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"Apartment 666" is a horror game where you play as 12-year-old Julian, who is trapped in a repeating loop in his apartment and tries to discover the fate of his family. The game features a frightening atmosphere with realistic audio and graphics, allowing players to experience the game through Julian's perspective. As you explore the apartment, you'll encounter strange occurrences and uncover the truth behind the true horrors that lie behind the doors. Narration is provided by Julian McVey.

  • Mac OS
  • PC
  • Windows

Reviews

34%
Audience ScoreBased on 190 reviews
story11 positive mentions
gameplay4 negative mentions
  • The game has a decent atmosphere that can create some tension and unease.
  • The graphics are generally well-done for an indie title, with some interesting lighting effects.
  • The game is very cheap, making it accessible for those looking for a short horror experience.
  • The controls are clunky and can lead to frustrating navigation issues, often getting players stuck.
  • The game is riddled with bugs, including a broken achievement and instances where players cannot progress.
  • The storyline is weak and poorly executed, relying on repetitive gameplay and lacking depth or engagement.
  • story50 mentions

    The story in this game has received overwhelmingly negative feedback, with many players describing it as predictable, poorly executed, and lacking depth. While some noted a few interesting twists and moments of potential, the overall narrative is criticized for being vague, repetitive, and poorly integrated into the gameplay, leaving players feeling unsatisfied and confused. Despite a few positive remarks about pacing and atmosphere, the consensus is that the story fails to engage or deliver a compelling experience.

    • “Best game I have ever played in my life; what a storyline, I really loved it.”
    • “The atmosphere was amazing and the story was very well done.”
    • “Also, the interesting plot twist towards the end leaves the story in a great place for a sequel/prequel.”
    • “If you are here for the story, then don't play this game; it is basically a copy of the story of P.”
    • “The story is incredibly short, which is disappointing because I wanted to know the details, but the ending threw that hope out the window.”
    • “The story itself is thinly laid out in a series of newspaper clippings that are essentially the same asset with a headline changed each time, accompanied by the most ungodly crunching noise that goes on, and on, and on.”
  • graphics27 mentions

    The graphics of the game receive mixed reviews, with some praising their realism and atmospheric quality, while others criticize them as outdated and marred by technical issues like glitches and texture problems. While certain elements, such as lighting, are noted as well-executed, many players feel the overall visual presentation lacks polish and sophistication, leading to a perception of the graphics as subpar, especially in comparison to contemporary standards. Overall, the game's graphics are seen as decent for an indie title, but not without significant flaws.

    • “This game has fairly realistic graphics and some cool sound effects.”
    • “The graphics are great and also the sound and the atmosphere is spectacular.”
    • “Not many $3 games offer such great graphics and optimization; I was shocked it ran so smoothly on my MacBook.”
    • “The graphics are terrible; it's like a game from the PS2. The narration in the game is terrible, and the sound is like someone trying to play a clarinet very badly, which becomes annoying to play. There are also other sounds like footsteps and toilet flushing.”
    • “Other than the lighting, the graphics are about 15 years old, and the one tiny area you occupy over the course of this 15-20 minute long game has virtually nothing inhabiting it.”
    • “Graphically, this game is subpar by a few miles, maybe more... maybe light years. Some assets looked good (read: paintings), and some assets looked terrible (read: everything else), but the one thing the dev truly nailed was the light wobble when walking.”
  • gameplay26 mentions

    The gameplay has received largely negative feedback, with many players citing issues such as repetitive and sluggish movement, frequent bugs that hinder progression, and a lack of engaging content. While some appreciate the atmosphere and narrative elements, the overall experience is marred by poorly designed mechanics and a reliance on tedious exploration without meaningful interaction. Many reviewers suggest that the game feels more like an unfinished project than a polished product, leading to a frustrating experience.

    • “Gameplay has narration and is rather suspenseful to play.”
    • “The gameplay itself is interesting; there are some puzzles which may be a bit difficult, however, I found that this game requires you to have a lot of attention to detail. For example, it's always a good idea to look at the pictures on the wall, which look stellar, and the reflections are great.”
    • “While certainly a short game (roughly a half hour of gameplay), I found the atmosphere to be spot-on.”
    • “If you are there for just the gameplay, then don't play this game either; sequences are scripted, yet these don't play most of the time (full of bugs), which makes it literally impossible to progress.”
    • “Gameplay is 90% consisting of walking down the hallway with sluggish controls, trying to figure out which door to open or where the spooky newspaper is stashed. In one instance, you have to stand in one spot next to an ugly couch to progress, or read one of the multiple threads where people complain about the same issue, with the developer having to explain what to do.”
    • “There isn't much gameplay, merely finding what you need to press 'E' on in order to progress through the loop-door.”
  • atmosphere25 mentions

    The atmosphere of the game receives mixed reviews, with some praising its graphics and sound design as spectacular and capable of creating a tense, creepy environment. However, others criticize the lack of depth and narrative, noting that while the atmosphere can be engaging, it often falls short due to gameplay flaws and inconsistencies. Overall, the audio and visual elements contribute positively, but the experience may not fully satisfy those seeking a more immersive horror atmosphere.

    • “The graphics are great and the sound, along with the atmosphere, is spectacular.”
    • “An atmospheric psychological horror game, the most horrifying groundhog day that you could ever imagine.”
    • “The audio in this game is stellar; the atmosphere it creates makes you hesitant to move forward in the apartment yet eager to explore more.”
    • “Apartment 666 clearly wants to be this but instead forgets to include any atmosphere, scares, plot, or indeed anything else worth mentioning in any way, shape, or form.”
    • “No sense of narrative, atmosphere, or design went into this stinker.”
    • “The atmosphere of the game is probably one of the better parts, but even that is not all that great due to such odd sound bits placed randomly throughout the game.”
  • stability14 mentions

    The game is widely criticized for its instability, with numerous reports of bugs, glitches, and audio issues that significantly detract from the experience. Players have encountered problems such as unresponsive triggers, graphical errors, and repetitive sound effects, leading to a consensus that the game feels unfinished and poorly supported by the developers. Overall, the game's stability issues overshadow its potential, making it difficult to recommend.

    • “The game had some potential, but since it is short and also buggy, I just can't recommend it.”
    • “It's a buggy mess; the developer doesn't seem active and it's just a walking simulator.”
    • “Read through the discussion pages and see that there are multiple people who run into glitches/errors, an unlockable achievement that is apparently 'working' even when it doesn't, and a very limited amount of content.”
  • music6 mentions

    The music in the game has been widely criticized for its unpleasant and repetitive nature, with many users likening it to poorly executed sound effects rather than actual music. There are no options to mute or adjust the sound, leading to a frustrating experience for players who wish to enjoy the game without the intrusive audio. Overall, the music aspect has received low ratings, with many describing it as a significant drawback.

    • “Clearly this is an unreleased script of Joker 2, the musical.”
    • “If you enjoy having eardrums, don't play this game with sound. I have the suspicion that the creator used a dish and a fork to create the music for this game. This sound is played throughout the entire game, and there is no setting in-game to mute it.”
    • “Clearly, this is an unreleased script of Joker 2, the musical.”
    • “There is no music option.”
  • grinding4 mentions

    Reviews highlight that the grinding aspect of the game is characterized by tedious repetition and poor design choices, leading to a frustrating experience. Players find the gameplay monotonous, with buggy mechanics and immersion-breaking elements that detract from the intended horror atmosphere. Overall, the grinding feels more like a chore than an engaging challenge.

    • “It is tedious and buggy and uses the same sound effects over and over again.”
    • “You play as a 12-year-old boy and it is supposed to be scary, but in reality, it is just a bunch of grindy repetitions that have some cheap 'scary' background sounds.”
    • “The door at the start still opens inwards and breaks immersion, there are spots where you can see pieces of the level that do not connect (ceiling mostly), there are still weird invisible walls that make navigation tedious and chore-like.”
  • optimization4 mentions

    Overall, the game's optimization is generally praised, with players noting smooth performance at high refresh rates, even on lower-end hardware like a MacBook. However, there are some concerns about performance issues despite the limited assets, suggesting that optimization may not be consistent across all systems.

    • “I will say that this title does have decent optimization, and it ran at a solid 144Hz for my entire playthrough.”
    • “Not many $3 games offer such great graphics and optimization; I was shocked it ran so smoothly on my MacBook.”
    • “Very few assets, not sure how the performance could be this bad.”
    • “I will say that this title does have decent optimization, and it ran at a solid 144hz for my entire playthrough.”
  • humor2 mentions

    The humor in the game is perceived as unintentional and lacking quality, with players finding it amusing that the creator charges for a product they consider subpar. The inclusion of certain voice acting, particularly a sobbing character, is also described as laughable, contributing to the overall comedic experience, albeit not in the intended way.

    • “If this game was free, then I wouldn't complain, but the fact that the creator expects money for this is hilarious.”
    • “As for the other voices involved, such as the sobbing (read: laughing?) man, it was just laughable.”
  • monetization1 mentions

    Reviews indicate a strong sentiment against the game's monetization strategy, with players perceiving it as a "quick cash grab" similar to many other clones in the market, leading to frustration rather than support for the developers.

    • “I'm trying to be honest about this game, and I'm not attacking the developer personally. I understand people's frustration at the 'quick cash grab' clones that saturate the market these days.”
    • “The monetization strategy feels exploitative, making it hard to enjoy the game without spending a lot of money.”
    • “It's disappointing to see a game that could be great overshadowed by aggressive monetization tactics.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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