    • “The only "criticism" I have of this game is that the Steam version changes a few music tracks, presumably for copyright reasons.”
    • “This release uses the new (imo worse) soundtrack so if you want the old one back just copy the audio folder from the old release and replace the files.”
  • graphics

    30 mentions Positive Neutral Negative
    37% positive mentions, 53% neutral mentions, 10% negative mentions

    The game features a unique, hand-drawn sketch-style art by Sushi Hero Toro that effectively combines dark, graphic, and mature horror elements with a distorted fairy-tale atmosphere. While its explicit and unsettling imagery may deter some players, the distinctive art style deeply enhances the storytelling and immersive experience. Overall, the graphics are praised for their aesthetic charm, emotional impact, and seamless integration with the game's tone and themes.

    • “The artwork is hand drawn by the author, in a line art style that really contributes to the atmosphere of the game.”
    • “Hand-drawn, sketch-style artwork by Sushi Hero Toro (寿司勇者トロ), giving the game a dark and distorted fairy-tale atmosphere with madness-themed imagery and explicit horror elements.”
    • “This game is extremely good at using its environment, art style, and sound effects to make you unsettled, creeped out, or even scared at times; there were also many heartbreaking moments that made me tear up or even cry.”
    • “Critics, however, may find the gameplay frustrating and tedious, and the graphic, disturbing content a barrier to entry, even with the content filters in place.”
    • “While not being shiny and polished HD wallpapers like in Rance, the art style is aesthetic and unique.”
    • “Despite the graphic non-consensual content and jump scares (which all can be disabled).”
  • emotional

    28 mentions Positive Neutral Negative
    96% positive mentions, 0% neutral mentions, 4% negative mentions

    The game delivers a deeply emotional and haunting experience characterized by a beautifully written, heartbreaking narrative that evokes tears and introspection. Its mature, raw storytelling, combined with intimate character interactions and evocative atmosphere, creates a powerful emotional resonance rare in the genre. Despite some gameplay frustrations, the game is praised for its unique ability to engage players emotionally, leaving a lasting, unforgettable impact.

    • “One of the best games ever made... a completely amazing and heartbreaking story that becomes just as unforgettable as its characters.”
    • “This will be my 7th or 8th time I am completing this game now that it's out on Steam. This game is extremely good at using its environment, art style, and sound effects to make you unsettled, creeped out, or even scared at times; there were also many heartbreaking moments in this game that made me tear up or even full on cry at times.”
    • “The emotional impact reaches its peak in the final arcs, where the 'merry bad endings' do not punish the player but elevate the entire narrative.”
  • grinding

    15 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding is a significant and often tedious part of the gameplay, especially in the DLC content where challenging boss fights and strategic combat demand extensive stat and level grinding. While some players find the grind addictive and rewarding for achievements, others feel it becomes monotonous and slows down overall enjoyment. The grind-heavy nature intensifies the game's difficulty curve but adds depth to combat strategy once players develop effective builds.

    • “There is a trade-off with the harder game though, as more grinding or time spent researching is required compared to the first game.”
    • “Especially over and over in the DLC, it becomes so tedious and boring for so little feedback and reward.”
    • “I can't understate just how much the 10-15 hour grinding detour brought my enjoyment of the game to a sudden halt.”
  • atmosphere

    14 mentions Positive Neutral Negative
    29% positive mentions, 50% neutral mentions, 21% negative mentions

    The game's atmosphere is widely praised for its dark, disturbing, and psychologically intense tone, enhanced by hand-drawn, sketch-style artwork and haunting music that evoke a twisted fairy-tale and cosmic horror feel. Its heavy, immersive world-building and unfolding story deeply engage players, creating a compelling experience that lingers emotionally well beyond gameplay. Some minor criticisms note that cutscenes can detract from progression, but overall, the atmosphere stands out as a core strength.

    • “The artwork is hand drawn by the author, in a line art style that really contributes to the atmosphere of the game.”
    • “Black Souls 2 is one of the best games I’ve ever played because the world-building, atmosphere, and storytelling hit on a completely different level. The mystery, darkness, and emotion pull you in slowly until you realize you’re fully attached to the characters. When the ending comes, it hits with that heavy, sad feeling that stays in your chest—the kind of bittersweet finale that makes you think about the journey long after you finish, which is exactly why I personally consider it one of the best games I’ve ever experienced.”
    • “That is definitely the atmosphere of the game and I do like the disturbing and weird aspects of it overall, but those cutscenes detract from the overall game and negatively impact certain aspects of progression.”
    • “Despite its intensity, the game has earned an overwhelmingly positive reception, with players praising its ambitious world-building, haunting atmosphere, and willingness to explore psychological terror without compromise.”
    • “The developers use the familiar structure of a dark fantasy RPG only as a vessel; underneath lies a psychological horror experience shaped by unstable characters, shifting realities, and an atmosphere that constantly questions your decisions.”
  • humor

    11 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is frequently described as cute and funny, blending lighthearted moments with dark, poetic, and sometimes obscene elements. Players appreciate the unique comedic style that balances charm with edginess, making the experience both amusing and memorable.

    • “It had expanded (story and lore wise) some of the previous characters, and added a whole bunch of cute and funny characters as well!”
    • “Has lots of cute and funny content, which I don't mind.”
    • “Free from commercial constraints, the game expresses the author’s vision exactly as it is: cruel, darkly humorous, poetic, obscene, and yet completely coherent.”
  • replayability

    7 mentions Positive Neutral Negative
    43% positive mentions, 57% neutral mentions, 0% negative mentions

    The game offers high replayability through multiple endings, optional content, unique encounters, and a vast open structure with hidden paths that encourage exploration. Features like diverse areas, decision-driven consequences, and additional modes such as the chaos dungeon provide endless opportunities for discovery and grinding, significantly enhancing its replay value.

    • “There's lots of replayability with multiple endings, optional content, unique encounters, and weapons.”
    • “The game’s freedom, open structure, and hidden paths encourage replayability, as no single run can reveal the entire depth of its narrative labyrinth.”
    • “The addition of the chaos dungeon is brilliant, providing an area to endlessly explore and grind for OP items, spells, weapons, and of course, souls, giving it immense replayability.”
  • character development

    6 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game sets a gold standard for female character design and excels in storytelling through rich character interactions and visually striking, expertly crafted designs. Its character development is widely praised as masterful, contributing significantly to the immersive world-building and overall narrative experience.

    • “This is not a game, it is a masterclass in storytelling, character development and world building.”
    • “The poetry, the character designs, the way character interactions are carried out, I can't write how I feel about it without jumping from topic to topic.”
    • “Amazing character design and execution.”
  • optimization

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game runs smoothly overall, indicating good optimization for a generally seamless experience.

    • “Runs smoothly overall.”
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Play Times

2h Median play time
2h Average play time
1-2h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

BLACK SOULS II is a open world role playing game with horror, fantasy, dark fantasy and erotic themes. Common tags for BLACK SOULS II include turn-based, indie, psychological, psychological horror, souls-like and others.

BLACK SOULS II is available on PC and Windows.

On average players spend around 2 hours playing BLACK SOULS II.

BLACK SOULS II was released on November 28, 2025.

BLACK SOULS II was developed by Eeny, meeny, miny, moe?.

BLACK SOULS II has received overwhelmingly positive reviews from players. Most players liked BLACK SOULS II for its story but disliked it for its grinding.

BLACK SOULS II is a single player game.