Games like Particle System Buildbox 3
Looking for games like Particle System Buildbox 3? Here are top action recommendations, selected from player-similarity data — start with Joel Collado - IT201-450 - Project-4, EAE6320_Particle_System or RPG Maker MV/MZ: Projectile System.
1 View GameBrief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter: Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…
View Game2 View GameParticle System Summary: Particle System is a system that is used in game development to create cool effects by using large number small objects which are rendered at the same time. The reason I took particle system as my engine project was because, I had almost zero knowledge how particle systems are rendered during playtime and I wanted to learn while creating the system. The way this proj…
View Game3 View GameFEATURES Pixel based projectilesAnimated bulletsExplosion projectile effectSkill linkingMap Enemies (Separate from events) complete with random behavior (if set)Hit TagsHit PrioritiesFollower AI (Basic)Follower ProjectilesMap Enemy AI (Basic)Event ProjectilesProjectile DeflectionCustom projectile path creationMouse targetingSupports attacks mainly. Healing is possible but not for allies via projec…
View Game4 View GameDescription: This app is a basic Unity project that lets the user mess around with 3D boxes that spin. There are a few buttons and a slider that let you spawn different kinds of boxes, change how they spin, remove them, and even control how fast they rotate. The idea was just to get used to using UI elements and interacting with objects in Unity through C# scripts. Original Features: Featur…
View Game5 View GameSnakes Controls: WASD: Navigation Fig 1. Gameplay Game Details: Snakes is a simplified version of snake game that comes in the old mobile phones. The Player controls a snake to collect food. Because of limitation in the system the length of the snake remains the same, but to make it a bit challenging the speed of the snake increase each time the playe…
View Game6 View GameFixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…
View Game7 View GameStar Shooter is a divergence from your typical RPG Maker RPG scene yet at the same time marries nicely with most modern RPG games which have a flight scene tacked on here and there. Star shooter is a rather complex plugin (especially for MV users as the plugin command feature is really lacking) but at the same time, once you get it, it's rather easy to setup. First off, the features: Top-down and …
View Game8 View GameFeature 1: Garden Camera Explorer (Uses Layers/Tags) Input: Player uses W/A/S/D keys to move the camera around the garden space. The mouse controls the camera's viewpoint, allowing full 360° rotation. Spacebar moves the camera upward and Left Shift moves it downward for a bird’s-eye view. The camera object is assigned the "GardenCamera" tag, and obstacles like trees and flowerbeds are ass…
View Game9 View GameFor this project, I created a game called Shape Clicker. The user initiates the gameplay by clicking the "Start" button at the bottom of the screen. The objective of Shape Clicker is to click as many cubes as possible before the allotted time runs out. The previous iteration of this game only offered the player a display for the cursor position, a dropdown to change the time limit, a dropdown to a…
View Game10 View GameBrief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…
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