- September 29, 2022
- Typing Monkey
Words Can Kill
Platforms
About
"Words Can Kill" is a roguelike deckbuilder and word game hybrid, where success hinges on decision-making and resource management, not vocabulary. Engage in strategic combat, plan future moves, and manage RNG as you travel through a fantasy world, upgrading your deck along the way. Simple mechanics combine with deep strategy, offering a challenging and rewarding experience.







- The game combines elements of Scrabble and roguelike deck-building, offering a unique and engaging gameplay experience.
- Players appreciate the strategic depth and variety in gameplay, with different character classes and equipment that influence play styles.
- The developer is responsive to community feedback, and the game has potential for future updates and improvements.
- The game suffers from significant balance issues, with many players feeling that RNG heavily influences outcomes, leading to frustrating experiences.
- The word list is limited and lacks many acceptable words, which can detract from the enjoyment for avid word game players.
- The user interface and mechanics are clunky, making it difficult to manage tiles and actions effectively during gameplay.
gameplay
18 mentions Positive Neutral NegativeGameplay reviews highlight a mix of solid mechanics and frustrating elements. While the core gameplay, which combines deckbuilding with spelling, is praised for its fun and depth, many players find the mechanics clunky and punishing, leading to repetitive experiences. Additionally, issues such as limited dictionaries and unclear mechanics detract from the overall enjoyment, suggesting that while the foundation is strong, execution needs refinement.
“The gameplay idea of combining deckbuilding with spelling is neat, and I do think it can work well.”
“It's like Bookworm, but more in-depth with a bunch of fun mechanics that work very well together.”
“The fight mechanics were good and fine, with only one substantial gripe: enemies disarming your shield.”
“The mechanics are clunky and not straightforward.”
“Some mechanics are just too punishing (e.g. flooding the deck with empty tiles and 0-cost tiles) while others are barely a nuisance (most curses).”
“The gameplay idea (combining deckbuilding with spelling) is neat and I do think it can work well, but the way it was executed leaves a lot to be desired.”