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20XX

20XX is a fantasic title and shows that the classic formula of Mega Man games still works. Stop reading and go play it now!
86%Game Brain Score
gameplay, music
story, grinding
92% User Score Based on 6,096 reviews
Critic Score 79%Based on 17 reviews

Platforms

Nintendo SwitchPCPlaystation 4Xbox OneXboxWindowsPlayStation

About

"20XX is a thrilling Science Fiction Shooter game with excellent graphics, exceptional gameplay, and a delightful soundtrack. Play solo or with a friend in local or online co-op, battling through randomly generated levels and collecting over 100 power-ups. With roguelike elements such as permanent death and daily challenges, 20XX offers high replayability and endless fun."

20XX screenshot
20XX screenshot
20XX screenshot
20XX screenshot
20XX screenshot
20XX screenshot
20XX screenshot
20XX screenshot
20XX screenshot
20XX screenshot
20XX screenshot
+15
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92%
Audience ScoreBased on 6,096 reviews
gameplay448 positive mentions
story55 negative mentions

  • 20XX captures the essence of Mega Man X with tight controls and responsive gameplay, making it a joy to play.
  • The roguelike elements add variety and replayability, allowing for unique experiences in each run.
  • The game features a fantastic soundtrack that enhances the overall experience and nostalgia for Mega Man fans.
  • The randomly generated levels can lead to frustrating platforming sections and unfair enemy placements.
  • There is a lack of variety in bosses and enemy types, which can make runs feel repetitive over time.
  • The art style resembles a flash game, which may not appeal to everyone and can detract from the overall presentation.
  • gameplay
    1,258 mentions Positive Neutral Negative

    The gameplay of 20xx is widely praised for its tight controls and nostalgic homage to the Mega Man X series, effectively blending classic platforming mechanics with modern roguelike elements. Players appreciate the smooth movement, satisfying combat, and the variety of upgrades that enhance replayability, although some express concerns about the procedural generation leading to occasional imbalances in level design. Overall, the game is recommended for fans of action platformers and roguelikes, offering a fun and challenging experience.

    • “The gameplay is the real star of the show, along with the great background music.”
    • “Gameplay wise, it does everything right: controls are responsive, the difficulty level is where it should be and beating a level or the game itself feels remarkably rewarding.”
    • “The gameplay is smooth, the artwork gorgeous, and the intentions well-made.”
    • “While I know this is a roguelike and it's a common trope to pick up upgrades which make stats go up, this really does clash with the Mega Man X style gameplay, which never needed stats to go up to succeed.”
    • “Their mechanics of infinitely-spawning enemies and trap layouts that kill you if you don't already know how to overcome it have not aged well.”
    • “Whereas Mega Man's levels were balanced and challenging, 20xx's levels are guilty of drastic difficulty spikes which really kill the flow of gameplay.”
  • music
    1,077 mentions Positive Neutral Negative

    The music in the game has received overwhelmingly positive feedback, with many players praising its catchy chiptune style that evokes nostalgia for classic titles like Mega Man. Reviewers highlight the soundtrack as a standout feature, describing it as energetic, well-composed, and perfectly fitting for the gameplay, although some note that it can become repetitive due to a limited number of tracks. Overall, the music significantly enhances the gaming experience, contributing to the game's appeal as a modern homage to retro platformers.

    • “The soundtrack perfectly syncs with the game's intent and the gameplay does enough to stand out despite wearing its influence on its sleeve.”
    • “The soundtrack is the real winner here though, it's friggin' awesome.”
    • “The music is stellar and fits the game's mood perfectly.”
    • “Call me picky, but I think using chiptune music for a game inspired by a series that got its start on the SNES is really jarring.”
    • “Each of the pairs in the eight stages share musical themes, so you even lose out on quite a few tracks because of the recycling.”
    • “The only problem I can think of when it comes to the soundtrack is the fact that there's not that many tracks.”
  • graphics
    701 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with some players appreciating the vibrant and colorful art style reminiscent of classic 2D platformers, while others criticize it for resembling a "flash game" aesthetic. Many find the visuals serviceable and fitting for the gameplay, though some feel that the art style lacks polish and can detract from the overall experience. Overall, the graphics are seen as a subjective aspect, with a notable divide between those who enjoy the unique style and those who prefer more traditional or polished visuals.

    • “The graphics of 20xx are well-done, with vibrant and colorful character designs and detailed environments that complement the game's high-energy gameplay.”
    • “Brilliant hand-drawn graphics and smooth animation.”
    • “The graphics are great, the animation of the characters is awesome, the response of the controls is perfect!”
    • “The graphics are just atrocious.”
    • “The biggest drawback is the artstyle looks like a newgrounds flashgame.”
    • “The art style feels a bit too much like flash-game style graphics for my taste and the level design could be better but I don't think these take away from the experience of the game.”
  • replayability
    465 mentions Positive Neutral Negative

    The game "20xx" boasts exceptionally high replayability, primarily due to its roguelike elements, which include randomly generated levels, a variety of power-ups, and multiple characters. Players appreciate the constant challenge and variety offered through daily and weekly challenges, as well as the ability to customize difficulty settings. While some critiques mention a lack of diverse enemy types, the overall consensus is that the game's mechanics and updates provide a fresh experience with each playthrough, making it a must-have for fans of the genre.

    • “This game has tons of replayability with many different bosses and daily/weekly challenges, yet more is sure to come in the full release.”
    • “The randomly generated stages keep things fresh, and the sheer number of options available to acquire during play make this game very replayable.”
    • “Fantastic game that's never the same twice -- amazing replay value, lots of ways to challenge yourself, and addictively fun!”
    • “The only thing that could make this better is if the game was really replayable - oh wait.”
    • “Only really challenging thing is the platforming sometimes and that's just it - there's not much in terms of replayability for this one and once you hit the two to three hours mark, there's nothing left for you to do.”
    • “This is one of the worse things I found, as you don't really feel runs are much different from each other, which drastically reduces the replay value the game has.”
  • story
    413 mentions Positive Neutral Negative

    The story in "20XX" is largely considered minimal and underdeveloped, serving primarily as a framework for gameplay rather than a compelling narrative. Players note that while there are some cutscenes and lore elements, the overall plot is thin and lacks depth, making it feel more like a series of challenges than a cohesive story. Many reviewers express a desire for a more robust narrative structure, suggesting that the game would benefit from a dedicated story mode to enhance player engagement.

    • “The character designs really grew on me, and I honestly want to see more of Nina and Ace; the subtle story was also conveyed really well.”
    • “The story that exists within is also a fun experience as you progress further into the stages of the game with each run.”
    • “The only points of downside this game has are the artstyle, which I didn't mind but some people do, and the lack of a coherent story, which doesn't detract from the game really, but the intro and few cutscenes seem to allude to something better than presented.”
    • “While the story isn't exactly anything special, it does provide enough investment to see it through to the end.”
    • “The gameplay is fun but the art and story aren't compelling enough for me to get invested in - it has a flash animation aesthetic and the story and characters are basically treated as a joke.”
  • humor
    74 mentions Positive Neutral Negative

    The game's humor is characterized by a mix of self-deprecating and sarcastic elements, often poking fun at its own mechanics and the classic Mega Man tropes. While some players found the humor to be outdated or grating, many appreciated the light-hearted flavor text, whimsical descriptions, and the overall comedic atmosphere that enhances the gameplay experience. Despite some criticisms regarding the humor's execution, it generally adds to the fun and replayability of the game.

    • “The graphics are great, the online is spectacular, and the humor for when you die or exit the game is spot-on.”
    • “The disclaimer on the load screen about 'sketchy net code' is both hilarious and sets the perfect expectation that you may see some weird things online (and you will).”
    • “A quick and sweet rogue-like with intense platforming and shooting that'll leave you in a hilarious scramble.”
    • “56 minutes in and I ran into an unacceptable amount of bugs with the netplay that it's not funny.”
    • “- Memes and hipster nerdy references are unoriginal, unclassy, and especially unfunny.”
  • character development
    60 mentions Positive Neutral Negative

    Character development in the game is generally perceived as lacking, with many reviewers noting a minimal story and limited character growth. While some players appreciate the vibrant and colorful character designs, others criticize them as unpolished or reminiscent of outdated styles. Overall, there is a desire for more depth and uniqueness in character development to elevate the gameplay experience.

    • “The character designs really grew on me, and I honestly want to see more of Nina and Ace; the subtle story was also conveyed really well.”
    • “I enjoy the character design, how both main characters have different weapon styles is very nice, and the enemies are interesting.”
    • “Captures that feeling perfectly, while introducing replayability in level generation and character development mechanisms.”
    • “While not necessarily a bad thing, this game does lack a story or any type of character development.”
    • “If I could see some more unique character development options, this game would be a solid 10/10 for me.”
    • “Gameplay will always be a Mega Man X clone, so the real way to step out of the mold is with character development.”
  • grinding
    52 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game can be tedious and frustrating, with many players feeling that it detracts from the overall enjoyment. While some roguelite elements allow for progression without excessive grinding, others find the need to repeat levels and defeat tanky bosses to be monotonous. The lack of checkpoints and the RNG nature of unlockables further contribute to a sense of grindiness that some players hope will be addressed in future updates.

    • “The controls are very responsive and the platforming sessions aren't tedious except for one level.”
    • “I only got 3 hours of enjoyment before it became very old and tedious navigating the levels.”
    • “The roguelite aspect of it feels too grindy, with the unlockables not being that rewarding.”
    • “The huge stretches of constantly bullet-overloaded tiny patches of ground you have to cross really just become boring, tedious, and so unfun that I simply quit even with one life remaining on easy, just because there are also no stage checkpoints.”
  • stability
    52 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players noting that while it is still somewhat buggy, especially in multiplayer, it has improved significantly since its early access launch. Some users report occasional glitches and freezing, but others have experienced smooth gameplay without major issues. Overall, the netcode and multiplayer functionality are considered stable for an early access title, though players should expect some minor bugs and imperfections.

    • “Runs great on almost any Windows PC.”
    • “Runs great, smooth art style.”
    • “Runs great on almost any Windows PC.”
    • “The game freezes every time I press play; it does not work at all.”
    • “I was scared when trying the online multiplayer with my friend because in-game they have a disclaimer warning you that the online play is still in development and that it might be quite buggy.”
    • “Even with the okay visuals, it's a buggy mess even for a beta game; I couldn't even see a platform at certain points.”
  • optimization
    20 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed feedback. While many players appreciate the active developer support and frequent bug fixes that enhance performance, some users report issues such as long loading times and unresponsiveness, suggesting that the game may still require further optimization, especially for those with lower-end systems. The multiplayer experience is generally well-optimized, but players are advised to team up with friends who have higher performance setups to avoid lag.

    • “Permadeath Megaman is a lot of fun, controls are tight, it's properly optimized now, and the devs keep checking in often.”
    • “The developers are active and engage well with the community, and the game has had many bug fixes and optimization passes.”
    • “It feels optimized for coop.”
    • “It's also multiplayer supported, but I'd recommend going with a friend that has a high performance rate to avoid lagging in areas.”
    • “Don't get it expecting a near complete game because it's not at that point. This might not be fair, but right now it feels a stage or two above a proof of concept demo and doesn't seem to be entirely optimized, as the game hangs (for me) when loading and becomes unresponsive for 1-2 minutes before opening, and even then it doesn't focus the window.”
    • “Maybe it's the flash game's art direction because I know it's not the eye candy performance.”
  • atmosphere
    18 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its vibrant and engaging qualities, drawing inspiration from titles like Scott Pilgrim and Mega Man X. Players appreciate the humorous, tongue-in-cheek tone that enhances the experience, alongside a dynamic soundtrack that complements the action. The multiplayer aspect further enriches the atmosphere, allowing for chaotic and enjoyable interactions among players.

    • “Each stage features a different soundtrack and does a great job of mixing the action and the atmosphere together to make you feel even more badass than you already are.”
    • “On top of that, the controls are tight, the gameplay is phenomenal and the atmosphere feels just like a new Mega Man X game.”
    • “Speaking of multiplayer, this option opens the door for a number of buddy-to-buddy gameplay experiences, such as racing through a stage to the boss, working together to complete challenges or take down a boss, or even just mess around and enjoy the chaotic atmosphere of the game.”
  • emotional
    18 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its wholesome community and moments that evoke genuine joy and nostalgia, though it lacks the profound emotional depth found in titles like Mega Man X. Players report experiencing strong feelings, including tears of joy, despite some critiques of the cutscenes' execution. Overall, the game offers a unique emotional experience that resonates with its audience.

    • “This game is an emotional experience.”
    • “When I first played this, I cried tears of joy like an anime fan on his first date.”
    • “10/10 would cry again.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized as a "nostalgic cash grab" that fails to deliver on its promises, particularly in terms of level design reminiscent of Mega Man games. However, it is noted that there are no microtransactions, which may be a positive point for some players.

    • “No microtransactions.”
    • “No microtransactions.”
    • “Nostalgic cash grab loosely based on the series that's just bad after major hype.”
    • “A huge thing with Mega Man games - which is what drew us here, advertising it as a 'game with Mega Man-like gameplay' - is that your levels need to have intelligent design to them.”
    • “[th]no microtransactions[/th]”
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10h Median play time
22h Average play time
6-26h Spent by most gamers
*Based on 36 analyzed playthroughs
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