- May 12, 2015
- AGC
- 1h median play time
Despair
Platforms
About
"Despair" is a horror action indie game where players explore subway tunnels and catacombs to discover the fate of missing passengers. Armed only with a flashlight and notes left behind, players must uncover the truth in a bug-ridden, poorly optimized game that still manages to deliver a chilling atmosphere. The ultimate goal? Understanding the terror that unfolded within the subway system.





- The game is very cheap, making it accessible for players looking for a low-cost experience.
- Some players found the atmosphere to be tense and engaging, providing a few genuine scares.
- The game offers trading cards that can be sold for a profit, making it a potential money-making opportunity.
- The graphics and overall presentation are poor, with many players noting the game looks outdated and unpolished.
- Gameplay is slow and tedious, with a lack of direction and confusing level design that leads to frustration.
- The story is minimal and lacks depth, leaving players feeling unsatisfied and confused about the game's purpose.
story
98 mentions Positive Neutral NegativeThe game's story is widely criticized for being minimal, unclear, and lacking depth, with many reviewers noting that it fails to engage players or provide a coherent narrative. Several comments highlight the absence of character development and meaningful plot progression, often describing the story as vague or non-existent. Overall, the consensus is that the story detracts significantly from the gaming experience, leaving players disappointed and unfulfilled.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“This game is dark and the story is deep and a bit scary. It tells a story of somebody and something; I really have no idea what the story wants to tell the player, but it's good.”
“Wonderful graphics, amazing story, and stunning game mechanics.”
“The game looks awful and you move horribly slow, and the story was a whole total of 5 sentences.”
“No story, no real ending... just nothing.”
“The overall story lacks any depth.”