Godot "The Branch" Plugin Game Cover

Dialog Trees, Decision Trees, Behavior Trees, Pine Trees... one plugin for all of the above. Use Cases The Branch Plugin is largely made for building general-purpose trees for workflows such as cutscene scripts, NPC/enemy decision making, dialog, and so on. If your primary goal is to build dialog systems, this plugin is probably overengineered for your use case, and also underengineered, as…

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