- April 28, 2014
- Zombie Studios
- 2h median play time
Daylight
Daylight's horror atmosphere starts strong, but repetitive corridors and nonthreatening enemies squander it quickly.
Platforms
About
Daylight is a single-player Horror Action game developed using Unreal Engine 4, known for its pretty visuals and dense atmosphere. The game takes place in a procedurally generated abandoned hospital, with the player's only source of light being their phone. With every playthrough offering a different maze and eerie presence lurking in the darkness, Daylight provides limitless replayability and a constant tense experience.
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- The game has a creepy atmosphere that effectively builds tension.
- Some jump scares are genuinely effective and can catch players off guard.
- The graphics and sound design are impressive for an indie title.
- The gameplay is repetitive, with the same objectives and environments throughout.
- The story is weak and poorly executed, lacking depth and coherence.
- Many players experience technical issues, including crashes and poor optimization.
story
339 mentions Positive Neutral NegativeThe story in "Daylight" is often criticized for being thin, disjointed, and reliant on collecting scattered notes to piece together a narrative that lacks coherence and originality. While some players appreciate the atmospheric elements and find the story intriguing when fully explored, many feel it is overshadowed by repetitive gameplay and clichéd horror tropes, leading to a lack of engagement with the plot. Overall, the storytelling is seen as a weak point, with many reviewers noting that it fails to provide a compelling or immersive experience.
“The story is very interesting, all the way through the end (which I found to be quite fantastic) - assuming you actually take the time to explore and find the story pieces hidden everywhere.”
“Individual taste comes into play, but if you enjoy an ominous and dark story told through old letters and an immersive environment, then I cannot see how you can go wrong with this game.”
“The insitute's peculiar location gives room for despair, and rarely in a game do I feel the way I did as I at one point emerged from the institute and gazed across the unruly sea to safety in the nearest city, wishing myself away from the island where this story takes place.”
“The story is almost nonexistent (just some confusing papers you have to find)...”
“The story felt rushed and didn't make sense half the time.”
“The way the story was told was, frankly, awful.”
Daylight Review
Daylight alleges to alleviate the replay problem for games of this type. It certainly does that with its procedurally generated world. The problem is, I don't think they make a compelling enough argument to play again in either the story or gameplay department.
60%Daylight Review
Atmospheric but all too familiar in far too many places, Daylight is a middling time-killer with few frights.
50%take a note and run
Daylight tries hard to scare you with its soundscape and atmosphere, but unfortunately it treads an all too familiar haunting ground that leaves you sitting impassively in your seat rather than at the edge of it.
55%