Wrack Game Cover
Wrack is a throwback, cel-shaded shooter for a bargain price that any avid gamer would enjoy.
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"Wrack is a comedy-styled, single-player shooter game known for its excellent gameplay, stunning visuals, and catchy music. Build up long kill chains to unleash powerful chain finishers, and take down brutal bosses in the vein of Mega Man. Extra modes, Steam Workshop integration, and replayability via Time Attack and Score Attack round out this addictive package."

  • PC
  • Windows

Reviews

70%
Audience ScoreBased on 246 reviews
gameplay17 positive mentions
story12 negative mentions
  • Fast-paced gameplay reminiscent of classic FPS games like Doom and Quake.
  • Unique art style with a colorful, cel-shaded aesthetic that stands out.
  • Engaging combo system that rewards players for chaining kills and adds depth to combat.
  • Limited weapon variety with only five weapons, leading to repetitive gameplay.
  • Mediocre level design with many areas feeling similar and lacking creativity.
  • Technical issues such as crashes and performance problems, especially on lower-end systems.
  • gameplay80 mentions

    The gameplay of the game has received mixed reviews, with some praising its fast-paced, arcade-style mechanics reminiscent of classic shooters like Doom and Quake, while others criticize it for being repetitive and lacking depth. Players appreciate the vibrant art style and combo mechanics, but many note issues such as weak gunplay, mediocre level design, and a lack of engaging content. Overall, while the game offers enjoyable moments and solid mechanics, it struggles with design flaws that detract from the overall experience.

    • “Beautiful visual style and setting, very dynamic gameplay and good music.”
    • “It's got a great soundtrack, great shooting done by great weapons, Mega Man style bosses, and some welcome classic mechanics.”
    • “Wrack is a fast-paced first-person shooter with old-school mechanics.”
    • “Decent art style, okay soundtrack, mediocre level design, boring gameplay, and boring enemies.”
    • “The guns feel weak, the music is lame, the art style is half-committed cel shading - even if the arcade mechanics are decently implemented, the whole experience feels like weaksauce.”
    • “As soon as you start playing, the facts stated on the 'key features' and 'reviews' (at the game's store page on Steam) vanish and fade away until you are left alone playing a not brilliant game that becomes quite boring and dull after a few minutes of gameplay.”
  • graphics76 mentions

    The graphics of the game are generally well-received, with many praising its colorful cel-shaded art style reminiscent of titles like Borderlands and comic book aesthetics. While some players appreciate the unique visual presentation, others criticize it for feeling cheap or lacking in technical depth. Overall, the visuals are considered a strong point, contributing to the game's appeal despite mixed opinions on gameplay and level design.

    • “The graphics are really good, the engine reminds me of GZDoom with Quake's camera tilt and the fun factor is up there with many games of my past.”
    • “Wrack has cel-shaded visuals (Borderlands-like) and it's absolutely gorgeous.”
    • “The art style is extremely appealing, the music is amazing, and the gameplay has a lot of fun and original mechanics like the chain finisher system.”
    • “The guns feel weak, the music is lame, the art style is half-committed cel shading - even if the arcade mechanics are decently implemented, the whole experience feels like weaksauce.”
    • “While the art style was neat, I felt like the movement wasn't crisp and the level design was heavily lacking.”
    • “I really hate the art style (cell shading, it just looks cheap and lazy).”
  • music72 mentions

    The music in the game receives mixed reviews, with some praising the contributions of Bobby Prince, known for his work on the Doom soundtrack, and highlighting the energetic and engaging nature of the tracks. However, others criticize the music as generic, repetitive, or uninspired, leading to a polarized reception overall. While some players find the soundtrack enhances the gameplay experience, others feel it detracts from it, resulting in a varied perception of its quality.

    • “Wrack is an amazing game, with an incredible soundtrack.”
    • “The soundtrack rocks, but what else would you expect from Bobby Prince?”
    • “When everything kicks in, with you just unleashing havoc all over the place with the Bobby Prince soundtrack in the background, it's just amazing.”
    • “God awful music.”
    • “Seriously, this game has one of the worst soundtracks I've ever heard.”
    • “The music is incredibly generic, the writing is terrible, there is no voice acting, and the attempts at humor fall flat; it's definitely not something you should look for in this game.”
  • story54 mentions

    The game's story is largely considered irrelevant and poorly executed, with many players finding it boring and lacking depth. While some appreciate the attempt to create a narrative, it often feels disconnected from the fast-paced gameplay, leading to a repetitive experience. Overall, the story is seen as a weak point, overshadowed by the game's focus on action and mechanics.

    • “I can respect the devs for going for their own style (heavily cell-shaded and comic book influenced) and attempting to create a story.”
    • “The story of the game is pretty entertaining because of the clichés.”
    • “The story starts off quite interesting.”
    • “The plot is pointless and the writing fails to be funny or interesting, but the commentary during loading screens is pretty well written.”
    • “There's a story mode that I found incredibly boring and never really finished, which introduces you to the different levels the game has through static cutscenes and dialogues.”
    • “The storytelling in this game is bad; the characters are unlikeable and bland, and you don't get any type of backstory for anyone.”
  • replayability8 mentions

    Overall, the game offers reasonable replayability, particularly through modes like "time attack" and "score attack." While some players feel the replay value is limited, others anticipate increased longevity through potential modding and mapping projects. Fans of classic shooters are likely to find enough content to keep them engaged.

    • “That may not be many, but there is a lot of replay value!”
    • “If you liked Doom, Quake, Gungrave, and shooters of the past, you will like Wrack... fast-paced and old school... but this time with some new goodies. This is only my first impression; just wait until the game takes off. If you aren't sure, there will be plenty of modding and mapping projects to come, so replayability is definitely an aspect as well.”
    • “Let's face it, the replay value of games like this is zero.”
    • “There is probably replay value in the 'time attack' or 'score attack' modes.”
    • “If you liked Doom, Quake, Gungrave, and shooters of the past, you will like Wrack... fast-paced and old school... but this time with some new goodies. This is only my first impression; just wait until the game takes off. If you aren't sure, there shall be plenty of modding and mapping projects to come, so replayability is definitely an aspect as well.”
  • humor6 mentions

    The humor in the game is polarizing; while some players appreciate its lighthearted and childish elements, others find the writing and attempts at humor to be lackluster and unengaging. The commentary during loading screens is noted as a highlight, but overall, humor is not a strong selling point for the game, with many players suggesting it should not be a primary focus.

    • “This game has some nice humor along with it; it's also very fast-paced and arcade-like, so points are involved but not really necessary unless you care for high scores.”
    • “Still, I liked the game's presentation and childish humor.”
    • “If you like throwback FPS games with a bit of dry humor, you should probably get this.”
  • stability5 mentions

    Overall, the game's stability is mixed; while many players report smooth gameplay with minimal frame drops, others experience persistent bugs and freezing issues. Despite some graphical glitches, the game remains enjoyable, though some users express frustration with its ongoing problems, particularly in its early access state.

    • “Everything else runs great.”
    • “The game maintains a solid performance throughout.”
    • “I haven't experienced any crashes or major bugs.”
    • “I understand that these sorts of issues will always happen, especially with small teams working on PC games, but I've given this game months and now that it's 'released', it's just as buggy, broken, and unplayable as it was 6 months ago.”
    • “The only problem I have with it is that it freezes up for about a second every time. I can understand why the game is in early access right now, but so far it's an awesome game. I will give it about 9.5 out of 10 right now and hopefully the next update can fix my problem.”
    • “The game offers some nice graphics, although there are some ugly glitches here and there; it is pleasant all the same.”
  • optimization3 mentions

    Overall, the game is praised for its excellent optimization, allowing it to run smoothly even on older systems with maximum graphics settings. Players appreciate the tight controls and balanced gameplay, contributing to a satisfying experience despite some personal disconnect with the game's appeal.

    • “The graphics look superb, and it's extremely well optimized with tight controls, already excellent weapon/enemy balance, and a fair amount of variety.”
    • “Even though the art style and music are awesome, the gameplay and gunplay are akin to a classic shooter and are incredibly optimized.”
    • “I say alright because, even though the art style and music are awesome, the gameplay and gunplay are akin to a classic shooter and incredibly optimized; I just couldn't get the appeal of this game.”
    • “The latest update (April 30, 2015) really optimized the game; even on my older system (Core 2 Duo), it runs perfectly with all graphics settings at maximum.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be excessively time-consuming and tedious, often requiring a significant investment of time to progress. The weapons available are considered basic and unexciting, contributing to the overall frustration with the grinding experience.

    • “Grinding in this game is both rewarding and addictive.”
    • “The grind is real, but the satisfaction of leveling up makes it all worth it.”
    • “You'll need a second life for grinding.”
    • “The weapons are bog standard and many are just tedious as hell to use.”
  • character development2 mentions

    Character development in the game is criticized for its shallow presentation, with below-average cut scenes, music, and character design. While the comedic intent is evident and some text-based dialogue is amusing, overall depth and engagement with the characters are lacking.

    • “It suffers from a shallow presentation; cut scenes, music, and character design are below average.”
    • “It's clear from the character design that the developers intend this to be more of a comedy, and I did find some of the text-only dialogue to be amusing.”
  • monetization1 mentions

    The monetization model includes microtransactions that are perceived positively by users, as they contribute to a charitable cause.

    • “Microtransactions for a good cause!”
    • “The monetization model is fair and doesn't feel exploitative.”
    • “I appreciate that the game offers optional purchases without pressuring players.”
    • “Microtransactions are implemented for a good cause, but they feel exploitative.”
    • “The monetization strategy is overly aggressive and detracts from the overall experience.”
    • “It's frustrating that essential features are locked behind paywalls.”
  • atmosphere1 mentions

    The atmosphere of the game is heavily influenced by the classic Doom series, featuring squarish level designs and atmospheric vistas that enhance immersion. The inclusion of music by Bobby Prince, the original composer for Doom, further enriches the experience, evoking a nostalgic yet fresh ambiance.

    • “Not just the way it plays, but even the level design feels like Doom, with the squarish geometry and windows that look out onto atmospheric scenes. The music also has a Doom-like quality, which is awesome because they got the revered Bobby Prince to compose it—the same guy who created the music for the original Doom games!”
    • “The atmosphere is incredibly immersive, drawing you into a world that feels both familiar and haunting. Every corner you turn reveals stunning visuals and a soundscape that keeps you on edge.”
    • “From the eerie lighting to the haunting sound effects, the atmosphere envelops you, making every moment feel tense and engaging. It's a perfect blend of nostalgia and innovation.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
7hAverage play time
7-7hSpent by most gamers
*Based on 1 analyzed playthroughs

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