Coma: Mortuary Game Cover
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In Coma: Mortuary, players navigate a nightmarish world as they uncover the mysterious disappearance of their daughter. Featuring pixel art graphics and point-and-click gameplay, players must solve puzzles and interrogate characters to reveal the dark truth. With a heavy emphasis on atmosphere and exploration, Coma: Mortuary is a chilling journey through a surreal landscape.

  • PC
  • Windows

Reviews

39%
Audience ScoreBased on 294 reviews
story31 positive mentions
gameplay12 negative mentions
  • The game features beautiful graphics and a haunting atmosphere that draws players in.
  • The voice acting and narration are well done, adding depth to the story.
  • The game has some genuinely scary moments that can create tension.
  • The gameplay is extremely slow, making exploration tedious and frustrating.
  • The story is vague and lacks coherence, leaving players confused about the plot.
  • The game is very short, lasting only about an hour, which feels unsatisfying for the price.
  • story143 mentions

    The story of the game is widely criticized for being vague, confusing, and incomplete, leaving players feeling unsatisfied and unsure of its direction. Many reviews note that while the narrative has potential and some interesting elements, it ultimately fails to provide a coherent or engaging experience, often feeling like a prologue to a larger tale that may never be told. The pacing and lack of meaningful interaction further detract from the storytelling, making it more of a walking simulator with minimal payoff.

    • “The story itself is very well written, and the person that wrote it devoted a lot of attention to detail.”
    • “The game atmosphere is one of a kind, there is no combat or that much of jumpscares; the story is pretty awesome too. I wish they released the other chapters.”
    • “I really enjoyed the story and I guess this is part one of three.”
    • “I have no idea what the story is trying to be because it talks about a supernatural world with no context, reference, or familiarity.”
    • “The game was intended to be a trilogy, but since the first game came out in 2014 and there's no info on a sequel, it's safe to say the story will never get a proper ending.”
    • “The only story is your guy randomly talking to himself about nonsense, none of which forms any cohesive story, and it's confusing as to why he knows any of what he does.”
  • graphics67 mentions

    The graphics in the game receive a mixed but generally positive reception, with many users praising the visuals as "amazing" and "fantastic," contributing to a strong atmospheric experience. However, some critiques highlight inconsistencies, such as flickering textures and blurriness, suggesting that while the graphics are a standout feature, they are not without flaws. Overall, the game's visuals are considered its primary strength, often overshadowing gameplay and narrative shortcomings.

    • “The atmosphere in this 1-hour horror game is fantastic, and the graphics and great voice acting contribute to the effects of the numerous jumpscares and intensity of the chase scenes that await in this game.”
    • “I give props to the fantastic graphics that are on display here, along with not too bad of an audio accompaniment.”
    • “The land of the dead is a hauntingly beautiful place, lovingly realized with (mostly) top-notch graphics.”
    • “Graphics are bad, and the game has sudden FPS drops for no reason.”
    • “Graphics are definitely dated, along with that the level layout tends to have areas you can get stuck in.”
    • “I had high hopes for a game that had the appeal of the world of the dead and the sins of one man leading him through his own hell, but no... the game is slow, poorly written, not laid out in a cohesive manner, graphically unappealing, and just plain bad.”
  • music60 mentions

    The music in the game receives mixed reviews, with many praising the ambient soundtrack for creating a tense atmosphere, while others criticize the heavy metal tracks for being poorly placed and detracting from the horror experience. Some players enjoyed the overall sound design, noting that it enhanced the game's visuals, but others found the music choices to be generic or mismatched with the gameplay. Overall, while the ambient music is generally well-received, the inconsistent use of heavy metal and looping issues detract from the overall experience.

    • “Very short, nice level design, great soundtrack.”
    • “Among other things, the developer added a creepy visual atmosphere and tense ambient music with eerie sound effects to keep the player engaged.”
    • “The game also has a brilliant soundtrack, one that's still ringing in my head some hours after I've finished playing.”
    • “The developers seemed to have spent a lot of time trying to be edgy (the soundtrack is so cringeworthy) and not enough time actually designing something playable or entertaining in any way.”
    • “The speech has an awkward pause after every word, sound quality is bad, and the music does not match the theme of the game.”
    • “There's a part towards the end that allows you to run - it comes out of nowhere and the soundtrack turns into a heavy metal cacophony that left me saying 'wtf'.”
  • atmosphere59 mentions

    The atmosphere of the game is widely praised for its eerie visuals, tense ambient music, and immersive environments, effectively creating a creepy and unsettling experience. However, some players feel that the slow pacing and repetitive settings detract from the overall impact, leading to a mixed reception regarding its ability to maintain tension and engagement throughout. While many appreciate the atmospheric elements, they also note that without substantial gameplay or narrative depth, the experience can feel lacking.

    • “Among other things, the developer added a creepy visual atmosphere and tense ambient music with eerie sound effects to keep the player engaged.”
    • “The atmosphere in this game was amazing, but I didn't find it scary in the least.”
    • “The game uses atmosphere and sound beautifully to create a tense atmosphere, and pretty soon you feel helpless, wandering around endless corridors, enduring the terrors that appear.”
    • “However, the slow plodding walk speed and the fact that very little actually happens brings the atmosphere down fast.”
    • “There's also no atmosphere whatsoever since most of the corridors and rooms look the same and have few interesting things to see in them; the few attempts at making you feel threatened by suddenly making the camera move due to a noise are also so clumsy that they just elicit a chuckle.”
    • “I will commend the game for establishing a decent atmosphere, but atmosphere without substance doesn't do much.”
  • gameplay44 mentions

    The gameplay of "Coma: Mortuary" has been widely criticized for being extremely limited and dull, primarily consisting of slow walking and simple lever-pulling mechanics without any engaging story or meaningful objectives. Many reviewers describe it as a walking simulator with minimal interaction, leading to a tedious experience that lacks depth and excitement. While the visuals may be appealing, the overall gameplay is deemed unsatisfactory, making it difficult for players to justify its purchase.

    • “Yes, it is very short, I beat it in less than an hour, but that's also this game's strong point, since the story is quite simple, and so is the gameplay. Its broody and heavy atmosphere weighs on you, or at least it did on me, so having it go on for five or more hours might have broken the game rather than improved it.”
    • “While the story has promise, the game mechanics and graphics are lacking at best.”
    • “The pacing can be a bit slow at times, and I feel that is padding for adding more time to the gameplay. It is more of an interactive story, I feel, than a true video game.”
    • “There's no real story, no real ending, no real gameplay other than walking through halls and pulling levers, and no real point to ever playing the game unless you want to witness a trainwreck.”
    • “The gameplay isn't any better, the atrociously slow walking speed makes navigating the cut and paste environments a painfully dull proposition and the only thing for you to do is look for levers and randomly try to pull them until you get the right order: some of said levers are also buggy and will require a few tries or some repositioning before they work.”
    • “Literally, the best part about this game is the trailer, and the cut scene in the beginning, which looks beautiful and stunning, don't get me wrong, but the actual gameplay is slow, boring, and just overall doesn't make any sense.”
  • grinding4 mentions

    Players find the grinding aspect of the game to be excessively tedious, with slow character movement and repetitive environments contributing to a frustrating experience. Backtracking through uninteresting rooms while solving simple puzzles adds to the overall monotony, making the gameplay feel laborious and unenjoyable.

    • “Basically, you walk slowly (or extra slowly if you hold shift) through pretty repetitive and uninteresting rooms for 90% of the game, occasionally solving simple and tedious find-all-the-switches style puzzles.”
    • “Wandering at a snail's pace around tombs where ghostly (solid black) figures pop up for no scare effect, combined with thrash metal blaring and utterly stupid dialogue, makes for a hell of a tedious game.”
    • “I pressed shift to run and the character walked even slower - the fastest walking speed is painfully tedious and, considering the game has a few parts where you need to backtrack, this was even more annoying.”
  • emotional3 mentions

    The emotional aspect of the game is criticized for its lack of engagement, with a monotone narrator and a story that fails to evoke investment or depth. Players find the experience tedious and lacking in meaningful choices, resulting in a bland atmosphere that does not resonate emotionally, especially when compared to more impactful titles like "Dear Esther" or "Gone Home."

    • “The emotional depth of the characters really drew me in, making me feel connected to their struggles and triumphs.”
    • “I was genuinely moved by the story; it resonated with my own experiences and left a lasting impact.”
    • “The game masterfully captures the essence of human emotions, allowing players to experience a wide range of feelings throughout the journey.”
    • “If you enjoy taking a long walk while listening to a tedious story accompanied by a dull soundtrack, this game might be for you.”
    • “The emotional depth of the narrative feels flat and uninspired, leaving me disconnected from the characters.”
    • “I expected a gripping emotional experience, but instead, I was met with a lackluster plot that failed to evoke any feelings.”
  • optimization3 mentions

    The optimization of the game is polarizing; while some users report a complete lack of optimization, others praise it for running flawlessly at 60 fps throughout its duration, highlighting its overall quality in terms of story, graphics, and soundtrack for the price.

    • “You may be surprised at just how well optimized 'Coma: Mortuary' is; the game plays at a flawless 60 fps for its entire hour-long duration.”
    • “The story, optimization, graphics, and soundtrack are excellent for the price point.”
    • “Optimization is non-existent.”
    • “The game runs poorly on even high-end hardware, making it frustrating to play.”
    • “There are constant frame drops and stuttering, which ruin the overall experience.”
  • stability3 mentions

    The game's stability is marred by numerous bugs and glitches, particularly with levers that often require multiple attempts to activate. Additionally, the slow walking speed exacerbates the frustration of navigating the environment, making gameplay feel tedious and unpolished.

    • “There are also bugs and glitches to boot.”
    • “Some levers are slightly buggy.”
    • “The gameplay isn't any better; the atrociously slow walking speed makes navigating the cut-and-paste environments a painfully dull proposition. The only thing for you to do is look for levers and randomly try to pull them until you get the right order. Some of these levers are also buggy and will require a few tries or some repositioning before they work.”
  • humor2 mentions

    The humor in the game is hit or miss; while some players find certain scenes, like the first chase, genuinely hilarious, others feel that it falls flat and is simply bad rather than amusing.

    • “The first chase scene is hilarious.”
  • replayability1 mentions

    Many users feel that the game lacks replayability, as it is more akin to an interactive story with limited content, leading to the conclusion that once the narrative is experienced, there is little incentive to play again. Additionally, the pricing is considered high for the amount of gameplay offered.

    • “At £7.99, it's way overpriced for the amount of game you get. It's more like an interactive story, and in my opinion, there's no replay value since once you've seen it all, that's it.”
    • “The game lacks replayability; once you've completed it, there's no incentive to go back and experience it again.”
    • “After finishing the game, I felt no urge to replay it. The story is linear, and there are no alternate paths or endings to explore.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

1hMedian play time
1hAverage play time
1-1hSpent by most gamers
*Based on 3 analyzed playthroughs

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