Games like GMS2: Grid-Based Pathfinding Scripts
Looking for games like GMS2: Grid-Based Pathfinding Scripts? Here are top action recommendations, selected from player-similarity data — start with Command Pattern Toolkit, Godot "The Branch" Plugin or Animancer Pro.
1 View GameDescription This package contains a collection of classes and interfaces to allow for quick implementation of the command pattern across projects with ground-up support for commands that are optionally undo-able, fail-able, composite, or asynchronous. For more information, see the project readme file located on its Github page, or in the packages root folder after downloading it. A demo is includ…
View Game2 View Game52%Game Brain Score52% User Score 3 reviewsDialog Trees, Decision Trees, Behavior Trees, Pine Trees... one plugin for all of the above. Use Cases The Branch Plugin is largely made for building general-purpose trees for workflows such as cutscene scripts, NPC/enemy decision making, dialog, and so on. If your primary goal is to build dialog systems, this plugin is probably overengineered for your use case, and also underengineered, as…
View Game3 View Game51%Game Brain Score51% User Score 2 reviewsAnimancer is a Unity plugin which allows you to play animations on-demand and control all their details without any additional setup steps. It solves the major problems with Animator Controllers and can either replace them entirely or work alongside them. This makes animations much easier to work with in all stages of development from basic prototyping through to maintaining and debugging complex …
View Game4 View GameAnimancer is a Unity plugin which allows you to play animations on-demand and control all their details without any additional setup steps. It solves the major problems with Animator Controllers and can either replace them entirely or work alongside them. This makes animations much easier to work with in all stages of development from basic prototyping through to maintaining and debugging complex …
View Game5 View GameControls and Goal Hold Z to raise the left paddle, hold / to raise the right paddle. Hold space to pull back the pin. Release space and it will spring forward, launching the ball if it is in position. Press space when the ball is not in the launching chute and the ball will get a little speed boost! You can give it another speed boost when its trail stops being red. Press D to toggle the debug …
View Game6 View Game51%Game Brain Score51% User Score 4 reviewsBoulderdash - a remake of the classic C64 game written in Gamemaker Studio 2Windows: There are two Windows versions available. INT is played through the Gamemaker 2 interpreter whereas YYC is fully compiled and may run better for some people. Either will probably just work fine, so take you pick.Mac:Important information for Mac users. When you have downloaded the zip file then you need to make s…
View Game7 View GameGame Development Tool This tool was developed to provide the features necessary to layout and plan a video game. There are many great alternatives on the market for storing game content however they are focused primarily on the visual novel genre and as such were not great fits for building content out for RPGs. This tool has been built to fill this gap in the market. Current Features Categoriz…
View Game8 View GameDescription This package is a collection of classes that can be used to generate various types of noise textures. The generators are implemented in HLSL compute shaders allowing the textures to quickly be created (the speed varies based on the type of texture but is generally under 1ms). Full documentation of the included classes is available here and a more detailed description is included in th…
View Game9 View GameWHAT IS IT? A suite of assets and nodes to add pathfinding AI to any Buildbox game! Pathfinder for Buildbox supports both 3D and 2D games (it works in 3D worlds and in 2D worlds) and is compatible with the latest version of Buildbox. WHAT IS PATHFINDING? Simply put, pathfinding solves the problem of finding a path between two points, for example it would allow enemies to find a way to reach the pl…
View Game10 View Game87%Game Brain Scorecharacter developmentstory, gameplay87% User Score 71 reviewsarticy:draft is a comprehensive visual tool for designing and organizing interactive game content, including non-linear stories, branching dialogues, and character or location planning. It supports complex story logic with variables and conditions, offers play-through simulations, and exports to formats like XML, Word, and Excel for seamless production and localization workflows.
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