- April 15, 2015
- Rosebud Games
- 3h median play time
House of Caravan
Platforms
About
"House of Caravan" is a suspenseful adventure game set in a 3D-rendered mansion filled with puzzles and secrets. As a kidnapped boy, you must explore the house, uncover clues about your capture, and find a way out. With full voice acting and inspired by classic horror, the game offers a fusion of narrative exploration and point-and-click adventure, providing 60-90 minutes of gameplay. Will you escape the dark secrets hidden within the house?
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- The game has a creepy atmosphere and decent graphics, making exploration enjoyable.
- Puzzles are straightforward and provide a light challenge, suitable for casual players.
- The story, while simple, is intriguing and unfolds through collectible notes and letters.
- The game is plagued by bugs that can halt progress, including a known issue with a puzzle that prevents completion.
- Gameplay can feel repetitive, with many empty drawers and cabinets to search through for minimal rewards.
- The voice acting and character interactions are often annoying, with repetitive phrases that break immersion.
story
135 mentions Positive Neutral NegativeThe game's story is primarily conveyed through scattered notes and documents, which some players found intriguing while others deemed it weak and predictable. Many reviews highlight that the narrative lacks depth and clarity, often feeling disjointed or cliché, with players needing to search extensively to piece together the backstory. Overall, while the atmosphere and visuals are praised, the story itself is seen as underwhelming and not engaging enough to elevate the gameplay experience.
“The gameplay is a bit rusty, but you will get a fully narrated story that unfolds nicely with every letter you read.”
“The creators did a reasonably good job of creating the backstory and allowing it to gradually unfurl.”
“The house is really creepy and the story will get disturbingly interesting as it progresses.”
“The story is weak and the puzzles are mediocre at best.”
“The story is almost completely contained in a series of 14 documents, and the rest is in the opening and ending sequences.”
“The story wasn't clear; I think I just inherited a house?”