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Anomaly Collapse Game Cover

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Anomaly Collapse is a single player tactical role playing game. It was developed by RocketPunch Games and was released on April 11, 2024. It received very positive reviews from players.

"Anomaly Collapse" is a strategy game set on a one-dimensional battlefield, where players must use tactics such as flanking and backstabbing to outmaneuver enemies. The game features a variety of "abnormalities," or power-ups, that Brenhurst with unique abilities, and allows players to build a team of furry fighters with distinct classes and powerful traits. Join the community through various social media platforms and Discord for updates and discussions.

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91%
Audience ScoreBased on 296 reviews
gameplay46 positive mentions
story6 negative mentions

  • The game offers a fun and complex gameplay experience with a lot of variety in classes and anomaly builds.
  • The grid system enhances strategic planning, making each turn feel impactful and engaging.
  • The art style and character designs are charming, contributing to an enjoyable overall aesthetic.
  • The narrative and character development are shallow, lacking depth and meaningful interactions.
  • The game can feel repetitive over time, especially with the reliance on RNG for team composition and item drops.
  • Difficulty spikes can be frustrating, particularly when new characters are underpowered and require multiple runs to unlock their potential.
  • gameplay
    130 mentions Positive Neutral Negative

    The gameplay is characterized by a fun and complex roguelike experience, featuring a variety of classes and mechanics that keep combat fresh and engaging. Players appreciate the strategic depth introduced by modifiers and co-op attack systems, although some find the progression repetitive and the difficulty curve frustrating. Overall, while the game offers a satisfying gameplay loop and appealing art, it may benefit from more diverse mechanics and narrative integration to enhance player motivation.

    • “The game itself is fun and complex; there's a lot of variety in gameplay between different classes and possible anomaly builds, and that's what matters here.”
    • “Very good and challenging gameplay, excellent art, the characters have great designs and an interesting universe.”
    • “The gameplay loop feels nice, and no two runs are ever too similar, which is a requirement for roguelikes.”
    • “While I wish I could leave a positive review, I feel like most people who are interested in this game are going to be tricked by its appearance and the way the game presents itself to start, but once you hit the gameplay loop it becomes a pretty unforgiving slog of progression. Every run feels like you're just making a few steps towards a greater goal, without any real motivation to keep pulling you forward. It becomes very repetitive fast, and you're forced to go through the same scenarios with the same characters to try to push their progression far enough to where they become powerful, but by that time you're bored of using them or they become unenjoyable to use because they fall into a singular playstyle.”
    • “The game starts as unforgiving and interesting but quickly loses its edge as the progression contradicts the difficulty, which mostly spawns from the action economy and 'death spiral' like random mechanics that turn what should be a strategic game into a total coin flip of 'end of turn' effects, which usually stack up into you losing your characters unexpectedly. This is one of the most frustrating ways to lose a run.”
    • “It feels like mechanics are missing from the game because of the gameplay loop being so simple.”
  • story
    70 mentions Positive Neutral Negative

    The story in "Anomaly Collapse" is generally viewed as underwhelming and lacking depth, with many players expressing a desire for more character development and narrative engagement. While the game is primarily focused on combat and gameplay mechanics, the minimalistic and often generic storyline leaves players feeling disappointed, as it fails to integrate meaningfully with the gameplay. Overall, the potential for a richer narrative is recognized, but the current execution does not meet expectations, leading to a call for future updates that could enhance the story experience.

    • “With a team this size, making the game fun and enjoyable for all was the first priority, and they definitely succeeded. I just hope for a lore/story/character-based update in the future.”
    • “The game's character designs, illustration style, and gameplay loop have so much potential for a hard-hitting, well-written story if the dev team felt going that route, but once again, the game is still really fun and engaging otherwise.”
    • “There's so much room to give the characters personality, like having special events that you can see when you have different characters in your party, or having short little story scenes randomly pop up every now and then, or just any meaningful interaction between characters.”
    • “I wish there was more story/plot to explore as the world feels smaller and smaller the further I replayed.”
    • “Lastly, I just want to say that the story is not its strongest suit and the characters are pretty shallow and generic while you're going through the chapters.”
    • “There's some semblance of a story, but it's pretty bare-bones and the writing feels kind of robotic, often leaving the impression that the characters are forced to explain game mechanics in a way that makes sense within the game's universe.”
  • graphics
    38 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their pleasing art style, clean visuals, and charming character designs, particularly the chibi anthropomorphic characters. While many players find the aesthetic captivating and engaging, some critiques mention that certain enemy designs feel flat and the environments lack detail, giving a "made on a budget" impression. Overall, the graphics contribute positively to the gameplay experience, enhancing the enjoyment of the game.

    • “The aesthetic and art direction is both what brought me into it and keeps me interested.”
    • “I was initially a little hesitant with the art style/animation style when I saw the trailer; however, having actually played the game now, I quite like the game's visual aesthetics.”
    • “Endearing and captivating art style and animations.”
    • “I really like the art style as well, with the chibi anthropomorphic characters facing off against strange, unsettling monsters.”
  • music
    36 mentions Positive Neutral Negative

    The music in the game is generally praised for being great and catchy, contributing positively to the overall experience. However, some players note that the soundtrack can become repetitive due to a limited variety of tracks. While the music is solid and enhances the gameplay, it may not stand out as particularly memorable or exceptional.

    • “Pleasing graphics and music, all in all a great game!”
    • “It's a uniquely fun and interesting roguelike with a very nice soundtrack.”
    • “The characters all got a particular charm to them, the enemy encounters are exciting and the music is great!”
    • “Additionally, the music variety is quite limited, with the same few tracks playing over and over.”
    • “The soundtrack isn't anything special and it kind of feels like a mobile game a bit.”
    • “Production value feels a bit cheap admittedly (forgettable music, no voice sfx, and meh backgrounds).”
  • replayability
    24 mentions Positive Neutral Negative

    The game offers strong replayability, with a variety of characters, skills, and unlocks that encourage multiple playthroughs. Players appreciate the strategic depth and the unique mechanics of different characters, which keep runs feeling fresh and engaging. Overall, many reviewers anticipate spending significant time exploring the game's content and variations.

    • “The game's strategic levels and the variety of skills offer plenty of depth and replayability.”
    • “I did win on my first run, but there's plenty of unlocks and replayability, and I suspect you can drop thirty hours if you want to see everything.”
    • “There are enough different characters with unique mechanics that the game still has a decent amount of replayability; it's just that runs are more focused on working with slightly modified versions of what you have to begin with in different combat situations rather than on making super crazy builds or anything, at least from what I've experienced.”
    • “The rogue-lite element and replayability factor comes in with the genre standard loop running, with runs always feeling different from each other based on what character you choose to start with, as well as what anomalies and events you find throughout your run.”
    • “If you are able to look past these issues like I have, then this is a really fun experience that has a lot of content and replay value.”
  • character development
    20 mentions Positive Neutral Negative

    Character development in the game is largely seen as lacking, with players noting that while the character designs and gameplay mechanics are engaging and visually appealing, the characters themselves do not undergo significant growth or storytelling throughout the experience. Many reviewers express a desire for a deeper narrative akin to other roguelikes like Hades, suggesting that the game's potential for a compelling story remains untapped. Overall, while the character designs are praised, the absence of meaningful character development detracts from the overall narrative experience.

    • “I admit it was the furry character designs that initially drew me in, but what kept me playing was the engaging team-building and combat system.”
    • “The characters that you play as don't seem to have any character development while you journey through the game.”
    • “I knew this was a roguelite from the start, but the game seemed to have a plot going on. I couldn't stop myself from comparing it to Hades, which is another roguelike that managed to add a lot of character development and story.”
    • “The game's character designs, illustration style, and gameplay loop have so much potential for a hard-hitting, well-written story if the dev team felt going that route, but once again, the game's still really fun and engaging otherwise.”
  • grinding
    12 mentions Positive Neutral Negative

    Players note that while grinding is necessary to enhance team capabilities and unlock content, recent patches have made the process less tedious. However, some find the overall experience can still feel overly grindy and may not appeal to those who dislike progression systems that require significant effort.

    • “If you're not okay with grinding a progression system then this might not be the right roguelike for you.”
    • “There is not a single effect that I have seen that does anything other than make the run harder or more tedious.”
    • “With that in mind, there are some issues that make the experience more tedious than it needs to be.”
  • stability
    3 mentions Positive Neutral Negative

    The game exhibits stability issues, including buggy controller integration and random crashes, particularly during combat. However, the autosave feature mitigates some frustration by saving progress before each round.

    • “The controller integration is buggy, causing random drops, and the game crashes unexpectedly during combat. At least it autosaves before the start of a round, so I didn't lose too much progress.”
    • “The game suffers from stability issues, with frequent crashes and erratic controller performance that disrupts gameplay.”
    • “I experienced several crashes while playing, particularly during intense combat situations, which significantly affected my enjoyment of the game.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is highly optimized, running smoothly on the Steam Deck without any stuttering or frame drops, even at low power settings.

  • humor
    2 mentions Positive Neutral Negative

    Players appreciate the humor in the game, particularly through engaging gameplay mechanics that allow for amusing environmental interactions and clever dodging of enemy attacks. The comedic elements enhance the overall enjoyment and creativity in gameplay.

    • “It's fun to bob and weave in and out of enemy attack ranges and set up funny environmental chain reactions.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 2 analyzed playthroughs
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Anomaly Collapse is a tactical role playing game.

Anomaly Collapse is available on Nintendo Switch, PC and Windows.

On average players spend around 2 hours playing Anomaly Collapse.

Anomaly Collapse was released on April 11, 2024.

Anomaly Collapse was developed by RocketPunch Games.

Anomaly Collapse has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Anomaly Collapse is a single player game.

Similar games include Star Renegades, Chrono Ark, Gordian Quest, Astronarch, Aethermancer and others.