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A.R.E.S. Extinction Agenda EX

A.R.E.S. Extinction Agenda EX Game Cover
65%Game Brain Score
music, gameplay
grinding, humor
65% User Score Based on 119 reviews

Platforms

PCWindows
A.R.E.S. Extinction Agenda EX Game Cover

About

A.R.E.S. Extinction Agenda EX is a single player action game with a science fiction theme. It was developed by Extend Studio and was released on October 3, 2014. It received mostly positive reviews from players.

A.R.E.S. Extinction Agenda EX is a side-scrolling action game with Robotriot-themed protagonists and enemies. Players control A.R.E.S., a combat robot on a mission to save humanity from mechanical monstrosities. The game features fast-paced combat, upgradeable abilities, and challenging boss battles, set in a futuristic, post-apocalyptic world.

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65%
Audience ScoreBased on 119 reviews
music22 positive mentions
grinding6 negative mentions

  • The game features a great soundtrack that enhances the overall experience.
  • The character designs and animations are well-executed, adding visual appeal to the game.
  • The gameplay mechanics, including the upgrade system and character abilities, provide a fun and engaging experience for fans of the genre.
  • The controls can be unresponsive and clunky, leading to frustrating gameplay moments.
  • Level design often feels generic and uninspired, lacking the creativity found in other platformers.
  • The game suffers from difficulty spikes and poorly designed platforming sections that can lead to cheap deaths.
  • music
    51 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its quality, with many reviewers highlighting its catchy and energetic rock soundtrack that enhances the gameplay experience. While some noted issues with sound balance and repetitiveness, the overall consensus is that the soundtrack is a standout feature, often described as excellent and fitting for the game's style. Additionally, the combination of new and familiar tracks has been appreciated, although a few fans expressed disappointment over the absence of certain favorite pieces from previous installments.

    • “The soundtrack is delightful, though sometimes the riffs remind way too much of the Machinae Supremacy metal band.”
    • “The music is excellent and the sprite work is fairly appealing.”
    • “The soundtrack is awesome and gets you pumped, wanting to keep charging in, dodging and weaving while dishing out your own punishment.”
    • “The music is repetitive and loud.”
    • “The game technically and visually is good, however the soundtrack doesn't fit and is really boring.”
    • “The soundtrack for this is so much better than the actual game that it's actually kind of gross.”
  • gameplay
    38 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some praising its faster pace and improved mechanics compared to the original, while others criticize the clunky controls and unresponsive jumping, which detracts from the overall experience. Although the game features enjoyable side-scrolling shooting mechanics and a clean interface, many players feel that certain design choices and gameplay changes hinder its potential, making it less recommendable despite its appealing graphics and music. Overall, while there are enjoyable elements, significant gameplay flaws prevent it from being a standout title.

    • “The gameplay is great and every weapon and ability you get feels varied and useful.”
    • “The interface is clean, easy to understand and doesn't interfere or hinder gameplay in any way.”
    • “It feels a lot more fleshed out than the original, and they've improved a lot of mechanics.”
    • “The controls are very clunky and unpolished; you know that feeling when you play one of those 'first attempt at 3D' type of games that had platforming in its gameplay but was horribly ill-equipped to put that into practice?”
    • “It's disappointing; while there are steps in several areas in terms of graphics and storytelling/cutscenes, some weird decisions were made regarding gameplay changes and enemy placement that don't make sense. Mechanics were reworked for not a lot of good reason, on top of one of the biggest mistakes that a platformer can make: unresponsive controls at times, particularly with the jump button.”
    • “The gameplay is still as crisp and looks similar, if not better, than the original, but I unfortunately have to thumb down this game, if not just for the fact that it's a remake and yet has one of the most frustrating gameplay flaws that none of the developers on the team have learned from the past.”
  • story
    37 mentions Positive Neutral Negative

    The story in the game is generally perceived as simplistic and cliched, serving primarily as a backdrop for gameplay rather than a compelling narrative. While some players found the addition of a new character, Tarus, and his alternate storyline to be a refreshing element, others criticized the overall execution as uninspired and linear. Despite these criticisms, a few reviewers noted that the story was engaging enough to motivate them to complete the game, highlighting the characters and gameplay as more significant draws.

    • “I wasn't sure about Tarus at first, but one third through Ares' story, I grew fond of Tarus after observing how mysterious and stoic he can be.”
    • “I had to start playing his campaign immediately after finishing Ares' story.”
    • “Ares retains the story of the first game, with some additions; as for Tarus, he has his own story, although you'll find yourself playing the same levels as with Ares, including several of the cutscenes.”
    • “I often felt I was playing a watered down and worse experience of games made in the 90s and 2000s... the character design, story, and dialogue felt uninspired.”
    • “Extremely linear, the story is simplistic and characters are empty; bosses are easy in my opinion, and to unlock everything you just need some farming and patience, since nothing is really hidden.”
    • “The story in general is generic, although it has a few cool twists.”
  • graphics
    23 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the high-quality visuals and character designs, while others find the overall aesthetic bland and reminiscent of past side-scrollers. Although the art style is noted as nice, it is often described as forgettable, and there are criticisms regarding inconsistent hitboxes and slow controls that detract from the experience. Overall, while the graphics show polish and potential, they may not fully elevate the gameplay.

    • “The graphics are very high-quality.”
    • “The visuals are really nice and pretty.”
    • “The game's graphics are really top-quality in the genre.”
    • “The game plays like a flash game with upgraded graphics, nothing more.”
    • “It's disappointing; while there are steps in several areas in terms of graphics and storytelling/cutscenes, some weird decisions were made regarding gameplay changes and enemy placement that don't make sense.”
    • “Graphics: I don't like what they did with the supporting cast; the characters and bosses look just as great, but what did they do to the women? It's like they changed how they wanted them to look and they look awful.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessive and frustrating, as it is necessary for upgrades and healing abilities, which often feel underwhelming. The requirement to grind for currency, especially after dying in battles, adds to the tedium, making the experience feel unnecessarily prolonged. While some grinding is expected for completionists, the overall sentiment is that it detracts from the enjoyment of the game.

    • “Abilities like healing, which has a rather steep cost, only make this game feel needlessly grindy. It's baffling why the game forces you to grind, especially when dying in a fight does not reset the currency, forcing you to restart the level just to have enough saved up to possibly make it to the end of a fight (or hoping the healing is even up).”
    • “Upgrades only make it feel worse, as they are just useless enough to encourage grinding to make them slightly more useful. Healing helps close the RNG gap and cooldown, but not cost; mega attacks hit more targets with a little more damage, yet there's no way to force it to attack through bosses, often resulting in annoying no-damage super attacks.”
    • “In terms of difficulty, the game is tedious 90% of the time, and that feels generous.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is highlighted by well-crafted character designs and animated cutscenes, which some players appreciate. However, the overall narrative and dialogue are perceived as uninspired, leading to a lack of depth in character growth and engagement. While the designs inspire creativity among fans, the gameplay fails to elevate the characters beyond a superficial level.

    • “I love their character designs; I want to draw fan art of them someday.”
    • “The character designs are nicely made, and I commend the developers for going with decently animated cutscenes for their game.”
    • “I often felt I was playing a watered down and worse experience of games made in the 90s and 2000s. The character design, story, and dialogue felt uninspired.”
  • replayability
    2 mentions Positive Neutral Negative

    Reviewers highlight that the game's simple upgrade system effectively encourages replayability, complemented by tight controls and engaging level designs. The overall experience, enhanced by a strong soundtrack, contributes to a satisfying replay value.

    • “The upgrade system is simple and clearly designed to foster replayability, and it's done right, I'd say.”
    • “The controls are tight, the music is great if you're into electric guitars (think Guilty Gear), the level designs are good, and there's a decent amount of replayability.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express frustration with the emotional impact of challenging gameplay mechanics, particularly in high-stakes scenarios where instant death feels unfair. The design choices, such as unavoidable deaths and timing-based jumps, contribute to a sense of anxiety and disappointment, detracting from the overall experience.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the game has been widely criticized, with many users finding it lacking and not funny.

    • “Not funny.”
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9h Median play time
7h Average play time
4-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

A.R.E.S. Extinction Agenda EX is a action game with science fiction theme.

A.R.E.S. Extinction Agenda EX is available on PC and Windows.

On average players spend around 7 hours playing A.R.E.S. Extinction Agenda EX.

A.R.E.S. Extinction Agenda EX was released on October 3, 2014.

A.R.E.S. Extinction Agenda EX was developed by Extend Studio.

A.R.E.S. Extinction Agenda EX has received mostly positive reviews from players. Most players liked this game for its music but disliked it for its grinding.

A.R.E.S. Extinction Agenda EX is a single player game.

Similar games include A.R.E.S.: Extinction Agenda, MindSeize, Strider, Cyber Shadow, Mighty No. 9 and others.