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Protodroid DeLTA

Protodroid DeLTA shows us just how fun a 3D Mega Man inspired game can be, and had me dodging lasers and grinning from start to finish.
Protodroid DeLTA Game Cover
80%Game Brain Score
Most mentioned positive aspects:gameplay, story
Most mentioned negative aspects:replayability, stability
84% User Score Based on 116 reviews
Critic Score 76%Based on 9 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
Protodroid DeLTA Game Cover

About

Protodroid DeLTA is a single player arcade platformer game with anime and science fiction themes. It was developed by Adam Kareem and was released on May 25, 2023. It received mostly positive reviews from critics and positive reviews from players.

Reach your potential in a fast and fluid 3D action-platformer set in a beautiful and hopeful Solarpunk world. Take on challenging bosses, upgrade your systems, and show humanity the promise of AI.

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84%Audience ScoreBased on 116 reviews
gameplay21 positive mentions
stability3 negative mentions

  • Controls and movement are smooth, responsive, and satisfying, with well-implemented dash jumping and melee combat.
  • Strong inspirations from Mega Man X are evident, with fun and challenging boss fights, level design, and a colorful, diverse cast of characters.
  • The game strikes a good balance of platforming and combat, offering a solid 3D action platformer experience with enjoyable exploration and collectibles.
  • Lack of settings options initially, including no save files, limited control remapping, and no graphics/audio customization, causing performance and accessibility issues.
  • Level design can feel repetitive and overly long, with similar platforms and environments, leading to pacing problems and occasional frustration in platforming.
  • Combat-related issues include a restrictive energy system for charge shots, underwhelming special weapons, finicky or ineffective melee attacks, and awkward camera and aiming controls.
  • gameplay

    55 mentions Positive Neutral Negative

    Gameplay receives mixed feedback: while some praise its solid core mechanics, smooth controls, and challenging yet fun level design, others find it repetitive, lacking evolution, and occasionally frustrating due to unclear mechanics and awkward camera controls. The game struggles with pacing and accessibility, with some features feeling out of place or poorly integrated, but the combat and risk-reward systems are generally well-regarded. Overall, gameplay has strong foundations with room for refinement to fully realize its potential as a spiritual successor in the genre.

    • “The core gameplay is fantastic, the music is excellent, the story (so far, I'm only past one boss at time of writing) is interesting, even if the way it's told is less than ideal, and the graphics are solid.”
    • “The lock-on mechanic is very well implemented; it keeps your aim focused where it should be without feeling like it's holding your hand and making things easy.”
    • “The core mechanics and super fun level designs keep me engaged and having fun.”
    • “I got air dash from a secret challenge room... why isn't that already part of the game or given from regular gameplay, as the game would have been impossible without it.”
    • “Some have unnecessary shields, and mechanics like black holes or sticky projectiles feel unbalanced or poorly explained—I often didn’t know what to do and just took the damage.”
    • “From a gameplay perspective, the need to aim the camera to shoot enemies feels like it's at odds with the platforming.”
  • story

    45 mentions Positive Neutral Negative

    The story receives mixed reviews, with some praising its solid characters and cultural diversity despite a somewhat cliché or forgettable plot that includes unresolved threads and forced messaging. While the narrative is generally considered acceptable or even better than typical Mega Man plots, many find the storytelling and pacing lacking in engagement or depth. Overall, the story serves as a decent backdrop but is overshadowed by stronger gameplay and presentation elements.

    • “Great characters, great story, great music, great references, great inclusion and great originality!”
    • “Controls are fluid, story is pretty good, combat is fun, music is very good and it has secret stages hidden throughout the levels.”
    • “The story may be a bit cliche in some respects, but the characters make it work out much better than you would expect.”
    • “Unfortunately, how the story is told kills the pacing and enthusiasm I had to progress; I had to force myself to keep going. The characters are just not interesting. It reminded me of how exhausting Freedom Planet's story was told and voiced—I had to just shut off the voices. It felt like I was listening to an audiobook of an amateur webcomic.”
    • “The story's not really anything special, and has some pretty noticeable loose ends, but it serves well enough.”
    • “It's alright for the most part, but some plot threads kind of just... disappear and the game abruptly ends.”
  • music

    18 mentions Positive Neutral Negative

    The music in the game is generally praised for its quality, cultural variety, catchy electro-metal vibe, and strong complement to the gameplay and levels. However, some find parts of the soundtrack basic or unmemorable, and the limited music volume adjustment options are seen as a downside. Overall, the soundtrack is regarded as a standout feature that enhances the gaming experience.

    • “The music is amazing, and captures the vibe of the various cultures that are represented in the game, with an electro-metal feel.”
    • “The soundtrack is also top tier and complements each level well.”
    • “The core gameplay is fantastic, the music is excellent, the story (so far, I'm only past one boss at time of writing) is interesting, even if the way it's told is less than ideal, and the graphics are solid.”
    • “The worst offender to me though, and I mean no ill towards the composer, but the music man, it's so painfully basic and boring, not a single good track. I don't remember which stage, but there's one stage where a riff in the song is good before it goes back to being bleh, and I'm sorry to rag on it, but it's the truth.”
    • “Most games have the option to adjust the volumes of different sound types (such as music, SFX, and voices) separately, and with more gradual sliders, so only having the option to adjust the music on a 5-step scale is just rather disappointing in comparison.”
    • “Generally, I instantly go into a game and turn the music off.”
  • graphics

    14 mentions Positive Neutral Negative

    The graphics are generally praised for their colorful, bright, and aesthetically pleasing style with a unique "solarpunk" flair, though some users note that cutscenes could use polishing. While the visuals are solid and suitable for an indie game, many express a desire for more comprehensive graphics settings to improve performance and customization options. Overall, the art style is clear and grows on players despite some initial reservations.

    • “3D graphics are on point; the only thing that would need polishing is the cutscenes.”
    • “The graphics are gorgeous and colorful, with a "solarpunk" flare.”
    • “The aesthetics are bright, without being excessively childish.”
    • “The graphics settings for this game are a bit lacking.”
    • “No graphics options, no option to rebind controls, bad voice acting, and bad writing.”
    • “- Lack of settings (display, graphics, sound, control, etc.)”
  • character development

    6 mentions Positive Neutral Negative

    Character development is praised mainly for its stylish and culturally diverse character designs and solid voice acting, though some reviewers felt the characters lacked impact and that the story, particularly the ending, was underwhelming. Overall, the visual and vocal presentation is strong, but the narrative depth and character impact could be improved.

    • “The movement, controls, and combat were well done, I really liked the plot, character writing, and character designs.”
    • “It's a fun game, the platforming is tight in most areas, the combat is varied and challenging, and the character designs are really cool.”
    • “The characters and character designs are all fine themselves, and I can appreciate the cultural diversity represented here. The voice acting also isn't bad either.”
    • “The characters/character designs are all fine themselves and I can appreciate the cultural diversity represented here, the voice acting also isn't bad either, but I feel the story, especially the ending, fell a bit flat.”
  • replayability

    3 mentions Positive Neutral Negative

    Replayability is highlighted by fast-paced combat and engaging stages that invite multiple playthroughs. However, a lack of alternate playstyles and incentives like ranking systems limits long-term replay value. Adding more varied gameplay options and performance-based goals could significantly enhance replayability.

    • “Trying to get the best rank at the end, either by taking as little damage and killing as many enemies as possible, or by speeding through as fast as you can, for both the sub areas and the full stages, instantly makes the game more replayable.”
    • “Charming presentation, fast-paced combat when it all clicks, very replayable stages.”
    • “Trying to get the best rank at the end, either by taking as little damage and killing as many enemies as possible, or by speeding through as fast as you can, for both the sub areas and the full stages, would instantly make the game more replayable.”
    • “Some alternate playstyles would absolutely increase the game's replay value, and it sucks that it is seemingly absent from the game.”
  • stability

    3 mentions Positive Neutral Negative

    The game currently experiences stability issues, including glitches like falling through floors and floaty controls, which may detract from the experience. Fans of the genre might still enjoy it, but others may want to wait for patches addressing these problems.

    • “There's no wall hopping like you'd expect from an X inspired title, and there are plenty of glitches where I have fallen straight through the floor.”
    • “If you're not already a Mega Man fan or are a bit hesitant to get the game, I'd maybe suggest waiting a bit for a patch for the few glitches and for more settings, but I would recommend at least trying out the game at some point.”
    • “Some will be put off by the floaty controls, others by unintended glitches or weak art direction, in addition to the other issues mentioned.”
  • grinding

    2 mentions Positive Neutral Negative

    Grinding in the game is seen as tedious and repetitive, with prolonged sections on moving platforms that punish mistakes by forcing restarts. Bosses act mainly as damage sponges, further contributing to a sense of monotony during progression.

    • “After I came to that conclusion, I sped through the stages instead just so it'd be done, hoping the bosses would be different, which are nothing more than tedious damage sponges.”
    • “There are some areas on moving platforms that go on for a bit too long, and if you fall off at any point, you have to start over, which is kind of tedious.”
  • emotional

    2 mentions Positive Neutral Negative

    Users felt a strong sense of discovery and engagement, experiencing emotions tied to uncovering secrets and feeling personally compelled to find hidden elements within the game.

    • “It made me feel like I had actually discovered a secret.”
    • “It made me feel like I was more required to find it, rather than just keeping my eye out for something hidden.”
  • optimization

    2 mentions Positive Neutral Negative

    The game performs smoothly overall but suffers from a lack of basic optimization settings and occasional synchronization issues with platform movements, leading to frustrating moments where characters can phase through platforms. Some polishing is needed to improve these aspects.

    • “Performance was very smooth for me.”
    • “I backed this game and I'm happy that I did, but it definitely lacks basic optimization settings options and needs to be polished. The platform movements sometimes are not in sync, making timing really infuriating, and there are platforms that my character phases through and falls off.”
  • humor

    1 mentions Positive Neutral Negative

    The humor is characterized by funny and charming characters, with engaging and witty dialogue that enhances the overall experience.

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Frequently Asked Questions

Protodroid DeLTA is a arcade platformer game with anime and science fiction themes.

Protodroid DeLTA is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 4 and others.

Protodroid DeLTA was released on May 25, 2023.

Protodroid DeLTA was developed by Adam Kareem.

Protodroid DeLTA has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Protodroid DeLTA for its gameplay but disliked it for its replayability.

Protodroid DeLTA is a single player game.

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