METAGAL Game Cover
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"METAGAL is a single-player Science Fiction Platformer game with marvelous gameplay and beautiful visuals, accompanied by outstanding music. As "Meta", a cyborg girl, players must rescue Dr. Ray and Metagal's sisters from the rogue army led by General Creeper. Finishing the game with GAL.00 unlocks GAL.01 as a playable character, offering a unique set of power-ups and a different story mode."

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Play​station Vita
  • Xbox

Reviews

67%
Audience ScoreBased on 89 reviews
music14 positive mentions
grinding3 negative mentions
  • The game captures the nostalgic feel of classic Mega Man games with tight controls and enjoyable level design.
  • There is a good amount of replay value, allowing players to experience the game through different characters after completing it.
  • The graphics and character designs are appealing, and the game offers a fair price for the amount of content provided.
  • The difficulty level can be frustratingly high, with some players finding it unfair and punishing, especially in later stages.
  • Level design issues, including poor enemy placement and instant-death traps, detract from the overall experience.
  • The game suffers from some technical issues, such as unresponsive controls and translation errors in the dialogue.
  • music27 mentions

    The music in the game receives mixed reviews, with some players finding it catchy and well-crafted, while others describe it as repetitive and unmemorable. Many appreciate the retro style and vibrant graphics that accompany the soundtrack, but note that the compositions often rely on a singular motif that can become tiresome. Overall, while the music is generally considered decent, it lacks standout moments compared to other titles in the genre.

    • “The music is very catchy, and the pixel graphics are vibrant.”
    • “Lastly, I loved the soundtrack of the game (it's just amazingly crafted) and the artwork during some of the cutscenes.”
    • “It is definitely an old-school game, it looks and plays great and has a really great soundtrack.”
    • “The music is decent for nothing really standout compared to many major franchises or some indie games.”
    • “The music is lackluster, the level design is atrocious (the three I tried all felt like variations on Shadow Man's revisit stage in MM3, which is not a flattering comparison).”
    • “The soundtrack is a remix of the same tune intro song on each stage.”
  • graphics21 mentions

    The graphics of the game are generally well-received, with many reviewers noting their vibrant, colorful design that evokes nostalgia for the 16-bit Mega Man era. While some aspects, like character design and cutscenes, are praised for their charm, others feel the overall presentation lacks standout elements. Despite minor criticisms, the graphics are considered a strong point of the game, contributing to an engaging visual experience.

    • “The game shines in the graphics, which look way better than the 8-bit era of Mega Man on NES and GB.”
    • “The graphics remind me of the original Rockman/Mega Man but a bit better, kind of like Mega Man X.”
    • “Artwork, cutscenes, and character design are fun and colorful.”
    • “The graphics are cute, sure, and many of the enemies have a Mega Man feel to them, but overall the package is just lacking.”
    • “Sound quality is not up to par with the visuals.”
    • “So overall: graphics 7/10, gameplay 3/10, story 4/10.”
  • gameplay19 mentions

    The gameplay is a blend of nostalgic Mega Man elements with some unique mechanics, offering a mix of challenge and fun. While many players appreciate the engaging level design and the introduction of features like infinite continues and a stamina-based weapon system, some criticize the clumsy controls and inflated difficulty. Overall, it caters well to fans of the genre, though it may frustrate those less accustomed to its challenges.

    • “Retro nostalgia hitting me in the face again with flawless gameplay.”
    • “It's short, but fun, and offers that classic Mega Man gameplay.”
    • “It provides a challenge without being devilishly difficult, supports the player, and has a lot of great gameplay mechanics which vary among the stages.”
    • “There is definitely a great game here hidden behind an overly inflated difficulty and some wonky mechanics.”
    • “Gameplay is very clumsy; why do I have to hold forward to use dash?”
    • “Your mileage may vary, but within the first hour of gameplay, expect to utter profanities in unique combinations, shake your head in frustration, walk away in defeat, feel empty and alone.”
  • story17 mentions

    The story of the game is generally considered basic and poorly executed, with many reviewers noting issues with the writing quality and translation. While it follows a familiar Mega Man-like narrative structure, it lacks depth and engagement, particularly after the tutorial level, making it easy to overlook. Despite its shortcomings, some players appreciate the character designs and humor, suggesting potential for improvement in future installments.

    • “The characters seem cute and there feels like there is more story in it than the original Mega Man series.”
    • “So in conclusion, the game concept, graphics, and story are all really engaging; the only drawback is the slightly absurd level design and learning curve for combat for those of us who haven't played this genre of game in a long time.”
    • “Metagal's story is classic Mega Man: a scientist makes robots, and a bad guy repurposes them.”
    • “However, the story and script are poorly written, and it is quite obvious that it was written by someone whose first language isn't English.”
    • “You know how this story ends already.”
    • “The story drops off after the tutorial level and doesn't really do much until the ending.”
  • character development4 mentions

    Character development is highlighted by appealing and colorful designs that evoke a nostalgic 16-bit aesthetic, reminiscent of classic titles like Mega Man. While the artwork and cutscenes are enjoyable, the characters themselves lack distinctiveness, resulting in a familiar but unremarkable narrative for fans of the genre.

    • “The character designs look great on various characters and backgrounds.”
    • “Artwork, cutscenes, and character design are fun and colorful.”
    • “The graphics are not bad at all, evoking a kind of 16-bit Mega Man feel, and the character designs are pretty cute, but there's nothing that really stands out.”
    • “Character designs are cute, and the story is very familiar if you're a Mega Man fan like myself.”
  • grinding3 mentions

    Players note that the game's grinding mechanics are enhanced by a more forgiving lives system and the introduction of a stamina-based special weapon system, making it less tedious. However, the brutal timing windows for certain challenges and the respawning enemies can create frustrating situations, particularly during combat, while also providing opportunities for grinding. Overall, the balance between fun and frustration in grinding elements is a recurring theme in the reviews.

    • “The timing windows on some of this stuff are absolutely brutal, particularly the fullscreen flamethrowers in the second half of Magma Gal's stage and the explosive, timed platforms on Buster Gal's stage. Enemies respawn the second you leave their 'screen', which can be good for grinding but awful for combat where you have to maneuver in the air while jumping.”
    • “Grinding feels tedious and repetitive, as the same enemies keep respawning, making it hard to progress without getting stuck in a loop.”
    • “The game forces you into grinding scenarios to level up, which can feel like a chore rather than an enjoyable part of the gameplay.”
  • replayability2 mentions

    The game offers significant replayability, allowing players to experience the main game through different boss robots after completing it once. Its challenging gameplay and low price point enhance its value, making it an engaging platformer that keeps players invested.

    • “There's also an excellent amount of replay value since it's possible to play through the main game as the other boss robots once completed the first time.”
    • “An excellent platformer for under five bucks with a high enough difficulty and replay value to keep you invested far longer than its price point would have you expect.”
  • stability2 mentions

    The game exhibits an overall unpolished feel, with occasional glitches and hit detection issues, though these are generally minor and may not significantly impact gameplay for most players.

    • “It has an overall unpolished feel; glitches are present, and hit detection can occasionally be off.”
    • “The only minor negative I noticed were some small glitches here and there, but you may hardly find them while playing the game.”
  • optimization1 mentions

    The optimization aspect of the game is highlighted by a performance grading system reminiscent of Mega Man Zero, which encourages players to improve their skills and efficiency.

    • “You even get graded on your performance, similar to Mega Man Zero.”
    • “The optimization mechanics really push you to refine your strategies and improve your gameplay.”
    • “I love how the game encourages you to find the most efficient routes and methods to achieve your goals.”
    • “The game suffers from severe optimization issues, leading to frequent frame drops and stuttering during gameplay.”
    • “I found the loading times to be excessively long, which really detracted from the overall experience.”
    • “Despite the interesting mechanics, the lack of optimization makes it nearly unplayable on lower-end systems.”
  • atmosphere1 mentions

    While the level design may lead to frustrating moments, the atmosphere is praised for its distinct and engaging thematic elements, contributing positively to the overall experience.

    • “The level design is possibly the worst offender in deaths and cheap moments in this game, but that's not to say that the theming and the atmosphere of the levels are bad; on the contrary, they each have their distinct feel, which is actually good.”
  • humor1 mentions

    The humor in the game is appreciated for adding vibrancy to the otherwise basic story, though some players feel it could have been enhanced by referencing familiar elements from the Mega Man series, such as the recurring theme of fortresses.

    • “The story is pretty basic, but I appreciated the attempts to add color by injecting humor. I would have referenced some common Mega Man oddities, like why do they all have a fortress?”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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