Skip to main content

In Stars and Time

At first glance, In Stars and Time seems like a simple turn-based RPG. But through its amazing story, the game becomes so much more.
In Stars and Time Game Cover
89%Game Brain Score
Most mentioned positive aspects:story, emotional
Most mentioned negative aspects:grinding, stability
97% User Score Based on 7,929 reviews
Critic Score 81%Based on 15 reviews

Platforms

Nintendo SwitchPCPlaystation 5Playstation 4WindowsPlayStation
In Stars and Time Game Cover

About In Stars and Time

In Stars and Time is a single player tactical role playing game with horror, fantasy and anime themes. It was developed by Armor Games Studios and was released on November 20, 2023. It received positive reviews from critics and overwhelmingly positive reviews from players.

In Stars and Time is a time-looping RPG adventure. With each loop, Siffrin gains a new perspective on the world around them, opening up new solutions to puzzles and allowing them to make better choices in conversation. Equip memories as armor, pray to the Change God to improve your team’s capabilities each loop, and challenge deadly foes to Rock, Papers, Scissors as Siffrin seeks the truth.

Skip Games Like In Stars and Time

Games Like In Stars and Time

Looking for games like In Stars and Time? Here are top tactical role playing recommendations with a horror, fantasy and anime focus, selected from player-similarity data — start with Omori, Until Then or I Was a Teenage Exocolonist.

Skip User Reviews

Reviews

97%Audience ScoreBased on 7,929 reviews
story1.4k positive mentions
grinding272 negative mentions

  • Emotional and deeply immersive story with excellent character development and unique exploration of mental health, particularly depression and anxiety.
  • Innovative use of time loop mechanics that emphasize the protagonist's frustration and mental state, creating strong ludonarrative harmony.
  • Strong LGBTQ+ representation handled naturally; lovable, well-portrayed found family party with believable interactions and diverse personalities.
  • Art style and soundtrack beautifully support the story and atmosphere, enhancing emotional impact.
  • Quality of life features help mitigate some of the repetitiveness inherent in the time loop design.
  • Engaging and thematically appropriate turn-based combat system based on rock-paper-scissors, though simple, is mostly enjoyable.
  • The gameplay can become extremely repetitive and tedious due to the time loop design, leading to backtracking and repeated content that some find frustrating or boring.
  • Dialogue and writing style sometimes felt overly quirky, Tumblr-esque, or heavy-handed, which can detract from immersion for some players.
  • Some pacing issues arise especially in mid-game Acts 3 and 4, where progress can feel slow and fetch quests confusing or time-consuming.
  • Minor plot threads and worldbuilding elements remain unexplained or dropped, leading to unresolved mysteries.
  • Combat eventually becomes trivial and can feel like a chore, especially in later stages or grinding for achievements.
  • Certain gameplay mechanics and mandatory loops can feel artificially drawn out or restrictive, requiring repeated actions before progression.
  • story

    3,376 mentions Positive Neutral Negative
    40% positive mentions, 58% neutral mentions, 2% negative mentions

    The story of "In Stars and Time" is widely praised as a deeply emotional, intricately crafted narrative that skillfully uses time-loop mechanics to immerse players in the protagonist’s psychological struggle and growth. Players highlight its compelling characters, rich worldbuilding, and genuine portrayal of themes like mental health, found family, and perseverance, making it one of the most heartfelt and memorable story-driven RPGs in recent years. While some note pacing issues and repetitive gameplay inherent to the time loop concept, the moving story and character development overwhelmingly make the experience worthwhile and impactful.

    • “It is wholesome, emotional, heartbreaking, unsettling, and the most incredible story that I've ever had the joy of experiencing.”
    • “Absolutely heartwrenching story with an incredibly lovable cast of characters that grips you until the very end, while simultaneously keeping a game about reliving the same thing over and over fresh and interesting.”
    • “The characters are so lovingly thought out and developed through the entirety of the story, each of them with a whole personality that impacts their interactions with the world in a way that is so real and truthful to humanity.”
    • “While the game and story is constantly progressing one way or another, things will start to feel quite repetitive due to you literally being stuck in a time loop and siffrin being siffrin.”
    • “The writer does not seem to trust the audience to understand what they’re trying to say, both in terms of explaining gameplay and storytelling, and felt the need to explain every plot point and character’s thoughts in such excruciating detail that it kills the flow of most scenes.”
    • “The entire second half of the game up until the ending sequence being about finding the right macguffin to advance the plot flag really takes you out of the game, and like many others have mentioned, there's a huge loose end in the plot that just never gets answered or even addressed.”
  • emotional

    1,456 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    In Stars and Time is widely praised as an emotionally powerful and heart-wrenching RPG that expertly blends a time-loop narrative with deep character development and mental health themes. Players emphasize its unique ability to evoke a vast spectrum of feelings—from joy and laughter to despair and catharsis—often leading to tears and prolonged emotional impact. While some note the repetitive gameplay can be taxing, most agree this mechanic amplifies the protagonist’s emotional journey, resulting in a memorable, heartfelt experience that resonates long after completion.

    • “It is wholesome, emotional, heartbreaking, unsettling, and the most incredible story that I've ever had the joy of experiencing.”
    • “Absolutely heartwrenching story with an incredibly lovable cast of characters that grips you until the very end, while simultaneously keeping a game about reliving the same thing over and over fresh and interesting.”
    • “This was one of the most beautifully emotionally driven narratives I have ever had the absolute pleasure to experience (which does mean I am bound to enter a state of immense depression now that I've finished the game).”
  • gameplay

    1,303 mentions Positive Neutral Negative
    32% positive mentions, 57% neutral mentions, 11% negative mentions

    The gameplay in this game is a simple yet engaging turn-based RPG system centered around a rock-paper-scissors mechanic, effectively integrated with a time-loop theme that serves the narrative unusually well. While the repetition and backtracking inherent in the loop mechanics can become tedious and frustrating for some players, these aspects intentionally reinforce the protagonist’s emotional and mental journey, creating a powerful ludonarrative harmony. Overall, the gameplay is designed more as a vessel for storytelling than for deep mechanical complexity, making it enjoyable and meaningful for players invested primarily in the story and characters, though it may not satisfy those seeking challenging or highly varied gameplay.

    • “The fights are engaging in all the right ways for the game; the mechanics are easy to grasp but fun to finesse, and they have the perfect effect when put in conjunction with their impact on the story.”
    • “The game has some frustrating mechanics in a few places, but I can see how they are narratively relevant so I looked past it.”
    • “The gameplay is exactly, perfectly what it needs to be: just engaging enough to keep you invested early on, but just monotonous enough to get you to engage in the headspace of the main character.”
    • “I know that backtracking is a core part of the game's appeal, and it's supposed to give you a chance to find new details you never noticed before, but 1: most of those details are things you probably did notice and just interacted with too early, 2: the gameplay loop gets incredibly tedious and boring, since it never innovates or does anything to shake up your play-through (I'm aware it's intentional, but that doesn't make it less annoying. You can show something's tedious for characters without making it tedious for the player), 3: the main setting is incredibly same-y and sterile with almost nothing to make it engaging to go through a dozen times, and 4: I just never felt that emotionally attached to the characters.”
    • “The gameplay can feel a bit tedious at times, but that is in fact part of it.”
    • “The core mechanic of replaying the same areas and fighting the same enemies over and over again felt like a tedious chore that quickly drained my motivation.”
  • music

    571 mentions Positive Neutral Negative
    52% positive mentions, 46% neutral mentions, 2% negative mentions

    The music in this game is widely praised for its perfect fit with the game's atmosphere, emotional storytelling, and nostalgic chiptune style. While some note the soundtrack is limited in variety and can feel repetitive over extended play, key tracks, especially during major moments and battles, are memorable and evoke strong emotions. Overall, the soundtrack is considered a standout aspect that enhances immersion, complements the narrative, and remains enjoyable on its own.

    • “The soundtrack by studio Thumpy Puppy is without a doubt my favorite soundtrack of any of the games I've played.”
    • “Studio Thumpy Puppy did an amazing job with the soundtrack, highlighting the emotional highs and lows with tracks that perfectly play to the themes at play.”
    • “The ost is absolutely beautiful - I regularly get goosebumps listening to it, or just start crying, or both if I'm actually playing the game.”
    • “The soundtrack is... kinda meh, and acts 2 and 3 can get really repetitive, but... that's it, that's all I didn't like.”
    • “Sound effects definitely sound like they were produced by a cartridge, and the soundtrack is about 80% chiptunes.”
    • “The music is the weakest point of the game, and by that I mean the other points are so good it kind of knocks it down a few pegs.”
  • graphics

    378 mentions Positive Neutral Negative
    50% positive mentions, 49% neutral mentions, 1% negative mentions

    The game features a charming and unique monochromatic art style that perfectly complements its themes of memory and psychological depth, with expressive character portraits and a mix of pixel and hand-drawn artwork. While some find the simplistic graphics reminiscent of classic RPG Maker titles and occasionally bland, the visuals are widely praised for conveying strong emotions and enhancing storytelling. Overall, the graphics are considered a standout aspect, harmonizing beautifully with the narrative and music to create a memorable, emotionally impactful experience.

    • “The art style is so simple and conveys so much emotion and just looks so pretty, it's so consistent within itself.”
    • “The character art is great as well, with many different nuanced and detailed artworks, portraits and expressions for the main character (Siffrin) and their friends.”
    • “The monochrome artwork and spritework really makes this game; the writing and dialogue is on point, and the soundtrack is highly varied and harmonizes with the gameplay experience.”
    • “My biggest issue was that I couldn't stomach the childish art style and over-the-top writing.”
    • “Black and white aesthetic is mad boring and is an eyesore to look at, gonna refund this one with the bombardment of cringe dialogue.”
    • “Wasn't all that impressed by the visuals or music.”
  • humor

    337 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The humor in this game is widely praised for its sharp, clever, and often "tumblr-esque" writing, blending silliness, puns, and quirky character banter that elicits frequent laughter. It expertly balances lighthearted comedy with deeply emotional and dark moments, creating a poignant contrast that enhances the storytelling. While some find certain jokes juvenile or forced, most players appreciate the humor as a vital, heartfelt complement to the game's compelling characters and overall narrative depth.

    • “Incredibly interesting take on the "time loop" trope, great writing featuring many heartfelt moments between memorable characters and countless funny exchanges that had me giggling and chuckling.”
    • “The game also has great, sharp and truly charming humor, which gets really dark at times, like on the death screens.”
    • “The characters are beautifully written and funny, the gameplay is simple and enjoyable, and you feel as if you are part of the story.”
    • “Also naming your tutorial NPC as 'tutorial girl' is not funny or endearing.”
    • “It is a lazy, unfunny joke.”
    • “It can feel like a slog to read sometimes, and you'll constantly get stopped in the middle of what you're doing for a big conversation that I think is supposed to be funny, but it wasn't really for me.”
  • grinding

    280 mentions Positive Neutral Negative
    1% positive mentions, 2% neutral mentions, 97% negative mentions

    Grinding and repetitive gameplay are universally acknowledged as integral and intentionally designed aspects of the game, meant to immerse players in the protagonist’s experience of time loops and emotional frustration. While many praise how this tedium reinforces narrative themes and character immersion, numerous users find the middle sections, combat, and backtracking overly grindy and tedious, sometimes detracting from enjoyment despite quality-of-life features that mitigate repetition. Ultimately, the grinding is seen as a double-edged sword—narratively effective but potentially wearing and frustrating for players who prioritize gameplay over story.

    • “The mechanics are well thought out to ensure the loops are not tedious.”
    • “The time loops were done in a very fun way, and there was little to no grinding, which I can appreciate as a JRPG player.”
    • “The core mechanic of replaying the same areas and fighting the same enemies over and over again felt like a tedious chore that quickly drained my motivation.”
    • “As someone who plays a lot of RPGs and has slugged through hours of mindless grinding, this is by far probably some of the worst execution of forced grinding I've seen in a game.”
    • “And a lot of grinding! The game actually has a really compelling story, and is clearly well made and with a lot of love that panned out into what the creator clearly wanted, but, without getting into spoilers, it does math out to a long, grindy play with a lot of repetition.”
  • character development

    82 mentions Positive Neutral Negative
    52% positive mentions, 44% neutral mentions, 4% negative mentions

    The game features exceptional character development, with well-written, emotionally engaging characters and richly detailed relationships that evolve meaningfully despite narrative loops. Its standout character designs are both charming and expressive, complementing the deep world-building and storytelling. Many reviewers highlight the protagonist's psychological depth and the game's ability to organically integrate complex themes, making the characters feel alive and relatable.

    • “The character development and interactions are insanely good, and I often found myself emotionally reacting as if I was part of the group.”
    • “The character development is pretty exceptional; although everyone gets reset every loop except for the main character, there are still great moments in the loops with the main character and his friends where you can clearly see their progression, and the main character's progression is quite a sight to behold, from happy-go-lucky to depressed and broken.”
    • “The game heavily focuses on character development and learning about the characters we follow, and does so well; this might be the greatest strength of this game.”
    • “I personally didn't hate how the character development for the main party members and the protagonist ended even if it was a little rough, but parts of the story outside of those aspects felt a little too conveniently wrapped up.”
    • “Character designs are admittedly cute and interactions well done, but the overworld is just very bland and basically just a bunch of dark, long corridors that you'll go down on repeat searching for the thing you need to click on to progress the story.”
    • “It was okay overall, but honestly... I didn't like any of the cast (writing or character design-wise), thought the loop aspect was too repetitive (too many forced loop restarts for minor things) and restrictive (felt like my given options in a loop at any one time were heavily limited till I met certain circumstances and how linear some acts were), and wasn't a fan of the story (especially the final couple of acts).”
  • replayability

    23 mentions Positive Neutral Negative
    43% positive mentions, 44% neutral mentions, 13% negative mentions

    Replayability in this game is strongly influenced by the depth of its story, the numerous hidden details, and the time loop mechanic, encouraging multiple playthroughs to discover new content. While some find immediate replay value limited due to clear-cut progression, many praise its endless replay potential through exploration, character interactions, and nuanced storytelling. Overall, the game offers rich replayability for players who enjoy uncovering secrets and engaging with its emotional narrative.

    • “This game is highly replayable with so many interactions and lovable characters.”
    • “The replayability depends on how much the story impacts you and how thoroughly you explored on your first playthrough. There are many things to discover, so you’ll likely find something new each time.”
    • “Hours of gameplay and infinite replayability. It's a solid game with great replay value.”
    • “Story and what it's portraying is good, but dialogues, art and gameplay replayability sucks so bad which is tragic considering this is a time loop game.”
    • “Tl;dr I thought this game was fun for the one time I played it, I think it's worth experiencing once when it's on sale but replay value is low if that's something that matters to you.”
    • “Outside of the turn-based combat, achievement grinding or searching for secrets/specific dialogue, there's not much left to do in terms of replayability.”
  • atmosphere

    15 mentions Positive Neutral Negative
    40% positive mentions, 53% neutral mentions, 7% negative mentions

    The atmosphere is widely praised for its perfect blend of art, music, and worldbuilding, effectively immersing players in emotive and thought-provoking environments. While some find it charming and deeply engaging, a few note moments of monotony or heavy-handed writing. Overall, the atmosphere stands out as a major strength, enhancing the storytelling and emotional impact.

    • “An extremely thought-provoking game with art style and music that fit the game's atmosphere perfectly.”
    • “If you're nervous about getting into an RPG Maker game, don't be—the strengths of In Stars and Time lie in its amazing writing, pitch-perfect atmosphere, and lovingly crafted emotional scenes that make it one of the best stories to be found in video games.”
    • “The storytelling, the characters, the atmosphere, music—just everything was so stunningly beautiful and perfect!”
  • stability

    13 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game exhibits minor bugs and glitches, such as audio issues and graphic inconsistencies, but nothing game-breaking. Stability has improved since launch, with fixes to earlier problems like scene-skipping. Overall, while there are occasional technical hiccups, they do not significantly detract from the gameplay experience.

    • “In the true final battle, one of the most important and intense scenes in the game, there are numerous audio glitches that happen consistently across all recordings of the encounter I can find.”
    • “Nothing game-breaking but I encountered tons of minor glitches such as wrong character portraits showing up or having an attack just not count towards a jackpot right after getting a jackpot.”
    • “The game in theory is amazing, in practice it's a bit buggy and at times boring but oh well.”
  • optimization

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The game shows clever optimization in its battle system, providing an engaging and strategic experience throughout. However, some performance issues such as occasional freezing, lag, and minor UI glitches suggest that overall optimization could be improved. Despite these rough edges, the gameplay remains enjoyable and the story compelling.

    • “Plus, the actual battle system is optimized in a very clever way, which makes it nice to use throughout every part of the game, even when you think you'd be over it.”
    • “More than just a classic triangle of type-matchups, thanks to the active time battle-esque system, the ability for some characters to give their turns to other teammates, the need to keep your buffs rolling and HP maxed, and the only limit on skill use being turn cooldowns, there’s an amazing amount of optimization and delightful RPG fiddliness in mastering the battles that you’ll run into.”
    • “In all seriousness, while rough around the edges (any Steam notification would smear across the unimportant part of the screen, some sound cues would be late to change, game was laggy at weird points in a way that implied further optimization was needed, certainly nothing game breaking that honestly I didn't even really mind), this game had a great story to tell and it was a fantastic journey for me.”
    • “Sometimes the game feels badly optimized and can freeze out of nowhere, forcing you to wait for it to return to normal.”
    • “The game was laggy at weird points in a way that implied further optimization was needed, although it wasn't game breaking.”
    • “Any Steam notification would smear across the unimportant part of the screen, and some sound cues would be late to change, indicating rough edges and a need for better optimization.”
Skip Critic Reviews
Skip Game Offers

Buy In Stars and Time

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

28h Median play time
33h Average play time
14-40h Spent by most gamers
*Based on 40 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

In Stars and Time is a tactical role playing game with horror, fantasy and anime themes. Common tags for In Stars and Time include turn-based, indie, lgbtq+, psychological, emotional and others.

In Stars and Time is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 33 hours playing In Stars and Time.

In Stars and Time was released on November 20, 2023.

In Stars and Time was developed by Armor Games Studios.

In Stars and Time has received positive reviews from players and positive reviews from critics. Most players liked In Stars and Time for its story but disliked it for its grinding.

In Stars and Time is a single player game.

Similar games include Omori, Until Then, I Was a Teenage Exocolonist, Night in the Woods, Small Saga and others.