Android Hunter A
- November 26, 2020
- DigiPlox
"Android Hunter A is a new breed of the action platformer, featuring A, an android fighting along side the United Rebellion in an attempt to quell the menacing android uprising and learn the truth behind the mysterious Base Metal. The story of Android Hunter A takes him to new and unseen places around the world, witnessing secretive underground fortresses, neon lit cities and other vast landscape…
Reviews
- The game features a nostalgic platforming experience reminiscent of Mega Man, appealing to fans of the genre.
- There are some enjoyable customization options for characters, allowing for a bit of personalization.
- The graphics and music have moments of creativity, with some cutscenes being visually impressive.
- Controls are poorly executed, leading to frustrating gameplay experiences with floaty movement and unresponsive wall jumping.
- Level design is repetitive and lacks variety, making the gameplay feel dull and uninspired.
- The game feels unfinished, with many bugs and issues that detract from the overall experience, making it feel more like a beta than a polished product.
- graphics7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The graphics of the game are generally praised for their quality and art style, particularly when played on a decent graphics card, but they are noted to be intensive, making it unplayable on integrated graphics. However, some users criticize the visuals as unpleasant and flat, contributing to an overall negative experience.
“The graphics and music are all great; if you have a decent graphics card, the game looks fantastic.”
“The graphics seem to be intensive.”
“First is the art style.”
“The art style is the first thing that stands out.”
“Don't try to play this game with an integrated graphics card.”
“If you can't access a machine with its own graphics card, avoid it; you won't really be able to play.”
- music4 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
The music in the game receives mixed reviews; while some players find it creative and enjoyable, others describe it as forgettable. Overall, the soundtrack enhances the gaming experience for those who appreciate it, particularly during mission reports.
“Mission report music bops”
“The soundtracks were creative and unique.”
“The graphics and music are all great; if you have a decent graphics card, the game looks great.”
“The music is completely forgettable.”
- story3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The story aspect of the game is criticized for its poorly drawn intro scenes that feel unfinished and for lacking a clear introduction to the plot, leaving players disoriented. This has led to a disconnect where some players are indifferent to the narrative, especially when frequent deaths force them to focus more on gameplay than on story engagement.
“The intro scenes are not very well drawn and look like they were taken directly from the storyboard.”
“You're thrown into the plot with no explanation.”
“Sometimes players don't care about the story; they die and have to re-enter the fight.”
- gameplay2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Overall, the gameplay features strong mechanics that are well-designed, though some users feel that certain elements could have been executed more effectively.
“The mechanics of the game were really good.”
“The one mechanic that would have been interesting except in its execution.”
- replayability2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
Reviewers highlight that the lack of skippable cutscenes in replayable games, similar to the Mega Man series, significantly detracts from the overall replayability experience, as players find it tedious to watch the same scenes repeatedly.
“The game offers a variety of paths and choices, making each playthrough feel unique and engaging.”
“With multiple endings and character builds, I find myself coming back to explore different strategies.”
“The random events and challenges keep the gameplay fresh, encouraging me to replay it time and again.”
“When you make a short replayable game akin to the Mega Man series, you should make every single cutscene skippable.”
“Having to watch all the cutscenes over and over again every time you play is a major hassle and hurts replayability.”