Games like Dodge The Creeps
Looking for games like Dodge The Creeps? Here are top action recommendations, selected from player-similarity data — start with Aviators Conquest, UldreVoid or STARBALL.
1 View GameIn the not-so-distant past, littered with scars from the recent world wars and the obscurities of the tropes of war, you are a fighter pilot, on a conquest to achieve victory. In this thrilling, surreal game named “Aviators conquest”, it is an endless runner designed in the Py Game Zero library where you are invited to go on a mission against enemies to break the stalemate of war and help avenge y…
View Game2 View Game58%Game Brain Scoregraphics, humorgameplay, story79% User Score 24 reviewsUldreVoid is an action game created by a solo South African developer. Set out alone in a chaotic world to discover what lies in the Void, a monumental orb-like energy growth that changes the world around it. You must face the conflict of supernatural change while part of humanity tries to take advantage of it.
View Game3 View Game52%Game Brain Score52% User Score 3 reviewsSTARBALL For the ZX Sinclair Spectrum 128k & 48k AVAILABLE FOR DIGITAL DOWNLOAD OR TAPE CASSETTE You can download the .TAP to play on your favourite emulator or if you want a true spectrum experience, you can purchase the tape cassette. Starball.zip includes: Starball.tap (Game) Instructions.txt (Instructions) Our mission was simple. We wanted to keep Starball fun, accessi…
View Game4 View GameCosmic Horizon - End User Manual Welcome to Cosmic Horizon, an endless side-scrolling space shooter where you pilot a spaceship through a neon-lit galaxy, battling enemies, dodging asteroids, and collecting power-ups to achieve the highest score possible. This manual provides everything you need to start playing, understand the game mechanics, and enjoy the experience. Table of Contents Game Ov…
View Game5 View GameCaptain The Runner is an endless runner game based on retro graphics, where the player must avoid colliding with the cars, buses, spaceships, water bodies and much more.
View Game6 View GameDescription The very first learning projects I made in Godot, created between late 2024 and early 2025 while following along with tutorials, collected in a single package. After finishing each tutorial, I added a small extra goal, mechanic, ability, or UI element to push my understanding a little further. Every game in this collection is tiny - most take under a minute to complete, and a few on…
View Game7 View GameAbout the Game BLAST! is a small HTML5 space shooter I made as a portfolio project. You control a tiny ship in an endless starfield, dodging asteroids and enemy fire while upgrading your weapons and shield. It’s meant to feel like a little arcade cabinet: simple controls, readable patterns, a couple of bosses, and a persistent high score you can chase. Runs in the browser (desktop ) – no …
View Game8 View GameMovement: Arrow Keys Z: select/use itemX: open/close menu A lone dwarf follows a peculiar white cricket through dark tunnels and stumbles upon the entrance to a long forgotten, ancient forge. Once sealed away by unknown magic, the outer barrier is weak enough to enter and explore. Fight strange creatures and discover the mystery of the Forged Curse in this Rogue-inspired game made in Pico-8 with…
View Game9 View GameDESCRIPTION A minute can last seconds here… or an eternity. It all depends on how well you can traverse time. Some friends will keep you occupied for a while. Careful: You might start seeing ghosts. Stuck in an unstable realm, players must battle ever-growing hordes of enemies with weapons found across the map to survive. They can also travel through time. This strategy game allows players to ai…
View Game10 View GameAbout: This is a simple short 2D pixel-art platformer with a premise that fall damage now exists and in game it is explained by your character having glass-like fragile knees. Your goal is to get out of the cave you are in by traversing a number of levels you find. Each level was hand created and holds a special feature about it. What is that feature? Is it shortcuts, punishing routes or misdirect…
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