Mighty No. 9 is an Anime Shooter game that combines 2D platforming with 2D and 3D artwork. Players can run, jump, and shoot projectiles, acquiring new weapons and abilities from defeated enemies. The game features single-player and local multi-player modes, including 2-player co-op and split screen, as players navigate through eight stages and face off against bosses, culminating in a final showdown. An additional level, starring Call, is also available.
Fun and engaging gameplay mechanics with the dash and absorb system.
Challenging levels that require skill and memorization.
Unique character designs and personalities for the Mighty Numbers.
Poor level design with many cheap deaths and frustrating obstacles.
Awful voice acting and lack of animation in cutscenes.
Graphics and presentation feel outdated and unpolished.
gameplay
2,006 mentions Positive Neutral Negative
23%
66%
11%
The gameplay of "Mighty No. 9" has received mixed reviews, with many players praising the innovative dash and absorption mechanics that encourage fast-paced, aggressive play. However, numerous criticisms highlight issues such as clunky controls, poor level design, and frustrating instant-death traps that detract from the overall experience. While some players find the gameplay enjoyable and reminiscent of classic Mega Man titles, others feel it fails to deliver the polished mechanics and engaging design expected from a spiritual successor.
“The gameplay is smooth, and the dash mechanic is a standout feature—so much fun and really makes every stage a blast.”
“The dash ability is an ingenious core mechanic that changes the entire way you play the game, and offers so many skill-based opportunities to get through the level; not to mention encouraging speedrunning the game as well.”
“The core gameplay loop is all about maintaining your combo in the top right.”
“Whoever came up with the dashing mechanic should have been fired.”
“The 'dash and absorb enemies' mechanic is just annoying, lots of unfair deaths and mostly bland gameplay, I just don't know if I can keep going with it.”
“The dash mechanic is just annoying and it makes the boss fights tedious.”
graphics
1,112 mentions Positive Neutral Negative
16%
66%
18%
The graphics of "Mighty No. 9" have received mixed reviews, with many players expressing disappointment over the significant downgrade from initial promotional materials. While some appreciate the art style and find it reminiscent of classic Mega Man games, others criticize the visuals as dated and lacking polish, often comparing them to early PS2 or Dreamcast titles. Overall, the graphics are seen as a major shortcoming, detracting from the game's potential despite some players finding charm in its simplicity.
“So personally, I really like the art style of the game.”
“The graphics look great even today.”
“The graphics are fine, you can clearly distinguish between enemies and your character.”
“The graphics look worse than a Dreamcast or early PS2 game.”
“The graphics are very unpolished, like it is some college student's final project.”
“The graphics are a joke.”
story
881 mentions Positive Neutral Negative
15%
73%
12%
The story of "Mighty No. 9" is generally viewed as lackluster and derivative, often compared unfavorably to classic Mega Man narratives. Many reviewers noted its simplicity, with a predictable plot and poorly executed dialogue that detracts from the overall experience. While some appreciated the character designs and the nostalgic elements, the consensus is that the story fails to engage players, feeling more like an afterthought than a compelling narrative.
“The story has more depth to it than people give it credit.”
“The character designs are fantastic, the story is fun enough, the gameplay is good.”
“The story is engaging, though I prefer how the Japanese version plays it straight.”
“However, there are some aspects that I felt were a bit rushed and had some plot holes.”
“The story bits are really slow and break the pacing of the game, and while there is an interesting story in there somewhere, the telling of it makes you not care so much.”
“The story is bland and drones on without your consent, the voice acting and script leaves much to be desired and the level design tries to pass off fake-difficulty tricks (like liberal application of instant death traps) as true difficulty.”
music
663 mentions Positive Neutral Negative
34%
57%
9%
The music in "Mighty No. 9" has received mixed reviews, with some praising its catchy tunes and the option to switch to an 8-bit version, while others find it bland and forgettable compared to the iconic soundtracks of the Mega Man series. Many players noted that the music often gets drowned out by sound effects, making it less impactful during gameplay. Overall, while there are standout tracks, the soundtrack is generally seen as lacking the memorability and excitement expected from a game inspired by classic platformers.
“Gameplay is solid, music is great, and I personally found the writing to be pretty charming.”
“The music by Manami Matsumae and Ippo Yamada is actually very well-composed.”
“The soundtrack in this game is pretty decent with some really good tracks, such as 'Swallowed Up Innocence.'”
“The music is drab and boring.”
“The soundtrack is also disappointing; I can't remember a single song from the soundtrack after putting it down.”
“The music is entirely forgettable, the sound effects are flaccid and the repeated voice samples get grating in a hurry.”
optimization
112 mentions Positive Neutral Negative
23%
50%
27%
The game's optimization has received widespread criticism, with many players reporting significant frame rate drops, stuttering, and overall poor performance, even on high-end systems. While some users experienced stable performance under certain conditions, the general consensus is that the game is poorly optimized, leading to distracting visual issues and gameplay interruptions. Overall, the optimization problems detract from the experience, making it feel incomplete and frustrating for many players.
“During my time with the game, I also unfortunately encountered performance issues in the form of frame drops now and then (my hardware meets the maximum requirements for the game).”
“Also worth mentioning, as I saw a lot of reviews with performance problems, this thread has a nice, simple solution for how to get Steam to run the 64-bit executable that may have better performance.”
“Graphics options are what you expect from this sort of game (window options, resolution, anti-aliasing, etc.) and performance seems to be a rock solid 60 fps on my rig (i5-3570k, 780 Ti's in SLI, 16 GB DDR3 RAM @ 1600 MHz, 1440p resolution).”
“Originally, I was going to write off the performance as alright, but after going through the game some more, I started to notice some dips in the frame rate.”
“Everybody makes the joke but honestly there is nothing to say at all; it's a bad and really poorly optimized mess. They raised 4 million dollars for this, and it's clear that they spent the time and money elsewhere. It's a waste of time and money; I feel so sorry for the backers.”
“Game is highly unoptimized, leading to higher-than-necessary system requirements and huge performance drops out of nowhere.”
character development
100 mentions Positive Neutral Negative
44%
50%
6%
Character development in the game is generally praised for its creative and appealing character designs, which range from cute to interesting, though some designs are considered generic or poorly executed. While the art style and character concepts are well-received, many reviewers express disappointment in the lack of depth and meaningful development for the characters, suggesting that the gameplay and narrative could have benefited from more focus on character growth. Overall, the character designs are a highlight, but the execution in terms of animation and development leaves room for improvement.
“The character designs are fantastic, the story is fun enough, the gameplay is good.”
“The named character designs run the gambit from cute, to interesting, to cool, to generic at worst, still most are well designed.”
“If there's a sequel (I hope) they could do some really interesting stuff with character development.”
“It's like this game wasn't supervised by anyone except in the character design part.”
“For all the hub-bub they had about voting on and finalizing her character design, they did nothing with her other than a short, tedious key card hunt stage with an agonizingly slow boss.”
“Could the worldbuilding and character development been done better?”
stability
86 mentions Positive Neutral Negative
12%
7%
81%
The game's stability has received mixed feedback, with many players reporting various glitches and bugs, particularly in specific stages and mechanics. While some users experienced smooth gameplay with no issues, others described it as a "buggy mess" with significant performance problems. Overall, the game appears to have improved since its initial release, but stability remains a concern for many players.
“I've encountered no glitches, the levels are well made, the music is great, the controls are smooth, and the gameplay is challenging but fair.”
“The game runs great and smooth on my gaming PC.”
“No glitches, no crashes so far.”
“So many blatant glitches and gameplay errors that make this game unfair and not due to skill.”
“It's been delayed for so long, it's still buggy as hell (stuck on ledges with ice, etc), runs poorly and looks flat.”
“A buggy mess.”
emotional
70 mentions Positive Neutral Negative
94%
6%
The emotional responses to the game are mixed, with many players expressing feelings of disappointment and frustration, often humorously likening their tears to "an anime fan on prom night." While some moments are described as heartwarming and evoke nostalgia for classic games like Mega Man, the overall narrative and character investment are criticized as lacking depth, leading to a general sense of emotional detachment. Despite some well-designed characters and touching moments, the game's execution leaves many feeling underwhelmed.
“This game made me cry like an anime fan on prom night.”
“I played, I thought, I cried.”
“Heart-wrenching.”
“You aren't going to care about the story with a game like this; it will just be remembered as a game that apparently had a boring story that nobody cared about.”
“$4 million to help create a bland game with poor level design, boring bosses, a boring story, and a god awful ending is just ridiculous and really should have people scared for any future Kickstarter 'promise' because frankly that's what most of them are.”
replayability
68 mentions Positive Neutral Negative
32%
59%
9%
The game offers significant replayability through various modes, including challenge stages, difficulty options, and character variations, which encourage players to refine their skills and complete additional challenges. While some players find the level design and multiplayer experience lacking, many appreciate the game's mechanics and the added value from DLC. Overall, those who enjoy mastering levels and achieving high scores will find ample reasons to return.
“Great game with good mechanics, solid story and tons of replayability.”
“There’s a ton of replay value with the varying difficulty options of the main campaign along with all the extra challenge stages.”
“Replayability helps this game a lot, and I'd say your enjoyment stems from how much you like pushing yourself to complete challenges and perfect various stages.”
“The game is painfully short and the only replayability is a lackluster arcade, speedrun, and leaderboard competition.”
“It has a simple story, simple mechanics, and no replayability (at least for me).”
“There are complaints about some unnecessarily annoying level design, a boring multiplayer experience, and already having a DLC that I feel is a must-have purchase, but overall, I found this game really fun to play and I know I can come back to it with its replayability.”
humor
60 mentions Positive Neutral Negative
100%
The humor in the game is often described as unintentional, with players finding amusement in its flaws, such as poor voice acting and awkward dialogue. Many reviewers noted that the game can be entertaining when approached with a lighthearted mindset, leading to laughter during gameplay, despite its shortcomings. Overall, while some aspects are genuinely funny, others come off as cringeworthy, creating a mixed bag of comedic moments that can be appreciated in a casual or ironic context.
“This is such a joke of a game that it's hilarious that it passed the testing phase.”
“I often find myself laughing even after dying.”
“The horrendous models, lack of motion, and awful, cringeworthy dialogue had me laughing out loud more than once.”
grinding
48 mentions Positive Neutral Negative
100%
The grinding aspect of the game is widely criticized for being tedious, repetitive, and unfun, with many players expressing frustration over the lack of engaging gameplay and poorly designed levels. Reviewers noted that the need to farm resources and the slow-paced battles detracted from the overall experience, making it feel more like a chore than an enjoyable challenge. Overall, the grinding mechanics contribute significantly to a sense of boredom and dissatisfaction with the game.
“I can't believe I put more than a few hours into this game, but most of it was probably me farming cards!!!”
“Everything about this game I was disappointed by; the level design is poor, no checkpoints making it very tedious when you make a small mistake, bosses being extremely unfair, terrible dialogue & story, and so much more.”
“I really wanted this game to succeed, but the overall gameplay is just boring and tedious.”
monetization
24 mentions Positive Neutral Negative
100%
The monetization aspect of the game has drawn significant criticism, with many reviewers labeling it a cash grab exacerbated by poor advertising and a troubled development history. The game's marketing strategies, including a controversial Kickstarter campaign and a perceived bait-and-switch in art style, have contributed to a negative perception among players, overshadowing any potential enjoyment of the game itself. Despite some players finding merit in the gameplay, the overall sentiment reflects disappointment and skepticism regarding the developers' intentions.
“It's not a fun game, but rather a cash grab from a desperate game designer who could have made a masterpiece, but instead churned out this mess.”
“A game that's cursed by its name, Mighty No. 9 hit the market (late) amidst a cloud of negative perceptions; people didn't like the change in art style, delays in production, and a horribly tone-deaf advertising campaign.”
“This is just a sad cash grab from someone that might have been better off staying retired.”
atmosphere
14 mentions Positive Neutral Negative
29%
42%
29%
The game's atmosphere is widely criticized for its lack of depth and engaging storytelling, leading to a repetitive experience across levels. While some players appreciate the calming charm of the cutscenes and the music's pacing, many feel that the overall ambiance fails to create a compelling environment, with voice acting that detracts from the intended atmosphere. Overall, the game is seen as lacking in atmospheric elements, making it feel more like a cash grab than a fully realized experience.
“Unlike the uber-atmospheric music of Skyrim, these were themes I would actually like to hear outside of the game.”
“The graphics are nothing great, but I find charm in the way that the cutscenes unfold with the looping animations; it has a very calming atmosphere to it for me.”
“The concepts and video for the early UE demo had much more atmospheric lighting.”
“This game is lacking in so many levels: music, graphics, atmosphere, level design... the only thing the game is good at is making you feel like this project is only alive to squeeze out some money from the pockets of old Mega Man fans.”
“The atmosphere really has no depth, which ends up making each level kind of feel the same.”
“The music is good and helps create pacing, but the voice actors, with the exception of Steve Blum, fail to keep the atmosphere or action at the proper pacing with bad delivery.”