METAGAL Game Cover
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"METAGAL is a single-player Science Fiction Platformer game with marvelous gameplay and beautiful visuals, accompanied by outstanding music. As "Meta", a cyborg girl, players must rescue Dr. Ray and Metagal's sisters from the rogue army led by General Creeper. Finishing the game with GAL.00 unlocks GAL.01 as a playable character, offering a unique set of power-ups and a different story mode."

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Play​station Vita
  • Xbox

Reviews

67%
Audience ScoreBased on 95 reviews
music14 positive mentions
grinding3 negative mentions
  • The game features solid graphics and responsive controls, reminiscent of classic Mega Man titles.
  • Level design is engaging with unique gimmicks and secrets, providing a nostalgic experience for fans of the genre.
  • The game offers a fair amount of replay value, allowing players to play as different characters after completing the main game.
  • The difficulty level is often considered excessive, with some players finding it frustrating due to long checkpoints and instant-death traps.
  • There are several bugs and glitches, including instances where players can get stuck in the environment, which detracts from the overall experience.
  • The game suffers from uneven level design and enemy placement, leading to moments of unfairness that can disrupt gameplay.
  • music27 mentions

    The music in the game receives mixed reviews, with some players appreciating its catchy and retro style, while others find it repetitive and unmemorable. Although the soundtrack is described as decent and well-crafted, many reviewers note that it lacks standout tracks and often relies on a singular motif that can become tiresome. Overall, while the music contributes positively to the game's atmosphere, it does not reach the heights of more notable franchises or indie titles.

    • “The music is very catchy, and the pixel graphics are vibrant.”
    • “Lastly, I loved the soundtrack of the game (it's just amazingly crafted) and the artwork during some of the cutscenes.”
    • “It is definitely an old-school game, it looks and plays great and has a really great soundtrack.”
    • “The music is decent for nothing really standout compared to many major franchises or some indie games.”
    • “The music is lackluster, the level design is atrocious (the three I tried all felt like variations on Shadow Man's revisit stage in MM3, which is not a flattering comparison).”
    • “The soundtrack is a remix of the same tune intro song on each stage.”
  • graphics22 mentions

    The graphics of the game are generally well-received, with many reviewers noting their vibrant, colorful design that evokes nostalgia for classic 16-bit Mega Man titles. While the artwork, character designs, and cutscenes are praised for their charm, some critics feel that the overall visual package lacks standout elements. Overall, the graphics are solid and contribute positively to the game's presentation, though they may not fully elevate the experience.

    • “The game shines on the graphics which look way better than the 8-bit era of Mega Man on NES and GB.”
    • “The graphics remind me of the original Rockman/Mega Man but a bit better, kind of like Mega Man X.”
    • “Artwork, cutscenes, and character design are fun and colorful.”
    • “The graphics are cute, sure, and many of the enemies have a Mega Man feel to them, but overall the package is just lacking.”
    • “So overall: graphics 7/10, gameplay 3/10, story 4/10.”
    • “Sound quality is not up to par with the visuals.”
  • gameplay22 mentions

    The gameplay is a blend of nostalgic Mega Man mechanics with some unique features, such as a dash ability and a generous respawn system, which can make it both engaging and frustrating. While many players appreciate the challenge and clever level design, some criticize the clumsy controls and inflated difficulty, leading to mixed feelings about the overall experience. Despite its flaws, fans of the genre may find it enjoyable, especially for its retro appeal and satisfying mechanics.

    • “It's short, but fun, and offers that classic Mega Man gameplay.”
    • “It provides a challenge without being devilishly difficult and has a lot of great gameplay mechanics which vary among the stages.”
    • “This adds a nice touch to the tried and true gameplay we know from Mega Man, so I welcomed it.”
    • “There is definitely a great game here hidden behind an overly inflated difficulty and some wonky mechanics.”
    • “Gameplay is very clumsy; why do I have to hold forward to use dash?”
    • “The grammar is off, the gameplay isn't that engaging, and it's just trying to mimic what Mega Man/Mega Man X play like.”
  • story18 mentions

    The story of the game is generally considered basic and poorly executed, with many reviewers noting issues with the writing quality and translation. While it offers a familiar Mega Man-inspired narrative, it lacks depth and engagement, particularly after the initial tutorial. Overall, the story is seen as serviceable but not a primary draw, with players more focused on gameplay and graphics.

    • “The characters seem cute and there feels like there is more story in it than the original Mega Man series.”
    • “So in conclusion, the game concept, graphics, and story are all really engaging; the only drawback is the slightly absurd level design and learning curve for combat for those of us who haven't played this genre of game in a long time.”
    • “Metagal's story is classic Mega Man: a scientist makes robots, and a bad guy repurposes them.”
    • “However, the story and script are poorly written, and it is quite obvious that it was written by someone whose first language isn't English.”
    • “Story drops off after the tutorial level and doesn't really do much until the ending.”
    • “The story is pretty basic, although I liked the attempts to give it color by injecting humor, although I'd have referenced some common Mega Man oddities (like why do they all have a fortress?).”
  • character development4 mentions

    Character development is visually appealing, featuring colorful and cute designs reminiscent of 16-bit aesthetics, though some reviewers note a lack of standout elements. The artwork and cutscenes enhance the overall experience, but the story may feel familiar to fans of the genre.

    • “The character designs look great on various characters and backgrounds.”
    • “Artwork, cutscenes, and character design are fun and colorful.”
    • “The graphics are not bad at all, evoking a kind of 16-bit Mega Man feel, and the character designs are pretty cute, but there's nothing that really stands out.”
    • “Character designs are cute, and the story is very familiar if you're a Mega Man fan like myself.”
  • grinding3 mentions

    Players note that the game's grinding mechanics are enhanced by a more forgiving lives system and the introduction of a stamina-based special weapon system, making it less tedious. However, the brutal timing windows for certain challenges and the respawning enemies can create frustrating situations, particularly during combat, while also providing opportunities for grinding. Overall, the balance between fun and frustration in grinding elements is a recurring theme in the reviews.

    • “The timing windows on some of this stuff are absolutely brutal, particularly the fullscreen flamethrowers in the second half of Magma Gal's stage and the explosive, timed platforms on Buster Gal's stage. Enemies respawn the second you leave their 'screen', which can be good for grinding but awful for combat where you have to maneuver in the air while jumping.”
    • “Grinding feels tedious and repetitive, as it often requires you to backtrack to farm resources or experience points, which disrupts the flow of the game.”
    • “The game forces you into grinding scenarios to progress, making it feel more like a chore than an enjoyable experience.”
  • replayability2 mentions

    The game offers significant replayability, allowing players to experience the main game through different boss robots after completing it once. Its challenging gameplay and low price point enhance its value, keeping players engaged for longer than anticipated.

    • “There's also an excellent amount of replay value since it's possible to play through the main game as the other boss robots once completed the first time.”
    • “An excellent platformer for under five bucks with a high enough difficulty and replay value to keep you invested far longer than its price point would have you expect.”
  • stability2 mentions

    The game exhibits an overall unpolished feel, with occasional glitches and hit detection issues reported by users. However, these minor problems are generally not disruptive to the gameplay experience.

    • “It has an overall unpolished feel; glitches are present, and hit detection can occasionally be off.”
    • “The only minor negative I noticed were some small glitches here and there, but you may hardly notice them while playing the game.”
  • optimization1 mentions

    The optimization aspect of the game is highlighted by a performance grading system reminiscent of Mega Man Zero, which encourages players to improve their skills and efficiency.

    • “You even get graded on your performance, just like in Mega Man Zero.”
    • “The optimization mechanics really push you to refine your strategies and improve your gameplay.”
    • “I love how the game encourages you to find the most efficient routes and methods to achieve your goals.”
    • “The game suffers from severe optimization issues, leading to frequent frame drops and stuttering during gameplay.”
    • “I found the loading times to be excessively long, which really detracted from the overall experience.”
    • “Despite the interesting mechanics, the lack of proper optimization makes it nearly unplayable on lower-end systems.”
  • atmosphere1 mentions

    While the level design may lead to frustrating moments, the atmosphere is praised for its distinct and engaging thematic elements, contributing positively to the overall experience.

  • humor1 mentions

    The humor in the game is appreciated for adding vibrancy to the otherwise basic story, though some players feel it could have been enhanced by referencing familiar elements from the Mega Man series, such as the recurring theme of fortresses.

    • “The story is pretty basic, but I appreciated the attempts to add color by injecting humor, even if I would have referenced some common Mega Man oddities, like why do they all have a fortress?”
  • emotional1 mentions

    Players express that the game evokes a strong sense of nostalgia, reminiscent of their teenage years, complete with the emotional highs and lows associated with youthful experiences and challenges.

    • “Sitting down to play this game made me feel like a teenager again— all the way down to the epic fail of not getting much of anywhere.”
    • “The story resonated with me on a personal level, evoking memories and emotions I thought I had long forgotten.”
    • “Every character's journey felt deeply relatable, making me laugh, cry, and reflect on my own experiences.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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