Games like Rubik's RGB Cube
Looking for games like Rubik's RGB Cube? Here are top puzzle recommendations, selected from player-similarity data — start with Rana Khan IT 201-001 Project 4, IT201_Project04_Anthony_Rodier or Joel Collado - IT201-450 - Project-4.
1 View GameFixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…
View Game2 View GameBrief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…
View Game3 View GameBrief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter: Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…
View Game4 View GameT4B - Trainer For Blocks: Tetris Mastery Starts Here $$Free Falling Block Puzzle Game for Advanced Skill Training$$ Trainer For Blocks (T4B) is a fast-paced, skill-focused puzzle game built to help players train, refine, and master advanced Tetris techniques such as T-Spins, Combos, and Finesse (input efficiency). Inspired by the timeless falling block classic, T4B provides a structured, fun …
View Game5 View GameBrief Description: For my Unity Project 3 I continue my range based shooter where there is now the ability to hide the UI menu using H on the Keyboard. Also there is new mouse button input the middle mouse now spawns new animated robot prefabs that acts as guard for the targets. You can change their direction or stop their movement with the Dropdown menu. In addition, you can control their animati…
View Game6 View GameProject 1 Features: Feature 1: The Player Shoots from a Gun towards Zombies Input: Use the Left-Click Button to Shoot Bullets from Gun Process: When the Left-Click mouse button is shot, zombies will disappear. Using the conditional (if) statement to detect whether the button is pressed. If the bullet touches the zombie, both Game Objects are destroyed. Output: The bullet travels in a sin…
View Game7 View Game49%Game Brain Score49% User Score 3 reviewsFLASH-BLIP A fast-paced 2D game built with the LOVE framework. Dodge obstacles, survive as long as you can, and get the highest score. The game is primarily oriented toward endless mode, where players aim for the highest possible score in an infinite survival challenge. Structured levels are a work-in-progress, with future plans to implement procedural generation for creating diverse, dynamic le…
View Game8 View GameDescription: This app is a basic Unity project that lets the user mess around with 3D boxes that spin. There are a few buttons and a slider that let you spawn different kinds of boxes, change how they spin, remove them, and even control how fast they rotate. The idea was just to get used to using UI elements and interacting with objects in Unity through C# scripts. Original Features: Featur…
View Game9 View Game(Project 1)Features: Feature 1: Display Mouse Position Input: Mouse location Process: Capture the mouse's X and Y coordinates and display them on the screen. Output: Text showing the X and Y position of the mouse appears on the screen. Feature 2: Display Planet Mass When It's Clicked Input: Mouse click on a planet Process: Detect when a planet is clicked, and display the mass on the U…
View Game10 View GameFor this project, I created a game called Shape Clicker. The user initiates the gameplay by clicking the "Start" button at the bottom of the screen. The objective of Shape Clicker is to click as many cubes as possible before the allotted time runs out. The previous iteration of this game only offered the player a display for the cursor position, a dropdown to change the time limit, a dropdown to a…
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