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LISA: The UNDONE Game Cover

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LISA: The UNDONE is a single player role playing game. It was developed by Redisco and was released on December 15, 2014. It received overwhelmingly positive reviews from players.

In "LISA: The Painful," you play as Brad, a middle-aged man searching for his lost daughter in a post-apocalyptic wasteland. The game is a dark, grim adventure filled with challenging battles, tough choices, and a unique art style. With heavy themes of despair, humor, and determination, players must survive and protect their party in a bleak world.

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96%
Audience ScoreBased on 11,355 reviews
story1.5k positive mentions
grinding178 negative mentions

  • The game masterfully balances dark humor with its grim subject matter, creating a unique experience that resonates with players long after they finish the game.
  • The atmosphere is captivating and unsettling, effectively drawing players into its post-apocalyptic setting filled with quirky characters and poignant themes.
  • The music is widely praised for its eclectic and bizarre nature, effectively enhancing the game's dark humor and emotional depth.
  • The game suffers from significant performance issues, including stuttering combat inputs and poor overall optimization, impacting player enjoyment.
  • Many party members lack personality and meaningful growth, making them feel less impactful and undermining the emotional weight of the story.
  • The humor is hit or miss, with some players finding it unfunny or overly crude, detracting from the overall experience.
  • story
    3,876 mentions Positive Neutral Negative

    The story of "Lisa: The Painful" is a deeply emotional and complex narrative that explores themes of trauma, addiction, and redemption in a post-apocalyptic world devoid of women. Players follow Brad Armstrong on his harrowing quest to rescue his adopted daughter, Buddy, while facing morally challenging decisions that significantly impact both gameplay and story progression. The game masterfully balances dark humor with its grim subject matter, creating a unique experience that resonates with players long after they finish the game.

    • “Lisa: The Painful Definitive Edition doesn't take itself seriously, but then it switches to very serious, and back and forth, but at its core, it's an emotional story.”
    • “Not only does it have an innovative combat system and completely messed up occasional humor, but the intricacy of its storytelling goes far beyond those of many others.”
    • “As the story unfolds, Brad’s quest to rescue her transforms from a noble mission into a disturbing examination of control, entitlement, and the damage caused by love twisted by fear.”
    • “The other is a psycho whose backstory isn’t explained, appears out of nowhere, feeds the protagonist drugs, and then disappears from the plot entirely.”
    • “Most of your party members only have one line, have zero character development, don’t feel like people and aren’t plot relevant, so really you’ll be choosing who or what to sacrifice based entirely on how much you need them to finish the game.”
    • “The story is underwhelming and the gameplay is bad.”
  • humor
    2,218 mentions Positive Neutral Negative

    The humor in "Lisa: The Painful" is a complex blend of dark, absurd, and often crude elements that juxtapose the game's heavy themes of trauma and despair. Players frequently find themselves laughing at the bizarre and unexpected moments, even as the narrative delves into deeply unsettling topics, creating a unique emotional rollercoaster. This combination of humor and tragedy not only enhances the storytelling but also leaves a lasting impact, making it a memorable experience for those who appreciate dark comedy in gaming.

    • “Occasionally the game will give you a break by throwing nonsense and jokes at you, which for the most part were funny, funny-weird or just weird - it was great.”
    • “Not only does it have an innovative combat system and completely messed up occasional humor, but the intricacy of its storytelling goes far beyond those of many others.”
    • “The humor is a perfect blend of dark and absurd, making the heavy themes of the game feel more approachable while still delivering impactful moments.”
    • “The game (and by extension, the dev) also likes to lecture you on its moral high horse about what a horrible person you are when its idea of a good joke is running over random people with a bulldozer (the upbeat music that plays and the ‘minigame’ tell you it’s supposed to be funny).”
    • “This game is not funny; I bought it because it had a tag called dark humor.”
    • “It's got some dad jokes, some bad jokes, some unfunny jokes.”
  • music
    1,682 mentions Positive Neutral Negative

    The music in "Lisa: The Painful" is widely praised for its eclectic and bizarre nature, effectively enhancing the game's dark humor and emotional depth. Reviewers highlight the soundtrack's ability to oscillate between catchy, upbeat tracks and haunting melodies that reflect the game's somber themes, making it a standout feature that resonates long after gameplay. While some find certain tracks grating or repetitive, the overall consensus is that the music is a significant contributor to the game's unique atmosphere and storytelling.

    • “The soundtrack is a weird warped trip to listen to, very fitting to the world you explore.”
    • “The music is one of the most out-there soundtracks I've heard in a game, and every track fits its mold; every track slaps its own mind away.”
    • “The music is perfect for this style of game and really carries the experience for me.”
    • “The music is awful, yeah really it's unbearable, especially the battle music. I'd even go as far as saying that only 20% of the OST is either decent or good, which means 80% of the OST is bad.”
    • “The music follows this same trend - often so cheesy and low budget that you can't tell if it's intentional or... well, that low budget.”
    • “The music is very suitable for the environments, the storyline is interesting and keeps you wanting for more, overall the experience was awesome.”
  • gameplay
    1,614 mentions Positive Neutral Negative

    The gameplay of "Lisa: The Painful" is a blend of traditional turn-based RPG mechanics and unique elements that enhance the narrative experience, such as character permadeath and moral choices that significantly impact gameplay. While some players find the mechanics frustrating and punishing, particularly with instant-death scenarios and limited save points, others appreciate the depth and strategy involved in managing a diverse cast of characters and their abilities. Overall, the game is noted for its engaging story, dark humor, and the way it intertwines gameplay with emotional themes, making it a memorable experience despite its mechanical shortcomings.

    • “The gameplay blends side-scrolling exploration with turn-based combat that is deceptively traditional on the surface.”
    • “The joy system is one of the game’s most effective mechanical metaphors, offering immense combat advantages at the cost of long-term consequences that alter characters permanently.”
    • “Its mechanics, writing, and presentation work together to create an experience that challenges the player emotionally as much as mechanically.”
    • “The gameplay can be a bit frustrating; dying sends you back to the last save.”
    • “Some mechanics also feel incredibly stupid, like walking off cliffs immediately kills you, enemies randomly crit and one-shot your character, and party members that you paid for randomly abandon you at camps.”
    • “The gameplay is a lot of running around at a snail's pace and praying the game doesn't softlock and force you to restart from your last save, and the saves are fixed placements so significant progress was lost every time.”
  • emotional
    1,045 mentions Positive Neutral Negative

    The emotional aspect of "Lisa: The Painful" is a profound and complex journey that oscillates between dark humor and heart-wrenching tragedy, leaving players with a lasting impact. Many reviews highlight the game's ability to evoke a wide range of emotions, from laughter to deep sorrow, often within the same scene, making it a unique experience in the RPG genre. Players frequently mention feeling emotionally drained or even traumatized by the narrative, which tackles heavy themes such as addiction, trauma, and the consequences of difficult choices, ultimately creating a memorable and impactful story.

    • “Lisa: the painful is a singular and deeply unsettling role-playing game developed by Dingaling Productions and published by Serenity Forge that stands apart from most of its genre through sheer emotional intensity and thematic boldness.”
    • “The story does not aim to redeem its characters or provide neat resolutions, instead leaving players with unresolved questions and emotional scars.”
    • “This game is an emotional rollercoaster that you always keep coming back to.”
  • graphics
    507 mentions Positive Neutral Negative

    The graphics of "Lisa: The Painful" are characterized by a distinctive pixel art style that, while often described as simplistic or rough, effectively enhances the game's unsettling atmosphere and dark themes. Many players appreciate the unique aesthetic, which evokes a range of emotions and complements the narrative, despite some criticism regarding its retro appearance and occasional graphical limitations. Overall, the visuals are seen as integral to the game's charm, contributing to its memorable storytelling and immersive experience.

    • “The pixel art graphics evoke a range of emotions, from joy to sadness, leaving you feeling defenseless with your back against the wall during the uneasy and disturbing moments encountered along the way.”
    • “Lisa: The Painful has a good quality art style and well-chosen color palettes.”
    • “The graphics are simple, yet convey more character than a detailed 3D model could.”
    • “The graphics are dull.”
    • “A lot of the game's visuals are lazy or plain terrible.”
    • “What's lacking: the graphics (the minimalism is effective but very cheap looking and overly reused).”
  • atmosphere
    270 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its unique blend of dark humor, emotional depth, and immersive storytelling, creating a haunting yet engaging experience. Reviewers highlight the exceptional soundtrack and distinctive art style, which enhance the game's grim yet oddly beautiful world. Overall, the atmosphere is described as both captivating and unsettling, effectively drawing players into its post-apocalyptic setting filled with quirky characters and poignant themes.

    • “The atmosphere of the game is, I think, one of its strongest suits.”
    • “Incredible gameplay, amazing soundtrack, distinctive art style, and one of the best stories ever told all come together to create an atmosphere that carries you from the very first moment to the closing of the credits.”
    • “The atmosphere is thick, the mood is gritty, the storyline is depressing; you'll feel absolutely terrible.”
    • “The game creates an atmosphere of paranoia and depression that is all too familiar to some of us in a world that is not familiar to any of us.”
    • “The overall atmosphere gets tougher with the fact that you aren't even safe at the campfire where you are restoring health and energy.”
  • grinding
    196 mentions Positive Neutral Negative

    The reviews highlight a mixed perception of grinding in the game, with some players finding it tedious and repetitive, particularly in the late game where combat can become monotonous. However, many appreciate that the game minimizes grinding by encouraging exploration and offering unique encounters, making the experience more engaging. Overall, while some grinding may be necessary, it is often seen as a less significant aspect compared to the game's storytelling and character interactions.

    • “One of the main reasons I enjoy this, even though I dislike RPGs, is that there's little to no grinding.”
    • “As an RPG, it manages to avoid the traps that similar games fall into by having a large variety of party members and requiring no grinding to beat the game with a fair but sometimes brutal difficulty curve.”
    • “The battling system is easy to sink into and not grindy, making for a smooth experience the whole way through.”
    • “Any story progression is slow going, since it keeps getting interrupted by boring, tedious battles.”
    • “The only part that bumps this down to a 9 is the grinding, because this is a downright sadistic game (in the beginning).”
    • “Overall, there's a very small amount of genuinely fun gameplay or engaging dialog, and it's scattered amongst a seemingly endless string of tedious tasks.”
  • replayability
    120 mentions Positive Neutral Negative

    The game is widely praised for its high replayability, attributed to its diverse cast of characters, multiple endings, and various gameplay choices that significantly alter each playthrough. Many players appreciate the depth of strategy involved and the emotional weight of decisions, encouraging them to revisit the game for different experiences. However, some reviews note that while there is substantial replay value, it can feel exhausting or repetitive after multiple runs.

    • “Despite this, it still brims with empathy, replayability, and a take on post-apocalyptic content that is truly unique.”
    • “The wide array of strategies available in the game makes for a lot of replayability, with the knowledge of previous playthroughs aiding in the path you take.”
    • “On top of that, Lisa has an insane amount of replay value with the number of party members and routes, making every playthrough completely different from the last.”
    • “I don't think the game has much in replay value.”
    • “I'm so sick of Lisa the Joyful; it is a glorified movie with no replay value, with the only exception being forced to go through it again to get the other ending since one overrides the other.”
    • “While the graphics, gameplay, and sound design all fit the style very well, it is the story that gives this game its reach and replayability.”
  • character development
    58 mentions Positive Neutral Negative

    Character development in the game is a mixed bag; while the main characters like Brad and Buddy receive significant depth, many party members lack personality and meaningful growth, making them feel less impactful. The character designs are often praised for their uniqueness and creativity, contributing to the game's overall charm, but some players feel that the emotional weight of the story is undermined by insufficient development for certain characters. Overall, the game excels in storytelling and character design, but the inconsistency in character development leaves some players wanting more.

    • “Lisa really nails it with its storytelling and character development.”
    • “The character development and the clever use of its art makes Lisa's plot multifaceted.”
    • “For Brad, Buddy, certain party members, and the main antagonists of the game, character development is strong - especially if information on them is sought out by the player.”
    • “Most of your party members only have one line, have zero character development, don’t feel like people and aren’t plot relevant, so really you’ll be choosing who or what to sacrifice based entirely on how much you need them to finish the game.”
    • “My one major criticism is that the emotional moments late in the story fall flat due to insufficient character development.”
    • “The character development is somewhat lacking for certain party members in the game.”
  • stability
    30 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with many players reporting a variety of bugs and glitches, including softlocks and visual issues, particularly on certain platforms. While some users noted that many bugs have been patched, others still experienced significant game-breaking glitches that affected their enjoyment. Overall, while the game runs well on some systems like the Steam Deck, it remains plagued by stability issues that can detract from the experience.

    • “Runs great on Steam Deck, by the way.”
    • “The game maintains a steady frame rate, even during intense action sequences.”
    • “I haven't experienced any crashes or bugs; the stability is impressive.”
    • “20 bucks for a game full of softlocks and glitches?”
    • “The definitive edition is a forced, unwanted, and buggy release that shifted Lisa's identity as a game.”
    • “But it does have its fair share of glitches and bugs, enemy sprites disappearing mid-battle, getting stuck in places, frame drops, and I suffered a couple of game freezes for a few seconds too.”
  • optimization
    16 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players reporting significant performance issues, including stuttering combat inputs and poor overall performance, especially on older systems. While some users found the gameplay engaging despite these issues, others expressed frustration over the game's inability to run smoothly, particularly given its low-resolution graphics. Overall, optimization appears to be a major drawback for many players, impacting their enjoyment of the game.

    • “Some grinding may be necessary here and there, and that could be because of my somewhat poorly optimized teams, but it's otherwise very engaging.”
    • “Just enough strategy, team planning and management, optimization, etc., to feel like you're not just mashing out moves.”
    • “The game suffers from some very minor performance issues at times, though it doesn't detract from the game very much at all.”
    • “The game runs like absolute dogshit with combat inputs constantly stuttering.”
    • “I really wanted to play it, as the story seems really interesting, and I like the style (humor, art, etc.) of the game, but it's got too many performance issues.”
    • “I like the concept of the game but it's the performance and options that are so poorly done for such a low resolution game to begin with.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game is not explicitly discussed in the reviews, but players express initial skepticism due to its marketing, which resembles typical low-quality RPG Maker games. However, positive word-of-mouth and immersive elements, such as the unique music, ultimately encourage players to invest in the game.

    • “The monetization in this game feels overly aggressive, making it hard to enjoy without spending extra money.”
    • “I find the in-game purchases to be frustratingly necessary to progress, which really detracts from the overall experience.”
    • “The constant prompts to buy additional content disrupt the gameplay and make it feel more like a cash grab than a genuine gaming experience.”
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12h Median play time
390h Average play time
8-20h Spent by most gamers
*Based on 40 analyzed playthroughs
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Frequently Asked Questions

LISA: The UNDONE is a role playing game.

LISA: The UNDONE is available on PC, Mac OS, Windows and Linux.

On average players spend around 390 hours playing LISA: The UNDONE.

LISA: The UNDONE was released on December 15, 2014.

LISA: The UNDONE was developed by Redisco.

LISA: The UNDONE has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

LISA: The UNDONE is a single player game.

Similar games include Everhood, Vs. Alfie: Moonlit Melodies (+ 2 Bonus Songs), Look Outside, Omori, Jimmy and the Pulsating Mass and others.