- November 11, 2013
- Final Boss Entertainment
- 7h median play time
Wrack
Wrack is a throwback, cel-shaded shooter for a bargain price that any avid gamer would enjoy.
Platforms
About
"Wrack is a comedy-styled, single-player shooter game known for its excellent gameplay, stunning visuals, and catchy music. Build up long kill chains to unleash powerful chain finishers, and take down brutal bosses in the vein of Mega Man. Extra modes, Steam Workshop integration, and replayability via Time Attack and Score Attack round out this addictive package."
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- Fast-paced gameplay reminiscent of classic FPS games like Doom and Quake.
- Colorful cel-shaded graphics and a unique art style that stands out.
- Engaging combo system that rewards players for chaining kills and adds depth to combat.
- Limited enemy variety and repetitive level design can lead to boredom.
- Frustrating instant-death mechanics and poorly designed boss fights detract from the experience.
- Short campaign length with only one episode, leaving players wanting more content.
gameplay
144 mentions Positive Neutral NegativeThe gameplay of the game has received mixed reviews, with many praising its fast-paced, old-school shooter mechanics reminiscent of titles like Doom and Quake. However, criticisms highlight issues such as repetitive gameplay, lack of enemy variety, and mediocre level design, which detract from the overall experience. While some players appreciate the dynamic combo mechanics and engaging gunplay, others find the gameplay ultimately bland and frustrating due to design flaws and unchallenging enemy AI.
“An okay, classic boomer shooter, with a combo and finisher moves mechanic that makes the gameplay really dynamic and intense.”
“Fast-paced combat, interesting level design, an awesome art style, powerful weaponry that's satisfying to use, a unique soundtrack, and an addictive kill-chain mechanic - in the realm of arcadey old-school style FPSs, Wrack has a lot going for it.”
“The gameplay is fast, and the combo system is cool and rewarding, but overall I was much too frustrated in the first few levels to ever pick it up and play it again.”
“Decent art style, okay soundtrack, mediocre level design, boring gameplay, and boring enemies.”
“The gameplay often feels cheap with you insta-dying from getting thrown into random pits of lava and crushing doors, getting attacked from around corners, etc. and a lot of it feels like memorization.”
“The main problem however is that all those smooth, configurable options don't really help much when the core gameplay does not feel well-rounded.”