Super Alloy Ranger
- September 14, 2022
- Alloy Mushroom
"Super Alloy Ranger" is a Metroidvania-style game with a unique alloy crafting system. As the Super Alloy Ranger, players explore a procedurally generated world, battling enemies and bosses to gather resources for crafting powerful alloys. Each new alloy grants new abilities, expanding exploration options and gameplay possibilities.
Reviews
- The game features tight and responsive controls, reminiscent of classic Mega Man titles, making gameplay enjoyable and engaging.
- The pixel art and level design are visually appealing, with a variety of environments and well-designed bosses that enhance the overall experience.
- The soundtrack is energetic and catchy, contributing significantly to the game's charm and making it a pleasure to play.
- The English translation is poorly executed, leading to confusion in the story and dialogue, which detracts from the overall experience.
- The weapon variety is limited, with many weapons feeling too similar to one another, reducing the excitement of acquiring new abilities.
- The game can be overly punishing with instant kill traps, especially in the later levels, which may frustrate players and disrupt the flow of gameplay.
- music48 mentions
- 58 % positive mentions
- 35 % neutral mentions
- 6 % negative mentions
The music in the game has received overwhelmingly positive feedback, with many players praising its catchiness and energetic quality, often finding themselves lingering in the menu just to listen. Tracks are described as memorable and reminiscent of 90s vibes, with some players noting the clever use of more intense versions of earlier songs in later levels. While a few critiques mention a lack of variety, the overall consensus is that the soundtrack is a standout feature that enhances the gameplay experience.
“The soundtrack is amazing and I would buy it right away.”
“The soundtrack, amazing 10/10! I enjoy listening to each track every time I play, and even some of the songs have stuck in my mind such as 'Infinity Train'.”
“Music slaps so hard.”
“The music is fine, nothing impactful.”
“The music, combat, art style and enemies are all solid but there isn't really enough variety to make them good enough for the whole game.”
“The game starts off with like 2-3 minutes of dialog and no sound or music.”
- gameplay36 mentions
- 28 % positive mentions
- 64 % neutral mentions
- 8 % negative mentions
The gameplay is heavily inspired by classic Mega Man titles, featuring a variety of movement options like dashes and double jumps, alongside strong level design and engaging boss battles that reward players with new weapons. While many players appreciate the smooth controls and satisfying mechanics, some find certain enemies tedious and the localization lacking. Overall, the game is seen as a well-executed action platformer with a nostalgic vibe, though it doesn't break new ground in the genre.
“This game's music, overall level design, and fun gameplay pulled me in straight away.”
“This game has strong level design, and I particularly like the melee character's gameplay – she has a lengthy dash, multiple weapons with different qualities, and the small upward boost and momentum negation that happens when you attack an enemy while falling adds an interesting nuance in how you approach things.”
“Now the game is obviously inspired by Mega Man, but I will say it does not feel like another tribute; it feels like a more advanced version of Mega Man, with more tools to play with.”
“The art is the best aspect, the gameplay is okay but oftentimes very tedious because of certain enemies, and the translation is just awful.”
“The music and visuals are nice, but the story's like white noise and the gameplay can be kinda meh sometimes.”
“Never been a fan of Mega Man type games due to being really bad at them (last game that I played that followed the same gameplay was Mighty No. 9 about 5 years back).”
- story32 mentions
- 9 % positive mentions
- 81 % neutral mentions
- 9 % negative mentions
The story has received mixed reviews, with many players struggling to follow it due to poor machine translation that renders some plot points nonsensical. While the narrative is described as basic and lacking depth, players appreciate the character backgrounds and details found in NPC dialogues, suggesting that exploration enhances understanding. Overall, the story is seen as a weak point, but it does not detract significantly from the enjoyment of the game.
“Only criticism would be I'd like there to be more story moments, because the characters are lovable.”
“Story is simple, but works well enough for what it is.”
“The story is basic and it feels like you're missing information if you just watch the story scenes, but there are a lot of details that are alluded to in the many NPC dialogues.”
“The one genuine fault is that the text is clearly a machine translation, and there are definitely plot beats that are simply nonsense as a result.”
“Also, this may be because of the below average English translation, but the story doesn't really make sense.”
“- Google Translate-tier English text made the dialogue incomprehensible and turned me off from the story.”
- graphics12 mentions
- 33 % positive mentions
- 58 % neutral mentions
- 8 % negative mentions
The graphics are widely praised for their cute and immaculate sprite artwork and animation, showcasing a stunning futuristic aesthetic that impresses even artists. While the art style and soundtracks are considered solid, some reviewers note a lack of variety that detracts from the overall experience.
“The sprite artwork and animation is especially immaculate.”
“Art - as an artist myself, I am impressed by the futuristic aesthetic this game provides, to the point that I bought the digital art book. Amazing work on both art and sprites.”
“The art style looks wonderful and the soundtracks are really cool.”
“The music, combat, art style, and enemies are all solid, but there isn't really enough variety to make them good enough for the whole game.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is generally criticized, with users reporting significant bugs such as hitting invisible walls, issues with jumping mechanics, and inconsistent damage interactions. While some describe the experience as moderately buggy, the overall sentiment leans towards a frustratingly unstable gameplay experience.
“Very buggy; I catch myself hitting invisible walls in the middle of walking, can't jump down floating platforms, and you take more damage from spikes if you jump in the middle of the hurt animation, etc.”
“Very buggy; I catch myself hitting invisible walls in the middle of walking, can't jump down floating platforms, and you take more damage from spikes if you jump in the middle of the hurt animation, etc.”
“Moderately buggy.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is largely criticized for its poor translation, making much of the dialogue confusing and ineffective. Many players find that the attempts at humor fall flat, resulting in a frustrating experience rather than an entertaining one.
- replayability2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Reviews indicate that the game has limited replayability, with many players feeling there isn't enough content or variation to encourage multiple playthroughs.
“Not a whole lot to the replayability either.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious, often due to certain enemies, which detracts from the overall gameplay experience. While the art is praised, the repetitive nature of grinding can make the game feel laborious.
“The gameplay is okay, but it often feels tedious due to certain enemies.”
“The art is the best aspect, but the grinding can become monotonous and frustrating.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is negatively impacted by frustrating mechanics, such as the lack of input buffering and unintuitive quirks that disrupt gameplay, leading to player frustration rather than engagement.